Ky: 200/200 HP, 10/10 Tech Points(Turn 1)
At first i Did not display Ky's damage yet. I will Display Ky's damage afterwards i see the result of the dice roll.
As we just saw. Kurai got a nice firm roll of a
17. Ky's options are:
Attack
Defend and attack
Specialty skills
Lets Pick
Defend and attack just for kicks. Now once again we will RP out Kys action in the star brackets.
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Ky rose up his blade attempting to block it....
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Obviously we don't know the results however though. So we will have to roll the dice first and then come back to
edit this post.
***Edit***
As you can see. Ky has gotten a 10 and a 4. totalling up in 14.
and as we all learned in school. 14 is less then 17. therefore Ky's defense fail.
HOWEVER Since one of Ky's dice got a 10. which is bigger then one number of Kurai's dice. Ky can use that 10 to cancel out one of Ky's result.
From the rules it states that we have to cancel out the weakest dice of Kurai's roll. Which would be
8This will make Ky's total damage recieved
9 instead of
17This will result in:
Ky: 191/200 HP, 10/10 Tech PointsDuring this post you should also post up the finish off of the RP since you now know the result of your defensive rolled results.
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Ky was only able to block off some of Kurai's punch as it bounced off his blade and made contact with his Ky's cheek
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