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Posted: Sun May 20, 2012 8:37 am
Mist Hunter The Miss Taken Tower General Information As the general, jack-of-all trades division, the Mist Hunter training course is a combination of the other divisions' training challenges and also one of the more complicated. The goal of this course is to rescue the princess in the tower. Below her, you'll find yourself confronted with a number of shadowling attackers, and beyond them, a room of only slightly deadly traps. But even should you reach her location, you still need to pick the lock on the manacles holding her in place. Unskilled fiddling with the locks will prove unhealthy for both the princess and yourself. And once that's done, you need to make your way back down through the traps and shadowlings, defending the princess the whole way.
The Miss Taken Tower is one of the most challenging and frustrating courses available.
If you fail: your princess dies, and you are quite possibly KO'd. Senior hunters are observing and will make with a timely rescue as needed.
If you win: the princess will adore you for the rest of her exceedingly brief existence. Peen points for 100% health for you and the Princess, shadowlings fought, going for consecutive rescues.
Part 1 Mechanics - roll your regular attack - roll your regular attack again - if you miss an attack, you lose 50% of your full HP - if you have an available recovery bonus, you may try to use that to avoid HP loss
Bonus Mechanics - This bonus is consumable. - for the Mist Course, it is recommended you review the mechanics of the other division courses, as the division bonuses carry over.
- Trainees: 0 recoveries - Mist/Sun Trainees: 1 recovery - Hunters: 1 recovery - Mist/Sun Hunters: 2 recoveries
Part 2 Mechanics - there are two steps worth of traps in this room, so you'll be rolling twice
- roll 1 d10 to determine what your character is about to step into - use your bonus mechanic to adjust as you can - adjust your HP and bonus count accordingly - roll 1 d10 to determine what your character is about to step into - use your bonus mechanic to adjust as you can - adjust your HP and bonus count accordingly - roll list: (feel free to get creative about what the traps actually were) (-50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd)
01. horrible death 02. - 50% HP 03. - 50% HP 04. live 05. live 06. - 50% HP 07. horrible death 08. - 50% HP 09. horrible death 10. live
Bonus Mechanics - This bonus is consumable.
- Trainees: 1 flag - Mist/Death Trainees: 1 flag and one instinctive move - Hunters: 1 flag and one instinctive move - Mist/Death Hunters: 1 flag and two instinctive moves
Part 3 Mechanics - use the given roll for your hunter to try and open the lock on her right manacle. Rolling a 1 means you fumbled, and the cuff exploded causing both you and the princess to lose 50% of your full HP. - roll to repeat the process on the left manacle.
Bonus Mechanics
- Trainees: roll 1d4 - Mist/Life Trainees: roll 1d6 - Hunters: roll 1d6 - Mist/Life Hunters: roll 1d8
Part 4 Mechanics - roll 2 d8 to determine your defense against the trap area. - roll 2 d8 to determine how much trap damage targets the princess. - adjust her HP accordingly - roll 2 d8 to determine your defense against the shadowling area. - roll 2 d8 to determine how much shadow damage targets the princess. - adjust her HP accordingly - leftover defense does not stack
Bonus Mechanics
- Trainees: +0 defense - Mist/Moon Trainees: + 2 defense - Hunters: + 2 defense - Mist/Moon Hunters: + 3 defense
Status Stage: (current stage number)Your HP: Princess HP: /20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP: [quote="Status"] [size=14][color=#00BFFF][b]Stage: (current wave number)[/b][/color][/size]
Your HP: Princess HP: /20
Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP: [/quote]
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Ice Queen rolled 2 8-sided dice:
7, 3
Total: 10 (2-16)
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Posted: Sun May 20, 2012 8:45 am
Syd had been feeling guilty about not running this course ever since Aria had mentioned it. She stretched outside of the castle, looking up at it with a slight frown. It was intimidating. That was fitting, she told herself, as a mist she was expected to know all the things. ALL THE THINGS. It started out understandable enough. It was just like the shadow run, but with stairs. She shot coldbloodedly, killing them off before they got to her, picturing certain faces in their shadowy forms. That almost made it entertaining, she thought as she headed for the stairs. Status Stage: 1Your HP: 40/40 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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Ice Queen rolled 2 8-sided dice:
4, 5
Total: 9 (2-16)
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Posted: Sun May 20, 2012 8:52 am
Syd raced up the steps, shooting as quickly as she could to try and fend them off. She needed to get to the next stage--she WOULD get to the next stage, she swore. They were watching her now, judging to see if she was a good mist. She was a DAMN good mist, thank you very much, she thought, shooting another shadow straight between the non existent eyes.
..... Shuddup, Izy, I was having a moment, Syd thought as she headed into the next level.
Status Stage: 1Your HP: 40/40 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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Ice Queen rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Sun May 20, 2012 9:05 am
She stepped forward and the ground opened up beneath her, large jagged teeth of a grinder chewing into her FEAR shield like a predator. Syd cursed and staggered backwards a step, her heart pounding hard in her chest as she got her balance back. She took a second to breathe before squaring her shoulders and moving on. Izy told her.
She nodded and leaped over the trap.
Status Stage: 2Your HP: 20/40 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 flag, one instinct Stage 4 Bonus HP:
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Ice Queen rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sun May 20, 2012 9:15 am
This time there was a flag on the spot she was planning on stepping on. She moved to the right of it, letting herself breathe after it didn't explode under her feet. She could do this. If she couldn't, she would merely come back again and again until she could. That was how Syd operated.
Status Stage: 2Your HP: 20/40 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 instinct Stage 4 Bonus HP:
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Ice Queen rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Sun May 20, 2012 9:28 am
Sydney reached the top of the tower, taking only a second to breathe and look around for her "princess" not really knowing what to expect-- She definitely didn't expect what she found. The sight of her best friend (other than Izy, of course) with his long blonde hair flowing in the breeze and wearing a Disney-esque blue ballgown and a pointed cone wasn't it. For a second she just stared at the manacled Aliester, wondering if this didn't count as some odd form of sadistic torture--then she remembered Clarice from the time she had woken up out of the pods. This definitely had to be one of those golems. With that thought she pulled out her lockpick case and headed to undo his locks, intent on not getting either of them killed. Steady, she thought, steady. She fumbled. And was knocked out. Status Stage: 3Your HP: 0/40 Princess HP: 10/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 instinct Stage 4 Bonus HP: FAIL
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Ice Queen rolled 2 8-sided dice:
6, 1
Total: 7 (2-16)
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Posted: Mon May 21, 2012 11:16 am
SECOND TRYSydney looked at the tower for a long time, determination on her face as she stretched, preparing herself. Then she launched herself forward, dodging and shooting as fast as she could as she started up the stairs. It wasn't easy--in fact she was having more trouble this time. That probably wasn't a good sign, she thought darkly.
Shut up, please, Izy.
Status Stage: 1Your HP: 40/40 Princess HP: 20/20 Stage 1 Recoveries: 1 recovery Stage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP:
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Ice Queen rolled 2 8-sided dice:
2, 3
Total: 5 (2-16)
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Posted: Mon May 21, 2012 11:25 am
I'm really hoping they don't use Aliester as the princess again, she went on as she shot at the shadows. It's hard to focus when he's in a skirt. I'm saying it's disturbing!! Status Stage: 1Your HP: 40/40 Princess HP: 20/20 Stage 1 Recoveries: 1 recovery Stage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP:
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Ice Queen rolled 2 8-sided dice:
6, 1
Total: 7 (2-16)
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Posted: Mon May 21, 2012 11:28 am
Izy snapped at her as the shadows went in for the kill. She jerked instinctively, shooting wildly. She barely managed to save herself as she was rushing to the next level.
Status Stage: 1Your HP: 40/40 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP:
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Ice Queen rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Mon May 21, 2012 12:07 pm
Next was the trap floors. Syd gritted her teeth slightly and headed in. This time a gigantic wrecking ball swung out, slamming hard into her FEAR shield. She grunted and fell to her knees, trying to get her breath back. Status Stage: 2Your HP: 20/40 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 flag, 1 instinct Stage 4 Bonus HP:
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Ice Queen rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Mon May 21, 2012 12:09 pm
She shoved herself to her hands and knees, practically crawling to the next spot--the one next to the spot that was flagged. She had one more floor to go, she thought as she shoved herself to her feet and headed to the top of the tower. Oh how she hoped she could make it through that one. Status Stage: 2Your HP: 20/40 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 instinct Stage 4 Bonus HP:
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Ice Queen rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Mon May 21, 2012 12:13 pm
The sight of Sasha handcuffed to the wall made her let out a sigh of relief--which was so wrong, she knew. But it was less distracting to see a princess like hunter dressed as a princess. Syd headed over to the cuffs, undoing the first latch with, well, she wouldn't call it ease, but she did it better than she had the first time. Status Stage: 3Your HP: 20/40 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 instinct Stage 4 Bonus HP:
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Ice Queen rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Mon May 21, 2012 12:33 pm
The second cuff went smoother than the first, clicking open and falling to the ground. Syd tugged at the Sasha princess, motioning for her to follow her down the stairs. She just had to get them out of the tower safely and she would be done with the course!! Which, y'know, was probably easier said than done. Status Stage: 3Your HP: 20/40 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 instinct Stage 4 Bonus HP:
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Ice Queen rolled 2 8-sided dice:
5, 7
Total: 12 (2-16)
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Posted: Mon May 21, 2012 5:58 pm
Syd started thinking like a moon. She'd spent some time acting as a moon--she hoped it helped. She kept Izy up, looking from side to side, doing her very best to keep the princess from being attacked. The last thing she wanted was to see Sasha die in real life--even if it WAS just a golem. The idea had her super defensive. Status Stage: 4Your HP: 20/40 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: 1 instinct Stage 4 Bonus HP: +2 defense
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Ice Queen rolled 2 8-sided dice:
7, 8
Total: 15 (2-16)
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Posted: Mon May 21, 2012 5:59 pm
She managed to get through it with only a small scratch on Sasha. She was feeling a bit guilty for that scratch, but she couldn't complain too much. At least she hadn't gotten herself knocked out yet. Status Stage: 4Your HP: 20/40 Princess HP: 19/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: 1 instinct Stage 4 Bonus HP: +2 defense
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