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Reply 21. In the world of Pokemon - Pokemon live here
Pokemon: Gale of Darkness Bingo cards!

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empress dee
Captain

Skilled Guildswoman

PostPosted: Fri Jul 13, 2012 11:30 pm


One part of the game Gale of Darkness is that you get a chance to play Pokemon Bingo and the CDs.

The Pokemon Bingo is pretty much practice for Conquest, so, if you are going to play conquest, you may want to read this and either comment or ask questions.

The Bingo card

Each Bingo card costs 500 Poke' dollars and each card has 16 panels in a 4 by 4 pattern. EP are the moves you have to use with each pokemon.

Panels 1-4 are top row
Panels 5-8 are second row from the top
Panels 9-12 are third row from the top
Panels 13-16 are the bottom row panels.

The levels of the cards

As far as I know there are 3 levels. Novice, regular, and expert.
Novice is basic elements.

Regular is you should know the basics by now, lets throw in a specific route with some hiddens in there.

Expert is you are professor ready if you can beat these!!! Take on the conquest!

The elements

There are 16 in all.

1. Normal
2. Fighting
3. Psychic
4. Ghost
5. Dark
6. Steel
7. Bug
8. Dragon
9. Grass
10. Water
11. Fire
12. Electric
13. Ground
14. Rock
15. Flying
16. Ice

Below you will see just one card I have played, revealing all.

Regular Bingo Card - Sudowoodo

This contains spoilers!!!

Looks can be deceiving. This is one of them cards with hiddens in it. Rock types should beat flying types easily. Sudowoodo is a rock type and all panels save for 3 are flying, so why is it so tough?

For one, you only get a selected amount of moves. Secondly, flying types usually have a second element tied to them, which can get you frustrated. And third, you must take into account the chance for critical hits as well.

So, where do you start on this card? Panel 3.

Use Master Ball for panel 3
Go to panel 4 and use the master ball
Go to panel 7 and get the master ball there.
Go to panel 6 and use the final master ball.
Go to panel 2 and put 1 EP on Sudowoodo and the other on Charizard.

From here the panels are:

1. Fearow - normal/flying
5. Scyther - bug/flying
8. Xatu - psychic/flying
9. bonus ep
10. Crobat - poison/flying
11. Gligar - ground/flying
12. Murkrow - dark/flying
13. altaria - dragon/flying
14. Aerodactyl - rock/flying uses hyper beam
15. Delibird - ice/flying
16. Tropius - grass/flying

In the next post I am going to tell you the order to go via panel number, then indicate whether to simply flip, use master ball, or defeat.
PostPosted: Fri Jul 13, 2012 11:42 pm


Magikarp card - expert level

Use the panel numbers to direct you to victory

8. Flip
4. Use Master ball
3. Use Master ball
2. Defeat using Quagsire
1. Use master ball
7. Defeat using Cacturne
6. Defeat using cacturne
9. Defeat using Quagsire
10. Defeat using Gengar
11. Defeat using cacturne
12. Defeat using quagsire
13. Defeat using Gengar
14. Defeat using either gengar or cacturne
15. flip use on gengar
16. Defeat using gengar

Ground nullifies any electric attack. So, if you are going to an electric pokemon gym, bring a ground type.

empress dee
Captain

Skilled Guildswoman

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21. In the world of Pokemon - Pokemon live here

 
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