VILLAGE CROSSROADS



You must use the crossroads between nations. The crossroads have their own sections in the main forums.
This is for random encounters that may occur that we've added into the guild. Please pay heavy attention to this.

The rules of the random encounters are explained on their as well as here right now below.


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Each person will be given 2 dice rolls a day for random encounters. You may roll when you cross any village cross way trying to enter into another nation.
Each dice roll has to be at least an hour apart real time apart, you cannot just decide to travel just to get random encounters, try to keep it relevant.


If you find a map, you must go to your Kage to find out if it is real or not, you cannot just say you know it is fake. You also cannot know any fake item is actually unless depicted by a professional. Your kage cannot determine everything such as Fake Antidote. You cannot know if something is a rare antidote on your own (unless you specialize it it) or anything of that sort unless you consult a professional.


IF you find a 7 swordsman map you will be warned of the dangers that will occur and the Roll play itself from your Kage.
You will be required to enter a dangerous zone where you can find a man who can actually lead you to these swords.
Your Kage CAN apprehend the map and say you are not deemed worthy but if this is abused by any Kage, the crew will "destroy" them and give you your rightful chance towards the sword. If you are a Genin and your Kage takes it, don't wine, you couldn't have made it.

If you roll a Custom Weapon/Armor, you are allowed to apply for an item that will be balanced but have its benefits. This is the only way to receive custom items besides acquiring materials through the RP and earning the skill to make them.

IF you encounter missing nin or a bijuu, you do have the chance to run. Encountering does not mean certain death and especially not with a demon. The demon will be off in the distance.
If you see a demon, please advise your village and apprehend it. If your village is successful you have just helped your village receive a demon to make a Jinchuuriki.

ONLY VICE CAPTAINS AND THE CAPTAIN CAN MANAGE MISSING NIN AND DEMONS. Do not try to roll play them, you can only roll.


Be warned: If the crossroads do not connect to your village, just run. You cannot acquire a bijuu if it is not on the crossroads of your village. It only stays for a certain amount of time and it would be hard to get your nations fighters by the other nations without being spotted at all.


Note: How you will run into things will vary in the RP due to the fact that some times you will be over water sources and sometimes on dry land. Please be patient if it takes time to make up a new story for each one. Stories may even repeat for simple things such as finding a standard weapon.


First roll 1d6
1: Nothing
2: Thieves (Commoners with weapons)
3: Item (Roll 1d100 for result below)
4: Item (Roll 1d100 for result below)
5: Animal( Crew roll 1d4 to determine if hostile. 1 & 2 = Harmless 3 & 4 = Hostile)
6: Missing nin( Roll 1d6 and determine on sheet below at bottom.)
~~~~~
Roll 1d100:
1: Seven swords Map (Nuibari/Sewing Needle)
2: Kunai pouch X5
3: Box of Cigars
4: Senbon umbrella
5: Tanto
6: Wakizashi
7: Katana
8: Seven swords Map (Kubikiribōchō/Executioner's Blade)
9: False map
10: Random Headband
11: Projectile package (5 basic projectiles)
12: Rations
13: Seasonal Kimono (Designs determined by crew)
14: Dead person
15: Puppet (Bad condition)
16: Fishing pole
17: Torch
18: Animal food bowl
19: Bow
20: Seven swords Map (Samehada/Shark Skin)
21: False map
22: Grappling hook
23: Gourd
24: Explosive notes low gradeX5
25: Scrap metal
26: Precious gems (Worth no more than 2000 ryo)
27: Fuin scroll
28: Odachi
29: Bracers
30: Strange vibrating box
31: Robes
32: Blowgun
33: Projectile pack (X5 Basic Projectiles)
34: Roll again for two item slots
35: Nodachi
36: Naginata
37: Safe box (Contains 1500 ryo)
38: False map
39: Glass orb
40: Curved Kunai
41: Snowflake shuriken X10
42: Snake Kunai
43: Vial of rare poison
44: Antidote for Rare poison
45: False map
46: Ninjato
47: Map to White Secret Scroll
48: Tonfa
49: Nunchuck
50: Large fan
51: False map
52: Projectile pack (X20 basic projectiles)
53: Jounin Vest (Light Damage)
54: Shin guards
55: Machete
56: Tanto
57: Custom Weapon/Armor
58: Seven swords map (Nuibari/Sewing Needle)
59: Iato (Short sword no hand guard)
60: Ink bottles and paper X5
61: False Map
62: Seven swordsmen map (Kabutowari/Helmet Splitter)
63: False Antidote
64: Kunai pack X5
65: Projectile pack (X10 basic Projectiles)
66: Chunin Vest (Good condition)
67: Bottle of sake X3
68: Medics kit (Fully stocked)
69: Soldier pills X3
70: Seven swordsmen map (Shibuki/Splash)
71: False map
72: Sai
73: Anbu Mask (slash across the face)
74: Medicine
75: Tanto
76: Wakizashi
77: Custom Weapon/Armor
78: Taijutsu weights X2
79: Nodachi
80: Puppet (Crew determined)
81: Tonfa
82: Safebox (1500 ryo)
83: Projectile pack (X30 basic projectiles)
84: Curved Kunai x3
85: Random headband
86: Discarded clothes
87: Map to Red Secret Scroll
88: Genin's Flack jacket (Mint condition)
89: Blowgun
90: Seven swordsmen map (Kiba/Fangs)
91: False map
92: Bottle of Sake
93: Safebox (1500 ryo)
94: Animal collar
95: Fuin scroll (Determined by crew)
96: Tanto
97: Wakizashi
98: Katana
99: Seven swordsmen map (Hiramekarei)
100: False map
~~~~~
Roll 1d6:
1: Genin
2: Chuunin
3: Jounin
4: Konin
5: Saanin
6: S ranked missing nin (Roll 1d6 and if 6 demonic encounter roll d10 to determine which bijuu, if ten you re-roll. If a biju is already sealed and captured the spot will either count as a re-roll or nothing. This will change due to how many available demons we have.)

Crew roll 1d4 to decide if Missing Nin is hostile. ALL DEMONS are hostile.
1 & 2 = Passive
3 & 4 = Hostile