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DraconicFeline
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PostPosted: Fri Aug 17, 2012 5:21 am


An Action is something you do in a RP that has a direct effect on what others do.
This includes Class-based abilities, Attacks, and other things that may cause a change in how the RP is progressing.
Of course, changes can happen just by RP alone, but an action is a bigger deal.
Actions can cause damage, aid others, and shift things in your favor... or out of favor.
Think of it as a change in fate, governed by luck more than description.

To use an Action, you state in bold in your post the kind of action you are doing. then roll a single d10 (unless a class ability allows you to have more actions per post).

1-5 is a failure, 6-10 is a success. 1 is the most failure you can get, 10 is the highest success you can get. all the others are a different degree of failure or success, that you and others may work off of.
Of course, Items and abilities may allow you to add to this or subtract from this.

For the most part, we trust you guys to make up responses and such based on these rolls, and we trust our RP moderators to modify situations accordingly when actions are made in a mission or Metaplot.

However, attacks are a bit more structured...
PostPosted: Sat Oct 13, 2012 9:33 am


When using attacks, 1-5 is a miss. In some cases, 1-2 is a critical miss that causes bad things to happen, like a lost turn or round, or damage to be inflicted on you. This will probably be determined by the move itself.
6-10 is a hit, but the exact number is the damage that would be dealt. Of course, there are abilities that decrease and increase the amount of damage dealt.

Moves

Any pokemon can use a "basic attack"
It uses a minimal amount of PP, but is not considered to have a type or any special traits associated with it. It deals a normal amount of damage.

Actual attacks use more PP, but deal 1-3 points (depending on the move) more damage on a successful hit (for damaging moves). Some moves dont deal damage at all, but cause status effects.

The attacks that the pokemon know are any attack that a pokemon of their species could know by levelup or by Egg.
For non canon pokemon, they may have moves as if they were a nonlegendary pokemon of the same type.

TM moves can be learned by anybody, but must be bought from the Mission Hub store.


The damage a move does can depend on the type:

When using a move that is the same type as the user, the damage is increased by one point on a sucessful hit.

When using a move that is super effective against the opponent, the damage is increased by two points on a sucessful hit.

When using a move that is not effective against the opponent, the damage is decreased by two points.

Of course, an attack type that cant effect a pokemon will never succeed.


When using an attack that causes damage as well as a status effect, they may reduce the damage by 2 (minimum 1) to inflict that status effect.

Status effects that can be caused include:

Attack/Special attack Decrease: Damage done by that pokemon is lowered by 1 to a minimum of 1. If it attacks with a super effective attack, this minimum is 2.

Defense/Special defense Decrease: Damage done to this pokemon is increased by 1 to a maximum of +10

....
....

(these can be reversed for moves that increase a stat)


As well as:

Poison: This pokemon takes 2 damage each time it does an action

Burn: This pokemon takes 1 damage every time it does an action. It's damage is decreased by 1.

Paralysis: its chance of being hit by an opponent increases by 1, and it can only use an action every other post.

Confusion: It has a chance of hitting itself or an ally each attack, or completely misinterpreting an action. This is up to the player/DM of the character.

Infatuation: All actions are now oriented towards trying to impress the other pokemon.

ShoiEcrutek
Crew


ShoiEcrutek
Crew

PostPosted: Sat Oct 13, 2012 9:41 am


To use an action or a move, you spend PP, power points.

a Basic Attack or other Action costs: 2
Most Attacks cost: 5
Special or Rare attacks cost: 10


One's PP (and HP) can be restored by Items, and the total PP or HP a character has can be increased by items as well.

Here are the basic starting stats for non aeterreon pokemon:

HP: 50
PP: 100

And for an Aeterreon:

HP: 30
PP: 70

Abilities, such as the Combatant and Soldier Class abilities, change these attributes.
Soldier Aeterreons are nearly as tough as Normal nonaeterreons, and Combatant Nonaeterreons are very strong and have high endurance.
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