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Reply Battle Ground (Non TCGPVP)
Rules of combat

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Mobius92
Captain

Beloved Lunatic

PostPosted: Tue Aug 21, 2012 1:34 am


Hello everyone, this sub forum mainly has one purpose. That purpose being getting use to the combat system that will be used by most of are combat based role plays. For now all I want is for you members to get use to this system for now so that everyone has a good idea of how it works. Note you don't have to use the Battle system it's just here to make life easy.

Also note that I will be updating the system, consider this a beta version at most. It is kinda buggy so I'll just make adjustment as I see fit. If you notice something weird about it let me know so I can alter it.

Rules
I well explain the rules of engagement.

Here is how this things gonna go.

ROLLING:
To roll just go to your post actions and set it to roll dice then select dice type 100.
(If you don't know how to roll just ask me.)


RULES
1. No god modding
God modding is where you automatically hit someone which is a no go.

2. Turns
Each post will count as a turn.

3. Attacking
In order to attack you must roll an even number.
If you don't roll an even number It is now your opponents turn.
(Select 4 sided Dice for normal attacks.)

4. Parry/Counter
To parry an attack you have to roll an odd number, but if you choose to roll for a parry and lose you will automatically take double the damage you would normally take. If you win on the other hand you deal double damage instead. You can only parry/counter if you opponent has rolled for a successful attack.

(Select 4 sided Dice for normal defensee.)

5. Super Moves (Can only be done once every 3 turns.)
In order to get a super move you must roll a number above 50.
Same for defending Supers roll over 50.
You most also announce that your doing a super move.

6. Ultimate Moves (Can only be done once every 5.)
In order to get a Ultimate move you must roll greater than 75 or higher
You must also announce your doing an ultimate move.

7. Defending against Ultimate Moves
In order to defend against an Ultimate you must also roll a 75 or higher

8. Selecting who goes first.
To select who goes first Both opponents will set there post action to random number. With The low number being one and the high number being ten. Whoever gets the highest number goes first.


Battle!

Each combatant has 10 Hit Points.
Each time your hit a hit point will be taken away.

Normal attack = 1 Hit Point

Super Attack = 3 Hit Points

Ultimate Attacks = 5 Hit Points

Health Points don't have to be used in every role pay it just makes deciding the winner much easier.


Here's a quick example of what battle should look like:

1. Successful Attack/Failed Defense
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2. Failed Attack/Successful Defense
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3. Dodge
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Battle Ground (Non TCGPVP)

 
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