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Posted: Sat May 12, 2012 12:26 am
Because some guy came up with a Mass Effect D20 system and all races can be all things, so I'm a Krogan Infiltrator, well maybe not all races but the main races. No starts for "side" races yet (AKA races never on your squad) and there are special set ups for Krogan Battlemasters and Asari Justicars, Commandos etc.
Its good fun! Still don't have a name though crying Decided to be female Krogan because it made more sense. Any thoughts? heart ninja
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Posted: Sat May 12, 2012 4:45 am
How I'd use a D20:
Get two D6 of different colors. Reroll the first if it lands on six. Reroll the second if it lands on five or six. Subtract one before multiplying the first by four and add the second. You get a number between one and twenty with an equal chance for all.
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Posted: Sat May 12, 2012 9:49 am
And she thinks the solution is... That's far more complicated than simply rolling a D20...
To become just like the air...
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Posted: Sat May 12, 2012 9:55 am
Yoru Kurosawa And she thinks the solution is... That's far more complicated than simply rolling a D20...
To become just like the air... It's simpler to use two things that you have than it is to use one thing you don't.
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Posted: Sat May 12, 2012 10:03 am
Divine_Malevolence Yoru Kurosawa And she thinks the solution is... That's far more complicated than simply rolling a D20...
To become just like the air... It's simpler to use two things that you have than it is to use one thing you don't. And she thinks the solution is... You don't have a D20? They're pretty cheap. I can get one for 20 cents at my local game store.
But you do have a point.
To become just like the air...
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Posted: Sat May 12, 2012 10:08 am
Yoru Kurosawa Divine_Malevolence Yoru Kurosawa And she thinks the solution is... That's far more complicated than simply rolling a D20...
To become just like the air... It's simpler to use two things that you have than it is to use one thing you don't. And she thinks the solution is... You don't have a D20? They're pretty cheap. I can get one for 20 cents at my local game store.
But you do have a point.
To become just like the air... All I has are Vegas dice. They're fancy as hell, but only seemed to come in sixes.
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Posted: Sat May 12, 2012 11:36 am
Divine_Malevolence Yoru Kurosawa Divine_Malevolence Yoru Kurosawa And she thinks the solution is... That's far more complicated than simply rolling a D20...
To become just like the air... It's simpler to use two things that you have than it is to use one thing you don't. And she thinks the solution is... You don't have a D20? They're pretty cheap. I can get one for 20 cents at my local game store.
But you do have a point.
To become just like the air... All I has are Vegas dice. They're fancy as hell, but only seemed to come in sixes. Now I want to see what would happen if they made Rping into gambling. But knowing the house, the dice would be off balanced. Edit: If found this image while trying to find fancy d20's
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Posted: Sun May 13, 2012 1:11 am
And so my conversation about the interests of a Krogan Infiltrator descends into talk of dice
If you don't have a D20 use the internet. It is a good substitute for almost anything
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Posted: Sun May 13, 2012 1:20 am
I could simply use my scientific calculator: Rand*20+0.5 and round off the number.
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Posted: Sun May 13, 2012 1:22 am
Gakre I could simply use my scientific calculator: Rand*20+0.5 and round off the number.  But do you round up or down? Or does that depend on the number? And then how could you ever roll 1?
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Posted: Sun May 13, 2012 1:32 am
Cannibal Horsey Gakre I could simply use my scientific calculator: Rand*20+0.5 and round off the number.  But do you round up or down? Or does that depend on the number? And then how could you ever roll 1? I'll just use the basic mathematics rule: Up if the highest insignificant digit is 5, 6, 7, 8 or 9. Down if it is 0, 1, 2, 3 or 4. Since the Rand function print out any value between 0 and 1; and I add 0.5 after multiplying, the lowest possible value would be 0*20+0.5=0.5 which would round off into 1. There is a slight off-chance of getting 1*20+0.5=20.5 would would round off to 21, but that chance is of a low 'nough significance to consider it as a 20.
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Posted: Mon May 14, 2012 4:15 am
Gakre Cannibal Horsey Gakre I could simply use my scientific calculator: Rand*20+0.5 and round off the number.  But do you round up or down? Or does that depend on the number? And then how could you ever roll 1? I'll just use the basic mathematics rule: Up if the highest insignificant digit is 5, 6, 7, 8 or 9. Down if it is 0, 1, 2, 3 or 4. Since the Rand function print out any value between 0 and 1; and I add 0.5 after multiplying, the lowest possible value would be 0*20+0.5=0.5 which would round off into 1. There is a slight off-chance of getting 1*20+0.5=20.5 would would round off to 21, but that chance is of a low 'nough significance to consider it as a 20. But then that slightly improves your chances of getting a twenty, however slight and is therefore an unfair advantage
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Posted: Mon May 14, 2012 7:32 am
Cannibal Horsey Gakre Cannibal Horsey Gakre I could simply use my scientific calculator: Rand*20+0.5 and round off the number.  But do you round up or down? Or does that depend on the number? And then how could you ever roll 1? I'll just use the basic mathematics rule: Up if the highest insignificant digit is 5, 6, 7, 8 or 9. Down if it is 0, 1, 2, 3 or 4. Since the Rand function print out any value between 0 and 1; and I add 0.5 after multiplying, the lowest possible value would be 0*20+0.5=0.5 which would round off into 1. There is a slight off-chance of getting 1*20+0.5=20.5 would would round off to 21, but that chance is of a low 'nough significance to consider it as a 20. But then that slightly improves your chances of getting a twenty, however slight and is therefore an unfair advantage No dice is perfectly shaped, therefore a (or just a few) certain number(s) will have either a higher or lower chance of getting that/those roll(s). This leave either an unfair advantage or disadvantage when using any dice, per your definition.
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Posted: Mon May 14, 2012 8:43 am
Gakre Cannibal Horsey Gakre Cannibal Horsey Gakre I could simply use my scientific calculator: Rand*20+0.5 and round off the number.  But do you round up or down? Or does that depend on the number? And then how could you ever roll 1? I'll just use the basic mathematics rule: Up if the highest insignificant digit is 5, 6, 7, 8 or 9. Down if it is 0, 1, 2, 3 or 4. Since the Rand function print out any value between 0 and 1; and I add 0.5 after multiplying, the lowest possible value would be 0*20+0.5=0.5 which would round off into 1. There is a slight off-chance of getting 1*20+0.5=20.5 would would round off to 21, but that chance is of a low 'nough significance to consider it as a 20. But then that slightly improves your chances of getting a twenty, however slight and is therefore an unfair advantage No dice is perfectly shaped, therefore a (or just a few) certain number(s) will have either a higher or lower chance of getting that/those roll(s). This leave either an unfair advantage or disadvantage when using any dice, per your definition.  Yes but most are not balanced towards 20 or 1, and as those are the numbers with the most profound consequences then it would be an unfair advantage, especially when it is something you know is fact
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SoulSkourer rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Mon May 14, 2012 8:55 am
Cannibal Horsey Gakre Cannibal Horsey Gakre Cannibal Horsey Gakre I could simply use my scientific calculator: Rand*20+0.5 and round off the number.  But do you round up or down? Or does that depend on the number? And then how could you ever roll 1? I'll just use the basic mathematics rule: Up if the highest insignificant digit is 5, 6, 7, 8 or 9. Down if it is 0, 1, 2, 3 or 4. Since the Rand function print out any value between 0 and 1; and I add 0.5 after multiplying, the lowest possible value would be 0*20+0.5=0.5 which would round off into 1. There is a slight off-chance of getting 1*20+0.5=20.5 would would round off to 21, but that chance is of a low 'nough significance to consider it as a 20. But then that slightly improves your chances of getting a twenty, however slight and is therefore an unfair advantage No dice is perfectly shaped, therefore a (or just a few) certain number(s) will have either a higher or lower chance of getting that/those roll(s). This leave either an unfair advantage or disadvantage when using any dice, per your definition.  Yes but most are not balanced towards 20 or 1, and as those are the numbers with the most profound consequences then it would be an unfair advantage, especially when it is something you know is fact If you have a graphing calculator, you could probably just do "randInt(1,20) and hit enter to get a mostly random number Or you could also just use GAIA'S AMAZING RANDOM NUMBER GENERATOR! Or something
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