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Devil Summoner EX: Everlasting Abyss[U/C]

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Summon demons to save yourself and your firends 

Tags: Devil Summoner, Devil Summoner RP, Niciea, Death, semi-lit 

Reply Kingdom Hearts: Blinded by the Darkness of Light
List of Magic+ Explanation (THIS IS IMPORTANT TO, SO READ)

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Dein-zu
Captain

Dedicated Genius

PostPosted: Sun Aug 19, 2012 4:35 pm


List of Magic


Blazing class


Fire- shoots a ball of fire
Fira- shoots a moderately bigger ball of fire
Firaga- shoots a huge ball of fire
Mega Flare- -ja class spell, sends a wave of scorching heat in a wide radius


Frost class


Blizzard- shoots a ice shards at opponents
Blizzara- shoots larger ice shards at opponents
Blizzaga- shoots large ice spears at opponents
Absolute Zero- -ja class spell, ensnares the opponent in a prism of ice that's temperature is below the freezing point

Lightning class

Thunder- rains a bolt of lightning at the opponent
Thundera- rains two bolts of stronger lightning at the opponent
Thundaga- rains three bolts of immense lightning at the opponent
Raiden- -ja class spell, rains one gigantic bolt of lightning capable of destroying terrains


Healing class

Cure- heals minor injuries
Cura- heals major injuries
Curaga- heals severe injuries

Esuna(counts as cura)- -normal class spell, cures burn, stun and freeze, curing takes effect in same post

Regen (counts as cura)- -ra class spell, able to constantly heal major injuries (for two post)

*Due to how advantageous the healing class is the cool down for Cure, Cura, Regen and Curaga have an additional 1 post

Gust class

Aero- Surround yourself in a wind barrier that can damage semi-close enemies
Aerora- Surround yourself in a stronger wind barrier that can damage close range enemies
Aeroga- Surround yourself in a great vortex of wind that can damage mid-range enemies
Kamaitachi- -ja class, sends out countless blades of wind to cut opponent

Lucid class

Gravity- Increases the gravity on one enemy
Gravira- Increases the gravity on up to three enemies
Graviga- Greatly increases the gravity on multiple enemies so long as they are close to each other

Zero Gravity- Decreases the gravity on one enemy
Zero Gravira- Decreases the gravity on up to three enemies
Zero Graviga- Greatly decreases the gravity on multiple enemies so long as they are close to each other

Time class

Slow- -normal level spell, temporarily slow enemy spells (last one post
Haste- -ra level spell, temporarily speed up user
Stop - -ga level spell, temporarily stop everything but user from moving, user cannot attack (last one post)


Attract class

Magnet- draws in enemies and same level spell spells
Magnera- creates a stronger magnetic force drawing in same level and lower spells and up to three enemies
Magnega- Creates a powerful magnetic force that draws in multiple enemies (last two post)
Meteor- -ja class spell, Summons a meteor that draws in the opponent and all levels of spell crushes them


Light class

Reflect- creates a barrier that deflects normal class spells
Reflera- creates a barrier that deflects up to -ra class spells and unnamed normal attacks
Reflega- create a barrier that deflects up to -ga class spell and techniques of 4/5 power

Only Keyblade Wielders of Light can preform this.

Holy- creates two swords of light that are thrown towards an enemy
Pearl- -ra class spell, creates four swords of light that are thrown towards the enemy
Faith- -ga class spell, creates six great-swords of light that are thrown towards the enemy


Dark Class

Only able to be preformed by Keyblade Wielder of Darkness

Void- creates a void that absorbs normal level spells
Voidra- creates a larger void that absorbs up to -ra level spells
Voidga- creates a larger void that absorbs up to -ga spells except light -ga spells and send it anywhere in any direction

Only able to be preformed by Keyblade Wielder of Darkness


Dark Spiral- normal level spell, summons 2 spiral spears of darkness
Dark Trident- -ra level spell, summons 3 spiral spears of darkness
Damnation- -ga level spell, summons 7spiral spears of darkness
PostPosted: Sun Aug 19, 2012 4:44 pm


Ailments


Ailments are status educing problems that effect your character movement, strength, and perception.

To successfully give an opponent a status ailment you must successfully hit them with a -ra level spell. -ga level spell and higher don't induce ailments.


-ra level Fire and below: burns target for 2 post, decreasing physical attacks by one level

-ra level Blizzard and below: stiffens target for 2 post, decreasing agility by one level


-ra level Thunder and below: stuns target for 2 post, decreasing physical defense by one level


-ra level Gravity and below: slows target for 2 post, decreasing agility by one level
-ra level zero gravity and below: lifts targets for 2 post, decreasing magic defense by one level

Dein-zu
Captain

Dedicated Genius

Reply
Kingdom Hearts: Blinded by the Darkness of Light

 
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