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Full Name: Reiko Zena
Nickname: Stranger
Age: 25
Birth Planet: Naboo
Gender: Male
Sexuality: Bisexual
Specie: Human
Height: 6'1''
Weight: 162lbs
Way of Life: "Being an enemy of the Republic, you'll be worth a nice bounty..."
Personality: Reiko is a highly greedy but a sensible person. He does his line of work as a bounty hunter for pretty much for the money, but, his morals and ideals has him allied with the Republic. This is because, he's one to not to be a target from more than one type of enemy. He has no emotion or feeling for those on the 'evil side' (such as criminals) he kills or has killed in the past, often showing no interest in mercy if his targets don't surrender right away. His philosophy is this, "The Enemy deserves one chance for surrender, no more and no less. They may serve evil, but all life deserves a chance to live." Though despite his tendency to kill, he does make an effort to capture a target alive solely for the money.
Outside his line of work Reiko's a kind person despite the weapons and skill he possesses to capture or even kill a human. He doesn't like to kill those he does not have to, but, he has been known to kill when he's driven to that point. Confident in his skill, Reiko has a calm enough demeanor since he's not easily intimidated by other soldiers around his rank. Although with a superiority complex, Reiko doesn't let his ego get the better of him when dealing with authority.
Teacher / Mentor(s): N/A
Student : N/A
Planet: Naboo
Side: Republic
Faction: GA (Galactic Fed.)
Rank: Novice
Main Class: Soldier
Subclass: Bounty Hunter
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Energy Pool: Main: 195 + 15 = 205 Sub: +10 +15 = 25 || Total: 235
Fighting Style: Medium Style
Strengths:
• Versatile Combat
• Long Range
Weaknesses:
• Running out of Ammo
• Force based attacks
Fears:
• Deep waters
• Failing Duty
Class Attributes:
• Class Attribute - Minor Muscles: physical endurance slightly increased.
• Class Attribute - Keen Eye: Accuracy slightly increased.
Faction Perks:
•Members of the GA gain access to Katarn, Katarn Commando, and ARC Trooper Armors.
•Characters of the Soldier Class gain [1] one more weapon slot
•Members of the GA learn techniques from the Rifle Marksman and Gun Kata Weapon Styles [1] one post faster
Reductions:
• Learn weapon styles two [2] posts faster.
• Learn combat two [2] posts faster.
Personal Attributes:
• Swordsman: {+1 Weapon slot for Vibroblade}
- Swordsman cont: { Adds 1 blade related style }
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Credit: 1740
AC: 1160
Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0
Limitations:
• Survival Skills : : 06 / 06
• Combat Style : : 01 / 02
• Weapon Styles: : 02 / 02
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Weapon Type: Ivory Blasters
Weapon Range: 60m
Weapon Weight: 1.3kg
Weapon Location: Left and Right Quick Draw Holsters
Equipped: 20m Ascending Grappling Dart, Range Finder Scope, 2x Magnifying Sighting Scope.
Power: +5 against Armor
Capacity: 100 Rounds/3 cells
Weapon Name: Ivory Blasters (Customized S-5's)
Description:
Reiko's blasters has been modified to use less energy when firing its bolts. By tinkering with the settings and adding modifications, Reiko disliked the heavy firepower it had and designed it so the blaster could fire at a weaker power to conserve ammo. By adding further customization, Reiko also added a stun feature seen in more modern blasters. The weapon itself can have the scope and range find removed and even replace the grappling dart with a dart gun that fires darts for different purposes. (Mostly non-lethal) The blaster has a silver sheen and is each one is cared for with Reiko's delicate touch.
The weapons are basically cut down models of the Security Naboo S-5 blasters. By removing some of the 'useless' features of the weapon and modifying it to suit Reiko's needs, the Custom S-5 was born. This was made so the weapon had a stun feature, less lethality than the original and it had a few custom fittings to suit Reiko.
Link
Weapon Type: E-11
Weapon Range: 100m
Weapon Weight: 4.5kg
Stock Stats: +5 vs armor, +3 accuracy (scope II) varied fire rate (single, burst, full auto)
Weapon Location: Carried on sling over back.
Description: Reiko's default weapon to fall back on when pistols just don't do the job. His has the scope and foldaway stock like the actual Stormtroopers. In fact, Reiko's E-11 was looted off a dead solder from an old mission.
Link
Weapon Type: Vibrosword
Weapon Range: 2.5 feet
Weapon Weight: 3kg
Weapon Location: Vertical mount on back.
Stock Stats: +6 vs armor
Description: The scabbard is a magnetic mount and instead of a traditional scabbard, meaning when the weapon is put away, Reiko can easily slide it in place as a magnetic field attaches it in place and closes like a vice-grip and opens when needed. When he needs the use of the weapon, Reiko presses the button on what would be the hilt to demagnetize the blade and open the scabbard for a swift draw. The sword's a dark violet-blue sword that generates a light electric hum when used.
Link
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N/A
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▬▬┤|The Force
The Basic Skills:
• Dash
• Jump
• Translator
• Basic First Aid
• Basic Repair
Survival
- Cloak Steps | C Rank
- Jet Sprint | C Rank
- Skilled Acrobatics | C Rank
▬▬┤|Combat Style
Sazanami
• N/A
Beskar Fist
Stage 1
Foot Sweep
Complex :: E
The user pushes forward while attatching, gets under the opponent making them light. Reaching with their front foot, they wrap up the front supporting leg of the opponent and throw them to the ground. This is easily followed by a weapon draw, or descending physical attacks. Link
The Elegant Art
• N/A
▬▬┤|Weapon Style
Gun Kata
Stage 1
Assassin Stance
Simple :: E
The most basic of all firing stances, the user stays in a natural shoulder width stance with his two weapons outstretched directly in front of him. This stance maximizes two handed firing power, as well as balances accuracy in both hands. It covers only one direction, but when is very effective facing a single opponent directly in front of them. The weakness is that any other approachable enemy can flank the user on any unarmed side.
Slanted Stance
The user goes from standing at an even footed balanced stance to an elongated side lung stance with both pistols out in front in a standard firing position. This stance is often used to create a zig-zag motion of stepping, working on an arch style movement to avoid up incoming blaster fire from one direction. Although effective, this movement can be quickly overcome when used against more than 2 opponents shooting, or 2 opponents shooting from different angles.
Linear stance
Simple:: E
This stance is similar to the slanted stance, but differs in the application, situation, and firing position. Still entering the side lunge stance, the user extends the same arm as the extended leg out to his side and hangs the other weapon over his head pointing in the same direction. This stance is used when facing 2 attackers, or 2 attackers on opposing sides of his body. Positioning themselves in a bladed, more narrow positioning, the enemies have a greater chance of missing him, as well as hitting their friends on the other side of the now narrowed user. The user is very easily able to transition from side to side in this stance, keeping both his sides covered with fire. There are easily overcome if an enemy fires from his broadened side, as he poses a bigger, more open target from that angle.
Transition one
Complex :: E
A simple technique that allows the user to transition from one stance to another while keeping themselves cleared of return fire. User essentially stays in one central spot as they transition.
• Only transition to 2 other stances
Link For Techs
Basai Bagua
• N/A
Deathstalker
Stage 1
Slash
Simple :: E
The user takes their sword and uses a rather large motion, taking a step to add some weight to the attack, and drops a simple vertical slash at the opponent. Although simple, it is still greatly effective.
Shoot
Simple :: E
The user aims their blaster for the center of mass of the opponent and pulls the trigger, sending a single bolt at the opponent.
Stance of Two
Simple :: E :: Training
The user holds one weapon in each hand, usually deciding to put the blaster in their dominant hand and the sword in the off hand. Eventually, someone can make their off hand their good hand. It is a basic stance designed for large sweeping motions and lots of open space.
Stab
Simple :: E
As the name suggests, the user takes a step and aims a one handed stab for the midsection of the opponent.
Stage 2
Three Sword Attack
Simple :: D
The user performs a forehand horizontal swing with their sword, then a back hand horizontal swing, then takes a step forward and performs a long stab into the midsection of the opponent.
Triple Shot
Simple :: D
The user aims his blaster for a triangle on the midsection of the enemy. This is a rather simple technique, but when utilized properly it is more then effective.
Side roll shoot
Complex :: D
The user suddenly rolls out to the side in a combat roll while swinging their blade. Upon completion of the roll, the user will stand or rise to one knee and begin to fire their blaster at the exposed side of a possibly injured target.
Rise and Fire
Complex :: D
The user performs a rising vertical swing in an attempt to either cut the opponent or move their protection, then lay a quick and sneaky blaster shot for the opponent. Unfortunately, the use is not accurate without a full arm extension while shooting, thus opening their arm to attack.
Stage 3
Deathblok
Complex :: C
The user performs a hard one handed block into the enemies attack, stopping all momentum. Once the block is finished, the user fires their blaster at the enemy, catching them off guard.
The revealer
Simple :: C
A pinnacle technique to the Deathstalkers, the user performs a backhanded horizontal slash while keeping their blaster close to their body, using their center line to aim for the target. The user can also swing back with a forehand strike, keeping the blaster trained on their target. At this distance, the sword acts as the defense/distraction while the blaster acts as the offense.
Death comes runnin’
Complex :: C
This is a very effective and efficient method of closing the distance on an unfortunate opponent. The user breaks out into an all out sprint, firing their blaster with every step to either pin down the opponent or attack multiple opponents. Once the distance is closed, the user can proceed to engage close combat.
Close position
Simple :: C :: Training
Instead of needing a full arm extension to shoot accurately, the user can now hold the blaster in close to their body, just off their center line. This is a much more secure position, and allows the user to move more fluidly and in tighter spaces.
Stage 4
Quick draw: Pistol
Simple :: B
The user must practice ferverishly to get their ability to get their weapon up and moving in case it is ever needed. Using their dominant hand, they practice continually drawing their weapon from wherever they conceal it, and bring it to close position.
Quick Draw: Sword
Simple :: B
Once again practicing drawing their weapons in case they need it, the user reaches to wherever they keep it and draw it bringing it to a defensive position. This technique is used just incase they need to quickly have their weapons prepared.
Number 5
Simple :: B
The user aims the blaster at the opponent, and rips of a quick 5 shots at the opponents midsection, able to place all shots within the size of a softball.
Slip and Stick
Simple :: B
The user jumps back a slight bit to just avoid the reach of the opponents strike, then shoots in with a low horizontal swing aiming to take the opponents legs out from under them. Then aiming their blaster for the opponent, aims a quick shot for a vulnerable target on the body.
Stage 5
Circle of Death
Complex :: A
The user steps forward, continually spinning like they where dancing, and performs several horizontal slashes at multiple levels. While this is occurring, they are firing their blaster as they rotate, wither in extended or close position, making a full circle of fire power that acts as both offense and defense allowing the user to take on multiple opponents, keep them at bay, or focus all their attacks on one opponent.
Shooting Death
Simple :: A
When the user engages into combat, they quickly draw their blaster and begin a barrage of blaster bolts on a single target, looking to finish them or pin them down. This is a perfect retreat tactic, or when the user has a friend around, it can aid in flanking and killing of the target. The user fires between 10-15 blaster bolts very quickly, making it difficult for anyone to be able to move position during this attack.
Reverse Grip
Simple :: A :: Training
The user now is good enough with a sword or blade but they can hold it reverse gripped. Although looks slightly unwieldy in this stance, it does increase all the defensive capabilities of the user at the cost of using the sword for any real offensive purposes.
Deadly timing
Simple :: A :: Training
Due to the nature of this style, the user’s body timing is greatly increased to allow them to be able to attack people with sword and blaster at close range, and have a significantly less chance of hitting themselves (crossing firing lanes and such.)
Rifle Expert Marksman
Stage 1
Hip Fire
Simple :: E
The simple act of holding the gun at ones hip, or whatever is a natural position (not shouldered or aiming) and discharging the weapon at an opponent. Not the most accurate shot, but nice and easy to perform when a blaster bolt needs to be sent down range…and fast.
Iron Sights
Simple :: E
A simple act of bringing the weapon up to the shoulder of the users, allowing them to look down iron sights (in some cases an optical lens or aim assistance device) to line up a shot and have a much better idea where the bolt is going to hit. Slower than the hip fire shot, but much more accurate
• This position must be used to utilize an optic
One Eye
Practice :: E
The user, while utilizing the “Iron sights” position, closes their non-dominant eye to eliminate a ghost image and really zero in on the target. Although this greatly increases accuracy on a single target, it lessens down the perception field of the user as well as slows their ability to change targets, aquire the target, and fire on another target.
Combat Push
Complex :: E
This is a simple push used with the non trigger hand to get the overzealous close range fighter away from you. Although simple, it is great to gain a little distance allowing the user to use their long range weapon with more effectiveness.
Link
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Born and raised on Naboo, Reiko wasn't a force sensitive child like his cousin. However he lived a tough life young when grew up in a tough time. Since it wasn't long for him to be exposed to terror and danger, he saw the world (and galaxy) had chaos everywhere. Much like his cousin, he sought adventure. Over time, when Reiko was 18, he became a recruit for Naboo's security force.
In just over two years, Reiko had become a exceptional marksman with his favored S-5 pistol. He made varied custom pistols, but became content with his weaker, but more accurate S-5 Custom. Owning a ship from his inheritance of a mass amount of credits, Reiko uses a custom model of one of Naboo's starfighters for personal transport. Through his training of the pistol (S-5) and his personal lust for adventure, Reiko had become a sort of bounty hunter on missions for the Galactic Alliance.
His skill is known, but he's not a well known bounty as of yet. But in just three years, Reiko had become an accomplished hunter, scoring over two dozen targets, little over half of which are now dead. Even on one mission, he became attached to one of his target's weapons known as the E-11 Rifle. It was a common weapon, but after suffering a wound on one mission, he came to actually respect said weapon. It was something he saw as a versatile weapon, able to fire single, burst and full auto as well as one or two handed.
Facing off against his comrade once in a friendly spar to test his skills, Reiko had trouble to the point he had to rely on his blaster's stun setting to finish the duel. To solve the issue with the lightsaber for any future encounters, the bounty hunter had acquired himself a Vibrosword for close range combat. Though not armed with armor, Reiko had a decent hand at a blade and had time to hone his skill with both blade and gun.
Even as a bounty hunter, he serves as a soldier for Naboo when the time is needed. Though his home world serves little excitement for this thrill seeker. In this current day and age with the new orders sent out by the Galatic Alliance, Reiko's goal's to build one squad to serve Connor of Naboo.
