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Posted: Fri Jul 13, 2012 11:30 pm
One part of the game Gale of Darkness is that you get a chance to play Pokemon Bingo and the CDs.
The Pokemon Bingo is pretty much practice for Conquest, so, if you are going to play conquest, you may want to read this and either comment or ask questions.
The Bingo card
Each Bingo card costs 500 Poke' dollars and each card has 16 panels in a 4 by 4 pattern. EP are the moves you have to use with each pokemon.
Panels 1-4 are top row Panels 5-8 are second row from the top Panels 9-12 are third row from the top Panels 13-16 are the bottom row panels.
The levels of the cards
As far as I know there are 3 levels. Novice, regular, and expert. Novice is basic elements.
Regular is you should know the basics by now, lets throw in a specific route with some hiddens in there.
Expert is you are professor ready if you can beat these!!! Take on the conquest!
The elements
There are 16 in all.
1. Normal 2. Fighting 3. Psychic 4. Ghost 5. Dark 6. Steel 7. Bug 8. Dragon 9. Grass 10. Water 11. Fire 12. Electric 13. Ground 14. Rock 15. Flying 16. Ice
Below you will see just one card I have played, revealing all.
Regular Bingo Card - Sudowoodo
This contains spoilers!!!
Looks can be deceiving. This is one of them cards with hiddens in it. Rock types should beat flying types easily. Sudowoodo is a rock type and all panels save for 3 are flying, so why is it so tough?
For one, you only get a selected amount of moves. Secondly, flying types usually have a second element tied to them, which can get you frustrated. And third, you must take into account the chance for critical hits as well.
So, where do you start on this card? Panel 3.
Use Master Ball for panel 3 Go to panel 4 and use the master ball Go to panel 7 and get the master ball there. Go to panel 6 and use the final master ball. Go to panel 2 and put 1 EP on Sudowoodo and the other on Charizard.
From here the panels are:
1. Fearow - normal/flying 5. Scyther - bug/flying 8. Xatu - psychic/flying 9. bonus ep 10. Crobat - poison/flying 11. Gligar - ground/flying 12. Murkrow - dark/flying 13. altaria - dragon/flying 14. Aerodactyl - rock/flying uses hyper beam 15. Delibird - ice/flying 16. Tropius - grass/flying
In the next post I am going to tell you the order to go via panel number, then indicate whether to simply flip, use master ball, or defeat.
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Posted: Fri Jul 13, 2012 11:42 pm
Magikarp card - expert level
Use the panel numbers to direct you to victory
8. Flip 4. Use Master ball 3. Use Master ball 2. Defeat using Quagsire 1. Use master ball 7. Defeat using Cacturne 6. Defeat using cacturne 9. Defeat using Quagsire 10. Defeat using Gengar 11. Defeat using cacturne 12. Defeat using quagsire 13. Defeat using Gengar 14. Defeat using either gengar or cacturne 15. flip use on gengar 16. Defeat using gengar
Ground nullifies any electric attack. So, if you are going to an electric pokemon gym, bring a ground type.
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