Do not post if you are not in the group.
The Forward Guard
Atop the endless steps stood a few guards adorned with metal jewelry and headbands. It was evident that these were of higher rank than the ones you had just fought. The one nearest your group sees you, and pounces!
250 HP
How to Battle
Read this because some parts have changed from before.
We will be using this simplified battle system throughout Part II of the event.
You are entering this room with the same HP, items, and status condition (if any) that you had when you left your group's first thread.
Your Pokemon has 100 HP, no matter what stage they are, and HP/ATK bonuses of the normal battle system will not be used. If you don't have a Pokemon, you will be fighting with whatever weapon you picked up throughout this portion of the event, and you will also have 100 HP.
This boss bidoof has 250HP.
Roll 2 6-sided dice to attack. The first die is your attack, and the second one is how much your opponent attacks you for. Keep track of your own HP in each post, and your opponent's.
Your Hit:
1: Miss
2-5: Hits for 10 HP
6: Critical Hit of 20 HP
Opponent's Hit:
1: Miss
2: The bidoof poisons you for 5HP, and an additional 5HP on top of normal damage for every turn after that. You may choose to use a lum berry on your next turn, in which case you will not take damage from poison on that turn (just normal atk damage).
3-5: Hits for 10 HP
6: Critical Hit of 20 HP
These are turn based battles. Your first turns will determine post order. When it is your turn, you may attack, or use an item. Everyone in your party must post before it is your turn again.
You can use an item on yourself, or someone else in your party instead of attacking. Your opponent will still attack you, though, so Roll 1 6-sided die to see how much you got attacked for.
You cannot repel a boss bidoof.
If someone in your group has not replied for 3 hours, you may skip their turn for the battle. You will be entered in a raffle at the end of the battle with how many turns you have taken as your number of tickets. This is to prevent someone sitting out of the battle to avoid fainting and only coming in at the end.
If you hit 0 HP, you are too tired to continue battling and will have to sit out of battles until someone uses a Revive on you, or wait until the end of the random event (when someone rolls a new random event). If someone else's HP hits 0 and is not revived, their turn is skipped for the remainder of the battle, and they do not get to try to capture a Pokemon for the battle. Since this is a boss battle, you will most likely have to depend on yourself for healing because every person out gives everyone else a higher chance to capture the boss.
If everyone faints, you must go back to your first room :<
If your group fails to defeat the bidoof before part 2 ends, it will be released to wreck havoc on all the other groups. >___>
We will be using this simplified battle system throughout Part II of the event.
You are entering this room with the same HP, items, and status condition (if any) that you had when you left your group's first thread.
Your Pokemon has 100 HP, no matter what stage they are, and HP/ATK bonuses of the normal battle system will not be used. If you don't have a Pokemon, you will be fighting with whatever weapon you picked up throughout this portion of the event, and you will also have 100 HP.
This boss bidoof has 250HP.
Roll 2 6-sided dice to attack. The first die is your attack, and the second one is how much your opponent attacks you for. Keep track of your own HP in each post, and your opponent's.
Your Hit:
1: Miss
2-5: Hits for 10 HP
6: Critical Hit of 20 HP
Opponent's Hit:
1: Miss
2: The bidoof poisons you for 5HP, and an additional 5HP on top of normal damage for every turn after that. You may choose to use a lum berry on your next turn, in which case you will not take damage from poison on that turn (just normal atk damage).
3-5: Hits for 10 HP
6: Critical Hit of 20 HP
These are turn based battles. Your first turns will determine post order. When it is your turn, you may attack, or use an item. Everyone in your party must post before it is your turn again.
You can use an item on yourself, or someone else in your party instead of attacking. Your opponent will still attack you, though, so Roll 1 6-sided die to see how much you got attacked for.
You cannot repel a boss bidoof.
If someone in your group has not replied for 3 hours, you may skip their turn for the battle. You will be entered in a raffle at the end of the battle with how many turns you have taken as your number of tickets. This is to prevent someone sitting out of the battle to avoid fainting and only coming in at the end.
If you hit 0 HP, you are too tired to continue battling and will have to sit out of battles until someone uses a Revive on you, or wait until the end of the random event (when someone rolls a new random event). If someone else's HP hits 0 and is not revived, their turn is skipped for the remainder of the battle, and they do not get to try to capture a Pokemon for the battle. Since this is a boss battle, you will most likely have to depend on yourself for healing because every person out gives everyone else a higher chance to capture the boss.
If everyone faints, you must go back to your first room :<
If your group fails to defeat the bidoof before part 2 ends, it will be released to wreck havoc on all the other groups. >___>