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Puella Magi: A Magical Dream

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Guild for the B/C Puella Magi: A Magical Dream 

Tags: Puella Magi, Madoka Magica, A Magical Dream, Magical Girls, Magical Boys 

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Element Chart and List

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xhogyokux
Vice Captain

Fashionable Fatcat

PostPosted: Tue Jun 05, 2012 12:56 pm
Each Puella Magi are drawn to an affinity with a certain element whether that's Air, Fire, Water, Earth, Time, Power, Light, or Dark.

Air: You feel light as the wind, in fact, you even control the wind! You can ride the air, blow back enemies, block attacks with an air shield, and many other things as you master the element.
Availability: Available to any Puella Magi

Fire: Something burns within your soul that wants to escape, this is your fire affinity. You can shoot fireballs, set things ablaze, and even create things from your fire.
Availability: Available to any Puella Magi

Water: You feel soft and soothing as the water. You can throw water balls, heal your allies with soothing water essence, and even breath underwater for a period of time.
Availability: Available to any Puella Magi

Earth: You feel most at home sitting and meditating on the earth, oh, and playing in the dirt. You can make forms out of any rock and create powerful rock hard shields to defend your allies.
Availability: Available to any Puella Magi

Time: You always felt like you were born in the wrong time... Well worry no more because you have control over the time. You can rewind time as little as 5 seconds and as much as several days as you master this art.
Availability: Available to any Puella Magi

Power: You always got the most things done with your fists, none of this elemental stuff for you. Power gives your fists and weapon a stat bonus to do more damage.
Availability: Available to any Puella Magi

Light: The holy powers call upon you to bring light to the world and beat out the darkness. You have soothing powers but can also cause strong attacks against opponents.
Availability: Only available to Elders and from Breedings

Dark: The light has always hurt your eyes and you felt best lurking in the shadows and causing mischief. For the most part dark attacks lead to destruction, but sometimes they can be helpful.
Availability: Only available to Elders and from Breedings

You can not attempt to master a new Element until you've mastered a previous element. Each element has 10 levels of mastery. Every time your Puella Magi levels up it learns a new skill.

Feel free to make up and name your own attacks but keep them in theme with the element you've chosen and the stats on that attack.

For example, a level 5 time power is a medium shield so the power could be called Time Skipper - Yoku jumps ahead in time 5 seconds blocking 20 damage for herself and another ally.

Versus

A level 5 water power is a medium shield so the power could be called Ice Block - Yoku throws up an Ice Block shield protecting herself and an ally for 20 damage on the next turn.

Its okay if power names are repeated, but don't just copy someone else's power names.

Rolling:

This is further explained in the battle system area, but to give you a general idea.

For every attack, unless otherwise listed, you'll roll a d10 to do a success check. If you get:

1 = Epic Failure and you actually take damage - 5 HP and the spell doesn't work.
5 - = Failure and your spell misses.
5 + = Success and your spell works.
10 = Epic Success and your spell has double the effect intended!  
PostPosted: Tue Jun 05, 2012 12:57 pm
Air Spells:

Level 1 - A small air attack causing 10 damage.
Level 2 - A small air shield that shields only yourself for up to 10 damage.
Level 3 - A small air heal that heals you for up to 10 HP.
Level 4 - A medium air attack causing 20 damage.
Level 5 - A medium air shield that shields yourself and one other for up to 20 damage each.
Level 6 - A medium heal healing yourself and one other for up to 20 HP each.
Level 7 - A large air attack causing 30 damage.
Level 8 - A large air shield that shields yourself and up to two other allies for up to 30 damage each.
Level 9 - A large heal healing yourself and two others for up to 30 HP each.
Level 10 - A roll modifier passive - 1-3 = failure, 4-9 = success, and 10 = epic success.

Fire Spells:

Level 1 - A small fire attack causing 10 damage.
Level 2 - A small fire shield that shields only yourself for up to 10 damage.
Level 3 - A small fire heal that heals you for up to 10 HP.
Level 4 - A medium fire attack causing 20 damage.
Level 5 - A medium fire shield that shields yourself and one other for up to 20 damage each.
Level 6 - A medium heal healing yourself and one other for up to 20 HP each.
Level 7 - A large fire attack causing 30 damage.
Level 8 - A large fire shield that shields yourself and up to two other allies for up to 30 damage each.
Level 9 - A large fire healing yourself and two others for up to 30 HP each.
Level 10 - A roll modifier passive - 1-3 = failure, 4-9 = success, and 10 = epic success.

Water Spells:

Level 1 - A small water attack causing 10 damage.
Level 2 - A small water shield that shields only yourself for up to 10 damage.
Level 3 - A small water heal that heals you for up to 10 HP.
Level 4 - A medium water attack causing 20 damage.
Level 5 - A medium water shield that shields yourself and one other for up to 20 damage each.
Level 6 - A medium heal healing yourself and one other for up to 20 HP each.
Level 7 - A large water attack causing 30 damage.
Level 8 - A large water shield that shields yourself and up to two other allies for up to 30 damage each.
Level 9 - A large water healing yourself and two others for up to 30 HP each.
Level 10 - A roll modifier passive - 1-3 = failure, 4-9 = success, and 10 = epic success.

Earth Spells:

Level 1 - A small earth attack causing 10 damage.
Level 2 - A small earth shield that shields only yourself for up to 10 damage.
Level 3 - A small earth heal that heals you for up to 10 HP.
Level 4 - A medium earth attack causing 20 damage.
Level 5 - A medium earth shield that shields yourself and one other for up to 20 damage each.
Level 6 - A medium heal healing yourself and one other for up to 20 HP each.
Level 7 - A large earth attack causing 30 damage.
Level 8 - A large earth shield that shields yourself and up to two other allies for up to 30 damage each.
Level 9 - A large earth healing yourself and two others for up to 30 HP each.
Level 10 - A roll modifier passive - 1-3 = failure, 4-9 = success, and 10 = epic success.  

xhogyokux
Vice Captain

Fashionable Fatcat


xhogyokux
Vice Captain

Fashionable Fatcat

PostPosted: Tue Jun 05, 2012 12:58 pm
Time Spells:

Level 1 - A small time attack causing 10 damage.
Level 2 - A small time shield that shields only yourself for up to 10 damage.
Level 3 - A small time heal that heals you for up to 10 HP.
Level 4 - A medium time attack causing 20 damage.
Level 5 - A medium time shield that shields yourself and one other for up to 20 damage each.
Level 6 - A medium heal healing yourself and one other for up to 20 HP each.
Level 7 - A large time attack causing 30 damage.
Level 8 - A large time shield that shields yourself and up to two other allies for up to 30 damage each.
Level 9 - A large heal healing yourself and two others for up to 30 HP each.
Level 10 - A roll modifier passive - 1-3 = failure, 4-9 = success, and 10 = epic success.

Power Spells:

Level 1 - A small power attack modifier 10 damage.
Level 2 - A small power defensive modifier that protects only yourself for up to 10 damage.
Level 3 - A small power health modifier that heals you for up to 10 HP.
Level 4 - A medium power attack modifier causing 20 damage.
Level 5 - A medium power defensive modifier that protects yourself and one other for up to 20 damage each.
Level 6 - A medium power health modifier healing yourself and one other for up to 20 HP each.
Level 7 - A large power attack modifier causing 30 damage.
Level 8 - A large power defensive modifier that protects yourself and up to two other allies for up to 30 damage each.
Level 9 - A large power health modifier healing yourself and two others for up to 30 HP each.
Level 10 - A roll modifier passive - 1-3 = failure, 4-9 = success, and 10 = epic success.

Light Spells:

Level 1 - A small light attack causing 10 damage.
Level 2 - A small light shield that shields only yourself for up to 10 damage.
Level 3 - A small light heal that heals you for up to 10 HP.
Level 4 - A medium light attack causing 20 damage.
Level 5 - A medium light shield that shields yourself and one other for up to 20 damage each.
Level 6 - A medium heal healing yourself and one other for up to 20 HP each.
Level 7 - A large light attack causing 30 damage.
Level 8 - A large light shield that shields yourself and up to two other allies for up to 30 damage each.
Level 9 - A large light healing yourself and two others for up to 30 HP each.
Level 10 - A roll modifier passive - 1-3 = failure, 4-9 = success, and 10 = epic success.

Dark Spells:

Level 1 - A small dark attack causing 10 damage.
Level 2 - A small dark shield that shields only yourself for up to 10 damage.
Level 3 - A small dark heal that heals you for up to 10 HP.
Level 4 - A medium dark attack causing 20 damage.
Level 5 - A medium dark shield that shields yourself and one other for up to 20 damage each.
Level 6 - A medium heal healing yourself and one other for up to 20 HP each.
Level 7 - A large dark attack causing 30 damage.
Level 8 - A large dark shield that shields yourself and up to two other allies for up to 30 damage each.
Level 9 - A large dark healing yourself and two others for up to 30 HP each.
Level 10 - A roll modifier passive - 1-3 = failure, 4-9 = success, and 10 = epic success.  
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Puella Magi: A Magical Dream

 
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