The Races of Ivalice
Here is a list of the races which we would prefer you stick to when roleplaying in the IA based roleplays. However you are not truly limited, if you want to be a Ronso or an Aegyl, it's fine with me as long as it's fine with the author or the roleplay. When roleplaying in towns know that the races listed below are the races that inhabit or are commonly found around Ivalice. So a Ronso would not likely set foot in our Towns.
Hume :: Moogle :: Viera :: Bangaa :: Nu Mou :: Seeq :: Garif :: Gria
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Hume
Based almost entirely on the real-world species, humans are usually the most numerous and politically dominant sentient species in Ivalice. As the most common sentient species, they are often considered to be a standard or average to which the biology, psychology, and culture of other species and races are compared. A rather potent race, Humans have been witnessed occupying, or at least having the capacity to occupy most jobs in the Final Fantasy worlds.

Moogle
In Ivalice, Moogles are one of the world's primary races.
Moogles sprout a "pom pom" - a red ball of fur on a thin, wiry antenna - emerging from their heads, which they are very sensitive about being touched. From their suggested mole-bat ancestry, a moogle's wings are most often of a dark, Gothic, or bat-like design, as to juxtapose their otherwise harmless appearance and bubbly nature. Moogles generally resemble small mammals, ranging from rodents, to felines or marsupials. Many games have included color variations for their fur and pom-pom. The proportions of moogles varies - in games set in Ivalice they have larger ears than in other games, and in the Crystal Chronicles series their bodies are more round with shorter limbs, if any at all.
Their size also varies, from several feet tall to only a foot tall if not less. However, in comparison to humans moogles are universally diminutive. The favorite food of moogles is the Kupo Nut.
Moogles are intelligent and industrious, though they are sometimes wary of human contact. Because of their size, the lot of moogles specialize in gadgetry, tinkering, and engineering. Even where Moogles do not mind humans, they are known to maintain their own separate societies. Moogles are capable of communicating across long distances, a feat often attributed to the moogle mail service, Mognet.
Moogles often spoke only with their trademark cry "kupo", and variations of such. More recently, Moogles have been able to speak English, but often punctuate their sentences with "kupo", as a sort of verbal tic.

Viera
The viera have rabbit-like features, including long ears and supple limbs. Due to their long feet, viera wear stilettos most of the time. The viera also have a heightened sense of smell, which can put them at a disadvantage against some the smellier monsters in Ivalice. The viera are sensitive to mist and if they are exposed to too much mist, they will go into a frenzy, known simply as a mist frenzy. When experiencing a mist frenzy, a viera can literally tear apart metal shackles and kill armored humes with unarmed blows.
The viera's ears do not only allow them to hear over great distances, but they also allow them to listen to the voices of the spirit world. They can put this ability to great use, either to communicate with the world around them, or to summon monsters from other worlds. Furthermore, the viera have approximately three times the lifespan of humes.
Viera have light-colored hair, though those who choose to live among humes often color their hair in shades of brown or black. As with the bangaa, the viera are divided into two main branches: the light-skinned Veena Viera and the dark-skinned Rava Viera.
Male viera do exist, contrary to popular belief, however, they live apart from the female viera.

Bangaa
The bangaa are a lizard-like race, populating all of Ivalice. They have long faces, scaly skin, and tough limbs. Due to their brute force, the bangaa are generally considered to be the most physically prominent of all the Ivalice races. Voices aside, their reptilian appearance make it difficult to distinguish the sexes from each other. However, it is considered a racial slur, and the worst insult, to call a bangaa a lizard. Another lizard-like race exists in Ivalice, generally referred to as the Lizardmen; these creatures are more primitive and violent than the bangaa, who resent the comparison. However, some people will still refer to bangaas as lizards when outside of their company. Unlike true reptiles, bangaa are capable of growing facial hair.
The bangaa are covered with scales, and their ears fall below their lengthened muzzles. Apart from their physical differences, their intelligence and their manners are not very different from those of the humes. It is often said that they are the race best integrated within the humes. Even so, some humes are ill-disposed to the bangaa. Some hume-distinct nations, Archadia for example, prefer that bangaas not enter their ranks.
Bangaas can live up to twice as long as the average hume, but seldom procreate. They are strong and have fine senses of hearing and smell. They speak in a distinct, guttural voice, in a fashion similar to real-world Scottish accents. The bangaa vocal cords are not as clear and refined as those of the other races, and therefore cannot speak quite as well. This makes it difficult for them to use even the most basic magic. However, some bangaas succeed in becoming expert magicians, using magical formulas specific to their reptilian language.
Bangaas are separated into four sub-branches: the Bangaa Ruga with yellow-brown skin and shorter ears, the athletic Bangaa Faas with bronze skin, the Bangaa Bista with copper-colored skin, and the Bangaa Sanga with ash-colored skin. There are also additional breed mixes.

Nu Mou
The Nu Mou are dog-like in appearance, being squat with elongated faces and tails, and have a lifespan three times longer than humes.
The Nu Mou excel in magic, since their small bodies restrict their physical abilities. However, when magic won't do, they can also call on the abilities of monsters to help.
The Nu Mou are a people of legends and tradition, passing down many tales, their most well known being the legend of the Espers. Most are found on the sacred Mt. Bur-Omisace where, as part of the Kiltia sect, they take care of pilgrims and those wounded by war. The rest are scattered across Ivalice.
Not much is known otherwise of the Nu Mou as they are a reserved race

Seeq
The seeq are a pig-like race who come in a variety of colors and sizes. Seeq dress very simply, typically covering up only their lower regions unless they are female, in which case their upper half is also covered. Besides clothing and temperament, the two sexes are mostly indistinguishable. Similarly, other races do not understand the reasons for the odd patterns of tattoos some seeq wear; it could potentially be a sign of social standing.
The seeq are not on the same kind of social level as the humes and bangaa. Instead, they are discriminated against and treated as lower-class citizens. This may have something to do with their crude speech style and lower intelligence.
Most seeq tend to do manual labor, and it is not uncommon for some Seeq to resort to a life of crime, with most seeqs becoming thieves.

Garif
Despite their intimidating appearance, the garif are generally a peace-loving people, albeit physically capable of fighting and hunting thanks to their muscular bodies, thick fur and incredible hearing and sense of smell. Instead, many garif become herders, overlooking their livestock of creatures known as "Nanna" in the garif tongue. The garif milk these creatures in order to make the Nanna-cheese, which is famous throughout Ivalice. Some garif even become Geomancers and trading-merchants. They do still have warriors and even a War-chief in order to defend themselves should there ever be a need to do so. The current War-chief of the Jahara-tribe is called Supinelu, who succeeded his brother, Kadalu, as War-chief. In the game, Geomancer Yugelu also plays a key role in unlocking the area at Henne Mines where Zodiark is hidden.
The garif have no interest in material goods or money, but choose to live in harmony with nature instead. Unlike the humes to the north, the garif see no use in machinery, and, as such, choose not to utilize them. In fact, they abhor all manufactured things with the exception of their masks. Instead, their material culture is based on the usage of wood and stone. Their houses are made of grass and strips of leather and they adorn themselves with animal bones and stones.

Gria
The Gria are a dragon-like race from Ivalice. Since they are only seen in Jylland, it can be assumed they are native to this region.
The Gria are a small-bodied draconian race, complete with dragon wings, tail, and horns. The Gria are more proficient in physical attacks rather than magick in combat. Their ability to fly seems to allow them to ignore the Jump stat, giving them an advantage in areas with high terrain, and allowing them to easily get behind units, as they can simply fly over them rather than try to walk around them. If they are knocked off a high cliff, the Gria will use their wings to slow the descent.
Note that the Gria are not to be mistaken with the Aegyl.
