Walking through these intricately carved doors one will immediately feel relief on whatever body part is in pain. Sore muscles begin to relax, cuts and scrapes stop stinging and bones begin to re-set themselves. This room is inscribed with healing magicks that speed up the healing process of anyone who is ailing. Although because of their nature any bones that have been broken must be set correctly or they will heal wrong. Beds with clean white and light green linens are available to those whose hurts will take longer than a few minutes to heal. And all around the room are healers and those recruits who have healing abilities or rough magicks that will do best with healing.
The novices are taught on patients how to heal with magic and with herb, splint and bandage. There are few healers and in the case of a battle they tend to focus on those whose need is the greatest. In quieter times typically everyone can get treated and out of the room in no time. Although some people are kept to help the newbies practice. They are typically willing. Or asleep.
Along with the living healers there is a deceased healer who roams the room and aids the living healers with spells and herbs. He has the greatest medicine knowledge of anyone in the castle and many come to him to learn about plants and poultices.
The walls of this room are white with light green magickal runes and spells that glow as injured, weak, and tired people pass by them. Beds line the walls and further in are racks of drying herbs, bottles of potions and jars of creams and mixtures. There are work stations for the healers and novices to make medicines and deeper are cauldrons and fires for cooking as well as an inside well for the healers to get fresh water from. The whole room smells different to everyone who enters. The smell is one that the person finds the most calming. The healers are some of the few unaffected by this. They smell what the room truly smells of. Blood, soap, water, sweat and herbs. There are windows above the beds for the patients and healers to get fresh air from and the room is always lit.
The novices are taught on patients how to heal with magic and with herb, splint and bandage. There are few healers and in the case of a battle they tend to focus on those whose need is the greatest. In quieter times typically everyone can get treated and out of the room in no time. Although some people are kept to help the newbies practice. They are typically willing. Or asleep.
Along with the living healers there is a deceased healer who roams the room and aids the living healers with spells and herbs. He has the greatest medicine knowledge of anyone in the castle and many come to him to learn about plants and poultices.
The walls of this room are white with light green magickal runes and spells that glow as injured, weak, and tired people pass by them. Beds line the walls and further in are racks of drying herbs, bottles of potions and jars of creams and mixtures. There are work stations for the healers and novices to make medicines and deeper are cauldrons and fires for cooking as well as an inside well for the healers to get fresh water from. The whole room smells different to everyone who enters. The smell is one that the person finds the most calming. The healers are some of the few unaffected by this. They smell what the room truly smells of. Blood, soap, water, sweat and herbs. There are windows above the beds for the patients and healers to get fresh air from and the room is always lit.