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This is a Naruto role play based after many genterations after the cannons all are gone. 

Tags: Naruto, Shinobi, 7 swordsmen, Akasuki, Ninja 

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Guild Attribute Bonus System [MUST READ]

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Shikairu Nara

Dangerous Lover

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PostPosted: Sat May 05, 2012 3:02 pm


[ S h i n o b i W o r l d S t a t s ]
Many things rely on stat increases. This counts towards Ninjutsu, Genjutsu, Taijutsu, Kenjutsu, and everything else. This is going to help you understand the system to know where you stand vs. another player or NPC for that matter.
PLEASE be patient with the Captain, Vice Captains, and the Crew. We are working on making a balanced system with numbers so it is much easier to RP what you are actually able to do and see who is faster, stronger, etc.


Increase ranks

Physical:
• Each increase will be one of the following and be intervals of .5 increases:
- Increased Slightly (Increase by .5)
- Increased (Increase by 1)
- Increased Sharply (Increase by 1.5)
- Increased Greatly (Increase by 2)
- Increased Significantly (Increase by 2.5)
- Increased Enormously (Increase by 3)
• Note: Just because you rank up doesn't mean all your stats increase as much as you wish them to. Below will list base stats of ANY user but beware that the users might be boosting their stats and you can be out done by a Genin as a Kage.
• Note: Proficiency with a blade is not one of the attributes given by ranking up. Making it to Kage or Konin or Chuunin with no physical styles will give you speed and strength due to just constant fights and movements. You do not gain proficiency with a blade just by owning a weapon.


Chakra based attacks:
• Each chakra based attack will gain increases off the same wording as the physical stats
- The max a Jutsu can be at is S+(5). It cannot go any higher but you can get more increases than just +4. Ex: Rank E can be raised to become S+(5) by having +10 in ranks.
• Note: An S+(5) ability that clashes with another of its weakness, will still lose.


Ninjutsu Increases:
Each person can build their character different, such as one might focus on fire jutsu and get it to be +2 in ranks while another wants to focus on two elements being strong or one might not focus on an element at all. Here is a little information to help you deal with the Ninjutsu system.
• Note: Same rank jutsu clash each other out. Higher rank jutsu does the amount of ranks higher than the other jutsu it clashed with in damage. It is not its own rank in damage if reduced.
• Note: Each element has a weakness. If the element goes against that said weakness the stronger jutsu gets a +1 in rank. Essentially, same rank jutsu that is strong against your element will defeat it. One lower rank will clash it, nullifying damage. (Remember size does matter, you can't block a giant flame jutsu with a water gun even if its the same rank.) All elements beat maruton of the same rank.


Combination of elements:
If you combine your elements with two elemental attacks, such as wind and fire you get a bonused attack.
- This bonused jutsu has no weaknesses or strengths.
- If the Jutsus are of the same rank, they will make the combined attack have a +1 in rank. If the Jutsu was combined with different ranks, the higher rank is bonused a little but not added a new rank.
Example:
If you use two rank S jutsus to combine, you get an S+ jutsu.
If you combine a rank D with a rank S it is now S but slightly stronger.
If you combine a rank C with a rank S it is stronger than the rank D and rank S combination, etc.




Genjutsu Increases:
Genjutsu's ranks only determine how hard it is to release and detect. There is no real raise in damage because Genjutsu (besides the Kurama clan) doesn't do damage that can be increased. Genjutsu increases only help the chance of the Genjutsu taking effect.

Taijutsu Increases:
There is a lack of balance in the system making auto kills very easy for speed builds. This system will hopefully cancel that out.
• Speed, strength, reflexes, flexibility, agility, etc. Physical stats can increase really well. Attacks in the guild are based off speed or reflexes so we need a balance.
• Attributes and what they mean:
- Speed means your ability to move quickly.
- Strength is your muscles capacity of lifting, pushing, pulling, crushing, etc. Ranks of strength will be given a determination on what you can actually do.
- Reflex is your ability to make a block and notice an attack and partially your ability to dodge.
- Flexibility is your ability to bend your body in weird patterns, allowing yourself to have unbelievable dodges and attacks. You can't use flexibility increases as a reason to dodge but you can use it in how you dodge to make the next attack easier to land.
- Agility determines your ability to make a strike, your ability to dodge, and your ability to move at high speeds with control. This is the main stat for dodging whereas reflexes only bonus it partially.
• Note: Speed must be controlled by agility, we can't have you running at super speeds without having something else to balance and control it.
In order for you to control your current speed, your agility has to be at least 3 below it.
Example: If your agility is currently +1 and your speed is +4, you may control your speed. If your speed is +5 while your agility is +1, you can only run at a maximum of 4 if you want to change directions, otherwise you will fall on your face if you try to turn. Stopping will also cause you trouble.
• Note: A cap for speed will be indicated in the future. Right now I cannot delegate one but a speed cap must be issued. Not only because of techniques that require speed to kill but because you can only run so fast before your legs burn themselves off.
• Note: Physical strength will never be allowed to crush boulders. If you believed that Tame Za Kyokudo would do that, it has been edited. Please revise what style you would want.


Kenjutsu Increases:
Kenjutsu has some of the same bonuses for Taijutsu, look up there for some of the descriptions if it has already been listed.
• Note: Weapon prowess is given only by ranking up in the Kenjutsu class. This means your efficiency with a blade is higher than that without one. If you are facing a taijutsu person with the same style, your style would essentially win. Caution: It is about how you roll play it so don't think you just auto win by mimicking moves.
• Note: Certain stealth classes can avoid stealth finders. Stealth is mostly by description only. If you give yourself a personal attribute of stealth or it is a Kekkei Genkai (Zeph's shadow clan) you will be +'d as if you reached that amount of stages in a stealth class. If you already have the stealth class, then you are as stealthy as can be and no one can detect you until you make major movement. Stealth is a hard thing to judge on a scale but know that just because you can hide doesn't mean your attacks sound can. Stealth does not add quietness to anything but your movement.
• Note: Perception is given by some classes, allowing you to discover someone is there by hostile intent and manipulating yourself to the outside world, allowing you to discover by movement and sounds, etc.
Stealth CANNOT override perception if used after the person is noticed. If you are found and you are walking silently, things such as Final Words will find you. If you were not noticed, Final Words does not trigger for their focus is not on finding you. If something is used to discover your presence, or they know you are there, they can find the stealth users. If there is no hint to the presence, you cannot find them. Their movement sound is not able to be heard easily so you can't use that.


Knowledge of Jutsu and techniques:
Over time users will be more accustom to things, knowing what they are having come into contact with it a lot. This will help you understand lower ranking techniques and mid ranking techniques and at things like Saanin you will understand higher ranking jutsus so that you can premeditate an attack before it occurs. You cannot know customs unless you have been in contact with them before. This WILL NOT help you break out of Genjutsu. This also does not make you auto dodge; it just lets your character recognize certain movements.
PostPosted: Wed May 16, 2012 9:08 pm


Bonuses for Ranks:
Physical stats means, speed, strength, flexibility, reflexes, agility, stealth, perception, etc. If it is listed under kenjutsu and taijutsu it is a physical stat besides weapon prowess.
If a stat is repeated it just continued from the last rank meaning it didn't upgrade. It allows you to just look at your current rank and get all your bonuses.


-_-_-_-[ G e n i n ]
-_-_-B e n e f i t s:
-_-_-_-• Have no physical increases.
-_-_-_-• No prior knowledge. Cannot predict jutsu but the jutsu they learn as a genin.



-_-_-_-[ C h u u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• All Jutsu require 1 less post to learn.
-_-_-_-• Constant movement: Physical stats are slightly increased.
-_-_-_-• Prior knowledge on low ranking Jutsu (Rank E-C)



-_-_-_-[ J o u n i n ]
-_-_-B e n e f i t s:
-_-_-_-• All Jutsu require 1 less post to learn.
-_-_-_-• Understanding of your Ninjutsu and Genjutsu. Slight increase.
-_-_-_-• Prior knowledge on low-mid ranking Jutsu (Rank E-B)
-_-_-_-• Constant movement: Physical stats are still only slightly increased.




-_-_-_-[ K o n i n ]
-_-_-B e n e f i t s:
-_-_-_-• All Jutsu require 2 less posts to learn.
-_-_-_-• Increased danger: Physical stats are now increased.
-_-_-_-• Prior Knowledge on low-mid ranking Jutsu (Rank E-B)
-_-_-_-• Understanding of your Ninjutsu and Genjutsu. Slight increase still.




-_-_-_-[ S a n n i n ]
-_-_-B e n e f i t s:
-_-_-_-• All Jutsu require 2 less posts to learn.
-_-_-_-• Prowess in Ninjutsu and Genjutsu: Increased.
-_-_-_-• Prior Knowledge on low-mid ranking Jutsu (Rank E-A)
-_-_-_-• Increased danger: Physical stats are still increased.




-_-_-_-[ K a g e ]
-_-_-B e n e f i t s:
-_-_-_-• All Jutsu require 3 less posts to learn.
-_-_-_-• Physical Prowess: Physical stats are Sharply Increased.
-_-_-_-• Prior Knowledge on low-high ranking Jutsu (Rank E-S)
-_-_-_-• Extreme Prowess in Ninjutsu and Genjutsu: Sharply Increased.




-_-_-_-[ O - K a g e ]
~~~Unobtainable outside of story line~~~
-_-_-B e n e f i t s:
-_-_-_-• Natures beginning:
- If of Ninjutsu, Genjutsu, Sealer, or Medical main class: Ninjutsu and Genjutsu increased by 4 ranks.
- If of Taijutsu, Kenjutsu, or Puppeteer class: Ninjutsu and Genjutsu greatly increased.
-_-_-_-• Prior Knowledge on low-high ranking Jutsu (Rank E-S+)
-_-_-_-• Physical God:
- If of Ninjutsu Genjutsu, Sealer, or, Medical main class: All physical stats enormously increased.
- If of Taijutsu, Kenjutsu, or Puppeteer class: All physical stats increased by +7.
-_-_-_-• Receive a +500 chakra.
-_-_-_-• Jutsu (non-phsyical) increased by 5.
-_-_-_-• Receives a Taijutsu or Kenjutsu style of their choice.



Note: Physical stat increases DO NOT Stack. At Chuunin thru Jounin you only have .5 in stats just based off of this. At Konin thru Sannin you only have 1 in stats just based off of this. At Kage (Or S-Rank) you only have 1.5 in stats just based off of this. They do not stack either.

Ryan The Insane
Captain

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