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Silk Kanishk
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PostPosted: Thu Aug 09, 2012 9:48 am


I know. It makes everyone squemish but it might be just what zOMG! needs. I've seen it done for Monster Galaxy and although I don't know how well it has worked out for that game, I do think that zOMG! should be given its own chance at generating revenue through in-game ads.

So how would this be implemented? I'm thinking of having ads displayed in a panel similar to the chat, crew and other panels. If you've noticed, when you start up zOMG!, the crew panel is by default closed. That space could be used to display the ad panel. Of course, the ad panel itself should have a button and possible shortkey to open and close it.

User Image

Merits:
An easy way to generate in-game revenue
Not be terribly annoying by being in an easily removable panel
Easier to implement than in the game itself and much more viewable

Demerits:
Finding in-game advertisers.
zOMG! might not have the amount of traffic to generate enough clicks on ads.
PostPosted: Thu Aug 09, 2012 12:06 pm


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHH!!!



First reaction. Now to actually think about it ¯3¯
Wait, first I'm sure someone will bring this up:
Panagrammic

Q. Why not put more advertisements in zOMG?

We tried advertisements but they don't work really well, for a few reasons: a) zOMG has a lot of international users, and advertising outside the US pays less well, b) showing an advertisement on the loading screen doesn't drive that many impressions (since once you load the game you'll be in there for a long time), c) any of the advertisements that showed DURING the game (i.e., a flash banner under the game proper) would slow down the game every 30 seconds.

(There are potentially things we could try here. Moga is using a mandatory video every 15-20 minutes that does well for them, and we're looking at that. Unfortunately, they don't provide any videos for non-US traffic. Advertising pays better for videos than for static images, for obvious reasons. Non-video advertising doesn't really pay very well, so showing an advertisement as a replacement for the loading screen wouldn't drive much revenue. With any type of advertising we're going to run into high rates of adblock. Making users wait for 30 seconds every time they do a zone transition may be obtrusive enough that some players quit rather than ensure the wait.)


Anyway, I think z! assumes a min resolution of 1024*768 and there's no place left so the panel can't be on the side for people with 1024*768 or less. Random second thought.

Third, not sure how easy this would actually be to implement, but I can't really make that call :U

Fourth...hmmm... yeah, we really don't have the mass to make this work.

gataka

Familiar Lunatic

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"Saving zOMG!" Ideas

 
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