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Principal Moundshroud

PostPosted: Thu Oct 04, 2012 5:17 pm



[[ Species Database ]]




This is our Monster Census, for a lack of better words. Here we have the lists of all current founded creatures that reside in Horror High. Special species conditions/considerations will be posted along with species name and origins. We will be continuously adding to this list, so if it isn't already here, you can try registering it and helping us out! Rarity will come with how much they are in demand. For now, Community species will not be included, only documented myths/creatures will be allowed for now.

Species like Gods/Angels/Demons, please refer to our F.A.Q.

The current types are:
Beast - people that do not fit in any of the other categories/are born with 4 legs... or no legs at all!
Spirit - self-explanatory, including elementals and ghosts that were born ghosts!
Vampires - the sappers of not only blood, but energy and ichors of all types
Undead - all zombies, as well as those who have literally died and been brought over on Halloween
Humanoid - you could pass for a normie, you could!

More will be added as needed! biggrin
PostPosted: Sat Nov 05, 2016 7:53 pm


Beasts


Naga- a deity or class of entity or being, taking the form of a very great snake—specifically the king cobra, found in Indian religions, mainly Hinduism, Buddhism and Jainism. A female nāga is anāgī or nāgiṇī.
Known Abilities:
Shapeshifting: Lamiae can change from human to a half snake form (snake tail/human torso).
Fangs: nagas have sharp, pointed, retractable teeth that emerge from their gums and extend beyond their human teeth.
Superhuman Strength
Superhuman Speed
Superhuman Durability
Superhuman Sense



Lamiae (Female Only)- descendants of the infamous Lamia or children of women whom have fallen prey to the wrath of Hera. They appear to be half human and half serpent.

Myth: Lamia was the daughter of Poseidon and Lybie, a personification of the country of Libya and a queen of Libya herself, whom Zeus loved. Hera discovered the affair and stole away Lamia's children, whereupon Lamia in her grief became a monster and began murdering children. Zeus granted her the power of prophecy as an attempt at appeasement, as well as the related ability to temporarily remove her eyes. Either Hera turned her into a monster, she was transformed by grief over the murder of all her children (except Scylla), or she was already one of Hecate's brood. Plutarch heard that Lamia had the gift to be able to take her eyes out and then put them back in. A later elaboration on this archaic mytheme is that this gift was given by Zeus, and further, that Lamia was cursed with the inability to close her eyes so that she would always obsess over the image of her dead children.

Known Abilities:
Shapeshifting: Lamiae can change from human to a half snake form (snake tail/human torso).
Fangs: Lamiae have sharp, pointed, retractable teeth that emerge from their gums and extend beyond their human teeth.
Claws: Lamiae has razor-sharp claws that can inject a lethal poison.
Superhuman Strength
Superhuman Speed
Superhuman Durability
Superhuman Sense



Gorgon- a creature covered with impenetrable scales, hair of living snakes, hands of brass, sharp fangs and a beard. Sometimes it's depicted as having wings of gold, brazen claws, and the tusks of boars. While descriptions of Gorgons vary across Greek literature, the term commonly refers to any of three sisters who had hair of living, venomous snakes, and a horrifying visage that turned those who beheld it to stone. Traditionally, while two of the Gorgons were immortal, Stheno and Euryale, their sister Medusa was not, and was slain by the mythical hero Perseus.

Known Abilities:
Petrification: Any man that looks directly into Medusa's eyes,is rapidly turn into stone.This power doesn't affect those man who are dead or are living-dead like Sheikh.
Superhuman Strength: Gorgons have incredible physical strength (they are able to overpower humans with great force) and their greater than of humans and snakes. They are so strong they can kill anyone who stands in their way.
Immortality: The ability to live forever and immunity from plagues and most bodily harm However they can be killed with sufficient force, such as decapitation.
Weakness:
Decapitation: Gorgons are difficult to defeat as they can only be killed by beheading, as bullets or fire cannot.



Werewolf - a hyper sentient humanoid that has the ability to shapeshift into a ferocious wolf or wolf-like beast. They are one of the most common supernatural creatures found in both stone cities and forests. When the gravitational forces are at a certain point, the humanoid changes. Werewolves are said to have come from God or the other gods like Zeus as a punishment. Alternatively, it is estimated that lycanthropy is born of a virus that infects dogs and wolves. According to an ancient legend, the lycanthrope virus was one of the first Ashtari biological weapons made to tear civilisations from within. This is thought so because the wolves resemble the ashtar wolves. Werewolves are known to be aggressive even in human form.Those with the werewolf curse still latent can exhibit some supernatural traits which can be triggered by aggression, along with unusual physical strength for the person's given size but they cannot fully transform. Also werewolves have an higher body temperature than humans. With the curse activated their eyes turn yellow while enraged. Activating the curse is also painful. When there is a full moon after sunset they will transform into canine form, looking very much like a timber-wolf, although larger. They can also be distinguished from regular wolves by their displays of supernatural strength and speed.
Infection: All werewolves were, in the past, once humans who were infected by the werewolf curse when they were bitten or scratched by a transformed or transforming werewolf. Werewolves are more common than other supernatural beings as humans can be infected by methods more than just bite. Werewolves in their wolf form, will attack to kill rather to infect, unlike other similar creatures such as Vampires. A werewolf will leave a lifelong scar or bite mark after infecting a victim. This makes werewolves relatively easy to identify whilst in their human state. It is thought that humans are much more vulnerable to lycanthropy during teenage. This is why 50% werewolves are between 11 and 17, it is because some sudden hormonal changes that occur during puberty makes a boy more vulnerable to lycanthropy.


Puberty: Those who were born as werewolves or were bit very young don't reach full 'wolf maturity' until they reach puberty, which is somewhere between the age of 11 and 14. When they reach that point, their body starts to change rapidly, their urges to transform start to show more and more, almost uncontrollably. At this point, they may only be able to partially shift, showing maybe only fur and fangs.Just like normal teenagers deal with hormones and changes, werewolves deal with them as well, only they are intensified. The desire to mate, changes in voices, changes in physical size, and of course, the desire to hunt and feed (which can be easily controlled by ones will).Pubescent werewolves are called savage werewolves by elders because these werewolves don't obey the masters and generally tend to grouping up with wolves of their age. Newly turned teen werewolves are more confused than older ones and tend to stay alone.
Bloodline: Those werewolves that are born from both parents who are werewolves are the mainstay of werewolf society, the pure-bloods. Most Elders of tribes and those who perform the unglamorous tasks of making the tribe function are pure-bloods. A cross with a male human and female werewolf will cause the birth of a werewolf child only but a female human can become a werewolf if she mates with a male werewolf.
Triggers: Most werewolves have a trigger that makes them transform. For example, if a werewolves is in human form and it gets too hyper, it will transform. Other triggers are: getting too angry, getting hurt, getting too much adrenaline, or to protect something or someone. When they die or get knock out, most of them turn back into human form. The worst way for someone to trigger their werewolf curse is if they take a life. It also does not matter if the gene was activated accidentally, or it was intentional. But if anyone triggers their curse through these ways, either way, once they have triggered their curse or gene, their eyes will change color and their powers will activate instantly. A Werewolf who has yet to trigger his or her curse will only exhibit increased aggression and overwhelming fits of rage during nights of the full moon.
Awakening: Immediately or somewhat before puberty the young werewolf will go through a second biological transformation where their ability to shapeshift will manifest. The time of awakening is always chaotic for the young were. Mental, emotional and biological changes engulf their world, much like puberty in that they often have little understanding of what is going on, but unlike puberty the process culminates in a single explosive moment when transformation first occurs.
Werewolf Transformation: A werewolf will only transform into a wolf under a full moon. The first transformation is quite slow and the person is subjected to at least five hours of intense pain before transforming. After the first transformation it will get faster but still hurt. During the transformation, once will come a moment when any part of skin with clothes on it will leave a burning sensation that will involuntarily cause the werewolf to remove the clothes ferociously tearing them away. the body of the person is twisted in an unnatural manner as bones reshape and shift to form a wolf skeleton, causing the person immense pain. Later, the person grows excessive body hair and becomes feral with huge glowing eyes and fangs. then in minutes the werewolf will become a wolf. A werewolf returns to their human form by the touch of sunlight. After the first transformation the werewolf will experience muscle aches. Older werewolves can control themselves to some extent on the night of the full moon. Werewolves generally strip down to remove their clothes before the time of transformation so that they don't tear away their clothes
Shapeshifting: Once a werewolf has awakened there are three forms they may transform to and from. That which is their birth form, either wolf or human; a transitional bipedal, wolf-like form; and the opposite of their birth form, either human or wolf. The assumption of the transitional form holds many religious connotations for much of werewolf society, and the assumption of that form is usually reserved for sacred events, such as; ritual, mating or combat. Many, although not all, werewolves also may assume an additional wolf form, that of an exceptionally large (300-600lbs) dire wolf. (Normal wolves rarely reach 200lbs.)


Moon Aspect: Werewolf biology for both females and males is greatly influenced by the moon and her phases. Each werewolf is bound to the phase of the moon under which they first transformed. During that phase they are especially drawn to assuming the transitional form. Werewolves with insufficient, and some may say unnatural, willpower are irresistibly compelled to assume the transitional form during the height of their moon phase. There are also other, behavioral changes that occur preceding one's moontime. A werewolf approaching their moontime will become increasingly irritable, emotional and aggressive, much like a female entering her menses. It is common practice for werewolves to go on religious retreats during their moontimes.
As with humans and the zodiac, werewolves assume a psychological affinity with their particular moon phase, called their moon aspect.


Types of Moons & Their Effects on Werewolves

January - Wolf moon - High werewolf activity after Christmas dormancy. Werewolves will team up in an uncharacteristic manner in wolf packs. Although this happens in remote areas where ancient Native American burial grounds lie. Often times Native American werewolf packs take them on as a right of passage. In these areas regular wolves cower away in fear.
February - Ice moon - No Unusual Effect
March - Storm moon - A sort of sick feeling overtakes the werewolves and makes them sleepy
April - Pink Moon - Less aggressive werewolves especially with the power of Easter.
May - Hare moon - No Unusual Effect
June - Flower moon - No Unusual Effect
July - Thunder moon - No Unusual Effect
August - Lightening moon - No Unusual Effect
September - Harvest moon - The first full moon closest to the autumnal equinox causes werewolves to have more power due to the increased moonlight. Although it doesn't increase aggression all that much. The harvest moon also causes them to leave the woods and prowl about farm fields. Greater chance of running into a werewolf crossing roadways or through people's backyards. Much increased chance of contact with people which fuels their lust for blood and fresh meat. Werewolves being human in origin are naturally drawn to human meat. The big bright harvest moon is often used by farmers to continue working into the night which places them in harms way as well.
October - Blood Moon - General increase in werewolf activity especially with Halloween. The hairy horrors are more aggressive and dangerous in nature. The moon of werewolf origin. Also called the sanguine moon or hunters moon.
November - Frost moon - No Unusual Effect
December - Yule moon - Causes Werewolves to not transform in some cases. If they do then they will be white albino docile werewolves who will only forage for plants, and not attack anyone. This annual lull in werewolf activity is thanks to the power of Christmas.
Blue Moon - Four full moons in a season rather than the usual three. A second full moon in any given month. This results in a super werewolf similar to the Super Moon werewolf.
The 13th full moon- of the year in December nullifies the usual good Yule Moon and werewolves run rampant through Christmas when normally they're dormant.
Friday The 13th Full Moon - Causes demonic possession of werewolves. Demonic werewolves are the most violent and deadly of all werewolves. Only albino werewolves come in a close second followed by Super Moon werewolves.
Super Moon - Moon closest to Earth. Causes an extra powerful & aggressive hulked out werewolf.
Lunar Eclipse - Causes werewolf de-transformation yet they maintain their werewolf persona in human form going on serial killing sprees. It's also rumored that the werewolf virus is vulnerable during an eclipse and that there's a chance for a cure and the restoration of full humanity.
Classifications of Werewolves


Alphas: Alphas are the werewolf pack leaders. The most dangerous of werewolves, they are larger, faster, stronger, more powerful, more animal than betas, omegas, and even purebloods in every single way. They can also control their abilities and wolf tendencies very well. They also have more control even when in wolf form. Their empathy ability has progressed to telepathy, the ability to hear the thoughts of others. When in canine form they are noticeably bigger. Alphas have glowing blue or bright red eyes instead of golden. Purebreds, Betas, and/or even Omegas can become alphas in two ways: 1. Either by defeating and killing another alpha, hence stealing or taking that power. Or 2. By rising purely through strength of character, virtue, or the sheer force of their own will alone. These are called “True Alphas” and are very rare. In other rare cases, Alphas can literally turn into actual wolves, but in a larger appearance. Alpha werewolves can often speak in wolf form and unsheathe claws in human form.


Betas: Betas are the most common type of werewolf. They usually have pack members to back them up as they are stronger in numbers. Because of this association, they are considered stronger than Omegas. They posses all the listed abilities of a werewolf and do not seem to have any special abilities. Betas have orange eyes.


Omegas: Omegas are werewolves without a pack. Literally "the lone wolf" the outcasts, existing without a pack or even another werewolf. Being the weakest of the Lycanthrope, they are weaker than Betas because they have no pack backing them up. Werewolves become Omegas either by choice or being forced out of a pack by the Alpha or by circumstance. They have green eyes.


Deltas: Delta werewolves are comparatively smaller werewolves and are thought to be the footsoldiers of the pack, these wolves are quadrupedal much like normal wolves but they are more lion than wolf. They are said to be creatures with the head, tail and fur of a wolf and the body and claws of a lion. Delta wolves have yellow eyes.
Pure-Breeds: Pure-Breeds are werewolves who have lycanthropy in their blood and were turned by activating the curse instead of being bitten. They are basically werewolves that were born with lycanthropy. They tend to be more respected amongst packs. Note - Pure-Breeds cannot be turned by a bite.


Family - The Pack: Werewolf society is based on the pack. The pack is a family, biological or adoptive, of werewolves who live and function together as a unit. The emotional ties of the pack are very strong and are the central focus of werewolf existence.Much like wolf packs, werewolf packs are led by one strong leader, often male, but sometimes female. Newly adult members must "prove" themselves in order to earn a place within the pack hierarchy. All members of the pack are loved. All members of the pack who have proven themselves as valuable members of the pack are respected. Only one may rule, and that one must prove himself to be the strongest and most capable member of the pack. Pack Leaders are self-elected and must prove themselves before their rule is fully accepted.In addition to packleader, another mainstay of the werewolf pack is the pack-mother. Almost always a female, the pack-mother is the primary caretaker of the pack. The pack-mother is also the spiritual leader of the pack; providing guidance, perspective and a stable ever-loving presence. Aged pack-mothers will pass on their responsibilities of every-day pack maintenance to younger women and recede into the background as Grandmothers, the mystics and oracles of the werewolf race.


Society - The Tribe: Much of werewolf society is organized into tribal groupings. A tribe will consist of a bunch of packs affiliated by blood or alliance. Tribes do not usually live together, but do gather periodically to reaffirm bonds and discuss and rule on important issues. Each tribe, in one form or another, is nominally ruled over by council of elders made up of the most powerful pack leaders and pack-mothers within the tribe.


Known Abilities:
Superhuman Strength - The werewolf possesses superhuman strength. Their more wolf-like form, during a full moon, is more powerful and they are capable of lifting at 1 ton. Their strength also extends into the muscles of their legs, allowing them to leap, from a crouch, roughly 18 feet into the air. Their strength is somewhat weaker than that of a vampires. However, consuming vampire blood increases their strength to the point were they can prove a challenge to a 1,100 year old vampire.
Superhuman Speed - Werewolves can run and move faster than any non-supernatural creature and run at an extremely high speed, which causes them to become almost invisible to the naked eye to perceive their movements when they are sprinting or moving at full speed. Their speed is equivalent to that of a vampire.
Superhuman Stamina - The werewolf's musculature produces less fatigue toxins during physical activity than the musculature of an ordinary human, granting him superhuman levels of stamina. They can exert themselves at peak capacity for several hours before fatigue begins to impair them.
Superhuman Agility - A werewolf's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion.
Superhuman Durability - A werewolf's body is physically tougher and more resistant to injury than the body of a normal human. They cannot be harmed by conventional weapons, as ordinary firearms and blades seem to do little more than annoy the beast. Only a silver bullet or blade can harm or kill a werewolf.
Heightened Senses - The werewolf has superhumanly the acute senses of sight, smell, and hearing similar to those of an actual wolf. They can see part of the infrared spectrum and thus detect the heat signatures of objects or people in total darkness. They can smell other living creatures within 100 feet (when upwind) and follow a scent over nearly any terrain. They can hear the sound of a heartbeat in a cave at a distance of 30 feet.
Claws and Teeth - The werewolf's claws and teeth are extremely sharp and tough, enabling them to rend through a variety of substances including fabric, wood, cinder block, and even some metals. Werewolves can also use their claws to crawl along walls at great speed in pursuit of prey.
Infectious Bite - Werewolves can turn another person into a werewolf by biting or scratching them. Their venomous bite is fatal to a vampire. The bite wound will begin to appear infected and will hurt when touched. The infection will spread throughout the body, producing unbearable pain. The vampire will have uncontrollable hunger, and will eventually develop delusions, hallucinations, rabid rage, and dementia before finally dying.
Lie Detection - Werewolves are able to sense if you're lying or not.
Empathy - Being that werewolves' senses being so strong, they developed the ability to sense other's emotions through touch. With time this power grows stronger, this is used to sense a person's true intentions and if they are lying or not. At first this ability can be very annoying and hard to control, sensing everyone's emotions without meaning to. This ability can also be developed enough to absorb pain from someone.
Telepathy - Alpha's possess a more advanced form of this power which is known as telepathy the ability to read minds. They also manifest this through touch, they not only sense the emotions they can also hear their thoughts.
Longevity - Once a werewolf reaches maturity, their aging stops and they enter a state of virtual immortality in which they are exempt from physical old age and have an infinite lifespan.
Healing Factor - Werewolves is capable of regenerating damaged or destroyed areas of their body with much greater speed and efficiency than an ordinary human. Injuries that result in massive tissue damage such as bullet wounds, slashes, punctures, blunt force trauma, and severe burns heal completely, without so much as a scar, in a short amount of time. Their ability to heal is at least 10 times that of a human.

Weaknesses:
Silver - Many modern werewolves are also supposedly immune to damage caused by ordinary weapons, being vulnerable only to silver objects (usually a bullet or blade). This negative reaction to silver is sometimes so strong that the mere touch of the metal on a werewolf's skin will cause burns.
Aconite - Wolfsbane (a highly toxic member of the genus aconitum, also known as aconite or monkshood) was thought to have anti-evil properties against Werewolves, and shapeshifters for centuries, and is used in the same manner as garlic. A concoction derived from the roots of the plant was often used to wash bite wounds from wild or venomous animals, and so perhaps this is where wolfsbane derived its supposed ability to cure people of lycanthropy or other supernatural afflictions.
Broken Neck - By breaking a werewolf's neck, it results in instant death.
Magic - Witches are able to curse and inflict supernaturals aneurysms that cause the blood vessels of werewolves to explode.
Heart Extraction - If the heart of a werewolf is removed , it will cause instant death.
Decapitation - The act of dismembering or removing the head of a werewolf will result in death.
Lunar Cycle - A common belief throughout all folklore and myth is that all werewolves are forced to shift during the cycle of the full moon, to some this is a gift, others a curse.
Mortality - Because werewolves are still human for most of the month, they share many of the same weaknesses as non-supernatural beings (e.g. age, fire, drowning, extreme loss of blood, suffocation, etc.) Although, it is very difficult to kill a werewolf thanks to their accelerated healing and endurance. Also, werewolves seem to be resistant to most diseases.



Werecat - a shape-shifter similar to a werewolf. Unlike the werewolf, who change typically in times of great an anxiety (very few are influenced by a full moon in truth), werecats shift typically in times of great anger.the species involved can be a domestic cat (lesser werecat), a tiger, a lion, a leopard (greater werecats), a lynx (medial werecat), or any other type, including some that are purely fantastical felines. Typically, an individual werecat can only transform to one unique feline, not to a number of different species, and each individual type of werecat may be known by a more species-specific term such as "werelion". However, on some occasion a werecat has the ability to turn into multiple species between shifts, however they typically only stay within their grouping. These cats are called in the werecat community "mixrels" or "change-furs"

Known Abilities:
Shapeshifting - A werecat has the ability to shift form from human to a big cat and have the same abilities and traits as big cats.
Superhuman Strength - Werecats possess superhuman strength sufficient to lift about 10 tons, enough force to deform a 1 inch thick steel bar with ease. Their physical strength also extends, to a lesser degree, to their powerful leg muscles allowing them to perform a standing jump of 12 feet in height.
Superhuman Speed - Werecats can run and move at speeds superior to that of even the finest human athlete. Their powerful leg muscles and superhumanly strong bone composition enable them to reach speeds up to 50 miles per hour over short distances.
Superhuman Durability - Werecat's bodily tissues are much harder and more resistant to physical injury than those of an ordinary human. Their bodies are able to withstand great impact forces and blunt trauma that would severely injure or kill a normal human.
Superhuman Agility - Werecat's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. She can perform complex gymnastics routines with little effort.
Superhuman Dexterity - Werecats can perform many tasks with their feet as easily as a human could do with their hands. Their manual and pedal dexterity are so great that they can write using both hands at once or tie knots in rope with their toes. Although he can still perform many of these same tasks in their current feline form, his dexterity isn't quite what it once was.
Superhuman Reflexes - Their reflexes are similarly enhanced and are superior to those of the finest human athlete.
Healing Factor - If werecats are injured, they are capable of regenerating damaged tissue faster than an ordinary human. They can heal injuries as severe as broken bones within a matter of days. They are unable to regenerate missing limbs, organs, or brain cells.
Superhuman Senses - Werecat's senses are about ten times as keen as an average human's, and about five times that of an average cat's. Their eyesight extends into the infrared portion of the electromagnetic spectrum. They has superhuman visual acuity. Their vertically-slit pupils allow a greater range of vision above and below her, which allows them to more easily detect the movements of an opponent. Werecat's hearing is sufficiently acute as to detect a sound pressure level change from 4 decibels to 6 dB at a range of 40 feet. With her highly developed sense of smell, she can selectively sort through various odors so as to follow a quarry's trail. They can detect subtle alterations in the composition of perspiration that reflect mood or emotions, and is highly sensitive to pheromones.
Claws and Fangs - Werecats possess retractable, razor sharp claws at the tip of each fingers and toes. Their natural edge, coupled with their strength, are sufficient to rend most conventional materials including flesh, wood, stone, and even some types of metals.

Weaknesses:
Gold - Irritates the skin when there is contact. If left on the skin it will create a painful rash. If ingested, it acts as a poison. If gold is used in weapons to wound it significantly impedes their healing ability which can prove fatal.
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Munsterville
Vice Captain


Munsterville
Vice Captain

PostPosted: Sat Nov 05, 2016 8:05 pm


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