In the year 220 mysterious Rifts opened all across Aynor, spewing terrible Monsters that quickly destroyed most of the many races that lived on that continent. That event is what gave rise to the Hunters, their Guilds, and the Freelancers that now protect the Humans that remain from the invading creatures. Hunters work for the Guilds, earning little after the Guilds take their cut. Freelancers or Lancers work alone but sometimes team up to take out large threats. Freelancers get to keep all of the gold and silver from jobs as well as the other rewards. Hunters from the Guilds do not. Protecting the remaining members of all of the races in Aynor is a hard job and usually those who do it die young. They have no clue what started this or where the Monsters are from. All they know is their job.
Now
The year is 320; a hundred years after the Rifts first appeared. The Guild in Onryx, one of the three Human kingdoms in Aynor, is struggling against unusually high and diverse numbers of Monsters from several large rifts. The other Guilds in Aynor are unable to send any help for they have no Hunters to spare. Freelancers are said to no longer exist but that’s not really completely true. Many Freelancers work in secret in Aynor, hidden from the Guilds that hate them. Rumors have it some of these remaining Lancers were there the day it all began but that’s impossible. No one even believes these remaining excellent Lancers exist until they come to the aid of Onryx’s Guild. Now, as Monsters close in on the remains of the dying kingdom, the Lancers must stand with the Guild that almost wiped them out. They must make a stand or Aynor will fall to these strange Monsters.
Profile Skeleton
Name(first and last):
Age:
Sex:
Race (Human, Elven[Light Elf or Dark Elf], Shape-shifter, Vampire):
Rank (member of Hunter Guild only):
Appearance:
Personality:
Favored Weapon:
Skills:
Theme Song(optional):
Background:
Posted: Wed Jul 25, 2012 2:42 pm
Monster Guide
(All of these monsters are MY OWN creations except Hellhounds. If you wish to use any of them in your own materials outside of this rp ASK ME if you may do so. Thank you.)
Dracus – huge dragon-like Monsters with snake-like skin and eyes. Skin is usually black or green but can also be brown, grey, white, red, or sand colored depending on their environment. Eyes are always red except with white-skinned ones. Tail ends in spikes that secrete extremely deadly venom. Stubby legs and wings as large and long as its body suggest it is best suited to the skies. Best avoided if possible. Nocturnal but if woken will attack instead of flee. Very rarely bother anyone unless disturbed by one. Avoid unless you want to die. Note: They hate the cold! Ice Elementals might work against them.
Caneus – large Monster that is a cross between a wolf and a saber-tooth tiger with thick fur and cat-like eyes. Fur comes in many patters – most common being stripes, spots and rosettes – and many colors. Most common colors are tawny, fawn, black, copper, and grey. Dappled ones extremely rare. Canines of a saber-tooth tiger make it very dangerous as well as sharp, hook-like claws. Mainly nocturnal and very territorial. Females extremely protective of cubs. Normally seen in pairs and very common. Often attack. Eyes are usually amber or green but can be blue. Hard to kill. Note: May need a good Healer after tangling with one.
Rippers – look like horribly mutated Humans with grey, sagging skin and large, black eyes. Slits serve as a nose. Teeth are pointed and shark-like. Claws that are razor sharp instead of fingers are used for slicing its prey. Can cut right through anything with one swing of its claws. Walks on all fours, sometimes even hops along. Favorite prey is Humans so common to find a pack stalking and sulking around settlements. Hard to deal with but hate light of any kind. Only come out of their underground dens at night but never sleep. Unable to cut through metal so use a sword to kill them. Guns are useless. Must be beheaded. Note: Light actually burns them! Won’t kill them though.
Lurers – appearance is unknown but many believe them to be partially Elven or sometimes Human. Commonly encountered in thick woods so threat is low since Humans avoid woods at all costs. Able to imitate the languages of all the races to lure its prey to it. I’ve seen one only once. Does look Elven or Human but skin is made of bark and hair is made of leaves so it blends in with the trees until it attacks. Uses long fingers that look like twigs to grasp its prey as it sucks out their insides through the prey’s mouth with a terrible kiss. Almost killed my Master though he died later from the poison from the Monster’s kiss and internal bleeding. Prey never feels a bit of pain, only pure pleasure while it feeds. Best for Hunters to avoid woods where they lurk and earplugs are a must if you can’t. Prey on all the races. Cut roots and burn to kill because they’re like trees. Note: Only prey on males of every race because Lurers are like the ancient Sirens and are all female!
Necromites – cross between a spider and scorpion. Always black with purple markings. Size of a large dog but can be even bigger than that and are common. Live in abandoned buildings in the areas where Humans no longer live. Venom can be shot from tail in a silk-like thread or as liquid. If venom touches skin it will rot quickly. Extremely painful and slow way to die. Best to wear a lot of protective gear when hunting because venom corrodes clothes. Fangs are like needles and pierce anything so avoid them at all costs. Hunt them only with a partner to watch your back. Note: Make sure partner is fast, agile, not arrogant, and not afraid of spiders or scorpions!
Elementals – has no form. Commonly referred to as wisps. A Hunter’s best weapon if you know how to control and use them which pretty much none know. Water, Fire, Wind, and Earth are the four used the most. Effective against Lurers, Dracus, Blazers, Skeletors, Pyren, and Hellhounds. Ice, Light, and Dark are also useful. Light works especially well against Rippers, burns them quite badly. Dark works against Necromites because they rely on their five spider eyes but it also works against you. Ice soothes burns, eases the pain of a person dying from Necromite venom, and brings pleasure to children of all races and the offspring of some Monsters if used to create snow. Note: Water = soaked, Fire = burns, Wind = very bad hair day, Earth = covered in dust, dirt, mud, or sand.
Blazers – literally a living ball of fire with a face. Easy to get rid of. Very destructive. Helpful at times when they burn down entire woods in their wandering. Kids love them for their cartoonish faces and many colors. Come in almost every color. Interesting to watch. Dracus eat them as fodder for their flames. The color of the Blazer determines the color of the Dracus’s flames. How they burn and how they are alive is unknown. Usually appear before and after Hellhound attacks but why is unknown as well. One of the many mysteries from the realm on the other side of the Rifts. Note: Keep your distance! Smoke from certain colors is poisonous. Don’t touch unless you like getting burned!
Skeletors – possessed skeletons of animals, Monsters, Humans, and sometimes made of bones of two or more species. Common in all areas and hard to exterminate. Can be made up of bones of Humans and Monsters, any one of the races, and animals, or Monsters and animals. Act like the completely fictional Zombie but are much more intelligent. Impossible to avoid running into one but easy to avoid their attention. Move slowly and quietly to avoid. Loud noises and fast movements alert them and they are fast when after food. Eats the flesh of whatever it can catch. If bitten by one seek a Healer before bite starts to fester. When they smell blood or living flesh they go into a frenzy. Note: Hunters call them Zombies. What a disgraceful name for these Monsters!
Pyren – horse-like Monsters with black eyes, sharp teeth, and coarse fur and hair. Colors range from black to cream. Sometimes have splotches like a cow. Eat meat instead of grass or hay. Some can snort fire. Faster than the horses Humans and Elves breed and ride but not faster than Shape-shifters or Vampires. Freelancers’ choice of travel but Hunters prefer horses. Hard to tame and break but perfect for hauling heavy loads once you manage to do so. Breaking one is kind of a rite of passage for Lancers when they become full fledged Freelancers. To break bring Monster flesh as a distraction while you try to get close to them. Note: Scavengers but only because they are terrible hunters. They are the favorite prey of Caneus.
Hellhounds – demonic looking dog or wolf-like Monsters with bright red eyes and black and red or orange fur. Have horns between their pointed ears, forked tongues, and what Humans call a devil tail. Always hunt in packs. Tough to hunt because they work as a team. Never stray far from the Rift they came from. Defend the Rifts tirelessly, day and night. Main prey are Pyren but have been known to take on Dracus, Caneus, and all of the races. Fur is infested with firer Elementals. Rarely cause problems for Hunters. To avoid stay away from the Rifts. Best to hunt them in a group. Very interesting creatures. Packs are like those of wolves. Some live in caves. They answer to one Master whom they fear. Perfect guard Monsters. Note: Their Master is unknown.
Race (Human, Elven[Light Elf or Dark Elf], Shape-shifter, Vampire): Vampire
Rank (member of Hunter Guild only):
Appearance:
Personality: Unfriendly, but not cold. He thirsts for power (he only allowed himself to become a vampire to increase his physical strength) and usually ignores anyone or anything which cannot either increase his own power or allow him to test himself in battle. However, he is not devoid of emotion. He has just learned to put it aside since he has outlived his friends and family.
Favored Weapon: He fights barehanded, using his metal gauntlets and claw-like fingers to be more effective. (Ignore the sword in the pic)
Skills: Trained in many forms of martial arts, which he has made changes to in order to fight better against monsters than other warriors. He also retains knowledge of herbs and medicines from his apprenticeship so many years ago.
Theme Song(optional): Two Steps From Hell - Power of Darkness
Background: An apprentice apothecary in his youth, he dreamed of adventure and seeing the world. When the Rifts opened he saw it as a sign that the world was changing, and he took the opportunity to live the life he wanted. Desperate to gain power fast so that he would be counted among Aynor's greatest warriors, he allowed a vampire to turn him. This gave him the strength he needed to fight, but even those family and friends he could protect were taken by old age eventually. He grew to hate and fear death for how easily it struck, and devoted his long life to gaining power in the hopes of becoming truly immortal.
(Sorry if I was supposed to wait for the host to make a character first. sweatdrop Once again, I am not familiar with all the rules of an rp-ing)
Posted: Tue Sep 03, 2013 3:04 pm
Name(first and last): Amdis Swivel
Age: 20
Sex: Male
Race (Human, Elven[Light Elf or Dark Elf], Shape-shifter, Vampire): Human
Rank (member of Hunter Guild only): Uhhhh, ???
Appearance:
Personality: Amdis was trained as an assassin from a very young age. For years his career was to hunt down and kill many of the few humans that remained for gold. He also went on missions to hunt down specific monsters for merchants to sell what he brought back. Amdis is merciless and hard-hearted. His trust isn't very easily learned. His demeanor is always strong and serious.
Favored Weapon: Dual Swords (as seen in image)
Skills: (1) Being a complete Badass (2) Trained to be very quite and precise (3) Lockpicking (4) Very keen senses.
Theme Song(optional): Epic Score - Creator of Worlds
Background: As a young boy, Amdis' family was in great poverty. His mother and father both died from the plague while he was only two years old. And ancient order of powerful assassains took him in and trained him. Amdis holds no emotion, in fact, his master was one of his first targets.