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DraconicFeline Vice Captain
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Posted: Fri Aug 17, 2012 5:25 am
Classes are the job that an Aeterreon or nonaeterreon have on the station. Each class has ranks, with three things that are gained by improving their rank. There is a RP or Flavor perk, which affects RP scenarios and is really there for flavor and RP's sake. There is an Ability, which influences actions in RP. Actions are things that are rolled (see the Mission hub for more info) to influence how a RP goes. Abilities can include other things, too. There is also a Metagame power which has effects outside of RP.
The requirements for reaching the next stage are found after the -> between each stage.
Changing classes:
Other than an initial declaring of a class other than breeder or Civilian (like, before they are certed), the change from Acolyte to Shinigami/Priest and to Lt. Commander or Supreme Commander, you may change your class a maximum of two times per character. You may change back into a class that was previously switched out of, and you keep the perks from that class upon switching out.
TOC:
Default Classes These classes require no RP to attain- they can simply be put on the cert at the start if you so choose.
Citizen Breeder Watcher
Aeterreon Only Classes Only Aeterreons may progress in these classes and gain the benefits. Exceptions will be rare.
Acolyte Shinigami Priest Caretaker Expressiveist Ambassador Merchant Researcher Soldier Lt Commander Supreme Commander
available for both Aeterreons and Nonaeterreons Any Eeveelution may take these classes
Courier Guardian
Nonaeterreon Specific Only nonaeterreons may enter these classes
Companion Combatant Assistant
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Posted: Fri Aug 17, 2012 2:50 pm
Citizen Citizens are aeterreons that haven't really settled on what they want to do yet. They go around doing whatever they want to do until something strikes them. Some become jacks of all trades, some are just lazy. Others are completely inscrutable. This is the default class for an Aeterreon
Rank 0:- Ordinary Civilian Nothing
Requires-> Short 500 word post about anything, journal optional, at least 5 posts of interaction
Rank 1:Productive Citizen - Able to go on missions as long as there is space
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DraconicFeline Vice Captain
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Posted: Fri Aug 17, 2012 2:54 pm
Breeder Breeders are the nonaeterreons kept pampered in the Field for the continuation of the species. They are treated very well, often leading cushy lives and having many offspring that they, willingly or not, donate to the Aeterreon's cause. Some, including some aeterreons, are not happy with how this system works. but for now...
A non-breeder class nonaeterreon will have litters of 1-3 and be bred intentionally (that is, paid breeding or event breeding, not colorist choice. Caretaker Choice also counts, but can be done an extra time beyond what the Breeder would normally be allowed) once every 6 months. However, due to the pampering and experience of breeder classed eons, their litters tend to be larger and more frequent.
Rank 0:- Breeder You are able to play in the Field and interact with Caretakers, meaning that you are more likely to be picked for random breedings.
Requires-> Short 500 word post about anything so long as its in character
Rank 1: - Better Breeder your total potential offpring increases by 1, meaning that you can have litters of 1-4. This effect does stack with other breeders, so if you were bred with another Rank 1 breeder you would have a litter of 1-5.
Requires-> at least 15 posts (with at 5 posts of consecutive interaction required to count) with another breeder or breeders or with a caretaker, and Either a single complete PRP or participation in a mission. Journal Optional.
Rank 2: - Genetic Ally Total potential offspring increases again, bringing the total addition up to +2. Again, this stacks in the same way. You may also be intentionally bred twice every six OOC months.
Requires-> Must interact for at least 15 posts with a baby pokemon (doesnt have to be theirs), Must interact for at least 15 posts with a caretaker, Must have completed 5 PRPS or ORPS of some form, Must have completed another mission, Must have been bred 10 times over the course of their life (can be colorist choice, caretakers choice, or intentional). Journal required.
Rank 3: - Queen/Tom Total potential offspring increases again, bringing the total addition up to +3. This stacks as the ability did previously. Intentional breeding may occur up to three times every 6 months.
-> Must be at least 3/4 of the way to Hero Rank (26 rps or 37500 words), have been bred at least 25 times over the course of their lives, Have been involved in at least 5 missions (two of which should have been metaplot in some way). The missions can be substituted for a more personal mission in the form of 5 sizable journal posts or solos.
Rank 4: - Species Savior Potential offspring increases to +5, and is stackable. Total breedings are no longer limited every 6 months. Gain a special RP-only ability that can become an actual ability with an actual effect upon reaching hero stage.
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Posted: Fri Aug 17, 2012 2:55 pm
Watcher Watchers are the official title for Asaguereons and Namaeons. They watch the balance between the realms and, in addition, watch out for baby eevees with the potential to become acolytes. They also observe the daily life of the station and elsewhere, out of simple curiousity. Or malice. Or goodness knows what. Ghosts may also take this class, though they can technically remain any class they were formerly (except for breeder of course) A note: Ghosts may interact with asaguereons and namaeons, and are visible to/interactable by Shinigami while in the void.
Rank 0:- Silent Watcher the basic Asa and Nama and ghost ability to go through walls and to travel between their respective realms of existance (IE, Between the world and the All for namaeons and the Void for Asaguereons and ghosts)
-> Short 500 word post about situation and thoughts on being a watcher or a ghost or a ghost type
Rank 1: - Watcher May now interact with the living For the ghost types, this is the full deal: touching, speaking, and so on. For ghosts, they can only interact in dreams. Basically, Ghosts cant interact physically and the ghost types cant yet interact mentally. The ghost types (not the ghosts) may go on missions. Watchers gain the ability to see some hidden aspects of young eevees, in particular those related to them. This can be a useful plot device, but don't go overboard. If you are concerned about whether you are going too far, ask Draconicfeline.
-> Must interact (in some way) with a pokemon for at least 15 consecutive posts, at least 3 rps (can be solos). Journal Optional.
Rank 2: - Seeker Ghosts may now interact visually and auditorially with others, though its easier either with those they know or an object they are familiar with. They essentially gain the power to manifest as a visible and interactable form, and have very limited powers. Both ghost types and ghosts may now go on missions, though ghosts do not have to do so if they do not want to.
-> at least 30 posts (15 consecutive) with pokemon (for ghosts at least 15 posts must be with family or friends that they are trying to contact), 5 rps of at least 15 posts (can be solos of either 15 posts or a decent size) and 2 missions OR 7 rps. Journal required, though ghosts likely already have this
Rank 3: - Obsever Ghosts now can use limited (though often spectacular) powers related to who they were, their emotions when they died, and such. Effects are mainly cosmetic,but can have rp effects and a creative player/ghost can make them have an effect. In addition, the sight of the Ghost Types and Ghosts can now know certain details about the future , though they are very limited (essentially, you ask ONCE in forever and I tell you something about the world/upcoming meta/etc. But you have to remember I am a tricky b*****d. You'll have to figure out whether what I just told you is only going to be a possibility or is gonna happen)
-> Must be at least 3/4 of the way to Hero Rank (Already achieved for those ghosts who are already hero stage), Either 7 rps of at least 15 posts and 3 missions OR 10 rps
Rank 4: - Finder For a Ghost type, they gain the ability to perceive some unusual things, giving them intriguing results on perception checks. They also gain an ability that is rp use only, but may gain effects once hero stage is reached. For a ghost, since they technically already have hit hero stage, their ability becomes fully formed and can now seriously affect the world. They also are freed from the constant confusion of being a ghost, and are now able to start anew. They can take a physical (if somewhat wispy) manifestation now. It would probably be a good idea for them to figure out what, if anything, they are going to do with themselves.
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Posted: Fri Aug 17, 2012 2:58 pm
Acolyte Acolytes are the young aeterreons indoctrinated into the temples. They run around, causing trouble, studying, and eagerly awaiting the day that they can undergo initiation. Some... never see that day. Others just stay acolytes forever. They are considered cannon fodder of the temples
Shinigami and Priests are drawn from their ranks
Rank 0:- Neonate Access to the temple District
-> Short 500 word post about IC religious opinions/ideals
Rank 1: - Acolyte Access to the temple district and to one of the temples.
-> Must interact with either an existing or NPC shinigami, priest, Namaeon, Asaguereon, or ghost for at least 15 posts. Must go on at least 1 mission, and have 2 rps (can be solos) that are 15 posts (or sizable)
Rank 2: - Potential Initiate Are now eligable to enter an initiation mission and become a priest or shinigami (must match the temple that you have access to)
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Posted: Fri Aug 17, 2012 2:59 pm
Shinigami Shinigami are the disciples of the Void and also the assasins and sneaks of Aeterreon society. Aloof, vicious, and sometimes cruel, these secretive Aeterreons revel in death and pain, though not unnecessarily. They are polite to outsiders and happy to indoctrinate others into the creed of the Void; which is basically that all things die and why fight it?
Rank 0:-Initiate MUST HAVE BEEN AN ACOLYTE THAT PASSED AN INITIATION MISSION. Access to the void.
-> Short 500 word post about your thoughts on being a shinigami
Rank 1: -Shinigami Shinigami gain the Phaseshift ability, which allows limited teleportation (6ft). They also are allowed to carry (telekinetically) a weapon of their choice. Preferably bladed and/or archaic. Its as much symbolic as useful.
-> Must have at least 15 consecutive posts with other shinigami and acolytes. They must also have completed at least 3 RPs (can be solos) and 3 Missions, at least one of which must have been shinigami specific. Journal Optional.
Rank 2: - Captain They may now take along either a companion non aeterreon or a lower ranked shinigami or acolyte. They also are treated with respect by Rank 1 Shinigami and are permitted to speak (though not directly) to the Inner Circle.
-> At least 30 posts of interaction (15 consecutive) with shinigami, acolytes, or ghosts. at least 5 RPs (can be solos), and 6 Missions, at least two of which must be shinigami missions and at least one of which must be a personal mission. Must also take a companion of some sort on one of the missions (choose wisely). Journal required,
Rank 3: - Lieutenant They may now address the inner cirlce directly and recieve orders directly from them. In fact, they may be given personalized missions, as well as additional information about missions. Their phaseshift ability, through practice, increases to 30ft range.
-> Must be at least 3/4 of the way to Hero Rank (26 rps or 37500 words), Must have been sent on at least one personalized mission and not only survived but succeeded. Must have also completed a total of 20 missions for this rank of any sort.
Rank 4: - Overseer of Death They are admitted to the inner circle, the ruling body of the Shinigami (second only to the queen herself) The void holds no more fear for you, and you can hold audience with the Nah-Queen herself without her murdering you off the bat. She might even assign missions for you. You also gain one of the following:
INCREDIBLE Planeshift: The planeshift ability becomes enhanced by the power of the Nah-queen herself. It can now jump by Miles and can be used almost instantaneously
Mission Setting: you may order another shinigami character of any rank and player on a mission. You may do the same with Void-aligned acolytes. The mission will be codesigned by you and draconicfeline. THEY MAY CHOOSE NOT TO ACCEPT IT WHICH ONLY HAS RP CONSEQUENCES.
Proto Ability: You may create an ability that will only have rp effects but will have real effects upon Hero stage
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Posted: Fri Aug 17, 2012 3:32 pm
Priest Priests are disciples of the All, the realm of beginnings and existance, and the main spiritual healers of Aeterreon society. A caretaker may be an empathetic ear and a gentle healing paw, but Priests call to the soul and heal wounds of the body and mind with the energy flowing through their bodies. They preach that life is beautiful and that death is a terrible tragedy. They tend to be more vocal about it than their shinigami counterparts, and are a bit more pushy about their creed. Though they offer healing services to any who ask, they are not as polite to outsiders as the shinigami, being a bit more impulsive in their comments.
Rank 0:- Initiate MUST HAVE BEEN AN ACOLYTE THAT PASSED THE INITIATION. Acess to the All
-> Short 500 word post about your thoughts on being a preist
Rank 1: -Priest Priests are able to energize those around them. This is only a rp effect in that it just boosts mood. its more an aura effect than an intentional effect. They do, however, gain the Healing Paws ability, where they can use the raw life force inside of them to heal a limited amount of injury, using their PP as a 'mana pool'. Essentially, they pay PP to heal an ally, 2PP to 1 hp.
-> at least 15 consecutive posts of interaction with a priest, a caretaker, an acolyte, a Namaeon, or a nonaeterreon. They also must have completed 3 RPs, and 3 Missions, one of which must be a Priest mission or require a Priest. Journal Optional.
Rank 2: - Healer May use their instinctive mastery of the life force in their bodies to aid them in pranks. They gain the ability to infuse someone with life. This can be done to guarentee an additional (up to the maximum) egg in breedings or to grow someone to their next stage if available (can be used up to 3 times per character at this rank).
-> at least 30 posts of interaction with shinigami, acolytes, ghosts, namaeons, asaguereons, and/or baby eevees. At least 5 rps (can be solos) and 6 Missions (at least two of which must be priest missions or priest requiring missions), Must use breeding boost ability/growing acceleration once. Journal required,
Rank 3: - Missionary They may address the high priests directly outside of a public venue and recieve personalized missions from them. their Healing paws ability improves in efficiency from 2pp-1hp to 1pp-1hp.
-> Must be at least 3/4 of the way to Hero Rank (26 rps or 37500 words), Must have been sent on at least one personalized mission and not only suceeded but survived. Must also complete at least 20 missions.
Rank 4: - High Priest Admitted to the ruling council of High Priests, you now can hold an audience with the reclusive Ah-King himself, and take missions from him directly. You may also gain EITHER:
Healing Paws of the Life dragon: your healing paws now have the power of the Ah-King behind you. They can now cure status ailments for 10 pp per condition. IN ADDITION You can prevent another character (or yourself) from dying. This ability is SINGLE USE, as the power required is too much for anybody to bear more than once IN THE WHOLE LIFE OF YOUR CHARACTER. You MAY martyr yourself to use it a second time, but you yourself cannot be brought back from this death and end up disintegrating.
Improved infusion: Will add two confirmed babies (up to maximum) to a breeding. May now be used 3 times per year, and not just per character.
Proto Ability: Can create a RP-only ability that will gain actual effects/consequences upon aquisition of Hero Stage.
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Posted: Fri Aug 17, 2012 3:44 pm
Caretaker The Caretaker has the important job of protecting and caring for the Breeder eeveelutions nad their young, teaching them and helping them grow into fine young adults... whether to become citizens of the station or continue their genetic line. They are good, generally likable people, empathetic and sweet. They also tend to love their jobs.
Rank 0:-Rookie Caretaker Access to the field
-> Short 500 word post having to do with the raising and teaching of young, their own experiences as a baby eevee, their feelings about caring for the same eevees and evolutions that they once were a part of. This has the potential to be very interesting
Rank 1: -Caretaker Caretakers gain the ability Empathy which allows them to bring any 1 nonaeterreon along as a companion (even if they are not their companion OR are not of the companion class) on missions, even when a nonaeterreon would not be permitted or the slots for the mission or full. They may do this even in solo missions, though the companion must be played by the same person. This is very good, as Caretakers often are in support roles. They also are knowledgeable in basic medicine. While a priest is a spiritual and mystical healer, a caretaker is more of a doctor. While anybody can use a berry, Caretakers know how to do it RIGHT. They also tend to have a good bedside manner of some sort.
-> At least 30 posts of interaction (15 consecutive) with Breeders, Baby Eevees, and other Caretakers, at least 4rps. Solos and ORPs (every 15 posts) count. Journal Optional.
Rank 2: - Orderly As they gain experience, Caretakers learn the ins and outs of medicine. They are respected for this, although at this point they start getting into rivalries with the Priests. If you are injured, unless you decide to go to the Temple of All, you will likely be visiting a caretaker. It is at this rank that the caretaker knows enough to be able to suggest beneficial breeder pairings. These pairings usually involve a small litter size (1-2) and are often done artificially under controlled conditions. They may suggest one breeding pair (In Character post in the suggestion thread) once every month. Does not mean that the suggestion will be taken up however.
-> 45 posts of interaction (15 consecutive) with baby eevees, Breeders, other nonaeterreons, or other caretakers. 8RPs. Must have suggested a breeding at least 3 times and had the pairing be accepted at least once. Journal required,
Rank 3: - Doctor You are sufficiently advanced in medicine that you can even do tricky things like surgery. If, in RP, someone is injured and is healed via an item, you probably are the one that helped them. You are the medic, you are the doctor. Go you! You are so respected and loved that your Empathy ability has improved. You may now bring up to 3 non aeterreon companions with you regardless of mission restrictions. You can now suggest up to two breedings per month in the suggestion box.
-> Must be at least 3/4 of the way to Hero Rank (26 rps or 37500 words), Must have suggested at least 8 breedings and had at least 3 be accepted. Must have gone on 3 missions (one of which must have been a private mission arranged with the DM) OR have at least 75 more posts (every 15 of which must be consecutive) of interaction with Breeders, babies, other caretakers, Watchers, and Acolytes.
Rank 4: - Head Caretaker You are now the boss doctor. You manage the caretakers now and can assign missions to those who seem particularly active. You are a miracle worker, in your own way. But unlike the priests, you use medicine, technology, and honest, loving charisma to help your patients. You are proud of that. You may also gain one of the following:
Cult of Empathy: You may now bring up to 5 additional nonaeterreon companions on missions, regardless of restrictions.
Convincing Shipper: When you make a suggestion, once every 6 months you may force the colorists to carry out that breeding suggestion.
Proto Ability: you may gain a RP-only ability that will gain actual consequences upon aquisition of Hero Stage.
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Posted: Fri Aug 17, 2012 3:51 pm
Expressivist An Expressivist is an Artist, a poet, a writer. They are the imaginative thinkers, arguers... arguably the greatest minds on the Station, though the Researchers beg to differ. They are a varied and eccentric class, bringing the individualistic Aeterreon Zest to the once drab and grey station. You could argue that they are an integral part of the society. They certainly do.
Rank 0:- Amateur No perk
-> Short 500 word post about anything, a Poem, or fanart (must either be done by you or for you. does not have to be of the character. Must be pokemon/Station related)
Rank 1: - Expressive Enough By this point, you are known... if somewhat obscurely... as an artist of some sort and in some medium. Opinion varies, but some still wont know you. You gain the ability Creativity, which allows a single reroll per RP or mission of any action (including those that are not yours with permission). Rerolls must be kept.
-> 15 consecutive posts of interaction, 4 completed RPs, at least one of which must have been an ORP and/or involved other Expressivists. The ORP must be ongoing as long as your character has posted in it at least 5 times and is active in it. Journal Optional.
Rank 2: - Bohemian People know who you are, and you might find yourself in discussions with other expressivists. About your own work. A few people might recognize you. You are also now able to participate in Expressivist only events. One entry per character at this rank or above.
-> 45 posts of interaction (15 consecutive), 5 completed Rps and 2 missions or 6 completed RPs. Must also be in at least one ORP (completed or not) involving Expressivists. Must also participate in one expressivist only event. Journal required,
Rank 3: - Great Mind Anybody on the Station has at least heard you mentioned somewhere. You might even be able to open your own gallery or salon (rp only) to show off your work, whatever that may be. Merchants may be interested in your stuff. Your Creativity improves. You may reroll any action (with permission if the action is not yours) once per RP or Mission with a +2 bonus. Rerolls must be kept. You now may contribute as well as participate in Expressivist only events. one or two pieces (depending on Event Rules) per character at this level or above. Pieces usually mean either premade original artwork, custom artwork, or something of the sort. It could even be pixel pets- just something artsy to contribute. You may also get extra enteries in art contests. You may also open an art shop in the guild and sell up to three separate types of things per expressivist character at this rank or above.
-> Must be at least 3/4 of the way to Hero Rank (26 rps or 37500 words), 6 completed Rps, participation in at least 3 ORPS (can be ongoing (as long as the character is active and has posted at least 5 times) or finished) 3 missions. Participation in 2 expressivist only events, contribution to at least one event.
Rank 4: - Master of Expression You're well known on the station. You get letters from fans all the time. Some are good, some are bad, some are crappy poems... etc. Other Expressivists fawn over you, and people love talking to you about your work.
You also gain one of the following:
Brilliant: Actions you force to reroll gain a +5 to that roll. Rerolls must be kept.
Event Organizer: May now run Expressivist only events. Its probably a good idea to run them by one of the GMs first, but this is up to you.
Proto Ability: Gain a RP-only ability that gains actual consequences at the acquisition of hero stage.
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Posted: Fri Aug 17, 2012 3:55 pm
Ambassador Ambassadors are the politicians, peacekeepers, and lawmakers. They are charismatic individuals that use their words to get what they want.
Rank 0:- Frosh Access to the Ambassador HQ
-> Short 500 word post either about why you want to be an ambassador or about mediating a fight.
Rank 1: -Ambassador Ambassadors are masters of wordplay and radiate charisma. Just their presence can sooth situations somewhat. People feel a bit calmer and more reasonable around an ambassador They also gain the Mediator ability, which allows them to use an action to attempt to stop a fight, sooth tensions, or complete mission objectives. It costs PP to use.
-> at least 15 posts of interaction involving mediation, 3 completed Rps, and 2 missions. Journal Optional.
Rank 2: - Mediator Your charisma is high enough now that, instead of just lessening the intensity of an altercation, you might actually be able to slow its beginning just be being there! You may request a solo mission once per 6 months. It must relate to something encountered in a group mission or metaplot event. You do not necessarily have to be in the mission or event to request it, but it is often useful rpwise.
-> Must interact for at least 30 posts (15 consecutive) with other ambassadors, and must also mediate another fight. 5 completed rps, 5 completed missions, one of which must be a requested solo. Journal required,
Rank 3: - DiplomatYour presence is so persuasive that you can manage to get people to talk before tearing into each other. Now, its up to you to make that talking go somewhere. Your Mediation ability is also affected, giving you a second roll on your action. You use the better roll. You may now request a solo mission every 3 months.
-> Must be at least 3/4 of the way to Hero Rank (26 rps or 37500 words), at least 45 posts of interaction, at least 15 of which must involve mediating a fight. Must go on 10 missions, at least 5 of which must be requested solo missions. Must have participated in at least one metaplot event.
Rank 4: - Peacebringer People respect you. People listen to you. You can manipulate them to do whatever you wish them to do. With just a few words.
You also gain one of the following:
Smooth Mediator: you get plus 2 to all mediation rolls (yes, both rolls). you still pick the best one.
Ambassador Master: you can ask the GM or RP moderator to make a solo mission for other classes (mainly ambassadors) to take in the mission hub. You send them an idea and they will either veto it or make a misson out of it. And, if you take it yourself... There may be twists.
Proto Ability: you get a Rp-only ability that will gain actual consequences in Hero Stage.
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Posted: Fri Aug 17, 2012 4:13 pm
Merchant The traders and craftspeople of the Aeterreons. These are the folks that make the acessories that the Aeterreon public absolutely loves, sells other people's creations, and trades in other necessary goods. Like cleaning supplies and laundry detergent. Oh yes, and food and water. They barter, but also deal in Moonstones, the currency of the clefairy. Oh yes, they also cheat trade with the Clefairies.
Rank 0:-Newbie No perk
-> Short 500 word post. Can be about anything, but anything that involves trading is preferred.
Rank 1: -Merchant Merchants are traders, so often people- if they recognize you as a merchant- will ask to buy something off of you or sell something to you. You may also (rp only) open your own stall and sell minor goods to the civilians. You gain the ability Power of Money which allows you to trade in PP, HP, or items to improve or degrade a roll. It costs 20 points of PP, 10 pts of HP, or one item to add or subtract one from any rolled action, either before it is rolled or before the next round. Items lost are permanently lost.
-> at least 45 posts of interaction, 15 of which must be consecutive, and 5 completed rps and missions (both completed missions and RPs count towards this. Solos included). Must also have participated (In Character) in an event. Journal Optional.
Rank 2: - Marketplace Aeterreon You've gotten pretty convincing. Not the same kind of convincing as an Ambassador, but you can get people to buy your stuff. People, particularly expressivists, seek you out to trade goods. You are now allowed to participate in Merchant only (and Expressivist only where applicable) events and contribute items (acessories) and such to events. Limits on submissions per character will differ with each event. These can be items other people make and give you permission to use, or you can make them yourself. Or, you can design them and have another person color them. Either way, you must have permission to use them, but they will be purchasable during that event.
-> 100 posts of interaction, 15 of which must be consecutive, 8 completed RPs and/or Missions, Have to have entered items in at least two events. Journal required,
Rank 3: - Master Trader You are now such a quick talker that you may use the diplomacy action as if you were an ambassador... except without their special bonuses. You'd rather they buy, not fight.
Your power of money ability improves. For one point of increase or decrease, it now costs 10 points of pp, 5 pts of HP, or one item.
May now open an Accessory/edits store in the guild. This can be done in association with an artist (who either applies the edits or designs the items). However, you are allowed to sell 5 different items/edits per merchant character of this rank and have up to three available slots every month.
-> Must be at least 3/4 of the way to Hero Rank (26 rps or 37500 words), Must have participated in at least one merchants only event and contributed to at least two events. Must know at least 16 different eons, at least 16 of whom must be other Aeterreons.
Rank 4: - Bazaar King/Queen You are recognized through the station as the savviest negotiator around. You could get money out of a stone. You probably have. You live for trade and for exploiting the gullible... or, if your honest, the sale of things people need. Maybe. People know that if its around, you might have it, so they might seek you out for that. Hell, they seek you out even OFF station.
You also gain one of the following:
Gigabribe: for 100 pp, 50hp, or 5 items, you may make a single action an automatic success (or highest possible effect) or an automatic failure (or its lowest possible effect). This ability may only be used once per mission or RP.
Gather Call: You may now host and arrange miniature events. These can be themed, exclusive, whatever. It is advised that you plan these well and that you ask the owners about it first. However, other than that... Up to you!
Proto-Ability: Gain a RP only ability that will gain effects and consequences at Hero Stage.
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Posted: Fri Aug 17, 2012 4:15 pm
Researcher Science is almost traditional on the station. The Aeterreons were born from science, and were trained, originally, to help scientists. So, it would be bizzare for them to NOT have an interest in science and technology. Researcher covers an incredibly broad range of fields, from biology to engineering to computer science to... Well... Anything. Researchers often have Assistants.
Rank 0:- Student No perk
-> Short 500 word post about... science! The more wordy and absurd, the better!
Rank 1:- Researcher You get access to the laboratory sectors of the station and get to play with cool stuff. You are more likely to have neat stuff with you to show off (Its not going to affect action rolls, but hey! who knows when Gak might come in handy, or a spare capacitor? Essentially, you have some minorly cool things when it comes to RP) Your natural curiousity and fascination with the world gives you the ability Investigate, which allows you to make an Investigate action during RP and missions to get more information about the scene. This is often useful, though may sometimes simply be additional details. This can be done multiple times.
-> at least 15 consecutive posts of interaction, 2 Completed RPs, 2 completed Missions, and one 1000 word minimum solo. Journal Optional.
Rank 2: - Advanced Researcher You have more access to more areas of the laboratories. Some people even respect your opinions now! You are also more likely to bring your work home with you, so you might have some hilairous/snazzy stuff on you.
May also enter special Researcher-only missions that may have an effect on the ongoing metastories/story. There may be other bonuses attached to those missions.
-> Must have at least 15 more consecutive posts of interaction, must have completed 4 RPs and 5 Missions, as well as at least two 1000 word minimum solos. One of the missions must have been a Researcher only mission. Journal required.
Rank 3: - Professor People love to ask you questions about things in your field, and sometimes outside of your field. You are known as someone smart, someone knowledgeable... Dedicated... You are very likely to have something cool on you- maybe useless, but hey, who cares. Its awesome. There is just about nowhere in the Station that you can't somehow get to. Except for the temples, of course. Your powers of observation improve. Your Investigate ability now gets a +2 to any Investigation rolls you make. May now Suggest possible researcher-only missions.
-> Must be at least 3/4 of the way to Hero Rank (26 rps or 37500 words), Must go on at least 7 missions, four of which must be researcher only missions. You must have suggested at least three missions yourself and participated in at least one completed metaplot mission. must also have 3 more 1000 word solos.
Rank 4: - Laureate You are well respected. Merchants use you for advertising, Ambassadors use you as a public face or a symbol, and even the Supreme Commander asks you personal advice on things you probably shouldn't give advice about. You likely have something fascinating to show off or talk about.
You also get one of the following:
Natural Investigator: You now roll two dice instead of one during Investigate actions. You use the better roll (after adding +2) and discard the other one
Grant Writer: You may now Request researcher only missions for specific things, and even invite a specific Researcher or Team (Researchers + Assistants and Companions) to this particular mission.
Proto-Ability: Gain a rp-only ability that will gain actual affects upon reaching Hero stage.
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Posted: Fri Aug 17, 2012 4:17 pm
Soldier Soldiers are the warriors and enforcers of the Aeterreons. Aeterreons are not really battling pokemon. Soldier Aeterreons have trained themselves to be on a par with other pokemon, using their intellect, telekinesis, and ingenuity to their advantage. They are very disciplined and, some would say, scary.
Rank 0:- Trainee No perk
-> Short 500 word post about the rigors of training, and how you feel about it. Think about the training scenes of a military show or movie. Thats what they have to go through to be as tough as other pokemon. Its hard and frustrating. Tell me about it. feel free to go over the 500 words- its a minimum not a limit.
Rank 1: - Private You're tough, and some may be scared of you. You tend to be intimidating even when you dont want to be, and people aren't always comfortable with you. You are allowed in the Soldier base. You gain the ability Battle Ready, which raises your HP and PP to the normal starting stats of Non Aeterreons.
-> 2 completed RP (which can be battles) and 4 Missions. Journal Optional.
Rank 2: - Corporal People are often intimidated by your power and discipline. They are often more likely to aquiesce to your wishes and defer to you. You are also now able to go on specialized missions for Soldiers, and also able to initiate battles just as a nonaeterreon can do. These battles can be against anybody, even those not normally qualified.
-> 6 completed RPs, which may be battles. 6 Missions, Must initiate a battle at least once. Journal required,
Rank 3: - Sergeant Other Soldiers are intimidated by you and respect you. The Soldiers and Combatants are close knit, like a family. Its not to the same extent that Shinigami are, but... its a bond not forged in death but in discipline. Others are somewhat unnerved by this bond, but to another soldier or Combatant... you are family.
Your Battle Ready ability improves. You now can strike fast and hard with two attack actions per round. (roll twice as many dice for the attack, as you are using two attacks) On missions (including non soldier-specific missions or metaplot events), you may receive special soldier intel, which you may share if you choose.
-> Must be at least 3/4 of the way to Hero Rank (26 rps or 37500 words), Must have gone on at least 5 private missions, either taken themselves or assigned to them, as well as 20 total missions (can include the missions assigned to them).
Rank 4: - Sergeant Major Your force of personality has been honed in battle and experience and tempered with discipline. When you talk, everybody listens. When you give an order, even non Soldiers find themselves rushing to salute you in some way with a "SIR YES SIR". You scare them, and they find you fascinating and, almost, mesmerizing. Not because you have a silver tongue like an Ambassador or a tricksy nature like a merchant... but because you have an aura of command.
You may gain one of the following:
Top-Notch Condition: You gain 100 additional PP and HP from this ability. You are a prime specimen of a battling Aeterreon!
General: You give the ******** orders around here! You may give special missions to other soldier aeterreons, and may suggest specific missions (metaplot related or otherwise)
Proto Ability: you gain a RP only ability that will gain consequences at Hero Stage
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Posted: Fri Aug 17, 2012 4:20 pm
Lt. Commander The Lt. Commander is the second-in command to the Supreme Commander. They are selected from promising Aeterreons from all walks of Aeterreon society and apprenticed under the Supreme commander. They govern various aspects of the station, taking on work that the Supreme commander would otherwise do, leaving the SC more time and energy to deal with the big things. If the Supreme commander should retire or (hopefully not) die, these are the candidates, barring any dark horse candidates from the general population, that the new SC will be chosen from. When the Aeterreons expand, LCs may be able to govern whole stations, or whole parts of other stations. For now, their roles can be summarised thus: Delegation of work and Replacements.
Lt. Commanders remain in whatever class they were before selection. They do, however, gain the following Requirements and Perks:
Requirements: Lt. Commanders must be active characters, if not in Metaplot than in RP. They may be given special solo missions, and they are expected to complete them if accepted. You are role models- act the part.
Perks: Lt. Commanders are well known and respected. Or envied. Anybody they run into at least knows of them. They have a fair bit of power, and can suggest missions in the suggestion box or offer greater rewards for missions. If something were to happen to the SC, you could be the boss!
They also may continue progression, including up to stage 4 and hero stage, in their previous class.
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DraconicFeline Vice Captain
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DraconicFeline Vice Captain
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Posted: Fri Aug 17, 2012 4:21 pm
Supreme Commander The Supreme Commander is the leader of the Aeterreons. They are responsible for all the big tough decisions that the people would really rather leave to a leader they can idolize and blame for everything. They are the absolute last say (though as this is a democracy, they might not be entirely happy with what they have to say) in anything. The sawsbuck stops here. Supreme Commanders, by their very nature, are major influences in the plot. It often can seem to revolve around them. They influence the fate of their species... and others... with what they do. This makes them targets. Its rough at the top.
They are popularly elected, either getting stuck with it (like Shoi) or being elected from the base of Lt. Commanders (like... everybody who will be after shoi) So hopefully, there will be no abuse or incompetance... But if there is.... make no mistake. The world rests on your shoulders, commander.
Supreme commanders may continue to advance in the class they were before being Lt. Commanders, and also gain the following Perks and Requirements.
Requirements: The supreme commander must be stupendously active. If you go on hiatus, we need to know. If you are months past the time you said you would be back, the character will be forced to step down, and elections will be reheld. Or, if necessary, fixed so that a NPC SC is elected. This is a major plot character you've earned. KEEP IT. You need to keep your head in Station. Even if you cant find a way to get the character a lot of RP (the job is taxing) please stay around...
Perks: As well as being able to continue in their class and on to hero stage, Supreme Commanders can assign, tailor-make, and suggest missions. They get exposition information on Metaplots and get to make inspiring speeches! They may not be able to go on some events and missions. But rest assurred. You get top-secret missions and such. And you may get some assasination attempts. Always fun. Welcome to the top.
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