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In the game of 9, who can you trust? 

Tags: Nonary Game, Zero Escape, 9 Persons, 9 Hours, 9 Doors 

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Guild Rules and Game Rules

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Jester Dante
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PostPosted: Wed Sep 26, 2012 7:14 pm


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GUILD RULES

The guild rules are simple, and really, if anyone else has been in my rps, it's a given. So, I'll keep this short, okie?

      -Follow Gaia TOS. Simple, right?
      -No roleplaying allowed unless in the roleplay area. I'll make every area in that section of the guild, so please do NOT post there until a Door is there.
      -No godmod'n. I know no one here will. Since I'm inviting everyone in.
      -Be dedicated. Because I know everyone will be. Hopefully. Please, don't quit halfway through. This requires all 9 people to function, else we have to reboot the game. Which, I know everyone would want to find the 9 Door, since it IS possible. Whether this rp ends good or bad is strictly up to how it is played. And everyone who is in it. As the rules of 999 goes. 'All players must contribute'. That means you must post every now and then.
      -Don't just make a character a teenager of 16-17 years, looking for love. This game is a game where you put your life on the line. People are going to backstab each other. People are going to kill each other. People might even die. If you have to, drive the knife further into someone's back. If you find out later that you've become the antagonist, stick with it. Take hostages, pull a gun out. Make sure to make it logical, but overall, I want these characters to make as good a story as 999 was to Centi and I.
      -If anyone remembers my Soul Eater guild profile skeleton, just watch as it makes a return! Made by me. :3

      (Will prettify later!)
PostPosted: Wed Sep 26, 2012 9:20 pm


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GAME RULES


Now that most of the guild rules are up, let's begin with the next phase. The game rules. The Nonary Game, to be exact.


                                      - Let's begin with the basics. There are nine people in the location that people are taken to. No more, no less. each equipped with a bracelet with a number on it, from 1-9
                                      - To win the game, you must find the Door with a 9 on it, and escape through it. That is your only means of escape. The door is hidden somewhere. Seek it out.



                                      Doors, REDs, DEADs, and Digital Root Rules

                                      - In order to pass through a door with a number on it, a grouping of 3-5 people must make a digital root of whatever number is on that door.
                                      - To view what REDs (Recognition Device) and DEADs (Deactivation Device) look like, click here (RED's are the top, DEAD's are the bottoms). Take note, Zero could change ANY model of a RED or a DEAD whenever he wants.
                                      - To put in your character's number, have them place their palm at the circular pad on the device, and an asterik will appear. When the digital root is finally made, pull the lever. (Note: Your character does not need to place their hand on the pads of the RED or the DEAD to verify, but they may scan their bracelet right in front of it)
                                      - If the digital root does not equal the door's number, the door will not, and shall not open.
                                      - All people who enter their number at the RED MUST enter their number at the DEAD. What will happen if they aren't? Your character won't be given the choice. See, as the RED goes on, the bracelet shall begin a timer. Characters have 9 seconds before the doors close. And another 81 before the poison takes full effect. See...That happens when they go inside the door is, your characters watch begins to countdown. If they don't reach the DEAD in those 81 seconds, the poison will immediately take effect. Think of the DEAD as a temporary cure. The RED stimulates the poison, and the DEAD is the depressant. The DEAD's will send out a sound wave that repels all poison until it is at the state it began before you touched the RED.
                                      -Only at a door with a 9 will you find the cure to this deadly poison. The permanent one.
                                      -A digital root is the combination of numbers, and if the sum has a tens digit, it is added to the ones digit. Need an example?
                                      --- Let's say 1, 2, 3, and 5 wish to enter a door. So, let's add them all together, shall we? 1 + 2 + 3 + 5 = 11. Now, we add the tens digit and the ones digit. 1 + 1 = 2. So, #'s 1, 2, 3, and 5 may enter Door 2.
                                      --- Another example would be if 2, 6, 7, 8, and 9 wanted the same door. 2 + 6 + 7 + 8 + 9 = 32. Then, 3 + 2 = 5. They may go into Door 5. No other door. Get it?



                                      Bracelet Ruleset

                                      - There are only two ways to remove a bracelet. 1. If your character manages to escape whatever hellhole he or she have been shoved into (in other words, finding the 9 Door), or 2. The person's heart-rate equals zero. (in other words, if the person dies it may be removed)
                                      - Bracelets can be used, even when they are not on the person.
                                      - The number on your bracelet is your number for as long as the game is in process. There is no changing it.
                                      - Even if a person dies, and their bracelet is taken off, the bracelet will still function as if there is a person using it.


Jester Dante
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Dapper Dabbler

11,550 Points
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The Nonary Game

 
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