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Reply 2 // Role Playing
[Information] The World of Pockettu

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acyfaust
Crew

Dangerous Sex Symbol

PostPosted: Wed Sep 12, 2012 3:32 pm


Pockettu Headquarters

Pockettu originally started out as a small mom and pop collectors store before the industrial revolution. Most Pockettu were carved out of wood, or made from fabrics. Later on those imported from overseas were made out of metal. More expensive Pockettu were made from porcelain as well. As time went on Pockettu became more and more popular with people and expansion was needed. Pockettu expanded until it is the large corporation it is today.

Inside the facility there is a huge world for the Pockettu to live in. Towns, villages, cities, farm-land, forests, gardens, fields - anything that humans have, Pockettu themselves have. It is an amazing world house inside a huge expansive building that is constantly being added on as time goes on.
PostPosted: Wed Sep 12, 2012 3:32 pm


Normal Races


Normal Pockettu are the standard Pockettu issued and shipped to customers. They range in all shapes, sizes, colors and personalities to boot! They are the most common race here at Pockettu Headquarters. They can choose to lead their own lives or follow their Gods. Each life is an adventure waiting to unfold! Normal Pockettu cannot die unless a Normal God kills them. (Of course, this would have to be agreed upon by both owners and the shop owner)

Normal Gods
All power Gods, they rule the Normal Pockettu realm. There are a multitude of Gods that rule over things that range from something simple like singing to something as complex as life itself. They are the only Pockettu who can kill a Normal Pockettu. They have no powers over Mini Pockettu or Mini Gods.

Normal Demi Gods
Less powerful than an actual God, Demi-Gods retain a more focused power over one thing. They usually tend to follow Normal Gods as important helpers, assisting them with the tasks that come with ruling a realm. They cannot kill other Pockettu but can leave everlasting pain from the injuries they cause.


Mini Races


Mini Pockettu are an offshoot of the standard Pockettu. However, due to genetic differences they are unable to breed with their larger breathern. There is a large belief that these mini Pockettu bring their owners good luck. How long this good luck lasts is beyond our knowledge and seems to vary. Mini Pockettu cannot follow Normal Gods and must follow a Mini God if they wish to live a life of devotion.

Mini Gods
Just like the Normal Gods, Mini Gods rule over a multitude of things. Like other Minis they are smaller than their breathern. Owning a Mini God is extremely rare and is considered and eternal blessing on the customer's behalf. Mini Gods do not believe in killing off other Pockettu but instead insist on teaching them a lesson.

Mini Demi Gods
Similiar to the Normal Demi Gods, Mini Demi Gods assist their Mini Gods. However unlike the Normal Demi Gods, they do not choose to inflict everlasting pain. Instead they turn a deaf ear to the prayers they are supposed to relay to their God. Granted, that is if a Mini Pockettu deserves such a curse.


Limited Edition


Birds - Any limited edtion birds all have the ability of flight. They are more animalistic in their behaviours. They are capable of human speech though.

Werekitty - A horror-loving cat. They can flutter for short periods of time and have all the grace a cat would need. Very few are granted the ability to shapeshift into a cat. Those who have been granted this blessing are noted by their cat stage being placed on their cert with them.

Reindeer - Immuned to the coldness of winter's harsh weather, Reindeer are a more docile race. They know all about how to survive when Mother Nature turns a blind eye towards her kin.

Centaur - Centaurs are extemely quick on their feet, with that horse body of their's. They also are natural caretakers of nature. They feel it in their heart and soul to defend forests and plant-life. However... there are a few exceptions...

Jesters - Followers of Venezia. Any who do not follow him are shunned and revoked of the natural powers they possess over cunning, hand-eye corrdination, and the ability to make others laugh. Those who follow him are allowed to keep their natural powers and during the Carnival it seems they are enchanced.

Darkness - Followers of Antar. Any who do not follow him are shunned and revoked of the ability to lurk in the darkness. Their existance is a very painful one as sunlight causes them pain. Those who do follow him are allowed to use the darkness to fullfill their duty of being Antar's eyes and ears.

acyfaust
Crew

Dangerous Sex Symbol


acyfaust
Crew

Dangerous Sex Symbol

PostPosted: Wed Sep 12, 2012 4:07 pm


Powers - The Dos and Don'ts

Not every Pockettu should have powers. First and foremost you have to remember that Pockettu are living toys. If they do have any powers they are extremely limited. Never should powers lead to godmodding. They are a gift and we do have the right to take away your Pockettu's powers if you are found abusing them.

Secondly, powers are more or less something reserved mostly for Demi-Gods and Gods. Although normal Pockettu are allowed to have them you should not give every one of your Pockettu, or the majority of them powers. Again - they are toys.

Thirdly, if you plan to use the powers in an RP be sure your RP partner knows of what your Pockettu's powers are and that they are okay with it. People have been using their powers to god-mod in fights, meaning they do not give the other person a chance to hit or attack their Pockettu, hiding behind powers. Even superman gets the snot kicked out of him now and then. Powers do not mean you are omnipotent.

If people keep on abusing powers, I will take them all away and leave it only for Demi-Gods and Gods officially. We don't want that, right? So play nice everyone.

Powers should consist mainly of things that are more common:

* Enhanced agility
* Unusual strength
* Ability to fly, glide or flutter if wings are present.
* Unusual flexibility
* Ability to hold breath for longer periods of time
* Ability to see in the dark
* High pain tolerance
* Enhanced hearing
* Empathy
* Ability to see ghosts, to communicate with them, or exorcise them
* Heighten Hearing
* Fortune-telling

The following are uncommon and should be used sparingly:

* Ability to use magic - light, dark, witchcraft, voodoo, fire, etc
* Vampirism
* Healing

The following you must ask F a l l a c y for permission to use:

* Possession
* Power / Life absorption
* Telepathy / Psychic abilities
* Demonic powers

In regards to cosplays keeping their powers:

Talk to F a l l a c y about them. Tell her what powers your cosplay naturally has in the show he or she is in. We will reach and agreement of what they can and cannot do here in Pockettu. <3

REMEMBER - Having powers does not mean you are omnipotent. Your Pockettu can get hurt, feel pain, bleed, get their lights knocked out, their wings injured, powers taken away, etc. Also a Pockettu should not have 32349834 powers. Keep it to one or two, MAYBE three. But it should not be three powerful abilities. Again and it should not be every Pockettu you own.

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2 // Role Playing

 
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