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[Enrollment] Amy Rogers the Mage [Ready!] - ACCEPTED

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Sara Draconia


Wheezing Loiterer

PostPosted: Sun Jul 08, 2012 10:58 am


AMITYVILLE ACADEMY ENROLLMENT FORM

Name: Amy Rogers
Nicknames: None yet
Gender: Female
Age: 16

Faction:Reaper
Race: Mage

Natural Ability: Elemental Affinity, hers is focused on Wind.

Personality:
Let's go!: Amy is always ready to go and do anything, she hates sitting still because she feels like it lets good chances and things pass her by. She usually is one of the first people to jump up and volunteer for anything that requires her to be active or to learn something. She often tries to drag others into things to get them active as well. Which can also be a bit of a bad thing for being pushy, but she really does mean the best.

Let's play a game!: Amy love playing games of every type and is often found practicing her swing or looking for someone to play with. She also love to socialize and meet new people, always looking for others who enjoy baseball as much as she does. She also loves social events and being around others, even if they don't LOVE baseball, it's just like a cherry on top kinda thing for her. She also loves making new friends besides simply meeting people.

I'll be here for you.: Amy does her best to help those around her if they need help, she tires her best not to leave a teammate behind. Even if they aren't her friend, she'll help them out if they're in a pinch.

WHY YOU I OUTTA!: Amy's temper is like a roaring flame. When it sparks, it blows like a forest fire. It take quiet a lot to get her mad, unless it's cold, then it's much like a ticking time bomb. She tends to swing her bat to try and hit whatever is the cause or stamps her feet, sometimes throwing a tantrum like a little kid. A sure way to get her riled up is to badmouth baseball, those are fighting words to her.


Quirk: (not so much personality)
Ick warm it up in here!: Amy hates the cold, she gets cranky as the temperature drops and is more likely to mess up with her spells. She tries to warm up using fire magic but since that isn't her main focus when it comes to magic, she only knows a few spells that only help a little when it gets colder.

Why are they enrolled in Amityville Academy? Amy is enrolled because she wanted to do something besides sitting around and practicing spells. She also wants to make new friends and improve her spells as well as wanting to learn all sorts of new things.

FEAR Ability:
Swing Batter Batter Swing!: Amy uses a bit of wind to try and and disorient the enemy before skating up to whack them with her bat.


Physical Description:

Eye Colour: Violet
Hair Colour/Style: A teal blue tied back into two pigtails, one on each side of her head
Skin Colour: Fair
Clothing Style/Colours: Kind of a school girl theme to her with a pink shirt and blueish purple skirt. She also has knee high white socks and black and pink roller blades as well as a butt bow. xD
Extra: She has her trusty bat which also has wings on it.
References:
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PostPosted: Sun Jul 08, 2012 11:52 am


Open for crits and things. ^^


Sara Draconia


Wheezing Loiterer



iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

PostPosted: Tue Jul 10, 2012 5:48 pm


Yes.. wind mage ouo

Personality:

The warm thing: This is not really a personality thing so much as a character quirk. It also is a bit confusing because I don't understand why wind would be effected by the cold? After all ice wind is something that can kill/harm a person very easily if they're exposed. So why is it that she doesn't like it and its harder for her to use her wind magic when it's cold?

Anger: If she has a temper, how does it effect her relationships with other people? What happens when her anger is her own fault? What happens when she acts out in her anger and gets punished for it?

The other traits are good, but don't really have any negative draw backs, (such as her being pushy could be a negative aspect). With the games this almost blending with her first trait, but if you expand on how it makes her social it can be better solitary while working with her other traits. On her loyalty, what would make her cut her loyalty, or, when she might leave a teammate behind. In using the word 'never' the trait becomes 100% non-flexible, but if you said 'she almost never' the trait then is flexible, showing that exceptions happen. Unless exceptions never happen, an absolute word use (like never or always) is better used with almost, nearly, but on occasion-.

FEAR attack: I am not sure but- do you mean she sings her bat to disorient them, or she uses her magic then she attacks with her bat? If you mean the first, then it sounds like the Mind, if the second then you're going for ??? Just a bit of clarification please! And only as an offside thing, I don't think for a majority of battle situations she can skate to her enemies or in school. Its not a big thing, but more just an IC offside note. It could be that she has enchanted shoes that she got as a gift, but only work in certain areas, (like streets, not inside the school, on on snow/ice/ect). That was you can have the skate thing w/o worry that it doesn't make sense for her to take off/on shoes all the time :>

Overall it's good, but its mostly small things! OuOb
PostPosted: Tue Jul 10, 2012 6:59 pm


iStoleYurVamps
Yes.. wind mage ouo

Personality:

The warm thing: This is not really a personality thing so much as a character quirk. It also is a bit confusing because I don't understand why wind would be effected by the cold? After all ice wind is something that can kill/harm a person very easily if they're exposed. So why is it that she doesn't like it and its harder for her to use her wind magic when it's cold?

Anger: If she has a temper, how does it effect her relationships with other people? What happens when her anger is her own fault? What happens when she acts out in her anger and gets punished for it?

The other traits are good, but don't really have any negative draw backs, (such as her being pushy could be a negative aspect). With the games this almost blending with her first trait, but if you expand on how it makes her social it can be better solitary while working with her other traits. On her loyalty, what would make her cut her loyalty, or, when she might leave a teammate behind. In using the word 'never' the trait becomes 100% non-flexible, but if you said 'she almost never' the trait then is flexible, showing that exceptions happen. Unless exceptions never happen, an absolute word use (like never or always) is better used with almost, nearly, but on occasion-.

FEAR attack: I am not sure but- do you mean she sings her bat to disorient them, or she uses her magic then she attacks with her bat? If you mean the first, then it sounds like the Mind, if the second then you're going for ??? Just a bit of clarification please! And only as an offside thing, I don't think for a majority of battle situations she can skate to her enemies or in school. Its not a big thing, but more just an IC offside note. It could be that she has enchanted shoes that she got as a gift, but only work in certain areas, (like streets, not inside the school, on on snow/ice/ect). That was you can have the skate thing w/o worry that it doesn't make sense for her to take off/on shoes all the time :>

Overall it's good, but its mostly small things! OuOb


The Temperature thing: She hates the cold because it makes her tense up a bit and she starts thinking about it which keeps her focus off of her spells. It also makes it easier to pop her fingers which she really doesn't like because of the sound and the weird feeling it gives. Also wind behaves differently in the cold than in the heat, she's pretty much practiced in heat for a majority of her lessons so it's also a bit of not being able to deal with the difference in air density.

Anger: It depends on what causes it, on some things she knows she'll have to deal with it and will excuse herself for a moment to go hit some baseballs or something. If it was her own fault she would just probably stamp her feet for a bit and try to avoid people she doesn't want to hurt. If it got her in trouble she would be embarrassed and try not to let it happen again, but if it was about baseball she would think it all through and depending on the outcome it unfortunately might happen again. Think kinda like the sports fans who go to every game, but with a bit of realization when she's wrong. She is willing to look for help with her anger from her friends but it's still a big problem she has and she tries to let her friends know about it ahead of time.

Loyalty: She can only help so many at once so if a person is right there who needs her help she'll deal with it before something that's over somewhere else. She would cut her loyalty if something causes her to get mad or if there is something worse happening that she can try in help with. She has enough sense to call someone else to help if it's too big for her to help/deal with.
I also changed the wording a bit so it's not 100% non-flexible.

Fear attack: I was going for the second one, like using a gust of wind to confuse the opponent before attacking. So there is less of a risk of getting knocked back by the opponent or so she has a better chance overall of landing a hit.

Thank you for the info about her shoes, I'll make note of the enchanted shoes as a gift from her father. I'm adding a few things to her being social in the main post, thank you for your advice and your time. ^^


Sara Draconia


Wheezing Loiterer


Zoobey
Artist

Magical Incubator

PostPosted: Thu Jul 19, 2012 9:54 pm


Ninjagami Ryo Kage


"And what have we here?"

The shredder squeaked in indignation as it was picked up by an invisible pair of hands. "Lost little piece of office supply huh?" The hands formed just solid enough to reveal a cheshire grin of jagged teeth. "Darren, put it this thing in the evidences box won't you, we'll need it when we clear up this place and make sure we're not missing anything, we've got the trial coming up in a few days and I want to make sure that we-"

There was a loud yell as the piece of office supply bit deeply into the so-called invisible ghost hands and made a hasty retreat down the hallway, not before swallowing almost every piece of paper it could including some enrollment forms.

If Arel knew the story of the brave shredder, he might have shed a single tear.
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