Spell List


Everyone has 100% energy to cast magic, each magic spell has a description and percentage. Each percentage is taken off the original 100% every time its used. Energy is replenish each post after the spell has been cast, by 10% until it reaches 100% again. These percentages can be altered by the keyblade or form someone is in.

20% Fire: A short burst of fire erupts from the caster's Keyblade, and it flies towards the targeted object. It can home in on the target a little if it moves, but is still easy to dodge. If hit, the victim can sustain first degree burns and some painful, but superficial bruising.

35% Fira: A much longer burst of fire erupts from the caster's Keyblade, much like a short-lived flamethrower. The flames then fly towards the target. The flames can home in and take sharp turns, but they can still be dodged or misled if the target moves quickly enough to one side. The flames will collect around a target and burn a fair bit of the target's body, before going out. The burns are more painful, and more serious than in the "Fire" spell.

50% Firaga: A large orb of fire is shot from the caster's Keyblade, and it flies towards the target with great speed. If you are chased, the orb is hard to shake - you might find that if you dodge, it will only just miss you. Once the Firaga Ball hits an object, it explodes in a violent fiery eruption, and can cause horrendous and crippling burns to skin and flesh.

20% Blizzard: Deals Small Blizzard Damage. This spell shoots a single ice shard from the users Keyblade at their target. The ice shard can only travel a short distance before it dissipates, though. If hit, it can deal a small amount of frost bite, possibly causing limbs to go numb for a short period of time. The impact itself can cause small and superficial bruises, though.

35% Blizzara: Deals a lot of Blizzard Damage. This spell shoots a total of three ice shards from the caster's Keyblade. The ice shards are much bigger, they spread out as they travel, and they can reach a target that is further away than when using "Blizzard". On impact, the shards shatter, causing more concussive damage to the victim.

50% Blizzaga: Deals massive Blizzard Damage. This spell shoots a total of six huge ice shards, which spread out once fired. The ice shards travel a fair distance before dissipating, and upon impact, they grow twice as large and then violently explode, causing a great deal of cold and concussive damage to the victim.

20% Thunder: The Caster can focus on a single target before casting the spell. A single bolt of lightning is shot from the area above the target or the spot the caster focused on. If hit the bolt of lighting can cause shock damage, making the target jittery for a short amount of time. This spell is easily dodged because once the caster chooses a spot then thats where the bolt of lightning will hit.

35% Thundara: The caster can focus on a single spot before casting the spell. A single bolt of lightning is shot from the sky followed by three more randomly around the original bolt. It can cause shock damage and possibly electrical burns to the flesh. Its harder to dodge then "Thunder".

50% Thundaga: The caster does not need to focus, once the spell is cast a large amount of lightning bolts are shot from the area above a target randomly with a wide radius. Its unpredictable and harder to dodge each bolt. If struck, it can cause severe injuries to a target. It can possibly fry body flesh and tissue causing blood loss.

25% Cure: Heals minor wounds, such as cuts and gashes. It can be used to restore one person at a time.

45% Cura: Heals larger wounds, such as deep cuts, punctures. Also heals smaller wounds like gashes and cuts. Can be used on two people at the same time.

65% Curaga: Heals severe wounds, such as broken bones, open wounds, intense bleeding. Also heals minor and moderate wounds such as cuts, gashes, deep cuts and punctures. Can heal three people at the same time.

20% Gravity: More effective at close range. it creates a small explosion, drawing in a small amount of enemies (max two) to allow the user to hit them. Enemies can still defend themselves.

35% Gravira: More effective at both close and medium range. It creates a bigger explosion drawing in more enemies(max three) so the user can hit them. Enemies can still defend themselves.

50% Graviga: Effective at all ranges, allows more targets (max five) to be pulled in the the center of the explosion, allowing the user to hit them. Enemies can still defend themselves.

Stop: Banned

Stopra: Banned

Stopga: Banned

20% Aero: Deploys a shield in front of the user to block melee attacks for a shoret period of time. Its radius is used for frontal attacks.

35% Aerora: Deploys a Shield that allows to user to choose to defend or attack. Its has a wider radius around the user then Aero.

50% Aeroga: Deploys a Shield that does more damage to enemies if used as a weapon. It lasts longer and has a wider radius around the user.

50% Warp:

75% Warpga:

100% Limit Break: