Welcome to Gaia! ::

.|| Tendaji ||.

Back to Guilds

HQ for the B/C Shop "Tendaji" 

Tags: Roleplay, Tendaji, B/C Shop 

Reply .|| Tendaji ||.
◈ Flora and Fauna

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Suhuba
Captain

PostPosted: Wed May 09, 2012 6:57 am
Flora of Jauhar/Chibale Island


Jauhar and Chibale Island are both covered in dense forest. The immensely tall, solid
trees are primarily red, purple, and blue in hue, with tough, smooth bark that has been known to possess medicinal qualities. Vines hang between the immense trees. Although generally inedible, they have many other functions that Tendaji’s occupants can utilize, including use as rope and hammock-like beds.

Due to the intense lack of light, growth on the forest floor is incredibly scarce.
Crystals of varying shapes and sizes jut from the hard, dark, earth and cling to the sturdy trees. Although inedible, they are the most common form of "vegetation" to be seen. Below that rich, solid soil, roots can be found, although they are often tedious to gather, due to the nature of the ground.

The environment is considered hostile primarily because of the scarcity of food, although the poisonous nature of some flora can pose a threat as well. One particularly savage plant has recently been identified. A
carnivorous vine looped around the trees or lying on the ground will wrap itself around its prey, sealing its coils shut to suffocate prey, which it will then absorb. They are a rarity to encounter, but their uncanny resemblance to the vines hanging from the trees makes them an even greater threat.

Numerous varieties of
fungi can also be found, the majority of which produce a soft glow. They come in a plethora of shapes and sizes and can be found flourishing in just about any dark, moist nook. They are a common source of food, especially to the Alkidikes who live nearby. Some types of fungi have also been known to possess medicinal qualities. Be careful, though, many of these glowing species have poisonous qualities, especially in large quantities.

The tops of the trees are a much more inviting place. The canopy is decorated in brilliant hues, full of brightly colored leaves. Decadent
flowers of endless varieties can be found, picked in bloom to work medicinally, or left to fruit. An abundance of fruits and nuts can be harvested year-round, these staples again ranging in a multitude of shapes and sizes. The occasional poisonous berry or rotten nut exists, but for the most part, they are safe to consume.


Fauna of Jauhar and Chibale Island


Nondwa (pl. Nondwi) - The Nondwi are enormous, delicate creatures that come in pastel shades. They possess two-four large, rounded wings with sparse decoration. The wings are attached to slender, furry bodies that are often white or a lighter, pastel shade. They live beneath the canopy, in the darkness, and glow, much like the various fungi that litter the forest floor. They leave small traces of dust wherever they land, which glows briefly before fading into a substance resembling ash.

Kipepwa (pl. Kipepwi) - Similar to their Nondwi brethren, the Kipepwa are enormous creatures with large, delicate wings attached to slender bodies, although their bodies are usually darker. They live up in the tree tops, in the sun, and possess bright, jewel-toned colors. They have 4-6 wings each with many, elaborate markings and decorations.

Illo (pl. Illi) - These tiny, worm-like creatures range from pastel to bright, neon yellow in color. They are constantly wriggling and glowing, throwing off small pools of light wherever they go. The Illi often congregate on the forest floor in the darkest, moistest places they can find, such as amongst rock clusters, or between the roots of trees. They grow into both Kipepwi and Nondwi, although it is impossible to tell which Illo will grow into which. One day, those that will become Kipepwi simply begin climbing the trees, headed up towards the canopy.

Wadana (pl. Wadani) - These massive insects are usually incredibly dark in color, nearly black to match the region’s soil. Occasionally, they will possess dark purple, green, or blue markings. Their bodies are round and flat, covered in a hard armor that is incredibly difficult to break. From their faces, two large, sharp pincers protrude, perfect for digging into the hard ground. They burrow just beneath the surface of the soil to hide, where they await their unsuspecting prey.

Sumudu (pl. Sumudi) - These camouflaging critters range vastly in size, from stick-sized to branch-sized, and can cling to a tree with ease, effortlessly blending in to the region’s foliage. They are mostly violet in color, to match the shade of Jauhar and Chibale’s trees. Some have growths protruding from their bodies, candy-colored like the leaves.

Menzuri (pl. Menzuri) - Some of the region’s deadliest creatures, these large insects have 6-8 legs and appear to be made entirely of crystal. They come in every candy color to match the spontaneously jutting crystals that can be found across Jauhar and Chibale. The Menzuri reside on the forest floor, often resting low on a tree trunk or amongst a tree’s roots. They spin funnel-shaped webs that are strong and sticky. They are difficult to see, and even more difficult to walk out of. Menzuri poison has been known to cause hallucinations.

Radaku (pl. Radaku) - These Jauhar natives have been known to serve as mounts, if properly trained. They, however, grow strong bonds at an early age, and so can be difficult to tame. Their whip-like tails and sharp claws make them strong allies in battle. The crystal-like horns that protrude from their heads give off a faint glow, reminiscent of the forest's pastel-colored fungi and offering them some semblance of camouflage. They are omnivores, feeding primarily on the other critters scampering around on the forest floor, but will feed on the delicate plant-life if necessary.
Original Concept by Silver_tigress18

Spitorog (pl. Spitorogs) - No one... is quite sure how these squishy, round globs survived... really. They are rather slow creatures - you can see it in the unblinking stare, the foam that bubbles from their mouths. When startled, they will puff themselves up into large, round balls, the spikes on their backs sharp... but nonpoisonous. They are strange creatures with a long history of following Jauhar's inhabitants around...
Original Concept by jayoku

Maglardilla (pl. Maglardillas) - A Maglardilla is a large and tasty creature. They cannot fly, but instead glide from tree top to tree top. They live their entire life in the canopy or air, never coming down to the ground. Maglardillas live in small groups of 5 to 10, with the largest members as the leaders. Maglardillas glide using a thin membrane that extends from leg to leg but they are weak and easy to tear. Alkidikes usually hunt them for their tasty meat and hard shells.
Original Concept by robot kitten

Sitara (pl. Sitaras) - Nicknamed Seren's Lights, these small, brightly colored critters they have become a popular pet thanks to the glowing stones they have on the ends of their tails. They are fairly amiable creatures, often seen perched on the shoulders of their owners, chirping away in the same manner a frog might.
Original Concept by Orpheus Solon

Found ONLY on Chibale:
Nizda
(pl. Nizdas)
- One of the few mammals that live within Chibale Island, the Nizda is a herd beast. With a long prehensile tail and six limbs tipped with a hand like paw, the Nizda is suited to living within the trees, though they can be found on the ground eating fallen fruits, seeds, or bugs. The second set of "arms" in the center is smaller and does not have claws, these are mostly used to hold young or food as they move. They have a set of crystal growths following their spine, with one large spike tipping its tail that it can use as a weapon. They are also equipped with a long claw on their hind legs; these they use to pry off hard shells of the Maglardilla or Wadana if they can catch them without being eaten first. When attacking larger prey, the Nizda usually use the lowest ranking member of their clan as bait and ambush anything that attacks it.
Original Concept by robot kitten  
PostPosted: Wed May 09, 2012 8:42 am
Flora of Tale


The ground in Tale is incredibly soft, like walking on a pile of feathers. There is little soil to speak of, as the entire Savanna is densely covered in a layer of off-white sand. Each species of plant life possesses an individual network of deep roots, making them nearly impossible to pull from their standing places.

The primary vegetation is a species of hard, spiky, candy-colored
grass that is inedible, but the tops of which can be harvested for tools. Among many of these grass clusters, liquid-filled pods can be found, storing water for the larger grass plant during the dry season. Although they must be harvested with care, so as not to kill off the grasses and so deprive Tale of the life-sustaining pods, these sacs, which maintain the grass's hard exterior, can be removed from the rest of the plant. They make up the primary food source for the Leaf Tribe.

Large, twisted trees grow in clusters throughout the Savanna. At the end of the wet season, they will produce a small variety of sweet, juicy fruits and dark, meaty nuts for Tale’s citizens to feast on. During the wet season, fresh, young sprouts can be found throughout the region, trying to find their way into that deeply rooted network. They grow rapidly in order to survive in the intense environment, and so must be found quickly to be enjoyed as a delicacy.

Further to the south of Tale, the trees form larger forests as they reach more water sources beneath the soft sand and become nearly impassible at the southern tip, protecting Tale from whatever lay to the south of its natural border but also cutting it off from travel as well.

In these forests the flora seem to vary more, providing
thorny vines that can be harvested and used for construction once the thorns are cleaned and ground to be used in local medicine. Brambles with sharp crystalized points also litter the floor and are commonly used in weapons such as arrow heads and gauntlet spikes.



Fauna of Tale


Kinfa (pl. Kinfa) - The Kinfa are a species of enormous, colorful birds. They are quite extravagant in plumage and color, especially for the savanna, but they can afford to be. Being so massive, the Kinfa have few natural predators, and feed mostly as scavengers.

Gani (pl. Gani) - These interesting creatures are short and stocky, with thick legs and necks. They have 1-2 humps on their backs, in order to store water during Tale’s dry season. The short, bristly hair that covers their bodies is usually similar in color to the savanna grasses, but can also be found in varying shades of orange, yellow, and green.

Witu (pl. Witu) - These canines are fiercely territorial carnivores and often give the Leaf Tribe unexpected trouble. They blend in with their surroundings perhaps the best of any of Tale’s creatures. Their long, spiky hair is identical to the long, savanna grasses. When they walk, it appears as though the wind is blowing the grass, rather than as though an animal were moving.

Kuona (pl. Kuona) - These critters are some of the smallest of Tale’s mammals. Their round bodies are neutral in color, but range across the neutral spectrum, from nearly white, through shades of beige and brown, to nearly black. They possess thick, nearly impenetrable hides. Between these scaly sections of armor, large, candy-colored bulbs protrude, storing water much like the bulbs found amongst Tale’s grasses.

Merik (pl. Meriks) - Small and swift, these tiny mammalian critters gather in clusters around areas that grow water bulbs, huddling under them for shade and sustenance. Their small bodies make them the tiniest members of Tale, boasting a length of 9 inches which includes their very long furred tails. Meriks come equipped with one long sharp claw on each of their front paws in order to pierce the bulbs of Tale, and use a chemical in their saliva to close the bulb’s hole in order to conserve the remains for later consumption.

Seriffin (pl. Seriffs) - These small birds are dwarfs in comparison to their large kinfa cousins, but still maintain an average size of a shifter’s torso when fully grown. Their plumage can be described as not nearly as bright as the kinfa, but much more decorative with patterns and color shifts adorning their very full plumage. Territorial in nature, these birds can be found where kinfa are not, and are very hard to befriend.

Virma (pl. Virma) - These tan-colored, grub-type bugs burrow themselves into the trees of Tale and live there for most of their lives. They come out for a month towards the end of summer to lay their eggs on the large leaves of the trees they spend their lives in. Their mouths work as a drill and harden at a very early age in order to gain the protection of the trees they inhabit. Seriffs and kinfa use these insects as a primary food source as they can reach nearly a foot in length and remain very plump soon after birth.

Aldabuk (pl. Aldabuks) - These gentle creatures are incredibly social animals. They live in herds, but are often hunted for their savory meat and strong, curving horns. The tall creatures are all muscle and incredibly quick on their feet. They sport coats of short, fine fur and stubby tails.
Original Concept by Tasinei

Scorra (pl. Scorras) - These large flightless birds live in flocks. Their wings are too small to feasibly fly with or even glide, but they are fast runners. They can be trained to be friendly and act as companions, and are endurance runners, making them perfect messengers. Once they befriend someone they are loyal till death.
Original Concept by a pet dino

Poscuta (pl. Poscutas) - The small Poscuta live primarily amongst Tale's colorful, twisted trees and so are relatively used to coming into contact with members of the Leaf Tribe. Their long snouts are full of sharp teeth, allowing them to crunch away at the Savannah's crystallized grass; they are opportunistic omnivores and will eat just about anything to fill their bellies.. Their large ears help to keep them cool and are quite adept at detecting predators from a surprising distance.
Original Concept by jayoku

Scrofa (pl. Scrofa) - These creatures are thick and squat, notable for the two tusks that protrude downward from their upper jaw which are used to dig for roots. They are extremely skittish and will flee from any sound they hear, making it vital to sneak up on them. They are slow moving and mild-tempered, but when captured they will let out a loud shriek in an attempt to scare their attackers into releasing them.
Original Concept by Fluffesu  

Suhuba
Captain


Suhuba
Captain

PostPosted: Fri Jun 28, 2013 11:26 am
Flora of Sauti


Sauti is an expansive and mountainous region inundated with purple, grey, and mossy green hues. The air here is cool compared to the regions of the southwest. The air itself seems to take on a golden hue, as though the sun is being filtered through a sort of mist. The earth itself is dense and craggy, unfit to support a large variety of life.

Pools of water can be found throughout the region. The most common water bodies are puddle-sized, settled within the bottom of the rocky valleys. However, there are some areas in this region that support water bodies the size of small lakes. Around these areas, food can be found in the greatest abundance.

The common sources of vegetation near the various ponds are a dull green species of
lily pad that is edible and fairly tasteful, growing tubers that can be used as a base to a meal; though they lack flavor, they are packed with vitamins. Among many of these lily pads, floating berries can be found, adding much needed fruit to the diet of Sauti dwellers. Various shrubs grow in Sauti, typically lining the water sources, but also spotted elsewhere that provide a large amount of roots to harvest.

Small fish reproduce at a rapid rate within the water bodies, providing a decent amount of protein, though caution should be used so as not to over-fish one of the only sure sources of meat in Sauti. Small, twisting and bushy trees can be found sprouting between rocky formations that produce delicious, large nuts for one month in the summer.


Fauna of Sauti


Fenk (pl. Fenks) - Small sized fish that can grow to the size of a forearm. They live in the many pools of Sauti and swim in large schools of 30-50 fish. They can be fished with nets or poles and nibble on the plentiful lily pad stalks below the surface. They come in a plethora of colors, and are given the nickname "rainbow fish" for the way their scales hit the light in Sauti.

Sermal (pl. Sermals) - Predatory in nature, these feline-descendant aminals are large and limber, living among Sauti’s mountains. Their sleek fur is interrupted by jagged protrusions from their bodies. They hunt with long fangs that can tear into flesh and a reinforced cranium used to head-butt for blunt trauma. Their usual diet consists of the sailscales that inhabit the mountains with them.

Lerim (pl. Lerims) - The lerim are small, amphibian-like animals that live near the edges of the lakes of Sauti. Their tough skins allow them to blend in with the rocks on land when breeding and their webbing allows for smooth movement through the water where they spend most of their lives. They have hard wart-like protrusions jutting from their backs that heat up over the day and produce a steam.

Suhurama (pl. Suhurami) - These rare creatures are known as the Sacred Firebirds of Sauti. Shrouded in legend, it is unknown to most if they even exist. Their iridescent feathers seem to glow with the fire of the sun and typically exhale a substantial amount of white vapor, giving the illusion of burning smoke. Their size is something of a mystery, but more assume that they are even larger than the kinfa of Tale

Drund (pl. Drunds) - The Drund live in small groups of two to five and live in the mountains and cliffs of Sauti. Their large, low bodies are covered in hard rock-like skin and are known to constantly bask in the sun for warmth. Their mouths contain a thin forked tongue that produces a toxic venom that can kill its prey from the inside out. It will strike and then wait for its victim to die before eating.

Menk (pl. Menks) - These small fish reach only to about 4 inches in length and live off of the algae grown in the lakes of Sauti. They are too small for consumption, but produce small opalescent crystals throughout their life that are highly sought after and sold for a large price.

Sailscale (pl. Sailscales) - These carnivorous, flying lizards may look nasty, but they're really quite harmless. Social by nature, they lives in groups of fifteen or so and will only attack if provoked. They feast primarily on insects and spend most of their time seeking sun spots in which to bask, in order to keep their cold-blooded bodies at a comfortable temperature. The thin, ridged membranes stretched between their legs allow them to glide across Sauti, supported by tiny claws that help them balance on the rocky formations.
Original Concept by ladyumbra

Moracker (pl. Morackers) - These skittish, long-legged rodents are very wary creatures. Intelligent and quick, they're hard to catch, disappearing at the slightest disturbance. If they do happen to find themselves cornered, the creatures crack their flat, paddle-like tails against the stony earth, creating an enormous sound that is often mistaken for thunder. The noise is usually enough to distract the predator, giving the Moracker just enough time to slip away.
Original Concept by jayoku

Capramel (pl. Capramel) - These creatures, commonly referred to as "capra," are surprisingly small in size. The top of the hump on their backs, which stores fat to provide them with food and water in the harsh environment, reaches no higher than the average person's waist. However, they are hearty, sturdy creatures capable of providing milk and meat to a small group of people. Capramel are easy to tame and function well as pack animals; the perfect addition to any nomadic family.
Original Concept by ladyumbra

Loatoa (pl. Loatoas) - These rare felines dwell in the higher mountains of South eastern Sauti. Much smaller than the Sermals, they are known for their short legs, fluffy tails, and oval heads. They are skilled at traversing the mountains and digging into rocky cracks to hunt the smaller mammals around them. Even when domesticated, they are well known to be playful and curious creatures.
Original Concept by Elyessi  
PostPosted: Fri Jun 28, 2013 11:40 am
Flora of Zena


The region of Zena occupies the north-eastern most part of Tendaji. As such, it is undeniably the coldest area in the land. The rocky, mountainous terrain is almost always covered in a thick layer of ice and snow, with grays and blues composing the dominant hues in Zena. It glitters spectacularly whenever the sun shines through to hit the frozen landscape, however, as often as it is sunny, it is windy; fierce, cold air that is capable of piercing through even the thickest fur.

The
trees that grow here are thick and sturdy, able to withstand the strongest of Zena's winds. They produce enough lumber to build small, but sturdy homes for the people of Zena and their sap is often used as a hearty drink.

Within the many shallow caves of Zena, strong
vines cover the dark lit insides. These vines are not a stranger to dark and wither in the sun, but provide robust flowers that can survive outside of the caves to be eaten and added to many dishes, adding a little more balance to the primarily meat meals of the Zenians.

Frozen ponds lie beneath the thick snow of Zena and can be ice-fished in the winter, though are mostly used in the brief weeks of summer, where the ice is thin and cracking and the
large fish within reach the surface. These fish can grow larger than the size of a full grown earthling and can supply a Zenian family with more than a month's supply of food if preserved correctly.

To compensate for the lack of edible vegetation, the people of Zena often times house potted plants in their homes and there are those who specialize in growing and selling vegetables and grains from their indoor gardening stores.



Fauna of Zena


Gorogorum (pl. Gorogoree) - These very large fish reside in the deep frozen lakes of Zena. They live in almost complete darkness for the duration of the year, living beneath the thick layers of snow above the frozen lakes. These fish can grow to over the length of an earthling and have mouths lined with razor sharp teeth able to rip through the ice overhead.

Awatta (pl. Awatti) - These tall, long-furred creatures stand on four thick legs. Typically, awatti spend their lives in large herds using their long necks to see far into the distance for predators. They are gentle in nature and graze from the trees in Zena, pulling down large branches to help feed the young. Over the course of their lives, their horns grow, molt, and expand, becoming quite large by the end of their time.

Nehredile (pl. Nehredi) - These medium-sized creatures reside in the frozen lakes of Zena. They’re front fins are long and boney, allowing them to scuttle across the floor if on land. Nehridi typically jump through the holes in the ice left by Gorogorum and ice fishing circles and waddle across the frozen lakes surface to lay in the sun. All Nehridi develop tusks into adulthood, and the male Nehridi have a horn protrusion used in fights for mates.

Parak (pl. Paraks) - Descended from ancient foxes, the parak is a fairly small creature, measuring to only about the height of an earthling’s calf. Its small stature and white fur allows it to blend into the terrain but its lack of height requires that it bounce through the snow, hopping at an alarmingly fast pace. These creatures typically live near the sturdy trees of Zena, sometimes climbing into hollows to make its nest, its large ears allowing it to detect nearby predators.

Weywa (pl. Weywa) - The weywa are large primarily dormant animals. They like to nest and reside in Zena’s many caves, typically living generation to generation in the same cave system. Their massive amounts of fur and large body weights allow them to keep warm during all seasons of Zena’s weather and are hunted for their furs.

Mammu (pl. Mammu) - These large beasts tower over the local earthlings, but are gentle enough, residing in large, familial herds. They are not generally considered pets, but have been known to form deep bonds with earthlings. They are highly intelligent creatures and can understand when they are needed. Unlike their ancestors, their tusks are not made of ivory, but a clear crystal that local lore insists possess magic.
Original Concept by ladyumbra

Roati (pl. Roati) - These fairly timid creatures live in family groups throughout Zena, "snow shoe"ing along fairly easily with their large, flat feet. They are commonly hunted for their warm, fluffy pelts and tender meat. These creatures grow to be only about two feet in height.
Original Concept by jayoku

Raptrix (pl. Raptri) - These unique creatures are quite large, the tops of their heads sometimes standing above that of an earthling's. They are carnivorous beasts with facial features very reminiscent of a canine's. Their paws sport a series of sharp talons, perfect for catching a meal. Their soft pelts, much like bird's down, turn into full fledged feathers around their heads and front legs. The Raptri also sport a pair of large wings, strong enough to raise themselves in flight... and perhaps a passenger.
Original Concept by Mewsings of an Angel

Chiavi (pl. Chiavi) - Zena has long since held myths and stories surrounding the Chiavi. Their large size and great wingspan have convinced some in Zena that they are no ordinary animal and are instead related to the fabled Chimati, the Goddess Bergchi's chosen messenger. The Chiavi are a force to be reckoned with and their large size makes them perfect for travel.
Original Concept by Elyessi  

Suhuba
Captain


Suhuba
Captain

PostPosted: Sun Nov 23, 2014 9:21 am
Flora of Oba


The nation of Oba holds the largest amount of inhabitants not just in ratio to its size, but in raw numbers as well. Oba holds more than half of Tendaji's total inhabitants, its cities large and well equipped to handle the massive amounts that reside there. Oba as a landscape is hot and sweltering, their water supplies located in springs and lakes bubbling from two general areas. The farther from a water source, the more like desert the terrain becomes. Trees are seldom found in Oba, instead replaced by hardy, dry grass and brush that can survive the desert environment. The lands are sweltering hot in the day and drop to low temperatures in the night, the sand not retaining any of the heat of the day.

Stretches of sand and dunes consume the uninhabited areas of Oba and the only reprieve are clusters of rocky formations that often times lead to underground tunnel systems used mainly by the fauna of Oba. Scraggly
bushes tend to conceal the entrances of these cave systems and can be harvested for their tough skinned berries that are sour to the taste.

The
trees that do manage to grow are small and thin, barely of any use for building with palm fronds extending from their tops and branches. These fronds can be gathered for basket weaving and small trades. The grass that can be found in Oba grows tall, breaking up the stretches of sand in the desert but also growing in field like stretches around the lakes and springs that are central to Oban cities, constructed as an almost park area for recreational use and official gatherings.

To the south of Oba is the stretch of saltwater beach that provides food and a more varied foliage for the Obans. The
bushes that grow along the beach's edge are relatives to the desert bush outcroppings and come with a variety of nutrients that the Obans enjoy, though most of their food is imported from Matori or comes from the fauna of the land and sea to the south.


Fauna of Oba


Gerru (pl. Gerru) - The war beast that plagued Tendaji during the war, this massive creature has rocky plating covering its body as well as a clubbed tail and sharp horns on its head to take down whatever it might feel like at the time. Towering at an impressive 30-50ft tall, there isn't anything close enough to compare to the size of the Gerru in any part of Tendaji besides the sea.

Janarim (pl. Janarii) - These large, scaled creatures are vicious with piercing teeth and clawed feet. While speed is not their strong suit, they will move in packs of 3-5 to corner their prey, using their strength and spiked tails to take down their food. Bred in Oba for war, they can grow fond of their owners and develop loyalty to a singular individual. It is almost impossible to catch a grown Janarim in the wild to tame.

Zore (pl. Zores) - With a wingspan of four feet, these scavenger birds scour the deserts for any meat they can come across that they don't have to kill themselves. With light feathers to reflect the heat of the sun and dual sets of wings, they can almost be called beautiful with their long necks and fluffy chests if it weren't for the way their feathers stain so easily from their meals.

Impa (pl. Impas) - Evolved with a hard, flat spade-shaped head for rooting up critters that may be hiding under the sand, these reptiles roam the deserts on all fours in packs of up to ten, basking in the sun to warm their blood and huddling for warmth, using the cave systems at night.

Ward (pl. Wards) - Scurrying through the streets and alleyways of Oba, these tiny mammals with long tails and oversized ears live off of the small bugs that scurry through the grasses and off of scraps they tend to be fed for their cute looks. They'll grow no larger than the palm of an earthling's hand and can carry litters of up to twelve pups with it when herding its group through the streets.

Quhar (pl. Quhar) - A gentle giant, the Quhar have large horns for sparring and protection. The hump on their back is similar to a camel's and keeps them hydrated in times of drought. They typically carry merchant wears and pull carts. Small wild herds can be found but they are most commonly seen in Oba's cities and settlements as domesticated cattle/work animal. Their heads are low to the ground for grazing, they will eat just about anything green.
Original Concept by Elf Princess Flannery

Xaraan (pl. Xaraanis) - These tall birdlike reptiles are arguably one of the fastest land animals in Oba. Their speed comes from their long powerful legs and their long tail keeps them balanced.They have horn/hooked beaks and some feathers on their crown and tail. Because of their running capabilities, they have been used extensively as a courier system, and are very popular race animals (both ridden and not). When trained early on and raised with care they make strong bonds with their riders and are quite friendly.They could be outfitted in light armor as cavalry but are lighter and faster without.
Original Concept by Elf Princess Flannery

Perzi (pl. Perzai) - Perzai are hairless creatures that are often caught as pets and can be trained to do simple tasks. In the wild they typically live in family-like packs and roost in dens made from whatever resources are available to them, or in holes that they either dig themselves or claim as their own. They are intelligent, possessive, and are known to be very aggressive when attacked. Group attacks are fairly common, espescially when a roosting spot is disturbed. However, when domesticated and treated well, they are loyal, affectionate, and often very playful.
Original Concept by Lavender Hues  
PostPosted: Sun Nov 23, 2014 9:24 am
Flora of Matori


Matori endures rains on almost a daily basis, ranging from half an hour to (rarely) all day, but provide the people with drinkable water to store and use. Since Matori's entire land lines coasts and beaches, fresh water is hard to come by and typically takes a trip of three to four hours to reach the nearest stream or brook. Cliffs line the northern edge of Matori, becoming a natural border to their nation, but also cuts them off from Sauti and most of Tendaji. Usually along this cliff face is where most freshwater can be found through the waterfalls leaving Sauti and entering Matori.

The land is sandy to say the least, with patches of dry grass and sparse trees popping up randomly on the land, and farther back towards the northern and western edge jungle-like forests rooting themselves in to secure a source of lumber and vegetation to survive on. The climate ranges from cool breezy days blown in from the sea during the winter, to bright sun and a fair amount of heat during the summer.

The
trees to the north and west are a spill over from the surrounding areas, ranging from the twisted trees of Tale to the rough and gnarled trees of Sauti, usually mixing the two together to form an even more twisted and gnarled tree with drooping branches. This tree provides an astonishing amount of small sized fruit from its leaves that blooms constantly for three months of the year and then sporadically though the slight seasonal changes of Matori, providing an almost constant supply for the people to live on.

Along with the trees, these northern forests grow a peculiar
vine that looks like a braided rope. This vine can be stripped apart and used to construct the silky fabric that Matori is known for. Don't approach this vine without caution, the needles that protrude in clusters on the vine are poisonous and best and can almost always lead to a fatality if not handled properly (though this makes for a perfect poison for infusing into weapons).

The beach is more hospitable for living, with its abundant supply of fish and seafood. The beach is littered with large
tidal pools that host a large supply of the small critters that live in Matori including the breeding grounds for the Alol. These tidal pools are the source of the coral of Matori that small crustaceans and fish require to continue their life cycles.




Fauna of Matori


Yaotl (pl. Yaotls) - These extra large amphibians live in and on the oceans and beaches of Matori, basking in the sun and cooling off in the waves. Their size averages out at around 30ft long and 10ft tall and their speed and strength helped turn the tides on the Oban war. Their external gils have them suited for long trips in the ocean, but their feet support movement and traction on land, allowing them to scale cliffs and wall climb.

Alol (pl. Alola) - Around the length of of an earthling's arm, the Alol is a friendly creature that was bred to be a pet. It's bright and colorful skin is almost fuzzy in nature and it enjoys riding on owners' shoulders. The sticky feet of the Alol allows it to climb buildings, rocks, cliffs, and trees. While Alola are born in water, they soon grow legs and shift to living their life on land, returning to water only to mate.

Sirenn (pl. Sirenns) - Growing no larger than 4 inches in length, these small critters get their name for the screeching that can be heard during the breeding season. With a hard shell and a set of twelve limbs, they flit about in the tidal pools and coral of Matori.

Piplit (pl. Pipla) - Also residing in the tidal pools, these long snouted creatures are most closely related to old-world seahorses. They gather in clusters of 10-30 pipla and can grow to the size of an earthlings forearm, leaving them room to reside in only the largest and deepest of tidal pools and skipping to the open oceans when high tide allows the movement.

Kehtra (pl. Kehtras) - These mammals grow to about three feet in height and live in the northern forests of Matori. Their ambidextrous hands and feet allow for ease of movement and their large ears give them ample warning of any predators that may be within their family areas in the canopies of the trees. They use their long tails to hold themselves steady in the forests like a harness to the trees.

Drow (pl. Drow) - Aquatic cousins to Sauti's drund, this large reptile stands close to the floor but a large seven feet long including tail, with a sail-like fin running down its back that can be closed or extended at will. It's poisonous saliva is not a threat to the people of Matori, as it's main source of food are the shellfish It can dig up from the ground and uses it's deadly spit as a defense mechanism when threatened by the larger aquatic species in the oceans.

Bushi (pl. Bushi) - The Bushi is a large fat slow amphibian encased in a huge shell about its body with a long neck and tail and stumpy legs. It’s slow on land and water, relying on its poisonous bite and hard shell to protect it. Their shells typically come in shades of dark green to black and have vivid designs upon it and their skin to broadcast their poison. The shell is very hard and often used as a pot, crafting material, or pieces of armor. Bushi eat mostly small fish and crabs but also come inland to raid the gardens of the Matori.
Original Concept by robot kitten

Snapptrotter (pl. Snapptrotters) - This scaly finned lizard has a long, sharp toothed snout and a powerful tail with fins for swimming. This guy is all around fast, its claws allow it to climb trees and rocky cliffs. It is an excellent fisher and can store extra food in its throat pocket. Both sexes are dutiful parents and take turns feeding and baby sitting their young.
Original Concept by Elf Princess Flannery

Zanteer (pl. Zanteers) - These aquatic mammals are fast on their feet and faster still in the water. Though these sleek critters are large in size they tend to be playful in nature, using their front hands to break open shellfish from the ocean floor. Their long tail is excellently equipped for swimming with a large paddle sized lure as a tip. At certain times of the year large groups of these big aquatic mammals group together to choose mates, but they predominantly choose to live in very small groups or as an individual.
Original Concept by Duke Edward Drake  

Suhuba
Captain


Suhuba
Captain

PostPosted: Sun Nov 29, 2015 12:55 pm
Flora of Yael


The land of Yael is covered in tropical forests, releasing enough oxygen into the air that the humidity is seen as a mist through most of the day on the island. The ground underfoot is made of a close relative to limestone, creating a very porous terrain with fully developed underground caves and rivers. Opening to these cave systems are deep chasms in the ground, usually filled with fresh water. The foliage on Yael has learned to live with the rocky ground and can commonly be seen wrapping around the large rock formations, creating a false idea of ruins throughout Yael.

The
trees on the island are dark in color, twisting into the sky and wrapping around each other creating dense forests. The trees produce an abundance of fruits and nuts depending on the location and variety of plant species. To the nothern end of the island the trees produce more succulent fruits with soft husks. Closer to the southern end of the island - closer to the volcano - the trees provide harder tougher nuts as well as smaller fruits with hard outer casings.

The air of Yael is constantly damp and humid, creating the perfect environment for
moss to take root on almost everything. They cling to the trees, to the shrubs, to the large rock formations protruding from the ground and make their home cushioning everything they grow on.

The southern coast, surrounding the volcano is lined with rocky outcrops and
cliffs where land meets water. Smaller land masses group together making sailing impossible without colliding into something. The northern and western sides of the island are soft white sand beaches, with abundant fish and clear waters.




Fauna of Yael


Diascia (pl. Diascia) - Sticky to the touch, these creatures have long eye stalks and long limbless bodies that leave trails of glowing goop in their wake. Their backs support a cluster of hard spiked crystals that look like they swirl and glitter with fluid. Growing to the length of an earthling’s full arm, these beasts are collected for their crystal shells and their slime is said to have healing properties, curing even some of the most serious of illnesses.

Wirenth (pl. Wirenths) - Fierce and temperamental, these clawed beasts are hard to capture and harder to keep afterwards. Growing past the waist of an adult earthling, most of the people on Tendaji try to stear clear, leaving them to their space in attempts to avoid their sharp claws and small dagger-like teeth. Their long fur covered bodies are agile and able to climb the trees with ease, hiding and stalking its typical meal, the keldari.

Thalella (pl. Thalellae) - These strange creatures are often seen late at night off the coast when their bodies seem to take on a strange glow. Their bell-shaped top doesn't seem to grow wider than an earthling's palm, but the series of tentacles making up their tail can grow nearly the length of an earthling's forearm. They seem quite innocent, but any earthlings who dare go close risk being stung by their long tail-like structure. It is best to observe these creatures from afar and to avoid any contact with bare skin.

Surelia (pl. Surelia) - These slimy creatures are located within the major cave system of Yael within the deep freshwater pools. They do not seem to grow legs, but are capable of moving around with their thick tails. On average, they do not grow larger than an earthling's hand, but some claim to have seen Surelia deep in the caves that have grown as long as their forearm.

Quristine (pl. Quristine) - Wild Quristine are an elusive, skittish animal, however domesticated they are often used for show and transport. They are a fast agile creature whose tough hooves are able to deal with any terrain easily enough, and are well known for the crystalized horn spiraling out of their forehead. Females are known to be smaller and lithe, and are used for show in the settlements. Males are large and stocky, and are stable enough to transport packs and carry up to two earthlings. Males are often used for transport, but occasionally have been trained to go on hunts because of their speed and ability to traverse across Yael's terrain.

Aracala (pl. Aracalea) - The Aracalea are one of the main food sources for the Extremists that reside on Yael because of their simularity to the creatures of Chibale. Normally, they are found on their own, but occasionally they can be part of large communities. Aracalea are nocturnal and are known to hide in the deeper parts of the trees. They are quick with their eight legs and able to dart up and down the bark with their claws. Their eyes are also known to glow, confusing travelers and hunters in the dark of the night. It takes a skilled hunter to take down an Aracalea, as their speed is their best defense. However, it usually takes no more than one or two hits with an arrow to break through the shell and fell the creature.

Vryhx (pl. Vryhxi) - This enormous creature of Yael sizes up at a massive 35 feet long including its tail. It’s long slim body comes equipped with claws at the end of its limbs and razor sharp teeth. These creatures of Yael are known to build up so much heat within their bodies that they can set fire to the air itself with a heave of its breath. Choosing to reside within Yael’s volcano, their bodies are covered in solid, heat resistant scales having adapted to its boiling environment. No one has seen these beasts in years, but legend dictates they’re still there, sleeping and waiting for something interesting enough to cross their path.

Tintural (pl. Tinturals) - With shells that are two feet across and long tails, the tintural make their home on the dryer areas of Yael. For the first part of their lives they bury themselves in the ground to avoid predators, unintentionally coating their shells in dirt which tend to eventually grow plants of all manners. People often seek them out for the healing herbs that can be found growing on their shells as they travel the island as adults.
Original Concept by Orpheus Solon

Keldari (pl. Keldari) - While shy by nature the Keldari are a nonaggressive species, preferring to hold still to try and pass themselves off as an unassuming crystal formation. When forced into a corner they will rattle their crystal tail to drive back their attackers with the threat of poison. The Keldari are omnivores by nature though when they first hatch they will eat nothing but crystals, as the minerals are used further develop their skeletal structure. The downside to such a diet is that their bodies become fairly translucent and their skeleton takes on the hue of whatever crystal they ate the most of.
Original Concept by Lirende

Limbara (pl. Limbaras) - These large, scaled creatures are often found at the edge of the forests near the volcano. With a tough hide, the Limbara are known to be dangerous when fully grown, and are formidable allies when tamed. Their long jaw and head settle low to the ground, accommodating tusk like horns. A full-grown Limbara's scales can often resemble volcanic stone, and it is quite difficult to land a hit anywhere save for the underbelly which sits low and protected near the ground.
Original Concept by Elyessi  
PostPosted: Fri Jan 29, 2016 8:31 am
Flora of Belrea Island


The continent of Belrea is mountainous and dry. The immensely tall
mountain ranges ringing the northern and eastern borders of the area loom in the distance and draw the attention of the miners of Belrea, offering a vast surplus of the coal they need to run their technologies. The mountains are home to some of the hardiest and spindly wildflowers and shrubs.

The central part of Belrea is home to fertile
fields where the majority of Belrea receives its produce. The people of Belrea tend to these crops and have long developed technologies to help them in keeping large healthy harvests for years at a time.

The southern area of Belrea is peppered with
inlets and beaches, providing the people with a source of fish of all sizes and other saltwater species of oysters, clams, and shellfish. The seaweed from the tidal pools is lush in vitamins and known as a good source for medicinal remedies.

The vast number of
trees all throughout Belrea create not only shade and housing materials, but the spiny leaves can be used for weaving and crafts, and the trees produce a plethora of nuts and hardy fruits.


Fauna of Belrea


Alinar (pl. Alinare) - Small with large very oversized ears, these small rodents scurry along the plains and fields with crystals protruding from their backs in short clusters. Their long thin tails are tipped with a tuft of fur, and are far from dangerous. They scavenge any dying or damaged crops from the ground, usually preferring the sweeter fruits that fall from orchards and groves.

Folmar (pl. Folmara) - Quite aggressive, these canine-type animals lurk in the more dangerous parts of Belrea, usually calling the mountains and rockier terrains their homes. They travel in packs, with an alpha as their leader, and they can tear flesh with their sharp teeth and their claws alike, with small nubbed tails and compact body type they were made for force rather than speed.

Orym (pl. Oryms) - Close to the old world's armadillo, these animals come with long stiff ears and a thin rat-like tail. Their armor consists of dull crystal plates that grow thicker and rougher, and harden throughout their lives, leaving them with increasingly heavy and less flexible bodies as they age.

Duruf (pl. Durufs) - Short and stout, these small canines have a large oversized mane of hair around her heads leading down into their chests. With their large front paws and small back legs, the durufs only grow as tall as an earthling's calf and are horrendously front heavy. Their energy and small size make them the perfect domesticated pet for the people of Belrea.

Averin (pl. Averin) - Small and quick, these little creatures like to stow away on any transportation vehicle they can find and in hard to reach spots like the ceiling beams of houses. They sport wings and a beak with which they crack open their food sources - the nuts found in the trees of Belrea. They flit by, typically in small family units of 3-6, causing small mischiefs in their wake.

Lyari (pl. Lyari) - Graceful and quiet, these hooved animals are small in stature and commonly gather in herds in the rocky terrain of Belrea. They're equipped with beautifully subtle coat patterns and tufts of hair around their ankles, chin, and short tail. The males grow short spiraled horns, while the females only grow small nubs.

Gargetium (pl. Gargetiums) - These large, scaled lizards are well known for their thin mouth, made to snatch fish out of the low water lands of Belrea. Their tails are lined with crystals, which flash in the water whenever they are swimming close to the surface. Most know to beware flashing water because of how often these creatures will mistake feet for fish.

Dage (pl. Dage) - Reminiscent of the bears of old, these large creatures have a long snout and small beady eyes, with rounded enlarged ears that can pick up on the subtleties of the acoustics in the mountain and valleys of Belrea. They have a lighter band of fur across their chest and long, bushy tails to keep balance. Their tempers are known to be fierce and short fused, making them a feared predator of Belrea.

Vedra (pl. Vedras) - With long graceful necks and four scaled feet, these creatures tend to hang around in small herds near the cities of Belrea, enjoying the waterways and ponds. Their long beaks make them adept hunters despite their small size, and they prey on the fish that are too small for the earthlings to care to gather for their own meals.

Telmna (pl. Telmnas) - These small playful creatures dwell in the northern mountainous regions of Belrea, Smaller than a youngling, their long tail allows them to not only keep balance but distract predators so they can run away. Their opposable thumbs are perfect for picking their way through the spiny plants of the north, and their sharp teeth help them break into the nuts to get their main foodsource. Many try to keep them as house pets, but they often have a mind of their own and can become quite the headache if not properly trained and monitored.
Original Concept by Kyjoto  

Suhuba
Captain


Suhuba
Captain

PostPosted: Thu Dec 22, 2016 5:42 pm
Misc. Fauna


Summer Sprite (pl. Summer Sprites) - Small and nimble, these tiny creatures of Tendaji are found in the hotter regions, including Jauhar, Tale, and Oba. Their tiny frames max out at a mere eight inches and their translucent wings give them the ability of flight. Known to play tricks and become nuisances, these sprites can be heard chittering away to whatever its attention is focused on, and can sometimes be found in small swarms or gangs causing trouble for villages and larger animals. These sprites are only found in warmer colors ranging in reds, oranges, and yellows.

Winter Sprite (pl. Winter Sprites) - Small and nimble, these tiny creatures of Tendaji are found in the colder regions, primarily in Zena and sometimes in Sauti. Their tiny frames max out at a mere eight inches and their translucent wings give them the ability of flight. Known to play tricks and become nuisances, these sprites can be heard chittering away to whatever its attention is focused on, and can sometimes be found in small swarms or gangs causing trouble for villages and larger animals. These sprites are only found in cooler colors ranging in blues, whites, and purples.

Imp (pl. Imps) - Small and nimble, these tiny creatures of Tendaji are found exclusively in Yael. Slightly larger than their sprite cousins, the imps stand at about ten inches tall and have long prehensile tails. Mostly solitary creatures, they are known to play tricks and become nuisances. These imps can be heard chittering away to whatever its attention is focused on. The imps are only found in purples and greens.

Elder Sprite (pl. Elder Sprites) - Small and nimble, these tiny creatures of Tendaji are considered a bit of a legend and haven't been seen for generations. They are said to only appear for a specific reason, showing themselves to those who have fully experienced the world. Their magic hides them from those not yet worthy enough to sense their presence. They are found in many different colors, taking on the appearance of their wards, and are known for their crystal wings and horns that give off a constant glow.  
Reply
.|| Tendaji ||.

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum