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Hinote Tosatsu
Vice Captain

Eloquent Lunatic

PostPosted: Mon Oct 01, 2012 4:01 pm


As those of you who have read the suggestions thread may know, we have been considering a significantly altered learning system to make the task of learning jutsu a bit less tedious. We're still debating it in the crew forum, but as it's a fairly major change, we'd also like to know how the members feel about it, as well as any changes or additions they would like to see made to the final product.

Now, I will be on hand in this thread to answer any questions that aren't quite clear in the system itself, but other than that I'd like this to be primarily member input, so I'm asking that for the moment, crew keep their own opinions in the crew thread. Later on once all opinions have been gathered we can combine the two and see what comes out.

So without further ado...


New Proposal for Jutsu Learning

New Learning System

Learning will now be segmented into two stages:

Stage 1: Acquiring/Learning a Jutsu
This can be done by purchasing and reading a jutsu scroll, or being taught the jutsu by a teacher. This stage requires a single learning post, and one use of the jutsu.

Stage 2: Using the Jutsu
After a jutsu has been learned, it has still not been mastered. Any un-mastered jutsu are weaker than normal jutsu by a set number of ranks. After a certain number of uses, this weakness is reduced by one rank, and again, until it has been mastered. This number varies by rank.

Requirements for Jutsu Mastery

E-rank jutsu are considered mastered after being learned... no extra posts required.

D-rank jutsu, once learned, are reduced in power by 1 rank and require 2 additional uses to Master.

C rank jutsu, once learned, are reduced in power by 2 ranks, require 2 additional uses to increase power by 1 rank, and 2 additional uses beyond that to master.

B rank jutsu, once learned, are reduced in power by 2 ranks, require 2 additional uses to increase power by 1 rank, and 3 additional uses beyond that to master.

A rank jutsu, once learned, are reduced in power by 2 ranks, require 3 additional uses to increase power by 1 rank, and 3 additional uses beyond that to master.

S rank jutsu, once learned, are reduced in power by 3 ranks, require 3 additional uses to increase power by 1 rank, 3 more uses to increase power by 1 rank, an 2 more final uses before being mastered.

Note: Use of un-mastered jutsu requires one extra post action per rank penalty. (This means if you only have one post action, a jutsu with one rank penalty will take two posts, a jutsu with two penalties will take three posts, and so on.)

Training uses must be used in their intended context to be counted towards mastery. (Combat jutsu used in actual combat, healing jutsu used to heal, and so on.)


Learning Bonuses

- The rank penalty from learning a new jutsu is reduced by 1 rank when taught by a Teaching Specialist. [This means, that a B-rank jutsu taught by a Teaching Specialist only suffers a reduction in power by 1 rank and can be mastered in 2 uses.]

- Any learning bonus which reduces the number of posts required to learn a jutsu reduces the number of required uses to master a technique, spread out across all power levels. [Ex. If someone learns an S-ranked technique and they have a total post reduction of 3 posts... Once learned, the technique is still reduced in power by 3 ranks, but requires only 2/2/1 uses to master the technique.]

Bonus/Penalty Stacking Rules

- Bonuses from types do not stack with other type bonuses.
- Bonuses from professions or profession benefits stack with all other bonuses.
- Bonuses from jutsu stack with all other bonuses, but cannot stack with themselves.
- Bonuses from locations always stack.
- Penalties always stack.
 
PostPosted: Mon Oct 01, 2012 5:28 pm


How will this effect clones? Will they be reduced in strength?

Martin Spiralwave
Crew


TvIaMsOqTuHeYz

Dangerous Loiterer

PostPosted: Mon Oct 01, 2012 5:34 pm


What about Seals, will those obey the same rules?

Also, what about the effectiveness of custom jutsu that is meant for a one time use?
PostPosted: Mon Oct 01, 2012 6:44 pm


Please give us an example of a custom jutsu meant specifically for one time use, because I know I would deny it and lecture you for wasting the my time on a jutsu which will only be used once.

If I have somehow approved such a jutsu then it should be considered un-approved.

Hikaro_rin
Crew


Martin Spiralwave
Crew

PostPosted: Mon Oct 01, 2012 7:30 pm


On another note that brings up an issue with S-rank jutsu that kill the user. How could they be mastered?
PostPosted: Mon Oct 01, 2012 8:03 pm


Why would this effect clones? I do not comprehend this.

Seals are the reason I added the cooldown. Since they can't really be reduced in power, it effectively takes longer to draw them, which is actually VERY realistic, so I'm happy about that.

Why would you want a one use custom? (Also doubling up on Hikaro's response to that one.)

Why would you want a suicide jutsu? How would you master one of those ANYWAYS?

Hinote Tosatsu
Vice Captain

Eloquent Lunatic


Martin Spiralwave
Crew

PostPosted: Mon Oct 01, 2012 8:27 pm


Exactly, so does this mean clone Jutsu will not be affected by this learning system?
PostPosted: Mon Oct 01, 2012 8:32 pm


Martin Spiralwave
Exactly, so does this mean clone Jutsu will not be affected by this learning system?


Perhaps if you explain why it would I could comprehend what you're asking...

Hinote Tosatsu
Vice Captain

Eloquent Lunatic


Martin Spiralwave
Crew

PostPosted: Mon Oct 01, 2012 8:47 pm


I'm not trying to say that it would affect them I'm clarifying that it won't. Essentially, not mastering a clone jutsu should not affect the technique in any way.
PostPosted: Mon Oct 01, 2012 8:52 pm


It would, in the sense of power reduction if applicable and the time penalty and such, but it won't actually change any jutsu at all beyond that.

Hinote Tosatsu
Vice Captain

Eloquent Lunatic


Hinote Tosatsu
Vice Captain

Eloquent Lunatic

PostPosted: Fri Oct 05, 2012 8:21 am


Bump! I rarely support the bumping of threads, but this is an important one that I really do want any and all input on. (Love that bringing attention to debate with this thread increased activity in an old one instead of getting attention here.)
PostPosted: Fri Oct 05, 2012 11:24 am


Jutsu training should be gotten rid of completely IMO.

You make a LOT of posts to run a mission anyway, just to get the Gold to buy a scroll... and then you have to post EVEN MORE to learn the jutsu.

It's kind of ridiculous and it really weighs you down by REQUIRING these training posts (which I think we can all agree are boring to produce). The mastering thing, I also feel is a little unnecessary.

IMO, just let us know the jutsu full strength. By the time you can afford/use S-ranked jutsu... you've earned it with all the posts you've had to make.

Make it all easier... remove training, let us have it full strength immediately... and everyone will have a better time and have MORE time for actual RPing which is enjoyable and can serve to move plotlines and character development.

Just my two cents.

Cobra_X
Crew

Aged Gaian


TvIaMsOqTuHeYz

Dangerous Loiterer

PostPosted: Fri Oct 05, 2012 5:34 pm


Should the Learning information for the Professions be updated to fit with the new format?

Like for a Taijutsu SPecialist, learning a jutsu is harder, and wouldn't that take longer to master? And vice versa, wouldn't it be easier for a Ninjutsu Specialist to be capable of learning a technique?

Also, I disagree with Cobra on the thought that mastery posts should be omitted. I see where he is coming from though. If I'm going to learn a Suiton technique capable of flooding a village, then I don't want to have to go around flooding entire threads to do so six times in a row. ( Spamming it would simply serve to flood a thread beyond belief, and possibly flood connected threads. Not to mention you'd have to make edits to the thread itself with that much damage done to it. ) But I also don't want someone simply looking at a scroll, and then after reading it for five minutes, or however long it takes their character to comprehend it, and then throwing lightning bolts around destroying Sandstone towers all day er'ry day.

To sum up my last post, this system has a double edged blade, on one hand it requires massive damage to be dealt by higher ranked jutsu in massive amounts, or it makes it much easier to learn an end game technique.
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