Oto Hospital
Found on the eastern side of the village, the Oto hospital is a large building with two floors. The first floor has a nice lobby and reception area, the first floor is used for simple conditions such as check ups and unconscious patients that just need some rest, and emergencies, such as broken bones or serious bodily intrusions.... The second floor is used for more serious patient who need longer term care. Complete with hospital beds, rooms, and operating rooms, the second floor is where the most horrifying things can be found. The second floor also houses patients with chronic disorders who are often at the hospital. This includes the mental ward and the terminal ward. The roof houses a greenhouse for the growth of medicinal plants.
The structure of the hospital itself surrounds a courtyard where patients can walk for rehabilitation or simply to get some air. The set-up is natural for a peaceful atmosphere to aid in the healing process. It is complete with a tree, water fountain, benches, and an exit to the grounds in back. The back is fened in but allows a more open area of grass, trees, and fountains to get you out of the 'trapped in a hospital' feel.
Current Med-Nins: -
Trainings:
Academy Students:
Mend Bones/Minor Injuries
The student will help the doctors nurse minor afflictions.
DC: 10 + Treat Injury
0/10
Gather Medicinal Herbs
Help out the herbologist with gathering the herbs in the greenhouse.
DC: 10 + Alchemy
0/10
Genin:
Chakra Transferal Technique
Description: The act of transferring your chakra to another person is as simple as molding your chakra, thus any ninja who has done chakra molding at some point can use it. Simple lay your hands upon the one you intend to transfer your chakra to and will it to go to them.
Rank: D
CP Cost: 1.5x amount given
Attack Turns: 3
Reflex DC: N/A
Damage: Can give up to a max of [level x 2 + chakra mod +2 for 4 chakra control] (As per medical ninjutsu skill bonus, add +2 per 4 ranks in medical ninjutsu since there is no range.)
Requirements: Chakra Control 5 or Medical Ninjutsu 10
Training: 2 stages
Stage I: Chakra Control DC 20, Convert your chakra into a neutral pallet. Strip it of its elemental ties.
Stage II: Medical Ninjutsu DC 22, Force your chakra into a living target and give it new life.
Special:
*Allows the user to determine chakra donated to target anywhere between 1 and the max determined by the above formula. Cannot be on unconscious target.
Owner: PupSage *Available for anyone*
Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. No broken bones can be repaired by this technique.
Cp Cost: 12 per usage
Dice Rolls: 2
Heals: 1 - 10 + Chakra Mod.
Requirements: Medical Ninjutsu 15, Chakra Control 20
Training:
Stage I: Chakra Control DC 30 Heal a wound of a lesser life form (flower, insect, tiny animal...).
Stage II: Chakra Control DC 32 Increase the radius of a wound and repeat stage I.
Stage III: Medical Ninjutsu DC 27 Heal a wound of a fellow human being.
Special: Can only heal one target at once. Successful usage of this technique heals wounds, burns, and frostbite, and removes bleeding effects.
Chunin:
Perform Surgery
Someone is in need of surgery and you're the one to do it.
DC: 12 + Med Nin
0/20
Chakura no Mesu (Chakra Scalpel)
This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile.
Cp cost: 10 cp per post.
Dice Rolls: n/a
Damage: (1 - 15) + [chakra control / 3] + 2 per 10 levels in Medical Ninjutsu
Reflex DC: n/a
Requirements: Chakra Control 30, Medical Ninjutsu 30, Intelligence 26, Taijutsu 15*
Training: 4 stages
Stage I: Chakra Control DC 40 Generating a chakra blade across your hand.
Stage II: Medical Ninjutsu DC 40 Targetting muscle tissue through thick clothing and/or skin.
Stage III: Intelligence DC 18 Identifying optimal strike zones for the chakra scalpel in combat.
Stage IV: Taijutsu DC 25 Applying the technique in combat training.*
Special:
*If used in conjunction with a treat injury maneuver, add 3 per 10 level in Medical Ninjutsu to all treat injury checks and Hp healed.
*User can only use the technique offensively if the taijutsu requirement is met, however, the technique can still be learned to assist treat injury without it.
*Critical hits cause severe muscle injury which reduce victim's [dex mod] and [str mod] by 1 per 10 points in Medical Ninjutsu until treated.
Jonin+:
Inyu Shometsu (Secret Healing Wound Destruction)
The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability activates dead cells and create new ones.
Cp cost: 60 + 20 per turn held
Dice Rolls: 5
Heals: 30 – 50 + chk mod per turn
Requirements: Medical Ninjutsu 35 Ranks, Chakra Control 30
Training:
Stage I: Medical Ninjutsu DC 45 Maintain a green chakra field at a chosen place on the body then sustain a small amount of damage.
Stage II: Medical Ninjutsu 47 Hold the green chakra for a longer time before some damage is dealt.
Stage III: Chakra Control 40 Increase the number of chakra fields on the body.
Stage IV: Chara Control 42 Sustain a larger amount of damage.
Stage V: Medical Ninjutsu 48 Put the jutsu on another person and let him/her go through the other stages.
Special: Immediately heals damage, wounds, bleeding effects, burns and frostbites after receiving them. {Holding the technique doesn't use up any attack turns.}