─Basic Character Information─
Username: Geothermus
Character's Full Name: Dawn Evans
Alias: The Wind Whisperer
Nickname(s): Wispy (To her friends, Dawnie)
Race Quincy
Age: 18
Birthday: October 10
Zodiac: Libra
Gender: Female
Blood Type: AB+
Sexual Orientation: Straight
Disabilities/Phobias: Closed spaces, insects. Dawn has lost her memory.
─Appearance─
Appearance:

Height: 160cm
Weight: 60kgs
Eye Colour: Blue
Hair Colour: Blonde
Tattoos/Markings/Scars: A tattoo of a sunrise/sunset on her left arm, next to her shoulder.
Unusual Features: None
─Personal Information─
Personality: Dawn remembers nothing of her life before the coma. She is a kind, caring but suspicious person who avoids crowds of people and prefers to hide away from people. She is generally shy, only really talking to people she knows, and since the coma that count has been reduced to zero. However, although she is shy, Dawn will always hear a person out if they're having problems and will always take an unbiased approach to things, even if she is confronting her enemies.
Hobbies: Dawn likes to spend her time drawing, preferring to draw landscape or animals rather than people, which she struggles with. She is also able to play the piano, and can play up to grade 7 songs.
Favourite Colour(s): Electric blue.
Favourite Activities: Hiking and taking long walks.
Favourite Foods and Drinks: Dawn's favourite food is Sayen Soba, a ramen dish. Her favourite drink is cream soda.
Other Personal Likes:
Music: Anything soft of with piano in it.
Favourite Country: Although she's never been, Dawn's favourite country is Italy.
Least Favourite Colour(s): Grey, mainly because she considers it a "boring" colour.
Least Favourite Activities: Anything that involves physical combat.
Least Favourite Foods and Drinks: Spicy food and bitter alcohols, such as beer.
Other Personal Dislikes: Anything insect related.
Personal Possession(s): A necklace with the words "Fly Free Forever" embedded on the front. It is split into three converging silver bars, all identical. The first bar at the top has the word "Fly" on it, the second, to the left has the word "Free" inscribed on it and finally, the last word "Forever" is inscribed on the rightmost bar.
Personal Secret(s): None she can remember.
History: Will be left blank until filled in through roleplay. Dawn's story begins as she wakes up from a coma with memory lost and no family or friends to meet her.
─Combat Information─
Bow Name: The Evening Star
Bow Appearance:
Attacks:
The Veil of Dusk: When Dawn activates her bow, a shimmering veil coats her and makes it harder to see her. The more she moves around though, the move visible she is. If she is standing as still as she can possibly get, she appears to be a faded blur in her opponent's vision.
Twilight: Every three posts, Dawn can charge a volley of star-like arrows. Instead of simply piercing the opponent, they explode on impact or within close proximity. The maximum number of arrows Dawn can use with this move is limited to 25, and each arrow can only explode a foot in diameter.
Midnight: This technique can be used every 12 posts, and for the next three posts it triples the speed of her shots, effectively making them travel as fast as bullets. Unfortunately, this move sacrifices power for speed and the damage of these shots will only be half that of her normal attacks.
Rising Dawn: Dawn can cause her body to go into overdrive, which increases her strength and speed significantly for 5 posts. The downside of this ability is that it tires her much faster, and she cannot use any other moves while it is active. 10 post cooldown.
Abilities:
Platform Manifestation: An instance of Hirenkyaku that allows the user to create a platform of reishi under their feet. It can be used in the Garganta, and Hueco Mundo.
Reishi Absorption: Dawn, as a Quincy primarily absorbs spiritual energy from the atmosphere and combines it with her own spiritual energy to form weapons. She has an easier time collecting this energy in environments with higher concentrations of spiritual particles, such as Soul Society or Hueco Mundo. To a sufficiently powerful Quincy, there is no difference between spiritual particles and spiritual energy as a source of power. She can manipulate spiritual energy for offensive purposes.
This includes the spiritual bodies of Hollows and Shinigami, and the two planes of existence, Hueco Mundo and the Soul Society in their entirety. Reishi is invisible to mortals (such as Humans with the exception of spiritually aware ones such as the Quincy); they can, however, still interact with normal matter and produce physical effects. It is noted, however, that reishi and atoms do not mix well.
Hirenkyaku: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances. Hirenkyaku enables Quincies to keep up with, and overpower faster opponents depending on the user's skill. However, there is apparently more use for the technique than simply moving quickly.
Equipment:
Seele Schneider: Dawn doesn't carry the regular Seele Schneider, but instead carries three modified versions which can be attached to her bow, amplifying her shots for 5 posts or removing any cooldowns that she currently has.
Hollow Bait: Being against attracting Hollows for no reason, Dawn does not carry Hollow bait.
Ginto: Dawn always carries 5 with her.
─Physical Information─
Hirenyaku Level: High
Hakuda Level: Moderate
Zanjutsu Level: Virtually non-existent.
Archery Level:
(All Quincies are skilled archers, this is just to differentiate between the different skill levels among Quincies. Rated on a scale of 1-10 for Quincies, one being the worst, ten being the best.)
Reishi Absorption Level:
(The ease and amount of which your character can absorb ambient or stolen Reishi/Reiryoku/Reiatsu. Rated on a scale of 1-10 for Quincies, one being the worst, ten being the best.)
Reishi Manipulation Level:
(How well and how much ambient or stolen Reishi/Reiryoku your Quincy can Manipulate. Rated on a scale of 1-10 for Quincies, one being the worst, ten being the best.)
Reishi/Reiryoku Breakdown Level:
(How well and how much Reishi you can break down and steal from an opponent. How well and how much Reiryoku you can break down and steal from attacks launched at you. Two numbers for this one. Rated on a scale of 1-5 for Quincies, one being the worst, five being the best.)
In order to break down/steal reishi/reiryoku, you must make a random number generator set for 20. You take the number you get and divide it by two. If it's lower than your skill, you succeed. Say you have a skill of 4, and you roll a 17. That divides down to 8.5, and you fail to break down the attack or steal any reishi from the person. Using a Seele Schneider makes breaking down Reishi easier, doubling your skill. So a skill of 4 would then be a skill of 8.
─Relatives─
Mother: Unknown
Father: Unknown
Siblings: Unknown
Aunts: Unknown
Uncles: Unknown
Grandparents: Unknown
─Relationships─
Love Interest: None... yet.
Friends: None
Enemies: Unknown
Other Relations: None
─Professional Status─
Affiliation: None
Previous Affiliation: Unknown
Occupation: Unemployed
Previous Occupation: Coma patient
Team: None
Partner: None
─Skills Information─
Intelligence: Slightly Above Average
Athletic Skill: Above Average
Strength: Low
Speed: Above Average
Agility: Excellent
Stamina: Slightly Above Average
Durability: Below Average
Endurance: Below Average
Flexibility: Excellent
Any Special Skills:
None acquired yet.
─Other Information─
Character Theme: Theme
Other:
Dawn has been in a coma for two years. She remembers nothing about anything; the only thing she was left with was her Quincy skills and her ability to move/talk.

Username: Geothermus
Character's Full Name: Dawn Evans
Alias: The Wind Whisperer
Nickname(s): Wispy (To her friends, Dawnie)
Race Quincy
Age: 18
Birthday: October 10
Zodiac: Libra
Gender: Female
Blood Type: AB+
Sexual Orientation: Straight
Disabilities/Phobias: Closed spaces, insects. Dawn has lost her memory.
─Appearance─
Appearance:

Height: 160cm
Weight: 60kgs
Eye Colour: Blue
Hair Colour: Blonde
Tattoos/Markings/Scars: A tattoo of a sunrise/sunset on her left arm, next to her shoulder.
Unusual Features: None
─Personal Information─
Personality: Dawn remembers nothing of her life before the coma. She is a kind, caring but suspicious person who avoids crowds of people and prefers to hide away from people. She is generally shy, only really talking to people she knows, and since the coma that count has been reduced to zero. However, although she is shy, Dawn will always hear a person out if they're having problems and will always take an unbiased approach to things, even if she is confronting her enemies.
Hobbies: Dawn likes to spend her time drawing, preferring to draw landscape or animals rather than people, which she struggles with. She is also able to play the piano, and can play up to grade 7 songs.
Favourite Colour(s): Electric blue.
Favourite Activities: Hiking and taking long walks.
Favourite Foods and Drinks: Dawn's favourite food is Sayen Soba, a ramen dish. Her favourite drink is cream soda.
Other Personal Likes:
Music: Anything soft of with piano in it.
Favourite Country: Although she's never been, Dawn's favourite country is Italy.
Least Favourite Colour(s): Grey, mainly because she considers it a "boring" colour.
Least Favourite Activities: Anything that involves physical combat.
Least Favourite Foods and Drinks: Spicy food and bitter alcohols, such as beer.
Other Personal Dislikes: Anything insect related.
Personal Possession(s): A necklace with the words "Fly Free Forever" embedded on the front. It is split into three converging silver bars, all identical. The first bar at the top has the word "Fly" on it, the second, to the left has the word "Free" inscribed on it and finally, the last word "Forever" is inscribed on the rightmost bar.
Personal Secret(s): None she can remember.
History: Will be left blank until filled in through roleplay. Dawn's story begins as she wakes up from a coma with memory lost and no family or friends to meet her.
─Combat Information─
Bow Name: The Evening Star
Bow Appearance:
Attacks:
The Veil of Dusk: When Dawn activates her bow, a shimmering veil coats her and makes it harder to see her. The more she moves around though, the move visible she is. If she is standing as still as she can possibly get, she appears to be a faded blur in her opponent's vision.
Twilight: Every three posts, Dawn can charge a volley of star-like arrows. Instead of simply piercing the opponent, they explode on impact or within close proximity. The maximum number of arrows Dawn can use with this move is limited to 25, and each arrow can only explode a foot in diameter.
Midnight: This technique can be used every 12 posts, and for the next three posts it triples the speed of her shots, effectively making them travel as fast as bullets. Unfortunately, this move sacrifices power for speed and the damage of these shots will only be half that of her normal attacks.
Rising Dawn: Dawn can cause her body to go into overdrive, which increases her strength and speed significantly for 5 posts. The downside of this ability is that it tires her much faster, and she cannot use any other moves while it is active. 10 post cooldown.
Abilities:
Platform Manifestation: An instance of Hirenkyaku that allows the user to create a platform of reishi under their feet. It can be used in the Garganta, and Hueco Mundo.
Reishi Absorption: Dawn, as a Quincy primarily absorbs spiritual energy from the atmosphere and combines it with her own spiritual energy to form weapons. She has an easier time collecting this energy in environments with higher concentrations of spiritual particles, such as Soul Society or Hueco Mundo. To a sufficiently powerful Quincy, there is no difference between spiritual particles and spiritual energy as a source of power. She can manipulate spiritual energy for offensive purposes.
This includes the spiritual bodies of Hollows and Shinigami, and the two planes of existence, Hueco Mundo and the Soul Society in their entirety. Reishi is invisible to mortals (such as Humans with the exception of spiritually aware ones such as the Quincy); they can, however, still interact with normal matter and produce physical effects. It is noted, however, that reishi and atoms do not mix well.
Hirenkyaku: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances. Hirenkyaku enables Quincies to keep up with, and overpower faster opponents depending on the user's skill. However, there is apparently more use for the technique than simply moving quickly.
Equipment:
Seele Schneider: Dawn doesn't carry the regular Seele Schneider, but instead carries three modified versions which can be attached to her bow, amplifying her shots for 5 posts or removing any cooldowns that she currently has.
Hollow Bait: Being against attracting Hollows for no reason, Dawn does not carry Hollow bait.
Ginto: Dawn always carries 5 with her.
─Physical Information─
Hirenyaku Level: High
Hakuda Level: Moderate
Zanjutsu Level: Virtually non-existent.
Archery Level:
(All Quincies are skilled archers, this is just to differentiate between the different skill levels among Quincies. Rated on a scale of 1-10 for Quincies, one being the worst, ten being the best.)
Reishi Absorption Level:
(The ease and amount of which your character can absorb ambient or stolen Reishi/Reiryoku/Reiatsu. Rated on a scale of 1-10 for Quincies, one being the worst, ten being the best.)
Reishi Manipulation Level:
(How well and how much ambient or stolen Reishi/Reiryoku your Quincy can Manipulate. Rated on a scale of 1-10 for Quincies, one being the worst, ten being the best.)
Reishi/Reiryoku Breakdown Level:
(How well and how much Reishi you can break down and steal from an opponent. How well and how much Reiryoku you can break down and steal from attacks launched at you. Two numbers for this one. Rated on a scale of 1-5 for Quincies, one being the worst, five being the best.)
In order to break down/steal reishi/reiryoku, you must make a random number generator set for 20. You take the number you get and divide it by two. If it's lower than your skill, you succeed. Say you have a skill of 4, and you roll a 17. That divides down to 8.5, and you fail to break down the attack or steal any reishi from the person. Using a Seele Schneider makes breaking down Reishi easier, doubling your skill. So a skill of 4 would then be a skill of 8.
─Relatives─
Mother: Unknown
Father: Unknown
Siblings: Unknown
Aunts: Unknown
Uncles: Unknown
Grandparents: Unknown
─Relationships─
Love Interest: None... yet.
Friends: None
Enemies: Unknown
Other Relations: None
─Professional Status─
Affiliation: None
Previous Affiliation: Unknown
Occupation: Unemployed
Previous Occupation: Coma patient
Team: None
Partner: None
─Skills Information─
Intelligence: Slightly Above Average
Athletic Skill: Above Average
Strength: Low
Speed: Above Average
Agility: Excellent
Stamina: Slightly Above Average
Durability: Below Average
Endurance: Below Average
Flexibility: Excellent
Any Special Skills:
None acquired yet.
─Other Information─
Character Theme: Theme
Other:
Dawn has been in a coma for two years. She remembers nothing about anything; the only thing she was left with was her Quincy skills and her ability to move/talk.



