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theabsurdkitty

Wheezing Lunatic

PostPosted: Tue Jul 03, 2012 1:54 pm


Hey! So here is the idea I have come up with for the setting/context for our RP. I will hold off on my character profile or any in-character posts until you’ve had the time to review this and add any input, or make suggestions. Also since I am awesome I didn’t come up with a name for the country or world yet, so you should help me with that, throughout the idea summary I just wrote __ to refer to the country. (Shut up, I don’t even care). But yeah, this is what I got so far:

The overall setting is an alternate world, specifically a single country, __ (name ideas?), that’s heavily based off of the time period of the industrial revolution in Europe. As such, the new technology of this country is highly advanced for the context and time period. (Yay steampunk!) Much of rapid development is a result of alchemy, a practice which has been gaining acceptance and a considerably honorable reputation over the past century. The current social structure of B__ is class based, and the presiding government is an oligarchy of wealthy noblemen. That being said, the average citizen is middle class, and although poverty and unemployment exists, it is not a major issue at the time because the country is thriving off of its advances in industry.

One of the major plot points would be the ___’s involvement in colonialism. It is a fairly powerful and progressive country with respect to its neighboring regions and __’s government has secured colonial rule over several of the less-advanced territories. The reason for this colonization is not directly revealed to the public beyond typical mentality of exploitation-colonialism (to gather indigenous resources of the area thus boosting the economy and trade). But the government’s true agenda is to search for and gather a specific compound that will allow them to synthesize the elixir of life. – I am pretty sure I explained this earlier, but it’s basically a mythical item sought by alchemists which grants eternal life.

The government has an organized company of alchemists that essentially operate as a “military” structure. There are two types of alchemists employed by the government: the traditional chemist-alchemist who works in laboratories to develop new technology, medicine, and weapons, as well as a field-alchemist or agent who uses a looser “magic-like” alchemy and weapons in a defensive/offensive manor. Of course within each type there are different specializations and subtypes of alchemists. Many agent-alchemists are sent to the underdeveloped areas after their training to deal with the natives being colonized as well as continue their “search of resources”. Some chem-alchemists are also sent out on duty, but most remain in __, working government-run laboratories.

Another thing that will possibly come up is the various resistance groups. Obviously the largest of these will be rebel groups from the areas being colonized, but I think an underground resistance group in __ is a possibility too. Most citizens accept the government at this point in time, so most likely these people would be seen as crazy conspirers, but it is definitely an idea we can explore and could possibly come in to play. That being said, I personally don’t see the society as a dystopia or anything, while the government is obviously kind of corrupt, most people are incredibly happy with their situation and living condition, and the only people being oppressed are the ones being colonized.

I don’t know why I decided to focus on the society structure so much for setting up this RP, but if you need any clarification on the steampunk or alchemy aspects please let me know. I think we can pretty much wave our hands around on the whole “magic” alchemy thing, there should definitely be some limits. Alchemy is kind mostly based on science and mythology, so we should make some sort of effort to keep it related to that. I think it can work if we are creative, for example, if you wanted your character to be able to have the ability to revive people, they could have some sort of manufactured item that allows them to send an electrical pulse into a dead body, momentarily bringing them back to life or something. (I know, kind of a really ridiculous example but you get the point that we can basically just do what we want “with rationale”).

Um, so yeah hopefully the idea makes sense. I know I kind of set up a huge framework, but I figured we can take it in any of the directions that we really wanted to. And PLEASE if you have more ideas or want to narrow the down and flesh it out a bit more, I would love that. Hopefully it’s not too general or cliché sounding. I have a background and “path” planned for my character so that he can be a part of the major ideas going on in the society and it will hopefully help when I post his character info and stuff in my next post, but yeah let me know your thoughts now so we can incorporate both our characters to work in the setting.

And yeah, you need to help me come up with a name for this ******** country, lol. I was thinking about something that started with a “B” – Bascovia? DOES THAT SOUND LAME? I don’t ******** know, I don’t write, I’m not creative you need to help me. XD

Also in case you were wondering, my character is a guy. His name is Owen and he’s probably about eighteen, much more about him will be coming later even though I have his character already laid out in my mind.
PostPosted: Tue Jul 03, 2012 5:16 pm


OK
COOL
THIS ALL SOUNDS SUPER COOL.
Like honestly, I don't have too much else to say about it. I think it sounds like a really fun campaign to do, and I feel like it's fine that you focused on the structure of the government, as that will probably be a big thing over the course of our roleplay, if not the main focus, even.
I guess the only questions I might have are where we are starting, what the hook is for our characters (which will probably be easier to answer once we define them) and exactly how alchemy is performed and how intertwined it is with the steampunk tech.
I have been thinking about characters and that sort of thing, and I do have an idea for mine that I sort of like. Just the basics, since I felt like you wanted your character to be more of an alchemist, I like the idea of mine being more of a mechanist. One of the character traits I had for her is that either one or both of her lower or full legs has been lost and replaced with steam-punky robo-legs. She would probably be within that same age range as well, and I'm leaning towards calling her Eliza right now.
But yeah! I think this all sounds really great! As for names, hmmm... I like the one you came up with! I'm really not that great with country names.

Niiwa
Captain

Profitable Prophet


Niiwa
Captain

Profitable Prophet

PostPosted: Tue Jul 03, 2012 8:01 pm


So, thinking about this stuff, I think as a plot hook, or at the very least a quest path, would have to end in the main country, then the main capital. I think we should start off in one of the colonies, for character and plot establishment, probably come up against some sort of resistance, and get given a reason to head back to the capital. This would allow for us to explore all of the environments the world has to offer. We really don't have to narrow down the world. The only thing we really need to think about is the type of people being colonized from my point of view. Like, what is their relation to us and what sort of culture do they have?

Something I like, which I think would fit in, is the whole spiritual vs. scientific approach. Like, the have different forms and ways of using alchemy, but they call it different things and it is a different sort of profession, like a witch doctor as opposed to just an alchemist. Their proximity to stronger alchemic components could be a benefit to them, allowing them to have both different body attributes and perform more powerful alchemy. However, the main country's willingness to use man-made machines to synthesize and combine with the alchemy (if we were to assume the place of colonization had an issue with this sort of sacrilege) allows their's to be both more adaptable and more portable. They would probably be more geared toward offensive uses, being a military sort of state as well.
PostPosted: Tue Jul 03, 2012 10:48 pm


Oh jeez, I guess Bascovia it is then - you will regret letting me name the main-land country. o_o

Ok, nice! I definitely like the idea of the division of spiritual and scientific. This would open up more professional options for people being hired by the Bascovian government, for example, chemists, engineers/mechanists, medics, all of which work under the umbrella of "alchemy". And again any of the field alchemists could choose to specialize in a profession or just use the technology as a soldier (Owen will probably take on this roll, only utilizing the technology rather than helping to develop it because he's kind of a dorky character who isn't rather skilled in that sort of thing). This would be good too because the government would probably push towards the scientific/industrial side of alchemy while the people being colonized would completely reject this in favor of the spiritual, traditional form of alchemy. If this is the case, it would also rationalize the government's intent to colonize in the first place. The elixir of life is definitely mythological on the spectrum of alchemy so they believe that the key compound would exist in a place where spiritual alchemy is still prominent. It also adds to their hypocrisy in that they are using technology and weapons rejected by tradition to achieve something that is rooted in mythology. I hope that makes sense and covers the point that you were getting at. >_< Let me know if I just butchered that though.

I was originally thinking that we could start in the main-land and then move to the colonies, but really I think you're right that starting off in one of the colonies would be a much better idea. I can basically just write it up anything I wanted to include as part of Owen's back-story and that way our characters can begin to interact in a much smoother way and RP will kick off at a much better pace.

theabsurdkitty

Wheezing Lunatic


theabsurdkitty

Wheezing Lunatic

PostPosted: Tue Jul 03, 2012 10:49 pm


And here's a bit on my character:

Owen is a young man of 18 living with his moderately large family in the main-land. Physically, he is kind of a lanky, scrawny guy especially for an agent-alchemist. He has shaggy black hair with sideburns is - which he thinks are really cool but actually look kind of ridiculous - and a bit of a peach fuzz beard because he is often too lazy to shave. And since this is steampunk and we are ultra-concerned with cool fashion, I can say that he has kind of a grungier steampunk look. He mostly wears an outfit that's sort of a mix of a military style and a classic formal suit - tattered black leather jacket littered with pockets, white shirt with a tie, a buttoned military harness, and combat boots. (Ok, fashion indulgence over, now some backstory). He grew up with four younger sisters and his single-father after his mother passed away when Owen was about 12. She died during child-birth of his youngest sister. His father works as a laboratory chemist for the government and he is actually renowned in his field for developing some cool substance (which I totally haven't decided on yet). Anyway, this allows the family an upper-middle class life and a good standing in society. Owen has some conflict with his because he is incredibly afraid of disappointing him. Their relationship is quite distant because his father is constantly consumed in his work. Owen feels pressured as the only son to follow in his father’s footsteps as a government employed chemist, but throughout his education and upbringing he realizes that he has little talent in this field. He’s kind of a confused individual in that he doesn’t feel like he is particularly smart or good at anything. For this reason he decides to leave his family without telling them and signs on for training to become a field-alchemist. Currently he doesn’t specialize in any sort of weapon, but he does have a couple items he received as gifts from his father as he was growing up. The thing he uses most often are special gauntlets that give him incredible strength, and because he is kind of an idiot as offense he usually just picks up any ridiculously oversized objects around him and throws them generally all this does is create ruckus and the wrong type of attention. He will most likely find an actual weapon that will be compatible with his gauntlets later in RP. A lot of people in his unit see him as a dopey kid, which he is at times but mostly just for comic relief and because he can spontaneous and eccentric. That being said, he can also have moments of intelligence and real strength. Despite his interpersonal conflicts he has an incredible will to do what he thinks is right and help people. He is a classic “good guy” protagonist at heart he just kind of sucks at actually getting stuff done. He becomes an agent-alchemist in the hope that it will help him realize his true talent in life, which he hopes would make his father proud. He also doesn’t know much about the underlying situation, and given his background he trusts the Boscovian government and he believes that supporting their efforts will help his country.

So, my guess is that RP will begin not long after Owen’s training has ended and he has deployed with his unit to one of the colonies. I imagine the environment to be somewhat rural but not completely underdeveloped or anything. There are still legitimate towns, but the people look down upon the use of alchemy to create weapons or overly-complex technology. They practice alchemy in more of a (religious ?) or spiritual setting, using the elements and resources of their land. In this respect their take on alchemy is a bit more fantasy/magic based I guess. Ok, so hopefully this is enough background to work with, if my character’s situation or any of the ideas don’t necessarily work with your character concept we can rework it, since I feel like I have just been typing a lot of random ideas in the hope that it will work out, lol. Also I don’t have too many ideas on the colonies yet so if you want to, feel free to run with it and include anything that will work to benefit your character’s story or the plot ideas so far. Anyway yeah, let me know and maybe we will actually start RPing soon. XD
PostPosted: Tue Jul 03, 2012 11:59 pm


I think your character's concept works really well inline with mine. In fact, I changed it a slight bit so that they're probably in the same unit and are at least aquantinces.

On Eliza (born Elizabeth, if that wasn't obvious) :

Eliza is a rather young woman of 19, living with her father and step-mother (of about 4 years) in the main-land (in some large city, I'd assume). She's rather short, with not a ton of muscle mass (though she has some tone in her arms). She has pale skin and red hair that falls midway down her neck, and is generally unkempt. For ウーツラステエムプンコ ULTRA-STEAMPUNK FASHION ファシオン!! she wears pretty close to what my new avatar is wearing: Simple brown vest over a loose collared shirt with the sleeves rolled up, wearing fingerless gloves. She also has green magnifying goggles with adjustable lenses, and wears brown shorts. She also has bronze steampunky-geary robotic legs from the knee down, which can be detached. She will also occasionally wear a bowler cap and/or a short, brown, light duster. If she can (and doesn't expect to run or fight or anything) she wears a simple brown gown that covers her legs entirely.
Her mother ALSO died in childbirth, though it was with her. Also dure to complications in birth, she had access to her legs for only a few minutes before they had to be amputated for medical reasons. She grew up with her single father, in a wheelchair for most of her life until she was about 16. She was always fairly shy, unable to join other children in play because of her wheelchair, and slightly resented by her father for multiple reasons (partially because of her mother's death, partially because he wanted a son, and partially because he had to support her, but mostly because she couldn't join the military, as he was in it, and is a big believer in legacy). Because she was often alone, she tinkered with machines instead of socializing. In secret, she developed stiff legs for herself to begin stumbling around her room. She wanted to make her father proud of her and join the military. Around this time, her father got re-married, but was unable to father another child. Her stepmother was a widow of some soldier who had died. Eliza didn't really pay attention to her. She kept improving on the legs, making them smoother and keeping her on balance for longer, until at the age of 18, she thought she had perfected them, and showed them off to her father. He was overjoyed that she could apply for the military, but she failed, due to her apparently not being physically sound enough, even with the legs. She spent another year developing them to be even better, and got in at the age of 19. She was assigned to be a field mechanist (really just a fancy word for mechanic in this case), to repair and support the troops during and out of battle. Basically keep all the weapons running. She does not specialize in anything as of yet, but can deliver a solid kick and fire a pistol fairly well (With super cool steam cartridges!), that she can even hide in her leg. She will most likely get better at these things throughout the RP and gain access to cooler and more complex ranged weapons. Personality-wise, as was stated, she's generally more reserved and thoughtful. She's extremely hesitant in any non-pressure situation, but when she is under fire, or the situation is tense, she will usually toughen up and make decisions on instinct, if she knows what to do. She probably doesn't really talk to anyone in the unit, though she makes her presence known during actual training exercises. Plus, her shiny legs are sort of hard to miss.

I figure she will be in the same boat as Owen (probably literally), having just finished her training and is being deployed to the colonies, probably in his unit if we want to just start off with that level of interaction. We could probably start the RP within tomorrow (Since I KNOW you don't have class). If you have any questions or details you think I missed (I haven't done a character description in a while), or want to flesh out more details before getting started, we can, but otherwise, I say we just jump in!

Also, I fully expect Owen to suplex a train at some point.

Niiwa
Captain

Profitable Prophet


theabsurdkitty

Wheezing Lunatic

PostPosted: Wed Jul 04, 2012 1:06 pm


Ok, cool! I think that it will be easy for our characters to relate given some of the similarities of their past. I have also decided to name the country that they are in (one of the ones being colonized) Rael. (I'm pronouncing it "Ray-all"). So yeah, give me a sec and I will go make a new thread with my first RP post.
PostPosted: Wed Jul 04, 2012 5:20 pm


Ok, I indulged and made a version of Owen on TekTek. rofl This is the best I could do, though he would probably be a much smaller looking dude, Gaia only has one body type per gender. o_o Also, he would probably have less of a beard and more sideburns if that's possible. whee

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theabsurdkitty

Wheezing Lunatic

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