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Posted: Sat Jul 21, 2012 1:01 am
╫Main Information╫

Full Name: Akira Magus Senji Nicknames: Magus of the Deep/Vanity Age: 21 Birthdate: 01-08 Gender: Male Village Rain Village Race: Mélange [Black/French of Non-Cero Decent] Rank: Sannin; S Ranked Criminal Shinobi Profession: Hunter Ninja Ninja Type/Class: Chakra Control/Ninjutsu
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╫Major Infomation╫
Bloodline/Clan: Sharnigan Implant/Senji Clan Current Bloodline Stage: Stage 3 Chakra Color: Clear Chakra Level: High [Rank+Clan+Class] Chakra Element: Water, Earth Clan: Wood Copied Elements:
Battle Strength: Stealth, Subduing, and Hunting Battle Weakness: Doujutsu Bloodlines; Elemental Opposites
Fights Won: 0 Fights Lost: 0
Shinobi Special Skills: 1. Vibration Sensing: The Ability to see through the vibration moving through the ground. This of course, is an extension of the Doton technique “Earth Tremor Sense”. Weakness: The target in question MUST be connected to the ground in order to be sensed. 2. Hands Free Jutsus 3. Mastery over Water Manipulation
-Completed Missions- S Rank: 45 A Rank: 40 B Rank: 30 C Rank: 20 D Rank: 20
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╫Summoning infomation╫
Summoning Type: Animal: Falcon Sage Boss Summoning: Falcon Summoning: Karu -----------------------------------------------------------------------------------------
╫Shinobi Equipment Information:╫
Headband Location: Belt Headband Style: Belt-Buckle Headband Color: Dark Blue
Weapon Class: Broad Swords
[Waiting on Customs] Name of Weapon: Weapon Range: Special Abilities: Weapon Location:
Kunai= 50 Shuriken= 25 Light Bombs= 25 Smoke Bombs= 25 Explosive Tags= 20
Kunai Holster Location: One on each Thigh each holding 25 Kunai Kunai Holster Color: Black Shuriken and Bomb Holster Location: Backpack Shuriken and Bomb Holster Color: Black Backpack Style: One Strap across the back Backpack Color: Dark Blue/Black pattern Summoning Scroll Holster Location: Hidden within the Rain Country Summoning Scroll Holster Color: Dark Blue/Black pattern -----------------------------------------------------------------------------------------
╫Technique List╫
Non-Elemental - Henge no Jutsu (Transformation Jutsu) - Kawarimi no Jutsu (Substitution Jutsu) - Bunshin no Jutsu (Clone Jutsu) - - -
Phantom Blade Mastery Silent Blade Mastery
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╫Character Description╫
Personality: Nindo: "To find the Ultimate Prey..." Height: 5ft 8in Weight: 150 Original Eye Color: Dark Brown
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╫Background Information╫
Akira Senji was born in the forest home of his Clan. In the clan history, not every member of the tribe is bless with the Mokuton techniques flowing through their blood. Akira was the Third in the a long time in the Clan. He and his family made their home in the Hidden Rain Village. Growing up, he was obessed with Stealth and seeing without seeing. He became a hunter ninja and filled that desire only to have it replaced with something else. With that, he became obessed with finding the "Ultimate Prey". Like most Hunter Ninjas, he found pleasure in the thrill of the chase. The more frigthen his target got, the more they ran and the more they ran, the more he enjoyed toying with them. This soon became problematic for the Rain as times of war move to ways of peace between them and neighboring villages. Akira, obsessed with the hunt, continued to stalk his enemies placing a strain between the Rain and Leaf village, to a point to maintain that peace, the leaf bargined that Akira Senji be killed. Once that information became known, Akira departed the Rain and joined with an old friend of his that went by the name Zero as he formed an organization to be known as Akatsuki. -----------------------------------------------------------------------------------------
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Posted: Sat Jul 21, 2012 1:03 am
Main: Water Secondary: Earth Bloodline: Wood
MAIN
Eternal Night Specialized Jutsu| Rain Jutsu
Academy Rain Water Manipulation Decription: A technique carried by any and all Yami Shinobi. This allows the user to manipulate water into small weapon objects like shuriken and kunais and daggers. The weapon is molded with chakra making it sharp enough to cut flesh, but nothing else. The number of weapons capable of being produced is equivalent to the rank of the ninja. This involves learning basic manipulation of the properties of water. Boiling, freezing, evaporating, condensing, and pressurization of water are included in these studies. This technique is the backbone for all Rain jutsu, making the strength and mastery skill of this technique vary with rank and master.
Rain Cloud Decription: Another backbone of Rain ninjutsus, the user mixes his or her's chakra into the air which creates a small cloud full of water which produces a small volumn of rain of which size and strength vary on rank, anywhere from a small rain cloud over someone's head [Academy level] to a massive rain cloud over an entire village [sannin]. Furthermore, by learning to draw water from the moisture in the air, the shinobi can create rain clouds in order to fuel their techniques. A Kage level jutsu always requires a water source.
Puddle of Rain Decription: This technique allows the user to create a puddle of rain water which they sink into to hide from opponents, or use to surprise unexpecting bypassers. The rain water is harder to see as a trick then normal water for it tends to blend almost with the ground its on.
Rain Clone Decription: Creates one or multiple identical copies of the original out of rain water or water. More similar to Kage Bunshin then a regular Bunshin, rain clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. Easy to knock out it takes a single blow to destroy it.
Rain Release: Rainfall Mirror Decription: A simple jutsu that allows the user to turn a quanity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind themself, and around corners with careful application of the technique.
Genin
Rain Release: Rainfall Guard Decription: The user weaves handsigns which causes a rain cloud to form above their head, rainning water down around them to surround them in a 360 degree angle. While the barrier of rain protects around and above them, it doesn't protects from below and any jutsu that is higher rank then it can go through it easily, unless it is a katon jutsu which has to be two ranks higher. Also, subduable by Doton attacks from below.
Rain Release: Mud Arms Decription: The user uses the mud on the ground from the rain water mixing into it creating multiple arms of mud which tries to snatch and grip the target. if caught in this the arms would either pin them in the mud, wrap around them to prevent them from moving or attempt drowning the target. This technique is meant to be used with a team as in order for it to stay active, the user must remain with his hands in the mud.
Rain Release: Rain Spikes Decription: Using the rain cloud technique or pre-existing clouds, the user will create a rain cloud of pressurized rain droplets shapped to form spikes of rain drops of which will rain down onto the area. Size and range of this technique doubles with each rank rank. Genin: 10ft. Radius Chunnin: 20ft. Radius Jounin: 40ft. Radius Sannin: 80ft. Radius
Rain Release: Hidden Fog Technique Decription: The fog technique basically creates a heavy fog on the ground which raises up 15ft high. In the fog visibility is hampered more than a regular fog making visiblity stick out only a foot around you. Here Yami shinobi's stealth abilities are almost impossible to detect and wind jutsu only spreads it. If one looks at the ground they have a very hard time seeing their own feet. The fog lasts 5 posts per rank.
Rain Release: Fog Clone Technique Decription: Fog Clone Technique is a variation of the Genjutsu; Fog Servant Technique. It creates a whole bunch of clones, which won't disappear like normal illusionary clones when they're hit. The hit will only go right through them. The only known way to defeat them is to send a fire justu at them.
Chunnin
Rain Release: Rain Spear Decription: By using chakra to condense a large amount of rainwater into one place, the user creates a spear of water in the clouds. The spear can at any time be called down to strike an opponent with only one hand-seal. The water will stay in the form of spear for a short amount of time (three posts). If the spear is not used by that time it will fall uselessly as rain. The only warning this technique gives is a second pause in the rain when the water is gathered and condensed.
Rain Release: Fog Vision Technique Decription: The user weaves handsigns which allows them to see through the hidden fog technique easily. Very useful when on recon missions for they can create the fog and still spy on the target without getting caught easily. This also works on other techniques like hidden mist technique or even Hidden Haze technique, an advanced form of the hidden fog technique.
Rain Release: Blinding Fog Decription: Using the hidden fog technique the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist. The blinding affect is even greater when used with the Hidden Haze technique.
Rain Release: Rain Puddle Transportation Decription: This allows the user who is in the form of a rainpuddle move from puddle to puddle without being seen. It is most useful during a rain storm or simply whenever its raining.
Rain Release: Rain Body Concealment Decription: This technique works best in a down pour of rain. The user makes handsigns and concentrates the chakra in their body. Their body will be as if it was raining in them, camoflaging then in the rain where their body won't be outlined but same time "invisible". They have to remain still to be able to use this technique. This is for stealth purposes.
Rain Release: Rain Reflection Clone Technique Decription: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Intelligence, and Physical abilities equivalent to 1/3 the user's. Each clone can be destroyed with a solid blow.
Rain Release: Spear of Storms Decription: The user manipulates water in his hands and creates a spear. The user then hurls the spear into the air, which causes it to explode and send a storm of water needles which if hits the target, would impale them painfully and possibly kill them. The size of the spear and how far the needles go will vary with the user's rank Chunnin: The spear is the size of a regular spear, the needles are not very solid and is as sharp as a kunai. can fire out to a 10 foot range. Jounnin: The spear is the size of a trident. The needles are alittle more solid and as sharp as senbons. They travel up to 20 feet. Sannin: The spear is up to the size of a Claymore. The needles are solid and sharp as a sword. they fire out to an 30 ft range. Also can create up to 3 more spears at this rank.
Rain Release: Quicksand Decription: Whenever it rains on the ground it becomes mud, the user makes handsigns infusing the mud with their chakra, and when the victim steps on it they begin to sink. Its a slow process so its easy to escape from unless their movements are severly hindered. This can be used in combo with Mud Arms.
Jounin
Rain Release: Rain Trident Technique Decription: A powerful jutsu that uses chakra to gather rain and form it into a long Trident. The Trident is able to change lengths at the user's well and thanks to the chakra has a somewhat solid form. The Trident returns to its' normal state shortly after creation. When the trident cuts into an object, it expands into said object causing more damage and sometimes can even be used to break bones.
Rain Release: Hundred Rain Reflection Clones Decription: A large scale upgrade of the Reflection Rain clone. The user can create his reflection one hundred different times, these clones don't cause a threat to the enemy and is destroyed by one hit but can make the enemy confused and the user will have time to issue another attack. l The clones mimic the user's every move.
Rain Release: Hidden Haze Technique Decription: An advanced form of the Hidden Fog, the entire area is blanketed in a heavy Fog like clouds, which makes visibility even more hampered then it would in the hidden mist. If one was to hold their hand in front of them about 10 inches from their face, they wouldnt be able to see it. An excellent technique for recon and stealth. It is one of Yamikagure's most favored techniques.
Rain Release: True Rainfall Clone Decription: This produces a number of clones made of rain water. These clones are similar to the shadow clone technique, being able to use jutsu and learn, as well as speak and other abilities. They share the same strength as a shadow clone does with its user. When in rain they could even restore from minor injuries instead of vanishing all together. When they are destroyed rain drops fall from where they were destroyed.
Rain Release: Weighing Rain Decription: By summoning forth his chakra, the Rain shinobi looks to the sky and causes it to grow dark with a mantle of ominous clouds. The air grows damp and humid and the smell of rain fills every breath. At first, nothing happens, but on the post after their summoning the user may call down a torrential rain. However, this rain is no ordinary rain: infused with chakra it weighs down any enemy in the area, sticking to them and slowing their movements. This chakra infused rain lasts for 4 posts but if the user wills it, a normal Rain can continue from there on out.
Rain: Rainfall Clone Explosion Decription: Using one hand seal, the user can have all the rainfall clones in the area detonate, exploding with the force of two exploding tags, sending needles of water in all directions causing stinging hard enough to draw blood. This also works on reflection clones.
Rain Release: Mirrors of Rain Decription: This move can only be used in rain. The user creates a series of mirrors of rain water all around his opponent. The mirrors cannot be harmed by flames and not destroyed by lightning due to being made of chakra. The user can step into the mirror but instead of having his or her reflection cast on all the mirrors they appear to have vanished. While in here the user can strike similar to demonic ice mirrors, traveling at very high speed. The main use of this though is the user can send needles of chakra infused water which is sharp enough to go through the body. This technique is deadlier if used during hidden fog or Hidden Haze. Even worse when Blinding Fog technique is added.
Rain Release: Breathing underwater Technique Decription: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals. A technique so rare in Yamikagure for there are no lakes within the village, it can only be learned and mastered outside of the village.
Rain Release: Cloudwalker Technique Decription: A highly advanced technique of which the user, while in mid-air or jumping into the air, creates a path of rain clouds beneath their feet as they move along through the air causing them to walk on clouds. The technique is a advance one as the user would have to create a puddle of water within the cloud itself of which allow them to walk on it as if it was the regular walk on water technique. This technique adds extra stealth to shinobi that like to use the Hidden Fog or Hidden Haze techniques adding on to the fear that they might be ghosts.
Sannin
Rain Release: Vortex Tsunami Technique Decription: A highly advanced technique that draws all the rain into one point, this single point spins at high speeds, so high that they begin to pull the rain cloud into them. The final effect of this technique is a swirling storm of Water that rushes towards an opponent in a fierce tidal wave like motion. The speeds that this vortex spins at are so fast that it is able to cut through armor. This technique, once sent out is almost impossible to stop and will continue going until the chakra supporting it runs out. As a downside, the storm will chase down an opponent and anything near an opponent, including the user of the jutsu.
Rain Release: Endless Rain of the Spiral Spears Decription: An advanced form of the Rain Spear that uses chakra to condense a large amount of rain water into one place to form spears of water in the clouds. The spears can at any time be called down to strike an opponent with only one hand-seal. Unlike its predecessor, these spears are made of constantly moving water that can actually cut an opponent. They also move in a corkscrew pattern that can be slightly manipulated. By widening or sharpening the turns, you can change where the spear will hit mid-technique. The water will stay in the form of spears for a short amount of time (2 turns). Any spears that are not used by that time it will fall uselessly as rain.
Rain Release: Vortex Storm Technique Decription: A powerful high level jutsu that uses a great deal of chakra to pull down the storm clouds from the sky and place them around the user and enemy. The chakra that pulled down the clouds keeps them moving at high speeds so that neither the user nor enemy can escape. This jutsu in effect doubles the damage done by rain jutsu attacks and makes them more difficult to dodge. When this technique is used, the rain that comes from the clouds falls sideways, down, up, and near every direction, keeping enemies off balance.
Elemental Skin: Storm Cloud Shell Decription: A powerful technique that draws down a small portion of rain clouds and places them over the user like a full body shell. The clouds continue to produce rain, which allow the user to send out rain jutsu like the Rain spear from their body. This shell also defends against lightening jutsu, cutting their damage in half.
Rain Release: Joushou Bakuha Decription: Performing a string of handseals, the user creates a massive amount of water that immediately rushes in the direction of his choice. This enormous tidal wave is capable of crushing people to death and drowning the survivors in its torrent. Those who escape this technique will find the battle field changed into a evergreen marshland version of itself, providing quite an advantage to any water using shinobi. Thankfully, this move takes a lot of chakra to perform and isn’t a move to be used lightly. Can cover an area of four-hundred meters. The wave also has rain pellets firing from beneath the crest making it alittle bit more lethal for they are like senbons hardened by chakra.
Forbidden Jutsus
Rain Release: Dark Rain Technique Sannin Rank Decription: The user forms the necessary handseals and the all the rain drops in the area becomes pitch black, they can be felt pouring down but would not be seen, and they would still be transparent. This is a very strong technique because as soon as this is done every technique the user create using this will be pitch black and the enemy will not see them coming
Rain Release: Arashi Tsuchi Decription: Without a doubt the most fearsome Suiton the Village Hidden in Eternal Night has. This technique is kept under lock and key, far away from all eyes but those of the Kage's, and with good reason.
To say this technique creates a localized typhoon would be something of an understatement. In fact, it creates a colossal typhoon: a colossal, roaming pillar of twisting water that guts the land and sows destruction with every inch of movement. Everything within the area of this enormous storm is sucked towards its epicenter. Nothing survives; the water is laced with swirling chakra and makes sure of that by dicing through all but the indestructible with reckless abandon. This jutsu lasts two posts and may be moved, excruciatingly slow by its user, in order to better direct the complete obliteration of whatever city you happen to target.
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Posted: Sat Jul 21, 2012 1:05 am
Secondary
Basic
Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique) Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time. CP: 4 per use
Doton: Iwa Tounyuu no Jutsu (Earth Release: Rock Throw Technique) Description: A small rock, the size of a fist, can be lifted and thrown using chakra.
Doton: Doroku Gaeshi (Earth Release: Rock Shield) Description: In the jutsu, the user lifts up a giant piece of earth and uses it as a shield. For every rank, the shield grows 5 feet by 5 feet, and thickens by 3 inches.
Tsuchi Tou Tou (Swift Earth) Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase.
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Genin
Doton: Shuriken no Jutsu (Earth Release: Stone Shuriken Skill) Description: Widely used in situations where the user runs out of projectiles. By picking up dirt from the ground and infusing it with chakra, it molds together and takes the form of a shuriken.
Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill) Description: This earth jutsu allows the user to “dive” into the ground and move around in it as if it was water, or even thin air. This ability allows the user to get near an opponent without notice and when below him, pull down the opponent to ground, burying his body and leaving only the head above the ground. This particular jutsu isn’t an attack by itself, but it easily creates and opening for more deadly attacks.
Doton: Rikujou Douyou no jutsu (Earth Release: Ground shaking technique) Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well.
Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique) Description: By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, which the user can sense, although he doesn't know who exactly it is. The range is half a mile.
Ohitsuji Kashira (Ram head) Description: A basic earth protection jutsu where a small, curved wall about the size of the creator is created. It can deflect shuriken and fire jutsu but is weakened by water jutsu. For every rank, the wall grows 5 feet by 5 feet.
Kajuu No Doro (Mud Weights) Description: Mud shoots at a target’s limbs and then gets stuck, through chakra the mud is made to weigh a quarter ton(1/2 ton if chuunin and 1 ton if a Jounin). This helps to slow down opponents a great deal.
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Chuunin
Doton: Doryu Taiga (Earth Release: Mud River) Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses hisher standing and starts sliding wherever the mud river will take himher.
Tsuchi Shouaku no jutsu (Earth holding technique) Description: This technique allows the user to manipulate the earth below an opponents feet to rise up and grab hold onto both their legs. The earth is rather durable, and can only be physically forced away by taijutsu specialists and human tanks. However, the downside is that the earth rises up rather slowly, and a well trained shinobi would be able to notice it fairly easily. Another disadvantage is that it can only be used on natural earth, meaning it can’t be used in buildings or grounds with no earth. Should be used only when the shinobi is distracted.
Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast) Description: In this jutsu, a large mudstone structure appears from the ground in the shape of a dragon’s face. The dragon then shoots many earthmud “cannon balls” which hit the enemy with great speed.
Iwagakure: Shunshin no Jutsu (Hidden Earth: Instantaneous Body Skill) Description: An ability which allows the user to transport from one area to another by lowering his body to the ground and eventually become "buried" in it. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport him there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and only if the shinobi has not been attacked or is defending.
Doton: Rikujou Shougekiha no jutsu (Earth Release: Ground shockwave technique) Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.
Doton: Ishi no Yari (Earth Release: Stone Spear) Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place.
Doton: Doryu Heki (Earth Release: Mud Slide Barrier) Description: A defensive jutsu in which the user creates a thick wall of mud and earth to defend against an attack. For every rank, the wall of mud is twenty feet wide and fifteen feet high.
Sekkai Senbon Hada (Stone Needle Skin) Description: The Stone-nin’s body becomes entirely covered by earthen armor that has very sharp and durable needles. The armor itself isn’t very thick, but it still is highly discouraging to any taijutsu user to hit someone using this technique. While using this jutsu, the mobility of the performer is highly limited.
Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement) Description: This jutsu replaces the body with a large stone or even a boulder, using Kawarimi no Jutsu. There is a rather dangerous difference though, the boulder that replaces the stone-nin’s body is explosive and if struck explodes with the force of an explosive note.
Doton: Wareme Souzou (Earth Release: Chasm Creation) Description: When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 and a width of 3 as long as it is continued. This is very useful when creating a protective barrier for someone else.
Doton: Iwane Wooru (Earth Release: Rock Wall) Description: Starts out exactly like Iwane Banpu, by performing the same hand seals, and grabbing a rock, but it is a much bigger rock. Much more chakra is added to this rock, and whenever it hits, a large, rectangular prism-shaped object rises up out of the ground. This time, it is concentrated as a height, and is approximately three feet in width and six feet in height, stopping the enemy completely. Very useful in bad situations where a good defense is needed. A very sturdy wall that cannot be removed from the ground, almost like a wall of a building, made of stone. For every rank, another foot in width and 3 feet in height is added to the wall.
Doton: Iwa no Doomu (Earth Release: Earth dome) Description: An elaboration of Doton Doryu Heki (Earth Element Mud Slide Barrier), this jutsu retains its predecessor's characteristics and more. Instead of forming a single, straight wall which can protect the user from only one angle, this jutsu enables the user to create a wall not just all around him, but from above him as well. If the technique is successful, the user should be inside a thick dome of stone which is quite difficult to destroy. The disadvantages are obvious- one cannot see outside the dome, and an opponent would have time to prepare an attack the user won't be aware of. Furthermore, holding the dome together requires a great deal of chakra, and the jutsu can only be active for a few minutes, and after that it will simply crash.
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Jounin
Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast) Description: In this more advanced jutsu, the user slaps their open palm into the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force.
Doton: Kekkai Doroudomu (Earth Release: Clay Barrier Prison) Description: Technique which completely surrounds an opponent in a prison made of clay or earth. The user then is able to absorb the enemy’s chakra through the walls. This absorption of chakra, however, only causes the victims to feel a bit weaker. Once the opponent leaves the prison, he feels like normal again. Since the walls of the prison are infused with a user's chakra, any damage taken by the prison is capable of being repaired/regenerated by that chakra.
Ikiumeru no Jutsu (Alive Burial Technique) Description: By performing a series of hand seals, the user can make the ground underneath the target come alive, and split open. The earth will swallow the target like quick sand, while a large gap is made to pull the target into. When the entire target is underground, the ground grows solid again; leaving the target buried alive underground.
Doton: Sekkai Bunshin no Jutsu (Earth Release: Rock Clone Technique) Description: A clone is actually created out of rock, not just dirt and other pieces of earth. This clone is faster and stronger than a simple earth clone. The bunshin can have the exact Physical stats of the user. The bunshin can use 1 Doton jutsu.
Doton: Retsudo Tenshou (Earth Release: Splitting earth force) Description: This causes a violent earth rift to be sent towards an opponent by slamming one’s open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. Best used along with other shinobis to cause a large scale destructive force.
Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast) Description: Creating the same bronze dragon head from the ground, but a lot larger than before, this jutsu however summons up lava from within the planet's centre, and blasts it towards the target.
Doton: Yomi Numa (Earth Release: Swamp of the Underworld) Description: A technique which creates a large viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp, also it has the distinct ability to subdue any chakra effect, hence one cannot walk on it using chakra.
Doton: Kyuu Tsuchi dageki (Earth Release: Sudden earth strike) Description: A much more advanced version of the Tsuchi Shouaku, a Jounin can cause the earth to rise up at a much faster pace than the Tsuchi Shouaku, in fact in a very sudden manner fast enough to catch most shinobis off guard. Also, instead of just grabbing an opponent’s leg, this technique can cause the earth to rise up and form an ‘arm’ to strike the opponent from behind. Alternatively, one can also control it upon the earth mass the opponent stands on to suddenly spring up such that it acts something like an ejector or catapult to suddenly launch the opponent into the air by suddenly jerking up with a tremendous force. The durability of the earth risen is nearly as thick as rock, meaning that now, even taijutsu specialists would encounter difficulty in breaking out of it. However, like the Tsuchi Shouaku, the disadvantage of this technique is the fact that it can only be used with natural earth.
Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage) Description: This powerful technique utilises a large amount of chakra to literally lift up pieces of the ground and hurling them at the opponent. With a force greater than Retsudo Tenshou, this technique not only sends violent earth rifts forward, it actually lifts the pieces of ground and throws them at the opponent. Being a ninjutsu, this uses chakra instead of brute strength to perform, unlike its taijutsu variations.
Sekkai Keibou (Stone Guard Creation) Description: This technique creates a phalanx of semi animate stone figures with large shields, tiger heads, and giant pikes. The phalanx of monsters are as fast as a genin, but may only fight as a single unit. They can not stray more than 3 feet from one another. The performer of this technique must remain at the center of this phalanx or the phalanx will become immobile.
Doton: Kukan no Sekkai Senshi (Earth Release: Body of the Stone Warrior) Description: The shinobi immerses themself within the earth and then rises out of it again covered in earth. The earth form a giant body of stone made to be formidable and defensible. It is almost as if the Stone-nin has gained another body. The body is usually at least 10 feet tall and comes complete with a large shield in one hand and a sword, spear, or pike in the other. Only the face of the Stone-nin can be seen. Other stone jutsus can be used after the performance of this jutsu from the stone of the warrior itself. As it stands on the ground it automatically replenishes its supply of stone. The shinobi cannot move, however, and the stone body can be destroyed by continuous attacks.
Doton: Iwa Guntai Tate (Earth Release: Rock Army Shield) Description: A flat defensive slab of earth shoots out of the ground and forms walls that guards each member of your team. The maximum number of people that can be protected are four. The user of the technique decides which side of his/her allies the wall will be formed on. For every rank, the user can create shields in a 40 foot diameter.
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Kage/Densetsu
Kongou no Jutsu (Diamond Skill) Description: Basically you perform the hand seals and diamond will cover the object you desire out of thin air. The downside is it restricts the movement of the object to a very low degree. (This may not be used on an enemy or hostile object)
Kougo Hada (Earth Body) Description: An add on to the Limbs of Earth Skill. The user will be able to add on anything that their body doesn’t already have such as Wings, Tails, Claws, ect.
Sekkai Suke (Stone Shell) Description: Protects an ally or allies with a three sided stone shell, up to 3 can be created at once. This is basically the Army Shield technique only with a wider scope of defense. The user has a diameter of 100 feet.
Sekkai Daichi Souzou (Stone Castle Creation) Description: A small fortress made of earth is created that can be filled with traps. After this jutsu is used then any trap related earth jutsu only requires 1 seal to perform when using the materials of the fort. Can only be used once in a while. The traps are simple, such as collapsing ceilings, closing walls etc.
Doton Tsuchi Tsunami no Jutsu (Earth Release: Earth Giant Wave Technique) Description: After a long series of seals, the user puts his hand on the ground and molds a massive amount of chakra into it. A large, tsunami size wave of earth and rock rises up in front of the user and crashes forward, doing immense damage to the landscape. It is the same size as the Yougan Tsunami no Jutsu.
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Posted: Sat Jul 21, 2012 1:08 am
Bloodline Element
MOKUTON Wood Release ________________________________________________________________
Genin
Mokuton: Shibu Shuriken [Wood Release: Branch Shuriken] DESCRIPTION: A skill where the user has a branch emerge from the ground and swing towards the opponent. Released from the branch is bits and pieces of bark, that spiral off and transform into shuriken.
Mokuton: Moku Kawarimi no Jutsu [Wood Release: Wood Replacement Skill] DESCRIPTION: A skill that is a build up upon Kawarimi no Jutsu, in which the user creates a dummy made of wood as they disappear. When the opponent attacks this kawarimi no jutsu version, will disperse into bits and pieces of wood hitting the opponent.
Mokuton: Moku Bunshin [Wood Release: Wood Clone] DESCRIPTION: A skill that causes a bunshin made of wood to emerge either from the body or the ground. These clones can easily be tracked by the user, and they have a direct link with the user. When this bunshin is struck by taijutsu, half the damage is returned to the opponent. The clone can also transformed into a pill that when swallowed, the user and the caster of the pill can communicate through thoughts.
Ketatamashii Rutsu [ Impaling Roots ] the user will grow four roots from the ground and impales the opponent with the roots.
Jukai Heki [ Dense Woodland Wall ] The user creates countless wooden branches that grow at high speed from the ground. The wood interlaces to form a wide, net-like wall with an impressive defensive power. Mokuton - Henge [ Wood Element - Transformation ] Using his ability to utilize Mokuton (wood release) techniques, the user will form hand seals and cause beams of wood to emerge from the ground. The beams will converge around their body to form the shape or individual they wishes to transform into. Unlike regular Henge which just transforms ones appearance, Mokuton Henge creates a physical material to hide ones appearance. This technique works best when the copied person is at least partially made out of wood.
Mokuzai Waia [ Wood Tendrils ] The user creates some thick tendrils of wood to surround themm. This can be used to defend against close range attacks or to strike an opponent when they are near.
Chunin
Mokuton: Soutei Hashira [Wood Release: Binding Pillars] DESCRIPTION: A skill that causes various branches to emerge up from the ground. These pillars bind the opponent as they wrap around them. Making them incapable of moving so that they cannot escape.
Mokuton: Shichuuka no Jutsu [Wood Release: Four Pillar Home Skill] DESCRIPTION: A skill that is used in order to create a shelter out of wood. This can be used in order to quickly make a shelter for a travelling shinobi, however it can also be used to change the flow of battle. Altering the surroundings to one the user can move around better.
Mokuton: Shichuurou no Jutsu [Wood Release: Four Pillar Prison Skill] DESCRIPTION: A skill creating a large forrest of bamboo around the opponent, encasing them inside a prison of wood. The sides, are very hard to break through and metal weapons even have a hard time cutting through. If using a fire jutsu in order to break free, the user just causes the prison to catch fire and wait it out with unbearable pain.
Mokuton: Moku Shouheki no Jutsu [Wood Release: Wood Barrier Skill] DESCRIPTION: A skill that creates various bits of wood to emerge from the ground, creating a cave type barrier around the user capable of absorbing large amounts of damage in the process. After the attack is over, the user can simply slip out the back side and continue with the battle. This jutsu can also be used, to make a complete barrier and also trap people inside.
Jubaku no Jutsu [ Tree Restraints ] Using his ability to utilize Mokuton (wood release) techniques, the user will form hand seals and cause beams of wood to emerge from the ground. These beams will wrap around the target to bind them.
Jubaku Eisou [ Tree Restraint Eternal Burial ] First the user may use another binding technique in conjunction with it. This will help hold the target in place. Next he will form hand seals to create vines of woods to grow from the ground an entangle his target. These vines will continue to grow into a large tree, further restricting the enemy's movements and preventing their escape. Finally the growth of the gigantic tree will be enough to permanently crush and entomb their body.
Daijurin no Jutsu [ Great Forest Technique ] Using his ability to utilize Mokuton (wood release) techniques, the user will extend a large mass of spikes from their arm. These spikes can act both to impale his target and as a barrier to protect a comrade. Requires a D-rank amount of chakra to keep active after first post.
Mokuton: Shi-do Torakkingu no Jutsu [Mokuton: Seedling Tracking Skill] DESCRIPTION: A skill where the user can create a seed made from their own chakra. Able to sense where this seed is at all times, the user can plant this seed upon an opponent in battle and track their movements so the opponent can never get the drop on them.
Mokuton: Moku no Yoroi [Wood Release: Wood Armor] DESCRIPTION: A skill where the user can create an armor made of wood, however this armor is a special type of armor. Weighing less then conventional steel armor, it is actually stronger then steel. Being heavily infused with Wood Chakra, making it very resilient to taijutsu damage. Ninjutsu blades can penetrate this armor.
Jonin
Mokuton: Moku Keiteki Denka no Jutsu [Wood Release: Wooden Rhino Charge] DESCRIPTION: A skill where the user creates a large rhino from the ground, being approximately four and a half feet tall and six feet long, with a large horn that is about three inches in diameter and three feet long. The rhino charges towards the opponent, having a bunshin type of intelligence. Normally after charging into something stone or stronger, it dissipates into a pile of broken wood. However, it can easily plow through a forest.
Mokuton: Take Yaiba Joushou no Jutsu [Wood Release: Bamboo Blade Rising Skill] DESCRIPTION: A skill where the user infuses their chakra through the ground, creating pillars of bamboo underneath the ground. As the opponent rushes towards them, the user releases this jutsu. Having multiple hollow bamboo spikes to emerge from the ground in order to impale the opponent from various angles. Spikes can reach a maximum of five feet tall, and there can be a maximum of thirty spikes
Mokuton: Kyuutai no Jukai no Jutsu [Wood Release: Orb of Genesis Skill] DESCRIPTION: A skill where the user creates an orb of wood around themselves, acting as if it is some type of barrier. However, the barrier is actually a farce as when the opponent(s) get close from all sides various small branches emerge outwards in various striking motions to deflect all oncoming attacks from hitting the user while inflicting damage. branches are created all around.
Mokuton: Chakra Akyo Ki no Jutsu [Wood Release: Chakra Drain Tree] DESCRIPTION: A skill which creates a large tree out from the ground, this tree being approximately fifty feet tall and having a diameter of fifteen feet. This special tree, knows in tune with the users chakra. So the user can run up the side of this tree without even using chakra, however any other shinobi that touches this tree in any way will have some of their chakra drained each moment they continue touching it.
Kage/Sannin
Mokuton: Jukai Koutan [Wood Release: Birth of Dense Woodland] DESCRIPTION: A skill where the user summons forth a great mass of woodland from the ground. This dense growth of woodland can roam around and constrict an opponent or even crush an opponent under its wake.
Mokuton: Mokuryuu Rendan no Jutsu [Wood Release: Wooden Dragon Barrage Skill] DESCRIPTION: A skill that is a widespread attacking jutsu, where the user brings forth various dragon heads from the ground. These dragon heads are created out of wood, and essentially pin down the opponent onto the ground slamming them in the process. It is rumored this jutsu was used to help subdue Jinchuuriki.
Hokage-shiki Jijun Jutsu - Kakuan Nitten Suishu [Hokage-style Sixty-year-old Technique: Kakuan Entering Society with Bliss-bringing Hands] DESCRIPTION: To use the technique, a complex string of handseals will be used, and the user's palm will be extended. The palm will bear the "sit" kanji. Drawing close, the user will place their palm on the chest of the Jinchuuriki and then withdraw, an emanation of chakra will then follow from the seal to the palm. Spiked posts will rise and surround the Jinchuuriki to corral them. In a short time, the Jinchuuriki's bijuu manifestation and chakra will withdraw from their body into the chest seal, eventually returning them to normal.
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Posted: Sat Jul 21, 2012 1:09 am
Elemental Combinations
Earth and Water Combo's
Jutsu Name: bakuyaku onsen bakudan (Explosive geyser bomb) Rank: Chuunin Range: 10m-30m chakra use: 1/10 for normal chuunins but 1/20 for strong bijuu Description: This is one of the most basic fusion or also known combination jutsus. This combination can be done frankly easily by one person. This jutsu is long ranged projectile attack used to usually confuse enemy OR in some cases to change the attributes of environment to use other jutsus. This jutsu work accordingly, the user slams one of his/her hands into the ground while using chakra. This creates an oval shaped stone which user then slams with his other hand. When the user slams the projectile into motion with his other hand he fills the projectile with water which is in his hand. Now then as the projectile is slammed with hand filled with chakra it can fly up to even 30m at speed of 60km/h. Now there are two options two activate the actual bomb. First is when the projectile hits something it will erupt like a geyser. The water inside the projectile is in compression which is why the pressure inside is very high. Also the water was heated when the projectile was slammed into motion. Now as the boiling hot water erupts from the shell, also the pieces of the projectile shell will fly into every direction. This is now a two way attack. The hot boiling water will burn the enemy and the sharp pieces of shell will pierce the target. The second option is to activate the explosion. So even if the enemy dodges the attack the user can by using one hand seal activate the projectile and erupt it even if it doesn’t hit anything. Now as this is a combination jutsu of two elements it’s quit hard for a chuunin do it alone. Anbu or Sannin could do it quite easily alone. But for a chuunin it is usually combo used by two peoples. When used by two peoples one person will hit both of his hands on ground, creating larger projectile than if done alone. The second person then will slam the projectile with both of his hands causing it to fly even faster than it would if done alone. When performed by two peoples the one slamming (using water) will decide when the projectile will erupt.
Jutsu Name: kyuuten keibatsu (Heavens judgement) Rank: Jounin Range: round shaped are of 100mx100m chakra use: 2/4 if one Jounin doing it alone 1/4 when 2 performers Description: The heavens wrath placed upon those who don’t deserve the praise of living. Ironically this jutsu is like the wrath of angry god, but performed by mere mortal. This is jutsu pulling the ability of jounins to its extreme limits. As for the destruction its quit small actually because of the area is so small. Though for each rank the area of destruction will grow with 100mx100m (Anbu 200x200) (Anbu commander 300x300) (Kage or S-ranked 400x400) This is actually some kind of variation of mudslide. First of all there must be lot of dirt, clay and other earth materials in air. (This can be made possible with large explosion etc..) Now that the air above is filled with stuff the actual jutsu will begin. Water type jutsu is used to make the materials of earth in air turn into deadly mud. As the mud is now really heavy it will fall fast. So it’s mudslide from above. This makes it extremely dangerous. As the mud is falling upon you from above, first of all its lot harder to not get caught. Now the second dangerous thing is that if you get caught there is no way of escaping. Because of the high pressure builds upon you, you won’t be able to move after few seconds. Meaning that you won’t be able to use anything, expect instant jutsus. Now if you do get caught there is still one thing which probably won’t please you. The last form of the jutsu is solidifying the mud. So when all of the mud has fallen down, the earth type user will make it solid again. This means that if you aren’t killed by the pressure then you will be killed by suffocation. Also this jutsu can be used as defensive way, because the mud is quit strong after its solified it can be used as place to hide in. (Earth users can with earth dive technique.)
Name: Earth/Water Dragon Projectile: Tsuchi/Mizu Doragon Rank: Jounin Description: A more deadly and evolved form of Doryuudan(earth dragon projectile). A Ninjutsu technique utilizing the Earth and Water Elements. The ninja will do the necessary hand seals and create a dragon from the earth This dragon will then spew water projectiles from its mouth. Type: Long range offense
Magus and Nozomi: Water and Lightning Combos Electric Tsunami: Denki Tsunami no jutsu Lightning/Water Rank: Jounin/Kage Description: Just like the tsunami technique except that the front of the enormous wave is charged with lightning making the initial hit from the tsunami twice as dangerous. This technique can be performed by two Jounin or one Kage/sannin
Raiton: Raikou Arashi no Yobigoe (Lightning Release: Thunderstorm Summoning) Rank: Chunin Requirements: Lightning + Water, 2 People Description: This jutsu requires two people to use. One user gathers electrical energy between their hands, while the other at the same time gathering water vapor in the air to form clouds. The user then sends the gathered lightning chakra into the air where the vapor collected, creating dark clouds and causing a raging thunderstorm with lightning, thunder, and rain. If used by one person it takes two posts to set up. One to gather the water vapor in the air, and a second post to gather the lightning chakra and send it in the air. This jutsu is mainly used as a set up for other jutsu that need more water or need more lightning.
Lightning and Earth Combo's
Name: Earth/Lightning Dragon Projectile: Tsuchi/Raikou Doragon Projectile Rank: Jounin Description: A more deadly and evolved form of Doryuudan(earth dragon projectile). A Ninjutsu technique utilizing the Earth and Lightning Elements. The ninja will do the necessary hand seals and create a dragon from the earth This dragon will then spew lightning projectiles from its mouth. Type: Long range offense
Earth Cluster bomb: Tsuchi ichigun bakudan no jutsu Lightning/Earth Rank: Jounin Description: Using the rock throw technique or boulder throw the user hides lightning chakra "pockets" within the rocks so that they explode when the user makes the boar handsign this can be done to multiple rocks or in multiple "pockets" inside the same rock for several explosions. Earth Totem Sacrifice: Tsuchi hashira gesei no jutsu Lightning/Earth Rank: Jounin Description: the user makes the earth pillar like usual. except for that the spikes that normally shoot from the pillar are charged with lightning. Every so often there is a spot in the pillar where lightning beams will shoot from for the interior of this pillar is pure lightning. Earth Clone Speed: Tsuchi Bunshin haya no jutsu Lightning/Earth Rank: Chuunin Description: Using Lightning chakra in the earth clones feet will cause it to speed up and thus be more effective.
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Posted: Sat Jul 21, 2012 1:12 am
Genijutsus Ninjutsu Class: Kage: 20 Genijutsus Max Akira's Total: 19
Academy Student 1
Fukushi no Jutsu (Double Vision Technique) Description: This is a simple genjutsu that causes the opponent to see doubles of everything.
Genin 6
Kasumi Juusha no Jutsu (Mist Servant Technique) Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Bakuretsu Kunai (Exploding Kunai) Whenever the target touches a weapon it seemingly explodes. Even if it’s there own.
Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique) Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
Kori Shinchuu no Jutsu (Sly Fellow Mind Skill) Prerequisites: Magen: Kokuni Arazu no Jutsu Description: This technique was developed in order to slow down an enemy’s movement and confuse them while the user prepares an assault against them. It cannot be used in combat, therefore the user has to ensure that they are unseen by the enemy and hidden from their view. Then performing a series of seals, they create a powerful genjutsu that binds the selected targets to the area they are currently in. This means, every time the victims attempt to leave the area they will loop around and be straight back to the beginning.
Senro Ue Fuku no Jutsu (Track Covering Technique) Description: This is a simple genjutsu that allows you to cover up foot prints in mud, snow, sand and grass. With each step the user takes they send a small burst of chakra to their feet. The chakra that is left on the ground where they stepped creates an illusion that makes it look like whatever element they were walking in hasn‘t been disturbed. The illusion lasts for three hours and then begins to diminish.
Meisai no Jutsu (Camouflage Technique) Description: This skill allows the user to become transparent and slink into the confines of a natural resource. It takes a small amount of chakra to initiate but it can take quite a bit depending on how long you wish to stay camouflaged within the confines of the natural resource. Elaborating on natural resources, it must be something like a tree or the ground or a boulder that has not been created or shaped by mankind.
Chunnin 4
Genjutsu Kai (Release) Special: This skill is not available at character creation for Genin unless they are of the Genjutsu Specialist archetype. Description: A jutsu that destroys/cancels out an illusionary jutsu attempted on the user once it is recognized as an illusion. With very powerful shinobi, Kai may be performed without handseals.
Atama Kusari No Jutsu (Chained Mind Technique) This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy. *If the target cannot see the shinobi's hands, the technique will not take hold.
Suguni Ouda (Instant Strike) Description: For this technique the user must have eye contact with the target. A single hand seal is formed and the user vanishes with a loud bang. In an instant the user is standing in front of the target, a weapon (such as a kunai or katana) plunged into the opponent's body. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes, revealing it was merely genjutsu. This technique means to paralyze the target in temporary terror. Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version) Prerequisite: Tenjou Gyakumodori (Heaven and Earth Reversal) Description: This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of hisher feet, instead of directions returning to normal, heshe will start to “fall” towards the sky, while on the outside world they will simply become unconscious. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual coma, and at extreme and rare cases, death.
Jounin 6
Magen: Jubaku Satsu (Demonic Illusion: Tree Binding Death) Magen: Jubaku Satsu allow Kurenai to disappear and approach an opponent without them noticing. When she is near her target, a tree will appear and the branches will bind the target making them unable to move. When the target is tightly bind, Kurenai will appear and stab her target.
Nehan Shouja No Jutsu (Salvation Temple Technique) Description: A high level illusion skill which is capable of putting a large crowd of people into a deep sleep, using imaginary feathers and chakra.
Kouchi no Jutsu (Slow Down Skill) Prerequisites: Tenjou Gyakumodori (Heaven and Earth Reversal) Description: After performing the necessary hand seals the user may attack. However, to the victim it takes five seconds longer for the user to even do the attack. Essentially, the user has a five second delay advantage over the victim. As soon as the victim and the user make bodily contact this jutsu is dispelled.
Gensou no Udai (World of Illusion) Description: A technique that is meant to find out vital information from people without using physical torture, mostly on prisoners and captives. It cannot be used during battle. The victim is put into a hypnotized half-sleep like state where he/she is balancing between being conscious and unconscious. While hypnotized, a person’s inhibition is greatly lowered, and they are much more likely to comply with the hypnotist’s demands. Some victims are able to resist the technique. It can take just a few minutes or several hours but sooner or later they will break, and tell their enemies anything they need to know. Only the user can communicate with the victim. The victim cannot see or hear any other enemies or allies. Once brought back, a victim does not remember anything what happened while he/she was under the influence of the genjutsu.
Gotai Habamu no Jutsu (Body Stop Technique) Prerequisite: Suguni Ouda (Instant Strike) Description: The first primitive version of Leaf’s Kishibari no Jutsu. After forming the proper seals, the user seems to swirl and vanish into thin air. Instead of using a tree to trap the victim, it seems as though the user has appeared behind the enemy like a solid ghost, gripping the back of his neck with one arm. The victim feels a sense of paralysis settle over his body, and the user is free to do to his captive what he wants. The technique lasts two posts: in the first, the user disappears (and the victim can still move), in the second the user re-appears and paralysis takes hold, but it wears off after that one post of being unable to move. Base Duration: 2 posts
Hyoukai Nikutai no Jutsu (Melting Flesh Skill) Description: Upon watching the user form the necessary hand seals, the victim will see many chains suddenly surround and bind him to the ground, upright. Slowly, he will feel the flesh on his bones melt and drip to the floor, all over, on his limbs and torso and face. There is a great deal of illusionary pain involved, of course… Even after the effects are over, the victim feels compelled to pat himself, just to make sure he isn’t really melting.
Sannin/Kage 2
Gokuangyou no Jutsu (Bringer of Darkness Technique) Kokuangyou no Jutsu is the ability to create total chaos or darkness. Only the performer is able to see through the darkness, making it the perfect illusion and time to attack. This shrouds the vision of all those caught in the illusion. It directly effect the neural patterns of its victims, making their optic nerves disable, showing them pure darkness or blinding chaos. It is nearly unbreakable, and only done so by the strongest willed. It allows the user complete dominance against them.
Jissei Muma no Jutsu (True Nightmare Technique) Prerequisite: Nemuri (Sleep) Description: This technique requires physical contact with the victim before it can take hold, and even then, it will only show itself after the victim has fallen asleep, whether by force of jutsu or naturally. In this nightmare, he dreams of being attacked and shredded by wild beasts, monsters, demons, perhaps all three, and amazingly, he can feel the pain from his injuries but will not wake up. The screams from this sleeping torture are chilling to hear. After waking up, he may be afraid to sleep for several weeks.
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Posted: Sat Jul 21, 2012 1:18 am
Medical Ninjutsu Class:Kage:Up to Genin in Medical
Academy Students:
Shindan (Diagnosis) Description: The first step in treatment is understanding the problem. With this skill a shinobi uses their hands to carefully probe a patient for problems. This technique is preformed by kneeling over a patient and slowly running both hands over their body, looking for signs of injury that may not be visible to the naked eye. It can detect things such as internal injury, improper heart rate, non-apparent bone fractures, poisoning, and disease. A ninja of higher rank has learned to use this technique to perform a rudimentary examination of a body to determine cause and time of death. A Genin using this skill takes several minutes of work to determine the nature of a problem, a Chuunin takes less than a minute and a Jounin requires only a few seconds.
Kiyomaru (Cleanse) Description: It is not always possible for a medical nin to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user’s hands, lower arms, and face. It also insures that any breath that comes from the user’s body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. It the event that the medical nin is using this technique to prevent infection of an injury that has been inflicted upon them, it is used as if the shinobi were using it on somebody else.
Shiatsu (Massage) Description: For a variety of reasons, muscles, tendons, and ligaments can become overworked and painful. This may be because of some type of injury or it may simply be the result of too much work without enough rest. By applying the proper amount of pressure at the right points and using small amounts of chakra a medical nin is able to relieve pain and help the patients body recover more quickly. A strain or sprain can seriously hinder the effectiveness of a shinobi and as such this technique really can make a difference.
Teikouryoku (Power of Resistance) Description: A medical nin must always be aware of becoming a victim of whatever their patient is suffering from. With this technique a medical nin temporarily increases their resistance to diseases and poisons. It has no effect on diseases or poisons already affecting the medical nin. This technique improves as the medical nin grows in power and affords greater resistance to a wider range of diseases and poisons.
Tekishutsu (Extraction) Description: When a patient’s body has a foreign object in it, such as the point of a shuriken, a senbon needle, or an arrow, it is important to remove the object without further harming the patient. Using this technique the medical nin places their hands on either side of the injured area and uses chakra to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it.
Genin:
Gantai no Jutsu (Bandage Skill) Description: Bandages can mean the difference between life and death but unfortunately bandages can run out. Medical nin have learned to make temporary bandages from their surroundings. Objects such as grass, sand, water and many others can be woven together over a wound to create a temporary bandage. The bandage lasts for about five minutes without a supply of chakra from the medical nin.
Sansokyoukyuu (Oxygen Supply) Description: While it is possible for anyone to do CPR without chakra, this technique is an improvement. By holding their hands over a patient’s chest a shinobi is able to use chakra to very carefully massage the heart and lungs in to functioning. This technique is not effective if for some reason the air passage is blocked, it does not provide oxygen or blood, only forces air in and out of the lungs and makes the heart continue to beat. A Chuunin is able to perform this technique on two patients at once if the need should arise. This technique requires that patients be unconscious and still before it will work and as such it will not work to disrupt the breathing and heart rate of anyone who is awake.
Keksuki Gyouko (Blood Coagulation) Description: A simple healing technique. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is primarily used as a preliminary treatment option as it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop.
Jokyo Dokubutsu (Poison Removal) Description: This technique does not cure a poisoning; it simply extracts a portion of the poison and prevents immediate death. This technique allows a medical nin enough time to prepare an antidote for the poison. This technique can also be used to slow down the effects of a poison used against the medical nin so as to give them time to escape or prepare an antidote for themselves. A patient will still die from a lethal poison even if this technique is used if the poison is not treated. This technique is less effective against highly advanced poisons.
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Posted: Mon Jul 30, 2012 11:52 pm
BirdsThe Sky is the Limit
The Bird Seal Info: When the summoner signs the Bird contract, a seal will appear on his/her upper right arm, as a symbol of proof.
 Shirato (Wite Pigeon) Shirato is a Fast Pigeon. He was nicknamed Hermes due to his speed at delivering Messages. He is not a Combative Bird, and is only for delivering messages. He is Faster than the Average Bird and Rivals the Speed of the Average non-Summonable Peregrine Falcon. He is a Nice bird and easy to create a Pact with. Shirato is Pure white with the Japanese Kanji for Fly on his right wing. He is intelligent and like most birds, can fly. Despite this, he speaks very fast and is very skittish. He is often asked to repeat himself. • 2 posts to make pact
Size:Shirato stands on 1 foot tall.
Ability: Cannot be caught due to High speeds and his small size. He cannot be used for combat and will Die if he is. Rank: D Description This is not necessarily an Ability, but it is still worth Mentioning. His ability to fly fast is indeed amazing.
 Midge Midge is a Bird with a heart the size of a tree. She is a Kind, loving bird that grows attached to her summoners. She is friendly to everyone and works well with others. Midge is a Recon Bird that is good at following an enemy once found and is fast enough to keep up, but isn't very fast. • 3 posts posts to make pact
Size: Midge only stands 1.2 foot tall
Ability: Stealth Rank: C Description: Midge has the Ability to push out the chakra in her body to make her invisible. This is especially good because the chakra pushed out becomes one with nature, acting like a camouflage. It will disguise her from Doujutsu like Sharingan and Byakugan. It has one flaw though. If starring directly at her (You must know exactly where she is) you can see the chakra coming off her body like a wave of heat circling in a small area.
 Patch Patch is Midge's older Brother, being born a Year before she was by the same nest. Patch isn't like his sister. He is not a Recon Bird, but neither is he fully combative. Patch has some Combative qualities, but • 3 posts posts to make pact
Size: Patch stands 2.2 feet tall
Ability: Sound Screech Rank: C Description: This is a Deafening screech Heard by all but the deaf. It will make an Opponent unable to attack for two turns. If you are not wearing ear protection when it is used, you will be unable to attack. The opponent can still move and dodge, but will be disoriented.
 Idgit Idgit os the Mother of Patch and Midge. She is full grown and strong. She is a Hard Bird to get along with, but once you earn her trust, she cares like a mother. Along with that, she has a mother's instinct and will attack if she feels threatened or if her children are threatened. Also, She is at full size, so the summoner may ride on her easily • 4 posts to make pact
Size: Idgit stands 7 feet Tall
Ability Brute Rank B Description Idgit is a "Taijutsu" Bird. She can use very Aggressive attacks that usually include dive-bombing the enemy.
 Kenachi Kenachi is the falcon of fire, and the second largest of the falcons. He is the most hot-headed and will rush into battle without thinking twice. With a flap of his wings he can shoot out multiple fireballs at the enemy, and he can spit streams of fire at the enemy. He is most often summoned for stopping large numbers of enemies, or for distraction.
• 5 posts to make pact
Size: Kenachi is 5.8 feet tall
Ability: Fire Control Rank: A Description: Kenachi has Limited control of Fire
 Retsu Retsu is the falcon of wind, and the fastest of all. He is the most cold-hearted and least talkative of all. In battle, he tends to wait until the enemy is almost down, and then he strikes. He can fly at the speed of sound for short distances (10km at most), and has the ability to turn almost invisible, though the outline can still be seen. When attacking, he can temporarily turn his wings into razor-sharp blades of wind, and using his speed to his advantage he swoops down soundlessly at the enemy and cuts them with his wings, making him perfect for assassination. However, during that time he is open to enemy attacks, which is why he waits for the right chance to strike when in battle
• 5 posts to make pact
Size: Retsu is 4.2 feet tall
Ability: Wind Control Rank: A Description: Retsu has Limited Wind Control
 Raidan Raidan is the falcon of lightning, and the second smallest of the falcons. He is the quickest thinker and quite playful. He constantly emits electricity from his body, though he cannot shoot them out as lightning bolts. Thunder in the skies will listen to his command. He can transfer over 10,000 volts of electricity to whatever he touches, making him perfect for close combat. His relatively small size makes him suitable for fighting in enclosed spaces, where long ranged combat is not possible. • 5 Posts required to form pact
Size: Raidan is 5.2 feet tall
Ability: Lightning Control Rank: A Description: Raidan has control over lightning
 Tenchi Tenchi is the falcon of earth, and the largest of the falcons. He is the calmest, and rarely shows surprise. He is also the most loyal, and will protect the summoner at all costs. Because of his relatively large size, Tachi is the slowest falcon, which is why he is only summoned for defence. In battle, he has the ability to make barricade walls of up to 30m tall and 100m wide, and they can be formed wherever he stamps on the ground with his feet. He can also form domes of solid stone to protect the summoner. They can even stop Kage level jutsus. He can also make his body rock-hard like an armour, which can reflect Chuunin level jutsus and stop Jounin level ones. Using this, he can stand in front of the summoner and defend him/her from most attacks (not Kage level jutsus). Because of his slow speed, he is not fast enough to react to high speed attacks. • 5 Posts required to form pact
Size: Tenchi stand 7.3 feet tall
Ability: Rock Control Rank: A Description: Tenchi has limited control over Earth
 Anukha Anukha is the falcon of water, and the smallest of them. She is an unusual summon, as she has no type of attacks or defenses, and is only summoned for her healing abilities. She is the most serene and gentle, and rarely seems angry or vengeful. Anukha can flap her wings to produce a thick mist, which has healing properties. When it encases a person, any minor wounds will heal within minutes, larger wounds within hours and even life-threatening wounds can be reduced to minor wounds within hours. Although not the same as a medical ninja, Anukha is mostly summoned when a medical ninja is not present. However, because she has no way to protect herself against attacks, she always has to be summoned along with another falcon. As a last resort, Anukha can transform herself into a puddle of water to escape combat. In this form, she cannot be attacked, nor can she heal either. • 5 Posts required to form pact
Size: Anukha stands 3 feet tall
Ability: Heal and Control Rank: A Description: The ability to heal and Minor control of water.
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Elder Birds
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Raven Raven is a devious bird with a Super intelligence said to have an I.Q. of almost 200. Raven doesnt much like anyone but the Original Summoner, not caring for them at all and often leaving them to die if they get beat. Raven is an elder bird, Being a bird with great chakra control. • 5 posts posts to make pact
Size: Raven is 1.6 foot tall
Ability: Chakra Pulse Rank: A Description: Raven uses his chakra
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Boss Summon
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Karu Karu is the Great Boss of the Birds. He leads them as the Chief Bird . His intelligence is as good as Raven's and he is as Wise as the World. Karu Has great chakra control and is a Wise Owl that is Loyal to the Original Summoner and rthe Original Summoner only. Karu Looks down on the other summoners though • 6 Posts required to form pact
Size: Karu is 13 Feet Tall
Ability: Chakra Control, Element Fury Rank: S Description: Karu has great Chakra control and can even combine with the Summoner if the Summoner uses the handsigns, Karu can supply the Chakra. Karu has a Natural Wind element and has a Ninjutsu backing. Karu Can use Wind, lightning, and Water.
Original summoner: Akira Magus Senji
Summons Scroll 1- 2- 3- 4- 5-
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Posted: Thu Aug 23, 2012 2:46 am
Name of weapon: Twin Swords: Jyuubi and Jyuuha Your Rank: S Who owns the weapon: Lord Magnus: Magnus of the Deep Where it was found/Who made it: Akira Magnus Senji Users Class: Ninjutsu The Range of the weapon: Close to Medium Range Weakness: -Jyuuha's Poison Main: The injection point of the poison MUST be somewhere on the torso in order for the poison to take full effect. The reason for that is the poison would only travel and take effect through the blood stream keeping the host alive, but unable to move. Combined within this blade sacrificing Durability for poisoning, a Poison designed to slowly paralyze the enemy until they are unable to move within 10 posts of being cut by the blade. The Poison in question is the same from Akira's senbons of which can be collected from most spiders and snakes meaning after 5 posts of being fully paralyzed, the poison would slowly disappear for 5 posts. The way it affects the body varies from person to person. [[Meaning the way it begins to affect you is up to you, the opponent as long as it is within reason. Meaning, you start being an a**, I will choose for you.]]
-Jyuuha's Durability: Due to this poison, though the Blade of the Jyuuha is made out of High Carbon Steel, ~Sannin Ranked Taijutsulist can break the weapon when using applied pressure upon a certain point on the blade.
- Jyuubi's Poison: Can Kill within 15 posts of Non-treatment, number of post decrease with each strike after the initial infection. During that time, a few things would begin to take notice within the opponent's body. ~First Post: Slight discomfort like an upset stomach ~Second: A Slightly more discomfort like heartburn ~Third: Mild Discomfort: a combination of upset stomach, heartburn and acid reflux. ~Fourth: The urge to evacuate your bows. [[Yea, I went there.]] ~Fifth: A constant shiver down the spin combined with mild discomfort. ~Sixth: Antipode [Half and Half: Hot~Cold] feeling all over the body. ~Seventh: Hot Flashes ~Eight: Cold Chills from extreme temperatures ~Ninth: Nausea and trouble focusing eyes. ~Tenth: Slowed down Responds ~Eleventh: Responds slow down by 2 ranks along with trouble breathing. ~Tweleth: Completely body weakness ~Thirteenth: Loss of Feeling throughout lower body and control of muscles. ~Fourthteenth: At this stage, your body has begun to prepare for death as you are still treatable, but your body has just given up even if your will hasn't. Loss of Feeling throughout the body and muscle control. ~Fithteenth: Unable to be treated, Death. [[I am suprise I could make it to 15 in affects. lol]]
-Jyuubi's Durability: Due to the poison infused into the blade upon creation of the Jyuubi, the strength lacks in comparison to the fully pure Black Metal Weapons of the Oni Clan making it about as strong as Onicromium of which is above that of Diamond Made Weapons. SS-Rank Taijutsulists need to break the weapon also with applied pressure upon a point. Sannin Ranked Taijutsulists can bend the weapon with ease as too the way it was formed.
~Both: Due to the metals used and poison combinations, Raiton nor Katon Elemental chakra cannot be channeled through the blades to increase its strength. Fuuton can be used, but only to sharpen the blade, Fuuton CANNOT increase their range or be used to activate jutsu.. Description: These are twin swords meant to be used together and never be separated. Taking a total of 5 years to create, these weapons were meant to be used in junction measuring at 3 ft in length and 4 cm wide. Jyuuha, was a reflection of the Jyuuha, a weapon of the Heavens basked in light and the shine of a pure steel. Beautifully crafted to reflect the 10 wings of bliss of the Jyuuha. Combined within this blade sacrificing Durability for poisoning, a Poison designed to slowly paralyze the enemy until they are unable to move within 10 posts of being cut by the blade. The Poison in question is the same from Akira's senbons of which can be collected from most spiders and snakes meaning after 5 posts of being fully paralyzed, the poison would slowly disappear for 5 posts. [[See Weakness for description.]]
On the opposing hand was the Jyuubi, forged from the Black Metals of Spinel. Spinel being a dark crystallise substance holds a dark glow from within the blade. Combined with the same Deadly poison of his faithful Scarlet Thunder, a poison that can kill an opponent within 15 posts of non-treatment of which the number of posts decreases with further more doses of the poison through different wounds. The Poison in question is kept well stocked in Akira's Lab and is collected from the Scorpion Plains of the Wind Country. Antidote for the Poison can be found on Akira and in all hospitals. [[Medical Ninja are not always needed for treatments.]]
Unlike his two previous weapons of destruction, these were not combined with chakra elements. [[Decribed in Weakness]] With the metals and process that took to create these weapons of pure beauty a whole 5 years of planning and creation, they can cut into or through bone with ease. Another poison had been added to both weapons only covering the tip and up to 6 inches of the blade. This Poison is one a decinergates organic matter on contact, but only burns the outer skin up to a 2nd degree. This poison eats away at organic matter after the skin is penetrated devouring everything from flesh, blood, and bone. Under that poison is extra protection of being galvanized. [[The Art of galvanizing is to cover a substance in a thin coating of zinc to reduce conductability.]] They were to be the perfect Yin/Yang weapons in his Arsenal. Jyuuha, the graceful and forgiving; and the Jyuubi, relentless and undearing.
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