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THIS IS HALLOWEEN: Deus Ex Machina

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[T] Training Tower (Ami)

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chiickadee generated a random number between 1 and 70 ... 32!

chiickadee

Princess Hoarder

PostPosted: Sun May 27, 2012 1:20 pm


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Mist Hunter
The Miss Taken Tower



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General Information
As the general, jack-of-all trades division, the Mist Hunter training course is a combination of the other divisions' training challenges and also one of the more complicated. The goal of this course is to rescue the princess in the tower. Below her, you'll find yourself confronted with a number of shadowling attackers, and beyond them, a room of only slightly deadly traps. But even should you reach her location, you still need to pick the lock on the manacles holding her in place. Unskilled fiddling with the locks will prove unhealthy for both the princess and yourself. And once that's done, you need to make your way back down through the traps and shadowlings, defending the princess the whole way.

The Miss Taken Tower is one of the most challenging and frustrating courses available.

If you fail: your princess dies, and you are quite possibly KO'd. Senior hunters are observing and will make with a timely rescue as needed.

If you win: the princess will adore you for the rest of her exceedingly brief existence. Peen points for 100% health for you and the Princess, shadowlings fought, going for consecutive rescues.

  • Part 1
    Mechanics
    - roll your regular attack
    - roll your regular attack again
    - if you miss an attack, you lose 50% of your full HP
    - if you have an available recovery bonus, you may try to use that to avoid HP loss

    Bonus Mechanics
    - This bonus is consumable.
    - for the Mist Course, it is recommended you review the mechanics of the other division courses, as the division bonuses carry over.

    - Trainees: 0 recoveries
    - Mist/Sun Trainees: 1 recovery
    - Hunters: 1 recovery
    - Mist/Sun Hunters: 2 recoveries


  • Part 2
    Mechanics
    - there are two steps worth of traps in this room, so you'll be rolling twice

    - roll 1 d10 to determine what your character is about to step into
    - use your bonus mechanic to adjust as you can
    - adjust your HP and bonus count accordingly
    - roll 1 d10 to determine what your character is about to step into
    - use your bonus mechanic to adjust as you can
    - adjust your HP and bonus count accordingly
    - roll list: (feel free to get creative about what the traps actually were)
    (-50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd)

    01. horrible death
    02. - 50% HP
    03. - 50% HP
    04. live
    05. live
    06. - 50% HP
    07. horrible death
    08. - 50% HP
    09. horrible death
    10. live


    Bonus Mechanics
    - This bonus is consumable.

    - Trainees: 1 flag
    - Mist/Death Trainees: 1 flag and one instinctive move
    - Hunters: 1 flag and one instinctive move
    - Mist/Death Hunters: 1 flag and two instinctive moves


  • Part 3
    Mechanics
    - use the given roll for your hunter to try and open the lock on her right manacle. Rolling a 1 means you fumbled, and the cuff exploded causing both you and the princess to lose 50% of your full HP.
    - roll to repeat the process on the left manacle.

    Bonus Mechanics

    - Trainees: roll 1d4
    - Mist/Life Trainees: roll 1d6
    - Hunters: roll 1d6
    - Mist/Life Hunters: roll 1d8


  • Part 4
    Mechanics
    - roll 2 d8 to determine your defense against the trap area.
    - roll 2 d8 to determine how much trap damage targets the princess.
    - adjust her HP accordingly
    - roll 2 d8 to determine your defense against the shadowling area.
    - roll 2 d8 to determine how much shadow damage targets the princess.
    - adjust her HP accordingly
    - leftover defense does not stack

    Bonus Mechanics

    - Trainees: +0 defense
    - Mist/Moon Trainees: + 2 defense
    - Hunters: + 2 defense
    - Mist/Moon Hunters: + 3 defense


Status

Stage: (current stage number)

Your HP:
Princess HP: /20

Stage 1 Recoveries:
Stage 2 Flags and Instincts:
Stage 4 Bonus HP:


[quote="Status"]
[size=14][color=#00BFFF][b]Stage: (current wave number)[/b][/color][/size]

Your HP:
Princess HP: /20

Stage 1 Recoveries:
Stage 2 Flags and Instincts:
Stage 4 Bonus HP:
[/quote]
chiickadee rolled 2 8-sided dice: 2, 7 Total: 9 (2-16)
PostPosted: Sun May 27, 2012 1:24 pm


Mist tower. Really didn't sound so bad. Sure Ami wasn't a big fan of stairs, but how hard could it be?

As soon as the doors swung open, Ami was greeted with a horrifying sight. "Oh my god its the shadow run," she said, internally freaking out.

She just ran. Ran like there was no tomorrow.

Status

Stage: 1 (part 1)

Your HP: 40/40
Princess HP: 20/20

Stage 1 Recoveries: 0
Stage 2 Flags and Instincts: 1
Stage 4 Bonus HP: +2

chiickadee

Princess Hoarder

chiickadee rolled 2 8-sided dice: 7, 7 Total: 14 (2-16)

chiickadee

Princess Hoarder

PostPosted: Sun May 27, 2012 1:29 pm


Ami continued running, hitting some monsters along the way, but mostly running.

Definitely not crying.

Status

Stage: 1 (part 2)

Your HP: 40/40
Princess HP: 20/20

Stage 1 Recoveries: 0
Stage 2 Flags and Instincts: 1
Stage 4 Bonus HP: +2
chiickadee rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Sun May 27, 2012 1:35 pm


Finally at the end of the tunnel, Ami came to what she'd originally been looking for. Stairs. Stairs were not hard. One foot, then the other- that was the only mechanic.

She forgot about traps entirely. Ami took one step, and right on the first step a barrage of arrows came flying towards her, nailing her in the side.

"SYDNEYYYYYYYYYYY."

Status

Stage: 2 (part 1)

Your HP: 20/40
Princess HP: 20/20

Stage 1 Recoveries: 0
Stage 2 Flags and Instincts: 1
Stage 4 Bonus HP: +2

chiickadee

Princess Hoarder

chiickadee rolled 1 10-sided dice: 1 Total: 1 (1-10)

chiickadee

Princess Hoarder

PostPosted: Sun May 27, 2012 1:36 pm


Flags! She had flags! Ami fumbled in her pocket a few times, looking for the small red squares she'd been given for testing traps. There it was!

She threw it onto the stair in front of her, and nothing. Assuming it was safe, she took one step. Alright! On the second step. Not bad. She was making progress!

Hesitantly, and maybe a tad arrogantly, Ami took another step forward. A halloween monster snake THING came down from the ceiling and decided to bite down on her head. It took quite a few senior hunters to pry the thing off of her. Oops.

Status

Stage: 2 (part 2)

Your HP: so ded/40
Princess HP: 20/20

Stage 1 Recoveries: 0
Stage 2 Flags and Instincts: 1
Stage 4 Bonus HP: +2
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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

 
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