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Jace Raynier
Vice Captain

PostPosted: Thu Jun 21, 2012 9:04 am


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Remember...quests can only be done by ADULT pets.
PostPosted: Thu Jun 21, 2012 9:05 am


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User Image__Thief__User Image
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The life of a thief can be a rather solitary one outside of their village. For whatever reason your pet decided to turn to stealing and maybe even killing as a way of life. Whatever their reason they're cunning and can out maneuver almost anyone. However, most thieves do have some honor to them and only steal and such when the need arises.

Situated in the Havilah dessert is the thief village Arevig. Residing over the small band of thieves is none other than Erich Akim, a world renowned thief. Due to certain events, Erich decided a while ago that the village would be on the move, not staying in one place for very long.


NPC: Erich Akim
Town: Arevig
*Stat Boost: 3-5 points are added to stamina.
**Weapons Specific to Class:

*This will take in affect when your pet becomes an adult, if you've already rolled your stats as a kit.
**These are available in the shop.


How to become a Thief
--You must post in the class request thread in the main forum.
--A thread will be made and the following prompt will be posted;
This quest takes you outside of the Havilah desert region and to the outskirts of the Beryl Fields. You must sneak into a village that neighbors Sibyl city. Do not be seen as there are many guards currently patrolling the village. You must make your way to the largest house in this village and break in. After accomplishing this, you must now go in search of a silver key that opens a safe. Your only clues of to the key's where abouts are as follows; fire, wood, reading, secret. Figure the clues out and you'll find the key in no time. The vault is located in the same room, behind a painting. Though which of the few paintings is unknown. Obtain the object within the safe, escape without taking any lives and return to Erich to complete your quest.

--We will do an RNG to determine the obstacle you must face and it will be added to the first post as well (this will prevent you from doing the prompt ahead of time).
--Please make note, with OOC brackets (you must end your RP with meeting back up with the NPC), of when you've finished your response to the prompt. I will then post on the mule, playing Erich, and congratulate you on your becoming a thief.

Jace Raynier
Vice Captain


Jace Raynier
Vice Captain

PostPosted: Thu Jun 21, 2012 9:06 am


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User Image__Warrior__User Image
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The path of a warrior is an honorable and tough one. Niko puts his pupils under intense training, honing their bodies and abilities with weapons. If your pet decides to become a warrior know that it will be hard work and that they could be called into battle to help protect other towns. Niko does not put up with slackers.

The warrior village Kemp is located in the northern part of Lior in the Alparu winterlands. Niko is very choosey with who he lets into his village.

NPC: Niko Ryder
Town: Kemp
*Stat Boost: 5-10 points are added to attack.
**Weapons Specific to Class:

*This will take in affect when your pet becomes an adult, if you've already rolled your stats as a kit.
**These are available in the shop.


How to become a Warrior
--You must post in the class request thread in the main forum.
--A thread will be made and the following prompt will be posted;
Your training has gone well, though you are still young and green to Niko. In order to become a warrior you must first embark on a quest. Your mission, on this quest, is to travel, with a small group of older warriors, North of Kemp, into the mountains in which Eira lies. Your objective is to fight your way through their defenses and kill one of their commanders; Villak. Though not a major player in the big aspect of things, any victory is a major one. Return to Kemp with proof of your troupe's kill and maybe then Niko will consider you strong enough to become a full fledged warrior.

--We will do an RNG to determine the obstacle you must face and it will be added to the first post as well (this will prevent you from doing the prompt ahead of time).
--Please make note, with OOC brackets (you must end your RP with meeting back up with the NPC), of when you've finished your response to the prompt. I will then post on the mule, playing Niko, and congratulate you on your becoming a warrior.
PostPosted: Thu Jun 21, 2012 9:08 am


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Being a priest/priestess means being loyal to the Goddess Aminia. Loyalty is a main personality aspect of one wanting to be a priest/priestess. Most people think of priests/priestesses are peaceful beings. However, the ones in Aria are trained to be warriors as well as healers. Like all religions, though, there are the ones who do evil. These priests/priestesses may start out in Aria and are good. Something, however, may draw them to the dark side and they end up traveling to Eira (or stay in Aria and hide their dark side).

The priest/priestess city Aria is located in the Beryl fields. It had to be rebuilt in the past because it was destroyed by the dark cult that resides in Eira.

NPC: Sohpia Lux
Town: Aria
*Stat Boost: 5-10 points are added to HP.
**Weapons Specific to Class:

*This will take in affect when your pet becomes an adult, if you've already rolled your stats as a kit.
**These are available in the shop.


How to become a Priest/ess
--You must post in the class request thread in the main forum.
--A thread will be made and the following prompt will be posted;
As a priest you're mainly a passive player in the world of Lior. However, they do have some battle skills. Your quest to become a full fledged priest or priestess involves a little of your healing/holy power and the fighting power you train to hone every day. Sophia has given you the task of traveling to the outskirts of her beloved city and visiting an old burial ground. Strange things have been reported to be happening here; the dead have, supposedly, been reported to be seen rising from the ground. You must go and investigate these claims and bless the graveyard. And fight off any undead you may or may not come upon.

--We will do an RNG to determine the obstacle you must face and it will be added to the first post as well (this will prevent you from doing the prompt ahead of time).
--Please make note, with OOC brackets (you must end your RP with meeting back up with the NPC), of when you've finished your response to the prompt. I will then post on the mule, playing Sophia, and congratulate you on your becoming a priest/ess.

Jace Raynier
Vice Captain


Jace Raynier
Vice Captain

PostPosted: Thu Jun 21, 2012 9:09 am


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User Image__Mage__User Image
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Becoming a mage isn't all fun and spells. You must study rigorously and train your body to handle said spells. Practice is a big key to mastering the spells you learn while training. As a mage, you are closely related to the the alchemists in a land and are always learning from them as well as yourselves.

Taika is located almost in the center of the Beryl Fields along a lake by the name of Lachina. Marie keeps a close watch on her city and rules peacefully. She encourages her pupils to travel to Nuha to expand their learning. She also promotes alliances between the different villages and encourages those residing in her city to do the same.

NPC: Marie Renault
Town: Taika
*Stat Boost: 5-10 points are added to magic attack.
**Weapons Specific to Class:

*This will take in affect when your pet becomes an adult, if you've already rolled your stats as a kit.
**These are available in the shop.


How to become a Mage
--You must post in the class request thread in the main forum.
--A thread will be made and the following prompt will be posted;
Becoming a mage means the ability to control differnet aspects of nature. Be that fire, earth, water, ice or lightning. To become a mage you must take advantage of said knowledge and defeat two beasts that are attuned to a certain nature. There will be one of each and which ever one you are put up against will be a random choice (1 = fire, 2 = earth, 3 = water, 4 = ice & 5 = lightning...I will roll for which you are up against). Your job will to be to determine the best spells to use to defeat each beast. Once your battles are finished you are to return from the training grounds and report to Marie.

--We will do an RNG to determine the obstacle you must face and it will be added to the first post as well (this will prevent you from doing the prompt ahead of time).
--Please make note, with OOC brackets (you must end your RP with meeting back up with the NPC), of when you've finished your response to the prompt. I will then post on the mule, playing Marie, and congratulate you on your becoming a mage.

Mages will require two posts from the mule at first...there will be an RNG and a dice roll.

Remember:
_____Fire beats ice
_____Water beats fire
_____Lightning beats water
_____Earth beats lightning
_____Water beats earth
_____Ice beats water
PostPosted: Thu Jun 21, 2012 9:10 am


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Being an archer means you have a keen eye. Your aim is perfected the more you train and in no time you will be able to hit a bulls eye at least 95% of the time. Agility is another big part of your lifetime. Living on among a forest on an island has allowed to you practice combat around tress.

Arasha is an island located on the continent's west side. Before Cera took over as leader the village was cut off from the mainland. However, now that her mother is dead and she is leader, Cera is changing that little by little. Thanks to Marie, Cera and Arasha have entered into an alliance with the other villages and cities.

NPC: Cera Lytton
Town: Arasha
*Stat Boost: 3-5 points are added to stamina.
**Weapons Specific to Class:

*This will take in affect when your pet becomes an adult, if you've already rolled your stats as a kit.
**These are available in the shop.


How to become an archer
--You must post in the class request thread in the main forum.
--A thread will be made and the following prompt will be posted;
Hunting is a large part of an archer's life and how they make their living. With that being said, Cera is now in need of an archer's skills. A forest, south of Arasha, is being terrorized by a strange beast. Worried, but unable to leave her post as head of the village, Arasha lays the task in your hands. Should you be able to defeat the beast with your bow and arrow and bring it's body back to her, she will allow you to move on as a proper archer.

--We will do an RNG to determine the obstacle you must face and it will be added to the first post as well (this will prevent you from doing the prompt ahead of time).
--Please make note, with OOC brackets (you must end your RP with meeting back up with the NPC), of when you've finished your response to the prompt. I will then post on the mule, playing Cera, and congratulate you on your becoming an archer.

Jace Raynier
Vice Captain


Jace Raynier
Vice Captain

PostPosted: Thu Jun 21, 2012 9:10 am


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User Image__Alchemist__User Image
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Studying is what you do best as an alchemist. Books are your best friends as that is where most of your spells can be found. You draw your energy from nature and the crystals situated around Nuha. You help the mages expand their learning but never your spells.

Nuha is located along a lake, called Ikshula. It flows from Lachina lake, near Taika, and essentially connects the two cities. Zarin and Marie were both scholars in the same school and remained friends even after going their separate ways. They strive for a peaceful living environment and do their best for keep their formed alliances going strong.

NPC: Zarin Wolf
Town: Nuha
*Stat Boost: 5-20 points are added to magic attack.
**Weapons Specific to Class:

*This will take in affect when your pet becomes an adult, if you've already rolled your stats as a kit.
**These are available in the shop.


How to become an alchemist
--You must post in the class request thread in the main forum.
--A thread will be made and the following prompt will be posted;
You had heard many rumours, being passed around, about the various crystals that are scattered through out Nuha. And now it seems that Zarin has confirmed that some of them are true. The crystals have a power running through them that he hopes to some day control better and use to help his fellow alchemists out. Your job is find one of the crystals in the city and use it to help you create new rune tablets. Using the power of the crystal, you are to infuse energy into the runes and take them back to Zarin. If you succeed, he will allow you to take the next step and become a full fledged alchemists.

--We will do an RNG to determine the obstacle you must face and it will be added to the first post as well (this will prevent you from doing the prompt ahead of time).
--Please make note, with OOC brackets (you must end your RP with meeting back up with the NPC), of when you've finished your response to the prompt. I will then post on the mule, playing Zarin, and congratulate you on your becoming an alchemist.
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