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The Enchanted Rhapsody: A Musical and Starry Ensemble

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An Academy RP where Melody and Stars collides.Play your instruments and Make a wish.. Dreams may come true for the ones who truly believes.. 

Tags: University Roleplay, Wizards, Astronomy, Music, Semi-literate to Literate 

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Angel Mhai
Captain

Dangerous Lover

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PostPosted: Tue Aug 07, 2012 4:13 pm


Ability Guide

Fire
Air
Water
Lightning
Dark
Life
Death  
PostPosted: Tue Aug 07, 2012 5:13 pm


Note: Still underconstruction 8D

I'm using the RO wizards skills ,Diablo and etc as part of my reference ONLY.. This will help me limit the powers.. 8D

OTHERS:

Sight- Nullifies Hide and Cloaking Devices; Duration is 10 seconds; Target: Self;

Energy Coat- Reduces damage from Physical attacks (punching, weapons and skills using weapons)

Rewind - A spell which can fix anything which was destroyed. Mana used for this spell is based on the area of usage. It should be noted that this won't work to any living life forms (with the exception of plant life). Incantation for those who are interested with this spell : "Spirits around thy place I am standing, hear my pray, hear my call. Fix those that are broken, return everything back to thy way it was. Rewind"

Teleport- Movement from one place to another..

FIRE
Offensive:
Fire Ball- Hits the enemy with a big ball of Fire (self explanatory); Target: Enemy (single Unit)

Fire Wall- Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Duration: 10 seconds. Target: Enemy (All Unit)

Fire Bolt- Hits enemy with bolt of Fire element. target: Enemy (Single Unit)

Pyrogram- Using the force of the raging flame, cast out onto the enemy a blazing Pyrogram. Inflicts fire damage.



Defensive:
Pyroshell- Use your energy to form a fire-resistant barrier around you. Increases fire resistance and HP regeneration.






WIND/AIR/LIGHTNING
Lightning Bolt

Lightning Strike- A magic spell with the force of the lightning which requires careful use.

Thunder Storm

Wind Cutter- Summon a blade of the wind to attack a target

Twister- Unleash a twister of pure energy




GHOST/DARK

Defensive:
Safety Wall- Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
Skills from monsters closer than 4 cells are considered as melee attacks.; Duration: Lasts for 5 minutes only

Offensive:
Soul Shot- Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take; Target: Enemy (All Units)

Strike- Does extra 5% damage per SkillLV to Undead property Monsters.; Target: Enemy (Single Unit)



WATER/ICE
Offensive:
Gush- Force a powerful water column to spew up from the ground causing enemies to suffer water damage. Has a chance to slow

Hydro- Summon a saucer of the ice to do a wide range attack

Cold Bolt- Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.; Duration:.... ; Target: Enemy (Single Unit)

Freeze- Bind a target on a spot by summoning ice (Effect: Stun); Duration: Good for an hour.

Artic Freeze- Freeze the air around an enemy to restrict its movement.

Frost Ray- Project a beam of frozen ice

Icicle Shower- Summon crystal shards from the sky to attack a target.

Frost Diver- Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends.

Hail Storm- Conjure a hailstorm to rain down on the target causing it and all surrounding enemies to suffer water damage. Also has a chance to paralyze the enemy.

Glacial Snare- Launch multiple ice arrows at the enemy to trap them in an ice prison causing water damage. Has a chance to greatly reduce targets speed.

Frost Blade- Breathe an icy breath onto a weapon allowing giving their normal attacks extra water damage.


Defensive:
Glacial Embrace- Uses vigorous energy to form a icy barrier around oneself. Increases water resistance and MP regeneration.

Frost Nova- Blast nearby enemies with an explosion of ice and freeze them for 3 seconds. Thus not affecting their health.



EARTH
Stone Rain- A gigantic rock slams onto the target inflicting earth damage.

Sandstorm- Project a powerful wave of sand onto a target. Inflicts earth damage has a chance to reduce its chance to hit.

Defensive:
Stone Barrier- Focus all of your energy to form an earthen barrier around you. Increases earth resistance and physical defense.

SPECIAL
Dragon Strike- Focus one's energy to summon a water dragon that soars up to the sky and smashes onto the target and all surrounding enemies. Deals water damage and also has a chance to reduce the target's speed.

Elemental Invocation**- Attack mixed with fire, water, and earth elements. Harms target's HP, MP, and Chi.

Elemental Shell**- Temporarily greatly increase caster's metal, water, fire, and earth resistance. Has a chance to dispel all status ailments.

Phoenix Drive- Knocks target back inflicting fire damage.

Angel Mhai
Captain

Dangerous Lover

8,800 Points
  • Tycoon 200
  • Dressed Up 200
  • Bunny Hunter 100

Angel Mhai
Captain

Dangerous Lover

8,800 Points
  • Tycoon 200
  • Dressed Up 200
  • Bunny Hunter 100
PostPosted: Tue Aug 07, 2012 7:01 pm


FIRE ABILITIES
 
PostPosted: Tue Aug 07, 2012 7:03 pm


WIND/AIR ABILITIES
 

Angel Mhai
Captain

Dangerous Lover

8,800 Points
  • Tycoon 200
  • Dressed Up 200
  • Bunny Hunter 100

Angel Mhai
Captain

Dangerous Lover

8,800 Points
  • Tycoon 200
  • Dressed Up 200
  • Bunny Hunter 100
PostPosted: Tue Aug 07, 2012 7:06 pm


WATER ABILITIES
 
PostPosted: Tue Aug 07, 2012 7:31 pm


LIGHTNING ABILITIES
 

Angel Mhai
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Angel Mhai
Captain

Dangerous Lover

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PostPosted: Tue Aug 07, 2012 7:40 pm


GHOST/DARK ABILITIES
 
PostPosted: Tue Aug 07, 2012 7:42 pm


SOUL/LIFE ABILITIES
 

Angel Mhai
Captain

Dangerous Lover

8,800 Points
  • Tycoon 200
  • Dressed Up 200
  • Bunny Hunter 100

Angel Mhai
Captain

Dangerous Lover

8,800 Points
  • Tycoon 200
  • Dressed Up 200
  • Bunny Hunter 100
PostPosted: Tue Aug 07, 2012 7:49 pm


OTHERS
 
PostPosted: Tue Aug 07, 2012 8:27 pm


SPECIAL ABILITIES


Abilities which only the Student Council and Professors could possess.


Legend: ** - Professors only can possess this skill.

Dragon Strike- Focus one's energy to summon a water dragon that soars up to the sky and smashes onto the target and all surrounding enemies. Deals water damage and also has a chance to reduce the target's speed.

Elemental Invocation**- Attack mixed with fire, water, and earth elements. Harms target's HP, MP, and Chi.

Elemental Shell**- Temporarily greatly increase caster's metal, water, fire, and earth resistance. Has a chance to dispel all status ailments.

Phoenix Drive- Knocks target back inflicting fire damage.  

Angel Mhai
Captain

Dangerous Lover

8,800 Points
  • Tycoon 200
  • Dressed Up 200
  • Bunny Hunter 100
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