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[Q] Niamh Marley | Teamhair na Rí Page of Earth - Crits!

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PostPosted: Wed Jul 25, 2012 6:08 pm


Name: Niamh Marley

Nickname: Neev (the phonetic of her first name)

Age: Nineteen

Birthday: June 3

Sign: Gemini

Gemstone: Agate

Blood Type: AB

Fav. Food: Irish Stew

Hated Food: Anything deep fried

School: Destiny City University

Hobbies:

Collecting seashells -- Niamh can spend hours combing the beach, finding perfect shells to match her preferences and her likes when it comes to her rather sprawling collection. She might not collect the most wanted shells, but she will collect as many as she could desire of her favorites, especially Wentletrap shells, finding the spiraling smoothness of them to be pleasing and almost relaxing. Shell collecting is something that she has done since a young age, having gone beachcombing since she was a child with both of her parents, having started her collection with the help of both of them. Shell collecting provides a relaxing task for her to do several times a week, giving her a chance to get fresh air.

Sculpture -- Feeling her fingers in the sand is nothing compared to feeling her fingers on and in clay or arranging pieces into larger forms. Niamh enjoys working with her hands, creating sculptures of people and living, seemingly moving creatures and things using either clay or found objects. A source of pride for her will always be a minature nymph-esque sculpture, created from wood found on the beach, running through waves of kitten's paw shells. Often, for supplemental income, she creatures bust sculptures of people and pets by request, doing fine, realistic work. Sculpting tends to be a very emotional work for her, generally something she does during periods of heightened feelings, so that she might be able to pour the emotions into her work.

Upcycling -- Old shower curtain? Make a dress! Find a stack of excess pallets outside of a warehouse? Turn them into a table! Niamh loves to use the old to make the new, taking used items to make what she might need or what anyone might need, rather than poring money into fresh, but wasteful new consumer items. Where some see trash or junk, Niamh sees treasure, the potential to make something beautiful out of a disaster, to move forward with what one has rather than moving forward and hoarding more excess. She lives a second-hand life, preferring to buy vintage, to resell, to trade, and to create from excess rather than buying anything consumerably new.

Virtues:

Generous Almost to a Fault -- Niamh is a giver. She likes to make things for others, likes to give gifts and to give time to other people, just for the sake of doing it. She likes to share, and bonds by giving gifts, enjoying the light on other's faces when they receive a gift that they love. She is always willing to give up her own free time to help a friend with moving, painting, shopping, whatever it might be, and she's always willing to give what spare dollars she has to charities or friends in need.

Lively and Bright -- Energy bubbles from Niamh, who seems to go from one task to the next without faltering, constantly keeping herself busy with new things to do. Niamh always eases into conversations, finding new things to talk about without issue, gesturing with animation as she speaks. She rises early and enjoys the brightness of mornings, watching the world slowly come to life, enjoying the energy of other people around her. She seems to go and go and go, always finding time and energy to create and offer help.

Hands-on Habits -- Niamh is the sort to dive in and get dirty, rather than giving orders for others to do it. She'd rather be in the middle of a project than guiding from the sidelines, shaping a figure or building a home, instead of drawing the blueprint or trying to put words to ideas for a student. She's willing to do the dirty work so that others can enjoy the final result, putting in the grunt work and enjoying the sweat and grime while she does it, finding satisfaction in muscle work.

Flaws:

Holier-Than-Thou -- Being the sort that lives on second-hand clothing, makes her lights from repurposed bottles, and enjoys a lifestyle of generally clean living, Niamh has an issue with judging others for not doing the same thing. Every so often, she'll offer (generally unasked for) tips on how to live a more eco-friendly lifestyle, on how to eat better, on how to exercise better, even things as simple as how to organize the bookshelf better. She feels that because she knows things that she
finds to be 'better' for the person and for the world, that she needs to share these ideas with others so that they could also live better, even if they're just finet he way they are.

Doctor Jekyll and Mister Hyde -- Behind all of that sweetness, that energy, and that creativity lurks a darker side, a moodier half that tends to bring a sharper tone to that perky voice and a shadow to those bright eyes. Niamh buries a lot of negative feelings to live a positive life, but if enough buttons are pushed, she's capable of becoming something of a bully, edging into rude, judgemental, and irritating, pushing her ideas and voicing her opinions rather loudly -- again, whether her opinions want to be heard or not.

Maybe This- No, This! -- Niamh is notorious for starting several projects at once and never really finishing them, for moving from topic to topic then back to three topics before at random times, for taking forever to make a final decision on anything. She'll come with several game plans, then struggle to pick just one, trying to mush all of them together, trying to create a new game plan out of many. She's fickle and mercurial, which occasionally makes her difficult to work with until she is guided down one path and given a set task list to do in a specific order. School work and creative work tend to be started all at once, then jumped around on, often resulting into a jumbled workload that never seems to have any sense of organization.


PHYSICAL DESCRIPTION

Eyes: Large, slightly hooded, bright but pale green

Hair: Natural redhead, somewhat orange-gold in tone, often plaited either in one or two braids, or with a braid decoration, naturally board-straight, going all of the way to her mid-thigh

Face: Square shaped face with a pixie nose, all of her features spattered with intense freckles -- from her forehead to the tips of her toes -- somewhat pronounced cheekbones, strong chin, rounded ears, always pinked cheeks

Clothes: Well-used v-neck shirt of any eco-design (examples x, x, x, x) underneath an old set of women's military coveralls, either left unbuttoned up top or pulled down with the arms tied around her waist, sandals by sseko, jewelry and decorations made from recycled objects.

Other - Has a triskelion tattoo on the left side of her chest, just below her collar bone.

PostPosted: Thu Aug 02, 2012 3:45 pm


Knight Title: Teamhair na Rí Page

Challenge: "Time to see if you're treasure... or trash!"

Uniform:
Top -- A proper breacan an fheilidh (belted plaid) in the County Meath tartan colors, with a simple linen shift underneath.
Bottoms --Simple white trews
Gloves -- No gloves
Belt -- A thick brown leather belt for the breacan an fheilidh, cinched about her waist
Shoes -- No shoes or gladiator style sandals that go up to the knee, made of supple brown leather
Shoulders -- Nothing on shoulders
Accessories -- A swatch of green paint over one side of her face and a few decorative stripes on her hands and feet. the first color in the swatch
Leaves and twigs and white flowers woven in her plait.
Weapon --
Page: Small tree-branch, mostly able to be used as a good pokey stick, maybe good for a couple of weak whacks to fend off any of those threatening the safety of the weaker and the defenseless, mostly backed up by Teamhair's stubborness and willingness to fight for others.

Squire: A sturdier stick, something a little bigger and a little heavier, with knobs for a little extra whacking power -- sort of. It's still a tree-branch, and not exactly meant to hold up against much, able to be used as a parrying or defensive weapon mostly. Teamhair's capable of adding a bit of a zap this time, though. In order to give greater support to those she is fighting for and fighting with, she hefts her stick into the air and uses it to amplify a battlecry. Upon her cry, she lets loose a spell that weakens the confidence of her enemies, leading to a greater chance of the opponent faltering and failing to come through on an attack or spell. The spell is capable of lasting for one minute, and can either be used in one burst to terrify her enemies for one final push at the end of a battle or to slowly whittle away at the enemies confidence as the battle goes on, in ten second bursts.

Knight: Now, Teamhair wields something that withstand a little more when it comes to defensive maneuvers - a Shillelagh. She wields it with skill and uses it with a more intense magical spell. Now, her battlecry comes with greater strength and stronger affect. Upon her shout in battle, the spell bursts forth in a wave of honorable aura, leading to her enemies suffering affects against their confidence when they find themselves facing an opponent so set in their willingness to defend. From the strike of the spell, there will be greater chances of attacks and spells failing or missing, and a weakened strength in attacks that do land. The spell can last up to a minute, and can either be used all at once or in spurts to whittle down enemies, using ten second bursts.

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PostPosted: Thu Aug 02, 2012 3:47 pm


Updated her to quest for her as a Knight! Open to crits for her, eagerly want them!
PostPosted: Sun Aug 12, 2012 5:16 pm


A bit more updating~

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PostPosted: Sun Aug 12, 2012 6:00 pm


Your civi seems darling to me and well balanced - I can't think of anything to suggest changing about her.

I think your look and general idea for Teamhair are very good! Her power makes sense and builds upon itself well, in my opinion.

My one concern is actually in how you word the description of the page weapon. Mostly the last sentence, really - when you say that it would "cause the opponent to reconsider her weakness" and following. I definitely see what you're trying to say about her having a big stick, but because the page level weapon has no real magic it would seem best not to say how her opponents would react to it?

It may not even matter, in the long run, but it caught my eye as a little bit odd.

I hope this crit helps, as tiny as it is! :3
PostPosted: Sun Aug 12, 2012 6:23 pm


Thank you so much!
That's actually the part I juuuuuust added in, and I wasn't completely sure of it. <3 So it's good to know that it's a little iffy. I'll definitely switch it back to the way it was before, just to keep it as it should be.

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PostPosted: Fri Aug 24, 2012 2:54 pm


Unfortunately the weapon you've chosen is very dangerous and will likely not be accepted as the club you've presented it as. It will be too close to a Negaverse weapon.

To quote Mouse: (in the knight guide) "Weapons CAN be used in self-defense! While they're primarily meant to be channeling media, it's perfectly alright if the weapon can also be used to block or deliver hits, so long as you don't get too over-the-top with it. You shouldn't be able to do much more physical damage with your weapon than you can with your fists or your feet, unless you tone down a bit on the magic power in exchange."

By way of example I was not allowed a whip with because it could be wielded as a deadly weapon. So while the branches might be find the full on Shillelagh might be a bit too far to use.

As far as powers go I'd like to know how the affects end? Is it a tapered affect that is easier to break the longer you remain enspelled or does it end all at once and is there a way to dodge or for the spell to be disrupted? Those are kind of important, too. Keep in mind there has to be a weakness or a rate of failure. Even senshi attacks don't work 100% of the time because there are usually complications.

Hope this helps! ^_^
PostPosted: Fri Aug 24, 2012 8:49 pm


I'm not sure about the blue paint. It's probably going to have to be one of the Earth Knight colors. =3


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PostPosted: Sat Aug 25, 2012 6:27 am


@Zaia -- Thank you so much for the crit! I did a little tweaking to clean it up a little, made it seem like less of a deadly weapon.

@Yuna -- Okiedokie! I'm good either way. I just chose blue because it's the color that the Celtic/Woad warriors painted themselves with, and Earth Knights have a Celtic feel to them. I thiiiink I'm gonna switch it the first green in the Earth color swatch.
PostPosted: Mon Aug 27, 2012 8:01 am


Alrighty, let's see what we've got here. heart

Her civilian side looks great to me, I don't see any changes that need to be made, she seems like a fun character.

The powered side might need a few tweeks though.

@ weapon - We've allowed staffs and big sticks before, so I don't mind branches and a Shillelagh in the end, but if so it can't be used in a super offensive manner. She can give an occassional whack with it (like literally once a battle or less) but it should primarily be used for defense or channeling the magic.

In the past knights who relied too heavily on their weapons were actually looked down upon, as they are mostly supposed to be hand to hand combatants. Weapons that are actually weapons belong to Negaverse characters.

@ Power - Ideally the magic being cast should have something to do with the planet's theme words honor, virtue, and nature. I do however realize those are.. kind of weird ones to work with.

Just as an example of what some other earth knights have done in the past: Quick knock back effect of dark/evil energy, healing, surrounds enemy in vine/thorn barrier, shield barrier.

I'm alright with the essence of the power you've offered but you're going to have to be super specific with it and can't have so many effects for squire stage. A battle cry that weakens confidence should result in lower strength for a certain amount of time OR make the person more likely to fail or miss with their attack. Choosing one or the other you can go with a 1 minute long pool of energy (so one burst of a minute or many short bursts equaling up to that long).

For the knight stage you could then choose between upgrading to having both effects (weakened strength AND larger chance of failure) for a minute or you can stick with the one effect you have and extend the length of time past a minute.

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PostPosted: Mon Aug 27, 2012 9:03 am


Thank you so much, Iris!

I definitely understand about the shillelagh, and I can do a bit of tweaking in the wording to make it less of an offensive weapon and more of a... support, if that makes sense? A figurehead to her spell, rather than her actual weapon.

As for the power, I definitely understand you there. The powers I selected were a little vague, mostly because I wasn't quite sure of where to go with them! So I really appreciate the guidance in where to go to make sure they fit properly with the skills she should have.
I can definitely run with that. I did some editing and tweaking and fit her powers and weapon a little more into the way it should be, if you could let me know if that was an improvement? Also, do I need to put in specific check rolls that might have to be made for the effects of her spell?
PostPosted: Mon Aug 27, 2012 10:56 am


Quote:
Knight: Now, Teamhair wields something that withstand a little more when it comes to defensive maneuvers - a Shillelagh. She wields it with skill and uses it with a more intense magical spell. Now, her battlecry comes with greater strength and stronger affect. Upon her shout in battle, the spell bursts forth in a wave of honorable aura, leading to her enemies suffering affects against their confidence when they find themselves facing an opponent so set in their willingness to defend. The spell affects depending on the strength and constitution of the enemies - those of weaker constitution will feel compelled and possibly give in and run from the battle, stricken by a shaking confidence. From the strike of the spell, there will be greater chances of attacks and spells failing or missing, and a weakened strength in attacks that do land. The spell can last up to a minute, and can either be used all at once or in spurts to whittle down enemies, using ten second bursts.


Please remove or change the bolded part of this. While it is definately true that some people may choose to go that way with their character, stating it in the actual power kind of implies that low level characters would definately be forced out of battle. So.. it's not a wrong assumption that some might flee. It just isn't something that should be directly stated and/or forced on people (albeit without meaning to XD).

You don't need roll checks or anything. Once you remove that one part you should be good for stamping.

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PostPosted: Tue Aug 28, 2012 8:14 am


Iris_virus
Quote:
Knight: Now, Teamhair wields something that withstand a little more when it comes to defensive maneuvers - a Shillelagh. She wields it with skill and uses it with a more intense magical spell. Now, her battlecry comes with greater strength and stronger affect. Upon her shout in battle, the spell bursts forth in a wave of honorable aura, leading to her enemies suffering affects against their confidence when they find themselves facing an opponent so set in their willingness to defend. The spell affects depending on the strength and constitution of the enemies - those of weaker constitution will feel compelled and possibly give in and run from the battle, stricken by a shaking confidence. From the strike of the spell, there will be greater chances of attacks and spells failing or missing, and a weakened strength in attacks that do land. The spell can last up to a minute, and can either be used all at once or in spurts to whittle down enemies, using ten second bursts.


Please remove or change the bolded part of this. While it is definately true that some people may choose to go that way with their character, stating it in the actual power kind of implies that low level characters would definately be forced out of battle. So.. it's not a wrong assumption that some might flee. It just isn't something that should be directly stated and/or forced on people (albeit without meaning to XD).

You don't need roll checks or anything. Once you remove that one part you should be good for stamping.

Oh, eek! It's out of there now, sorry about that. <3 Sort of god-moding, isn't it? XD; Sorry about that.

Thank you again, for all of your help <3
PostPosted: Tue Aug 28, 2012 8:15 am


Thank you very much! You're APPROVED.

Enjoy your character when she comes!

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