The great battles it had fought, the struggles, it meant in the end, nothing. Dejected, the Office Shredder walked, alone, alone in the rain, alone, with only the remnants of those acceptance forms it had shredded still clinging to its teeth.
The world was dark and cold. There would be no sunrise.
Natural Ability: Being a water spirit Lihua can summon water at will.
Personality:
Lihua is painfully shy and quiet. She is very withdrawn and wants nothing more than to blend in with the scenery to avoid all attention. Lihua is probably like this cause she is the youngest of 12 girls and since has been the more sheltered daughter in her family. Fear of rejection stops her from reaching out to others. While Lihua wishes to just disappear and not be noticed this is not the case. She blames her beautiful looks for this problem. Lihua just can't get a break She believes that her beauty is a drawback. She tries to make herself unattractive in order to avoid unwanted attention but nothing she does seems to work for her.
Lihua doesn't want any trouble she just wants to be left alone. She would rather play sports, chess, or join the debate team.
Lihua bumbles and fumbles at seemingly everything she does. She will bump into someone or more likely a wall or door. She's never seriously injured, though, and she always pops back up with a good-natured, but rueful, smile
Lihua almost remembers everything she has ever read and picks up new thing quickly. Everything he knows in carefully labeled and filed away for quick recall.
Lihua stays cool under pressure and rarely loses her temper. She has meditation to thank for this as the ordering of her mind allows him to puzzle out a problem without being overwhelmed by it.
Why are they enrolled in Amityville Academy? She enrolled in Amityville because she wanted to see how life outside of her lake is like.
FEAR Ability: Gambler's Chance
Lihua summons a small whirlpool below to attack her opponents.
Gambler's Chance In comparison to all of the other offensive Fear abilities,Gambler's Chancehasthe potential to deal the mostdamage. However this is also a double-edged sword: using it will also damage itsuser. Sometimes you'll deal high damage to your opponent while taking minimum losses,other times it'll bethe exact opposite. How lucky do you feel tonight?
Tier One: Dice: 6d12 First Dice: xxxxx1-8: Miss xxxxx9-12: Hit Damage: Total ofsecond and third dice. Fourth Dice: 1: Takethe full 100% damage. 2-7: Take 80% damage(multiplyresult by.cool 8-12: Take50% damage (multiply result by .5 or divide by 2) Damage to Self: Total of last two dice multiplied or divided bythe modifier. Thisalwayshitsyou! AverageDamage to Opponent: 13
Battle Effect: A character can summon their pocket-sized Trashbot to aid them in battle, the Trahsbot acting like a small clockwork explosive. Roll a 4-sided dice. This is the damage you do the opponent. You forfeit your normal battle attack turn if you want to use this attack. Non-battle Effect: A character can icly create a pocket-sized Trashbot to help them pick up things/ clean their room/ do very minor Trashbot-like things. They can only create one at a time. Requirements: Get to wave five of a single open class of Trashology 101.
50 growth points + final exam (pass or fail) = graduation to Year 2
Art: xxxxx (5)(✔) Minipet grown xxxxx (5)(✔) Let it Bake, Let it Bake, Let it Bake (2)(✔) O 'Pumpkin Tree (2)() Deck the Halls (2)() Come buy my nice fresh Ivy (2)() Fright Night (5)() House Cup (3)() [Field Trip]Camping Trip(2)() Santa Claus is coming to town (2)() This is not a GYM Class () #ratemyschool (2)() AMA (10)() Prom (2)() Trashology (1)() Playlist (5)()
Quote:
Growth Points: You earn 1 point for every: *NEW*- One playlist created by you for anything related to the shop. This can be your character, events, and other people's characters as well. Each must have a different theme. (max 5 points per year this way). Playlists can be added to your journals or shared to other people's journals/ messages for them to add (10 track minimum). Should be made on youtube and/or spotify. - One piece of fanart drawn OR commissioned by you for anything related to the shop. (max 5 points per year this way) - One complete RP; you must have written at least 600 words in that RP for it to count as a point. - One complete classroom RP; you must have written at least 600 words in that RP for it to count as a point. - One complete homework assignment for a class that assigned it. -----NOTE: For 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 600 words) involving that pet to get a point. Merely growing the minipet does not count! - One complete battle, with just rolls (600 word count not required) - Five minipets grown to their final stage. You get one point for every five minipets; you can claim a maximum of 5 points per year this way. - One complete solo, at least 600 words long
You earn 2 points for every: - One complete battle RP; must have filled-out RP actions, not just dice rolls. - Character 'plot assistance' (ie for events) - One complete GM'd classroom rp
You may earn ??? points for: - Special events run by GMs may have point prizes for participants; to claim these in your tally, make sure to link to the post where points were awarded. Be sure to also link to your post that fulfills the requirements on the tally.
You may earn bonus points for: - EXTREEEEEEME! WORDCOUNT! Those who choose to write particularly prolifically - perhaps an involved solo plotline, or a very involved single RP, may earn bonus points. You can get +1 bonus rp point for every 10k words you write in a single RP/solo, up to 50k words. (So the most you could get from any RP/solo would be 6 points: +1 for over 600 words, +1 more when you hit 10k, and +1 more point for every 10k you hit after that point.) Please note that GM/event ORPs do not count for these bonuses.
Quote:
Growth Requirements:
Year 1 to Year 2: *( There is a 4 month OOC cooldown from Y1 to Y2) 50 growth points + final exam (pass or fail) = graduation to Year 2
Year 2 to Year 3: *(There is a 6 month OOC cooldown from Y2 to Y3) 75 growth points + final exam (pass or fail) + teacher battle (pass or fail) = graduation to Year 3
Year 3 to Alumni: *(No OOC cooldown from Y3 to Alumni) 50 growth points + completing the prerequisites + final exam = graduation from Amityville Academy