|
|
Do you think Silent Hill will have any life left in it? |
Yes, it's not over yet, there might be some hope if Konami tries. |
|
42% |
[ 3 ] |
HECK YEAH SH ALL THE WAY! Not one bad game |
|
0% |
[ 0 ] |
Nah, I think Konami is done for this. They are too imcompetent. |
|
14% |
[ 1 ] |
I LIKE DANCING |
|
0% |
[ 0 ] |
I LIKE SINGING |
|
0% |
[ 0 ] |
I LIKE TRAINS |
|
42% |
[ 3 ] |
|
Total Votes : 7 |
|
|
|
So Zetta SIow generated a random number between
40 and 222 ...
65!
|
|
Posted: Fri Jun 01, 2012 11:43 pm
What kind of things do you think Konami will try to whip out of their butts' now?
biggrin
New terrible game, maybe a better game than Downpour?
More spin-offs not in any way related to the original games?
Put your opinions here if you wish.
Try not to rant rudely at others, only explain your ideas, provide reasoning, chat, etc. biggrin
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 8:42 am
My guess is they'll make their judgment based on the success of Downpour on how to make the next major game--the progression from Homecoming to Shattered Memories to Downpour, gameplay-wise, shows that they're trying to listen to fans--and maybe look at the reviews of whatchamacallit (Lost Memories?) for spin-offs, but I don't care about that one anyway. xd
I think they'll also listen to fans' opinions of the story. (I still don't know Downpour's story, so don't spoil it!) For example, if the majority of the fanbase is going "Thank God they aren't trying to squeeze more life out of those annoying cultists for the plot," we probably won't see the cult back for a long time.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 10:58 am
gaia_crown
In my opinion, I doubt that Konami will be making another SH game any time soon - and if they do, they probably won't be as good or as scary as the first 3 were (they scared the crap out of me xD The rest after are pretty meh :/ )
If/when they do make a new game, I think the storyline will continue off Downpour (since it looks like the first 5 are over) or it will illerate someone's past, like Harry's was done... o.o" If not, then I have no idea. I'm not the greatest person to turn to when it comes to SH... which is kind of obvious... *sobsob*
Frankly, me not playing any of them (xD) and only being able to read about most of them, I can barely remember any of the stories in any of the games. The cult probably isn't going to just disappear - they might just be appearing just once or twice in the game, but they're not going to be completely eliminated.................. Maybe they're going to throw in some weird other cult just to see reactions. Or maybe they'll make some weird crossover or something. I have no idea.
gaia_crown
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 3:13 pm
Feriku My guess is they'll make their judgment based on the success of Downpour on how to make the next major game--the progression from Homecoming to Shattered Memories to Downpour, gameplay-wise, shows that they're trying to listen to fans--and maybe look at the reviews of whatchamacallit (Lost Memories?) for spin-offs, but I don't care about that one anyway. xd I think they'll also listen to fans' opinions of the story. (I still don't know Downpour's story, so don't spoil it!) For example, if the majority of the fanbase is going "Thank God they aren't trying to squeeze more life out of those annoying cultists for the plot," we probably won't see the cult back for a long time. Eh, yep, I don't doubt this one bit. And it kind of pisses me off at the fanbases. =x=
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 4:59 pm
Silent Harry Mason Feriku My guess is they'll make their judgment based on the success of Downpour on how to make the next major game--the progression from Homecoming to Shattered Memories to Downpour, gameplay-wise, shows that they're trying to listen to fans--and maybe look at the reviews of whatchamacallit (Lost Memories?) for spin-offs, but I don't care about that one anyway. xd I think they'll also listen to fans' opinions of the story. (I still don't know Downpour's story, so don't spoil it!) For example, if the majority of the fanbase is going "Thank God they aren't trying to squeeze more life out of those annoying cultists for the plot," we probably won't see the cult back for a long time. Eh, yep, I don't doubt this one bit. And it kind of pisses me off at the fanbases. =x= At least they're working hard on keeping the gameplay right. It's better to lose story than gameplay. xd And I think a lot of people complained about Homecoming using the cult. Then of course we have people like Downpour's old director, who thought the cult should have ended with the first game. But--I've said it before, and I'm not sure why it's true, but it is--the majority of people, fans and non-fans alike, will describe Silent Hill as being a place where people go to face their guilt/past crimes, even though most of the games did not do this.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 5:17 pm
Feriku Silent Harry Mason Feriku My guess is they'll make their judgment based on the success of Downpour on how to make the next major game--the progression from Homecoming to Shattered Memories to Downpour, gameplay-wise, shows that they're trying to listen to fans--and maybe look at the reviews of whatchamacallit (Lost Memories?) for spin-offs, but I don't care about that one anyway. xd I think they'll also listen to fans' opinions of the story. (I still don't know Downpour's story, so don't spoil it!) For example, if the majority of the fanbase is going "Thank God they aren't trying to squeeze more life out of those annoying cultists for the plot," we probably won't see the cult back for a long time. Eh, yep, I don't doubt this one bit. And it kind of pisses me off at the fanbases. =x= At least they're working hard on keeping the gameplay right. It's better to lose story than gameplay. xd And I think a lot of people complained about Homecoming using the cult. Then of course we have people like Downpour's old director, who thought the cult should have ended with the first game. But--I've said it before, and I'm not sure why it's true, but it is--the majority of people, fans and non-fans alike, will describe Silent Hill as being a place where people go to face their guilt/past crimes, even though most of the games did not do this. Quite personally, Downpour didn't keep the gameplay, the weapons breaking combat system... Terrible.... Doesn't make it scary, just makes it really really annoying. I personally prefer story because well lets face it, Homecoming failed to execute how they used the cult, and Downpour tried to evade the question all-together...This cycle of using completely different characters each time is getting quite trendy, and annoying. XD But at least, perhaps maybe someday, somebody might try something that rocks with this series again.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 5:51 pm
Silent Harry Mason Feriku Silent Harry Mason Feriku My guess is they'll make their judgment based on the success of Downpour on how to make the next major game--the progression from Homecoming to Shattered Memories to Downpour, gameplay-wise, shows that they're trying to listen to fans--and maybe look at the reviews of whatchamacallit (Lost Memories?) for spin-offs, but I don't care about that one anyway. xd I think they'll also listen to fans' opinions of the story. (I still don't know Downpour's story, so don't spoil it!) For example, if the majority of the fanbase is going "Thank God they aren't trying to squeeze more life out of those annoying cultists for the plot," we probably won't see the cult back for a long time. Eh, yep, I don't doubt this one bit. And it kind of pisses me off at the fanbases. =x= At least they're working hard on keeping the gameplay right. It's better to lose story than gameplay. xd And I think a lot of people complained about Homecoming using the cult. Then of course we have people like Downpour's old director, who thought the cult should have ended with the first game. But--I've said it before, and I'm not sure why it's true, but it is--the majority of people, fans and non-fans alike, will describe Silent Hill as being a place where people go to face their guilt/past crimes, even though most of the games did not do this. Quite personally, Downpour didn't keep the gameplay, the weapons breaking combat system... Terrible.... Doesn't make it scary, just makes it really really annoying. I personally prefer story because well lets face it, Homecoming failed to execute how they used the cult, and Downpour tried to evade the question all-together...This cycle of using completely different characters each time is getting quite trendy, and annoying. XD But at least, perhaps maybe someday, somebody might try something that rocks with this series again. Did it have exploration, de-emphesized combat, puzzles, and areas to explore and unlock? As for using completely different characters, the playable character has never been the same, unless you count the two Harrys. 1 and 3 are the only ones where the main characters have a direct connection. It could be doing what Resident Evil is doing--sacrificing gameplay for an epic story featuring actionized characters with a common argument being that since we keep seeing our beloved characters again and again, it would be absurd for them to still have slow, suspenseful gameplay (which is absurd, but that's a rant for another time). Focus too much on story over gameplay, and you end up with something like Final Fantasy XIII.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 5:59 pm
Feriku Silent Harry Mason Feriku Silent Harry Mason Feriku My guess is they'll make their judgment based on the success of Downpour on how to make the next major game--the progression from Homecoming to Shattered Memories to Downpour, gameplay-wise, shows that they're trying to listen to fans--and maybe look at the reviews of whatchamacallit (Lost Memories?) for spin-offs, but I don't care about that one anyway. xd I think they'll also listen to fans' opinions of the story. (I still don't know Downpour's story, so don't spoil it!) For example, if the majority of the fanbase is going "Thank God they aren't trying to squeeze more life out of those annoying cultists for the plot," we probably won't see the cult back for a long time. Eh, yep, I don't doubt this one bit. And it kind of pisses me off at the fanbases. =x= At least they're working hard on keeping the gameplay right. It's better to lose story than gameplay. xd And I think a lot of people complained about Homecoming using the cult. Then of course we have people like Downpour's old director, who thought the cult should have ended with the first game. But--I've said it before, and I'm not sure why it's true, but it is--the majority of people, fans and non-fans alike, will describe Silent Hill as being a place where people go to face their guilt/past crimes, even though most of the games did not do this. Quite personally, Downpour didn't keep the gameplay, the weapons breaking combat system... Terrible.... Doesn't make it scary, just makes it really really annoying. I personally prefer story because well lets face it, Homecoming failed to execute how they used the cult, and Downpour tried to evade the question all-together...This cycle of using completely different characters each time is getting quite trendy, and annoying. XD But at least, perhaps maybe someday, somebody might try something that rocks with this series again. Did it have exploration, de-emphesized combat, puzzles, and areas to explore and unlock? As for using completely different characters, the playable character has never been the same, unless you count the two Harrys. 1 and 3 are the only ones where the main characters have a direct connection. It could be doing what Resident Evil is doing--sacrificing gameplay for an epic story featuring actionized characters with a common argument being that since we keep seeing our beloved characters again and again, it would be absurd for them to still have slow, suspenseful gameplay (which is absurd, but that's a rant for another time). Focus too much on story over gameplay, and you end up with something like Final Fantasy XIII. Yeah, but why ditch one when you can have both? U,U You can't have a sandwich without bread, that is what the newer games do to the series. I'm not saying to use the same character every game, but never connecting them, trying to introduce random people who have no connection whatsoever to the town other than they randomly crash there, or that they were born there, has no strong basis to go by. Alessa, and Harry aren't needed to make a Silent Hill game, but the cult in some manor needs closer ties, considering between them in the spiritual power of the town, they are the most important functions. Silent Hill isn't random town with demons blah blah blah... It is much more complicated than that. : D And the thing being gameplay focussed, still has too much combat, not enough enemies, and rushed meh endings. It did not do many of those things well, and you can't really argue that there never really has been the same protagonists, or similar protagonists considering half of the later games never were meant to exist prior to 3, which it was looking like they were going to wrap it up there. SH4 was never actually planned to be SH4, it was going to be the Room, until Konami wanted a buck off of it. SHO: Contradictory, non-canon, never planned. SHHC: See previous: SHSM: Once again. biggrin Though this could add to your argument in some way. SHDP: Meh same as the previous ones.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 6:32 pm
Silent Harry Mason Yeah, but why ditch one when you can have both? U,U You can't have a sandwich without bread, that is what the newer games do to the series. I'm not saying to use the same character every game, but never connecting them, trying to introduce random people who have no connection whatsoever to the town other than they randomly crash there, or that they were born there, has no strong basis to go by. Alessa, and Harry aren't needed to make a Silent Hill game, but the cult in some manor needs closer ties, considering between them in the spiritual power of the town, they are the most important functions. Silent Hill isn't random town with demons blah blah blah... It is much more complicated than that. : D And the thing being gameplay focussed, still has too much combat, not enough enemies, and rushed meh endings. It did not do many of those things well, and you can't really argue that there never really has been the same protagonists, or similar protagonists considering half of the later games never were meant to exist prior to 3, which it was looking like they were going to wrap it up there. SH4 was never actually planned to be SH4, it was going to be the Room, until Konami wanted a buck off of it. SHO: Contradictory, non-canon, never planned. SHHC: See previous: SHSM: Once again. biggrin Though this could add to your argument in some way. SHDP: Meh same as the previous ones. Ideally you could have both. But if you have to choose one, be glad they've chosen gameplay. Too much combat? Downpour? Doesn't Downpour have a trophy/achievement for not killing a single monster? They were reacting to hatred of SHSM's lack of combat, which was a reaction to hatred of Homecoming's increased action. SH4 appears as "Silent Hill" so early in its development that it's virtually irrelevant to bring that up as an argument. You can't decide which parts of the story you want to keep, and judge later games based on that. You might as well say you don't want them to make any more games. Maybe they originally planned to stop at 3, but they changed their minds. As it stands, Shattered Memories is the only non-spinoff non-canon game. So we have: SH1, obviously the story that started it all. SH2, a new protagonist unconnected to the previous games, tied to the first game via minor references to the cult (and you can argue all you want--since the majority of people don't know about them at all, they are definitely minor) SH3, a direct sequel to the first game, starring a new protagonist but obviously linked to the old protagonist SH4, a new protagonist unconnected to the previous games, with the story tied to all three previous games Origins, a brand new protagonist unconnected to the previous games, linked to the other games by virtue of being a direct prequel; this game attempted to capitalize on the success of the "character's dark past coming to haunt him" element of SH2 Homecoming, a new protagonist unconnected to the previous games, with the story loosely linked to the earlier games, further making use of the character-psychology-dark-past idea SM, non-canon Downpour, a new protagonist unconnected to the previous games, with my understanding being that it's linked to the earlier games through minor references See any trends? wink
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jun 03, 2012 6:03 am
Yeah, it is going to go down the road that continues in this downward spiral. Why minor references? They are lame, who wants to hear about Cybil, Harry, or Heather entering for the third or fourth time, with no strong appearance or reasoning behind it? The other Silent Hill games didn't just throw the dog a bone for no reason, the text usually almost always had a small snippet of the game's continuing storyline.
And let me explain to you what makes them non-canon. I can decide it based on already established fact in-game. In Silent Hill 1: First of all, you remember that torn article in the hospital? The other half can be found in Nowhere, but it might have been taken out in the American release. It states how Alessa was actually burned. It was her own doing. She got burned because her fear caused her to blow up the boiler, whereas in Origins, she gets burned by the cult. >.> She is evil in Origins, whereas she was trying to stop the "God" from being born through the symbols that formed throughout town, and to be honest, almost all of Origins violates the Otherworld rules of the first three. Travis teleports around, whereas Harry didn't teleport, he had dream sequences. And Origins, Homecoming, they both violate the understanding of it. The Otherworld isn't a parallel dimension, same with the Fog World, etc. It's the delusions of somebody's mind being projected onto reality. It has been confirmed in this interview that Team Silent were not going for a Dimension theory. http://twin-perfect.com/blog/masahiro-ito-confirms-trshe-supplementary-multiple-dimension-theory/ It all comes down to your opinion on who writes the canon. Is it real to a series just because the company makes you make another one for profit? Because while SH4 was written by what remained of Team Silent, it was only there because Konami ordered them to do it
Konami also allowed people to make the movie, and comics, and cell-phone games for profit, when they obviously upon close analysis do not match up to the games. I dislike these because it's like what has been done to the RE, Prince of Persia movies, and so fourth. If you want to make something different in them, try to further expand the story, instead of rewriting it, you know what I mean? My only real problem with Downpour, Homecoming, Shattered Memories, is that their neutrality to continuing with completely fresh protagonists makes no actual advance in the storyline. Protagonist pops in due to -insert reason here- feels -insert emotion here- overcomes emotion -insert end boss here-
Downpour had too strong an emphasis on combat, especially more so at the end, and that kills some of the horror, of course I see where you are going with that, and from a business standpoint, it makes sense that a company such as Konami, and Capcom pay some attention to what their fans think. Sadly though when they pay too much mind to the majority, and not enough on the original game maker's ideas, you don't get a good game, you get what all the "Fans" want, like with Devil May Cry 2, which isn't bad by the way, but it's meh to me. Not to say that they shouldn't make any changes based on the fans' opinions, but if that change heavily impacts the game's overall value, that's kind of bad...
That said, I think we got our differences in opinion across... again... xd
I just hope that the new game devs for the next game will try to focus a bit harder on their lacking elements to correct them, otherwise this trend will continue in an endless loop.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jun 03, 2012 12:37 pm
Silent Harry Mason Yeah, it is going to go down the road that continues in this downward spiral. Why minor references? They are lame, who wants to hear about Cybil, Harry, or Heather entering for the third or fourth time, with no strong appearance or reasoning behind it? The other Silent Hill games didn't just throw the dog a bone for no reason, the text usually almost always had a small snippet of the game's continuing storyline.
And let me explain to you what makes them non-canon. I can decide it based on already established fact in-game. In Silent Hill 1: First of all, you remember that torn article in the hospital? The other half can be found in Nowhere, but it might have been taken out in the American release. It states how Alessa was actually burned. It was her own doing. She got burned because her fear caused her to blow up the boiler, whereas in Origins, she gets burned by the cult. >.> She is evil in Origins, whereas she was trying to stop the "God" from being born through the symbols that formed throughout town, and to be honest, almost all of Origins violates the Otherworld rules of the first three. Travis teleports around, whereas Harry didn't teleport, he had dream sequences. And Origins, Homecoming, they both violate the understanding of it. The Otherworld isn't a parallel dimension, same with the Fog World, etc. It's the delusions of somebody's mind being projected onto reality. It has been confirmed in this interview that Team Silent were not going for a Dimension theory. http://twin-perfect.com/blog/masahiro-ito-confirms-trshe-supplementary-multiple-dimension-theory/ It all comes down to your opinion on who writes the canon. Is it real to a series just because the company makes you make another one for profit? Because while SH4 was written by what remained of Team Silent, it was only there because Konami ordered them to do it
Konami also allowed people to make the movie, and comics, and cell-phone games for profit, when they obviously upon close analysis do not match up to the games. I dislike these because it's like what has been done to the RE, Prince of Persia movies, and so fourth. If you want to make something different in them, try to further expand the story, instead of rewriting it, you know what I mean? My only real problem with Downpour, Homecoming, Shattered Memories, is that their neutrality to continuing with completely fresh protagonists makes no actual advance in the storyline. Protagonist pops in due to -insert reason here- feels -insert emotion here- overcomes emotion -insert end boss here-
Downpour had too strong an emphasis on combat, especially more so at the end, and that kills some of the horror, of course I see where you are going with that, and from a business standpoint, it makes sense that a company such as Konami, and Capcom pay some attention to what their fans think. Sadly though when they pay too much mind to the majority, and not enough on the original game maker's ideas, you don't get a good game, you get what all the "Fans" want, like with Devil May Cry 2, which isn't bad by the way, but it's meh to me. Not to say that they shouldn't make any changes based on the fans' opinions, but if that change heavily impacts the game's overall value, that's kind of bad...
That said, I think we got our differences in opinion across... again... xd
I just hope that the new game devs for the next game will try to focus a bit harder on their lacking elements to correct them, otherwise this trend will continue in an endless loop. What minor references are you talking about? Homecoming is the only one that seemed to me like it really just went out of its way to reference the other games for no apparent reason. xd I find it hard to argue with you about Origins. I really don't like Origins. xd Homecoming, though, I think can be given slack for having tried so hard. Is the Homecoming Otherworld supposed to be some sort of "other dimension"? I thought it was the cult's god wreaking havoc on Shepherd's Glen. What direction would you send the story in, if you think it should be expanded? I'm still not sure how a game you can get through without killing any monsters can have an emphasis on combat....but I still haven't played it, so... xd We always end up in this same argument, I think... And don't pick on SH4! It's my favorite, and it contradicts nothing!
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jun 03, 2012 6:30 pm
Feriku Silent Harry Mason Yeah, it is going to go down the road that continues in this downward spiral. Why minor references? They are lame, who wants to hear about Cybil, Harry, or Heather entering for the third or fourth time, with no strong appearance or reasoning behind it? The other Silent Hill games didn't just throw the dog a bone for no reason, the text usually almost always had a small snippet of the game's continuing storyline.
And let me explain to you what makes them non-canon. I can decide it based on already established fact in-game. In Silent Hill 1: First of all, you remember that torn article in the hospital? The other half can be found in Nowhere, but it might have been taken out in the American release. It states how Alessa was actually burned. It was her own doing. She got burned because her fear caused her to blow up the boiler, whereas in Origins, she gets burned by the cult. >.> She is evil in Origins, whereas she was trying to stop the "God" from being born through the symbols that formed throughout town, and to be honest, almost all of Origins violates the Otherworld rules of the first three. Travis teleports around, whereas Harry didn't teleport, he had dream sequences. And Origins, Homecoming, they both violate the understanding of it. The Otherworld isn't a parallel dimension, same with the Fog World, etc. It's the delusions of somebody's mind being projected onto reality. It has been confirmed in this interview that Team Silent were not going for a Dimension theory. http://twin-perfect.com/blog/masahiro-ito-confirms-trshe-supplementary-multiple-dimension-theory/ It all comes down to your opinion on who writes the canon. Is it real to a series just because the company makes you make another one for profit? Because while SH4 was written by what remained of Team Silent, it was only there because Konami ordered them to do it
Konami also allowed people to make the movie, and comics, and cell-phone games for profit, when they obviously upon close analysis do not match up to the games. I dislike these because it's like what has been done to the RE, Prince of Persia movies, and so fourth. If you want to make something different in them, try to further expand the story, instead of rewriting it, you know what I mean? My only real problem with Downpour, Homecoming, Shattered Memories, is that their neutrality to continuing with completely fresh protagonists makes no actual advance in the storyline. Protagonist pops in due to -insert reason here- feels -insert emotion here- overcomes emotion -insert end boss here-
Downpour had too strong an emphasis on combat, especially more so at the end, and that kills some of the horror, of course I see where you are going with that, and from a business standpoint, it makes sense that a company such as Konami, and Capcom pay some attention to what their fans think. Sadly though when they pay too much mind to the majority, and not enough on the original game maker's ideas, you don't get a good game, you get what all the "Fans" want, like with Devil May Cry 2, which isn't bad by the way, but it's meh to me. Not to say that they shouldn't make any changes based on the fans' opinions, but if that change heavily impacts the game's overall value, that's kind of bad...
That said, I think we got our differences in opinion across... again... xd
I just hope that the new game devs for the next game will try to focus a bit harder on their lacking elements to correct them, otherwise this trend will continue in an endless loop. What minor references are you talking about? Homecoming is the only one that seemed to me like it really just went out of its way to reference the other games for no apparent reason. xd I find it hard to argue with you about Origins. I really don't like Origins. xd Homecoming, though, I think can be given slack for having tried so hard. Is the Homecoming Otherworld supposed to be some sort of "other dimension"? I thought it was the cult's god wreaking havoc on Shepherd's Glen. What direction would you send the story in, if you think it should be expanded? I'm still not sure how a game you can get through without killing any monsters can have an emphasis on combat....but I still haven't played it, so... xd We always end up in this same argument, I think... And don't pick on SH4! It's my favorite, and it contradicts nothing! There is a lot of combat in Downpour, and it's usually the same repetitive monsters, but it's not as much until later on. The last few areas are full of just monsters, and monsters, and monsters, it's true you can run, but there are tons of monsters that's how. You misunderstand me on four, it's good, but it still wasn't a planned thing by the team. Konami forced it on them, as well as forcing newer ones just to make profits off of them. D< And I like it better than Homecoming because Homecoming lacked too many things combat wise, and far too many things story wise. The only story it has is, Alex is a cluster@$%^, then he finds out that he was supposed to be a sacrifice, he could have just as easily been in Shepherd's Glen the whole game, and be a Alan Wake kind of thing considering his time in Silent Hill is highly irrelevant. But it's not so much that I don't think these games could never work, as it is that they don't get the bigger picture with the series. Why only focus on one feature, mess it up, then mess up the other due to not focusing on it? How would I have Silent Hill go? Well if we are going on introducing new protagonists, you have to explain how they expand on the last setting of the game, the setting is important. Like random character can't just enter, maybe the protagonist, and supporters in some way end up being drawn into a big misunderstanding, end up entering the town, kind of like Harry being drawn by the cult in the first game, but discover that the cult in the town is coming out of hiding again or something, and will go after Alessa, perhaps the character can read notes, and further understand who Alessa is, and basically eventually stop the cult from pursuing Heather. Or if you want to go off of a more direct idea, make one new character meet up with an older important character, accomplish something with them, or whatever. BUT INTRODUCING RANDOM UNIMPORTANT STORYLINES THAT GO NOWHERE is a no. xd I think Homecoming had terrible references. It made a reference to Cybil, do I really care that blah blah blah heard about blah blah blah? Why don't you expand on that? If we played the previous games, who wants to hear about it again? Oh and SH4, it does contradict things, like what SH2 made the whole Walter Sullivan thing seem like. biggrin
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jun 03, 2012 6:53 pm
Silent Harry Mason There is a lot of combat in Downpour, and it's usually the same repetitive monsters, but it's not as much until later on. The last few areas are full of just monsters, and monsters, and monsters, it's true you can run, but there are tons of monsters that's how. You misunderstand me on four, it's good, but it still wasn't a planned thing by the team. Konami forced it on them, as well as forcing newer ones just to make profits off of them. D< And I like it better than Homecoming because Homecoming lacked too many things combat wise, and far too many things story wise. The only story it has is, Alex is a cluster@$%^, then he finds out that he was supposed to be a sacrifice, he could have just as easily been in Shepherd's Glen the whole game, and be a Alan Wake kind of thing considering his time in Silent Hill is highly irrelevant. But it's not so much that I don't think these games could never work, as it is that they don't get the bigger picture with the series. Why only focus on one feature, mess it up, then mess up the other due to not focusing on it? How would I have Silent Hill go? Well if we are going on introducing new protagonists, you have to explain how they expand on the last setting of the game, the setting is important. Like random character can't just enter, maybe the protagonist, and supporters in some way end up being drawn into a big misunderstanding, end up entering the town, kind of like Harry being drawn by the cult in the first game, but discover that the cult in the town is coming out of hiding again or something, and will go after Alessa, perhaps the character can read notes, and further understand who Alessa is, and basically eventually stop the cult from pursuing Heather. Or if you want to go off of a more direct idea, make one new character meet up with an older important character, accomplish something with them, or whatever. BUT INTRODUCING RANDOM UNIMPORTANT STORYLINES THAT GO NOWHERE is a no. xd I think Homecoming had terrible references. It made a reference to Cybil, do I really care that blah blah blah heard about blah blah blah? Why don't you expand on that? If we played the previous games, who wants to hear about it again? Oh and SH4, it does contradict things, like what SH2 made the whole Walter Sullivan thing seem like. biggrin If you can run, that means it's not combat-heavy. razz The series can't keep rehashing the Alessa story, and reintroducing old characters...well... if it keeps up, it's going to make Silent Hill into some epic saga, which I don't think fits its nature at all. I love the characters, and maybe giving a game or two a direct sequel would be interesting, but turning it into some kind of epic story spanning tons of games would greatly have the potential to destroy it. What about Silent Hill 2? Its protagonist had no connection to any of the previous characters. Yes, Homecoming had some awful references. But it DID try to expand the story of the cult. What part of the newspaper article in SH2 is contradicted by SH4? The fact that Walter saw "the Red Devil" trying to kill him? Given there are three possibilities of what that means, it can be explained through a number of theories. You can't fault the game for not explicitly explaining it. (SH4 has an internal contradiction, but that's irrelevant to this conversation.)
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jun 04, 2012 11:44 pm
Feriku Silent Harry Mason There is a lot of combat in Downpour, and it's usually the same repetitive monsters, but it's not as much until later on. The last few areas are full of just monsters, and monsters, and monsters, it's true you can run, but there are tons of monsters that's how. You misunderstand me on four, it's good, but it still wasn't a planned thing by the team. Konami forced it on them, as well as forcing newer ones just to make profits off of them. D< And I like it better than Homecoming because Homecoming lacked too many things combat wise, and far too many things story wise. The only story it has is, Alex is a cluster@$%^, then he finds out that he was supposed to be a sacrifice, he could have just as easily been in Shepherd's Glen the whole game, and be a Alan Wake kind of thing considering his time in Silent Hill is highly irrelevant. But it's not so much that I don't think these games could never work, as it is that they don't get the bigger picture with the series. Why only focus on one feature, mess it up, then mess up the other due to not focusing on it? How would I have Silent Hill go? Well if we are going on introducing new protagonists, you have to explain how they expand on the last setting of the game, the setting is important. Like random character can't just enter, maybe the protagonist, and supporters in some way end up being drawn into a big misunderstanding, end up entering the town, kind of like Harry being drawn by the cult in the first game, but discover that the cult in the town is coming out of hiding again or something, and will go after Alessa, perhaps the character can read notes, and further understand who Alessa is, and basically eventually stop the cult from pursuing Heather. Or if you want to go off of a more direct idea, make one new character meet up with an older important character, accomplish something with them, or whatever. BUT INTRODUCING RANDOM UNIMPORTANT STORYLINES THAT GO NOWHERE is a no. xd I think Homecoming had terrible references. It made a reference to Cybil, do I really care that blah blah blah heard about blah blah blah? Why don't you expand on that? If we played the previous games, who wants to hear about it again? Oh and SH4, it does contradict things, like what SH2 made the whole Walter Sullivan thing seem like. biggrin If you can run, that means it's not combat-heavy. razz The series can't keep rehashing the Alessa story, and reintroducing old characters...well... if it keeps up, it's going to make Silent Hill into some epic saga, which I don't think fits its nature at all. I love the characters, and maybe giving a game or two a direct sequel would be interesting, but turning it into some kind of epic story spanning tons of games would greatly have the potential to destroy it. What about Silent Hill 2? Its protagonist had no connection to any of the previous characters. Yes, Homecoming had some awful references. But it DID try to expand the story of the cult. What part of the newspaper article in SH2 is contradicted by SH4? The fact that Walter saw "the Red Devil" trying to kill him? Given there are three possibilities of what that means, it can be explained through a number of theories. You can't fault the game for not explicitly explaining it. (SH4 has an internal contradiction, but that's irrelevant to this conversation.) her point is: they ACTUALLY TRIED with Homecoming. and yea, Alex was supposed to be sacrificed but Josh died first which screwed everything up because Josh was being a spoiled brat and wouldn't let me see the stupid ring its all because of the ring ((HA PUN!!)) and another point she made several times is: everyone EXCEPT the Masons had nothing t do with eachother. although, Travis from Origins was in Homecoming for like 5 seconds though.. but that's irrelevant.the stories don't really match neatly into a puzzle which is what makes SH well, SH. also the reverse is true about Alan Wake which is a very good game mind you. but Alan Wake came after Homecoming. I would know because I paid attention to that kind of thing.. if you haven't noticed each game is supposed to be a stand-alone title with just alittle here and there of the other games hence the jigsaw puzzle I mentioned earlier.
|
 |
 |
|
|
TheUnknownDilemma Vice Captain
|
|
|
|
|
|
|
|
Posted: Fri Jun 08, 2012 1:29 pm
Silent Alex Shepherd Feriku Silent Harry Mason There is a lot of combat in Downpour, and it's usually the same repetitive monsters, but it's not as much until later on. The last few areas are full of just monsters, and monsters, and monsters, it's true you can run, but there are tons of monsters that's how. You misunderstand me on four, it's good, but it still wasn't a planned thing by the team. Konami forced it on them, as well as forcing newer ones just to make profits off of them. D< And I like it better than Homecoming because Homecoming lacked too many things combat wise, and far too many things story wise. The only story it has is, Alex is a cluster@$%^, then he finds out that he was supposed to be a sacrifice, he could have just as easily been in Shepherd's Glen the whole game, and be a Alan Wake kind of thing considering his time in Silent Hill is highly irrelevant. But it's not so much that I don't think these games could never work, as it is that they don't get the bigger picture with the series. Why only focus on one feature, mess it up, then mess up the other due to not focusing on it? How would I have Silent Hill go? Well if we are going on introducing new protagonists, you have to explain how they expand on the last setting of the game, the setting is important. Like random character can't just enter, maybe the protagonist, and supporters in some way end up being drawn into a big misunderstanding, end up entering the town, kind of like Harry being drawn by the cult in the first game, but discover that the cult in the town is coming out of hiding again or something, and will go after Alessa, perhaps the character can read notes, and further understand who Alessa is, and basically eventually stop the cult from pursuing Heather. Or if you want to go off of a more direct idea, make one new character meet up with an older important character, accomplish something with them, or whatever. BUT INTRODUCING RANDOM UNIMPORTANT STORYLINES THAT GO NOWHERE is a no. xd I think Homecoming had terrible references. It made a reference to Cybil, do I really care that blah blah blah heard about blah blah blah? Why don't you expand on that? If we played the previous games, who wants to hear about it again? Oh and SH4, it does contradict things, like what SH2 made the whole Walter Sullivan thing seem like. biggrin If you can run, that means it's not combat-heavy. razz The series can't keep rehashing the Alessa story, and reintroducing old characters...well... if it keeps up, it's going to make Silent Hill into some epic saga, which I don't think fits its nature at all. I love the characters, and maybe giving a game or two a direct sequel would be interesting, but turning it into some kind of epic story spanning tons of games would greatly have the potential to destroy it. What about Silent Hill 2? Its protagonist had no connection to any of the previous characters. Yes, Homecoming had some awful references. But it DID try to expand the story of the cult. What part of the newspaper article in SH2 is contradicted by SH4? The fact that Walter saw "the Red Devil" trying to kill him? Given there are three possibilities of what that means, it can be explained through a number of theories. You can't fault the game for not explicitly explaining it. (SH4 has an internal contradiction, but that's irrelevant to this conversation.) her point is: they ACTUALLY TRIED with Homecoming. and yea, Alex was supposed to be sacrificed but Josh died first which screwed everything up because Josh was being a spoiled brat and wouldn't let me see the stupid ring its all because of the ring ((HA PUN!!)) and another point she made several times is: everyone EXCEPT the Masons had nothing t do with eachother. although, Travis from Origins was in Homecoming for like 5 seconds though.. but that's irrelevant.the stories don't really match neatly into a puzzle which is what makes SH well, SH. also the reverse is true about Alan Wake which is a very good game mind you. but Alan Wake came after Homecoming. I would know because I paid attention to that kind of thing.. if you haven't noticed each game is supposed to be a stand-alone title with just alittle here and there of the other games hence the jigsaw puzzle I mentioned earlier. UH YOU MISUNDERSTAND. biggrin The games were not supposed to be a bit and bit, or one stand alone. 1-3 are canon. The rest were never intended to be. Before NEW WRITERS TOOK OVER AFTER FOUR, the idea was to revolve around similar people, and similar problems. The cult has to be a part of it. But you say SH2 had no cult. I have to object. For one, Silent Hill 2 had the cult in two ways: Their occult books lie scattered around, the white claudia drug is findable. The spiritual power that made James and the others go to Silent Hill. The very concept of the Otherworld is from the spiritual power of the town. biggrin Furthermore Silent Hill 2 displayed the aftermath of one, and also gave James a Ritual ending. Silent Hill 3 obviously was a direct sequel to one, and argumentatively, the game series' ending. I mean Heather gets revenge for her Dad, kills off Claudia, and probably anybody important left in the cult, then leaves. Four was a forced continuation. biggrin
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|