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Posted: Fri May 04, 2012 1:21 pm
❁ ◕ Яeʄeʀeɳce βɵɵӄ ◕
A culmination of separate threads that didn't need to be separate.
This is a RP Reference Book for certain information.
Index Guild Rules Weather Channel Calendar Map About the Clans Glossary Description of the Clans Ceremonies Herb List Warrior Code
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Posted: Fri May 04, 2012 1:22 pm
❁ ◕ Яuℓes◕ Try to follow the warrior code in your Roleplays. If you want a villain character be sure to ask first. If you don't follow the warrior code you will likely be punished in the RP by the Clan Leader! ROLEPLAY RULES o1. PLEASE do not have your cat leave the Clan for ANY reason without consulting the moderators (switching Clans, leaving the Clans, making a new Clan). o2. DO NOT KILL ANY CAT WITHOUT PERMISSION FROM THE CAT'S OWNER AND FROM THE MODERATORS (BOTH! BOTH! BOTH!) o3. No god-modding. o4. We require your posts to be 5 sentences long, and you must be literate. I.e. write "two" instead of using the number "2", do not use "u, ur, or i" in place of "you, your, and I". Etc. An occasional typo is understood, but repetetive typos will not be tolerated. o5. Just as a general tip, we write our names Fireclaw rather than FireClaw. Please only capitalize the first part of a warrior's name...also, on that note, if a name has two consecutive vowels/consonants between the first and second part of the name, we add a dash. I.e., Brisk-kit, Moss-star, Dove-ear (rather than Briskkit, Mossstar, Doveear). CAT CREATION RULES(You must post the Cat Profiles you make in the approval thread and wait for them to be approved BEFORE roleplaying). BREEZECLAN IS NO LONGER ACCEPTING NEW CATS THANK YOU (and SeaClan really needs more cats, toms preferrably) o1. CAT LIMIT depends upon member status. Veteran members may have up to 15 cats. Regular members may have 10. ooooo(There is a limit of 5 created, 5 adopted for everyone, and the extra 5 that vet members get can be any variation of created/adopted). o2. You can only kill 2 cats per month and have 2 litters per month. o3. Keep your cats realistic (this includes names, appearances, etc.) o4. For NOW, we are accepting cats with spiritual abilities/disabilities, such as two souls in one body, heightened senses, etc. BUT please note that all of these powers will be removed at the end of the series. PM the mule for more of an explanation... o5. NO MORE ROGUES/NON-CLAN CATS ALLOWED. THIS INCLUDES BLOODCLAN OR SKYCLAN.GUILD RULES
o1. This guild is PG-13, so please keep it PG-13. No cursing, profanity, etc. o2. Be polite towards other members, don't insult our members...>:C o3. We have a blacklisting system. First of all, we will always warn you if you break a rule because we understand you might not have realized you were breaking the rule. So don't worry about that. However, if you CONTINUE to break that rule DESPITE the warning, we WILL blacklist you. There are three levels: First Offense (you can no longer own /create high-position cats ), Second Offense (you cannot participate in contests or Main storyline plots), and Third Offense (we boot you from the guild ).When you submit your joining request, please include:
➸ Why you want to join ➸ What you liked about the series ➸ How many books of the series you've read
➸ Before you join, please go into the forum and look at the Cats & Clans list of characters, it will tell you which places are filled and which are not. Please look over the forums if you're new.
➸Please go to the Profile Approval thread to create a cat. You do NOT post in the Cat Profiles subforum; you do NOT roleplay the cat until its profile is approved.
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Posted: Fri May 04, 2012 1:23 pm
❁ ◕ Ϣeɑȶɧeʀ Ͼɧɑɳɳeℓ ◕ WeatherSunny / Clear / Windy / Cloudy / Thunder / Lightning / Raining / Storming / Snowing / HurricaneSpecial: an earthquake happened a week ago, and the landscape is still scarred from it, although prey is beginning to trickle back.The day is clouded in fear. Large clouds obscure the sun, and there's a slight chance of drizzling later on in the day. The air is dry and the smell of fresh earth is overpowering.TimeDawn/ Early Morning / Morning / Sun-high (noon) / Afternoon / Evening / Dusk / Night/ MidnightIt is moonhigh. The air is humid and moist with a chilly breeze blowing. The sky is clear besides Silverpelt's swath of stars within the sky.MonthJan / Feb / Mar / April / May / June / July / Aug / Sept / Oct / Nov / DecDay1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31Today is May 25th in the RP. Black = gathering day, blue = moonpool day, underlined = current day.Moon {x}New Moon / Waxing Crescent / First Quarter (Half) Moon / Waxing Gibbous / Full moon / Waning Gibbous / Last Quarter (Half) Moon / Waning Crescent The Full Moon will shine brightly in the clear sky when nighttime falls.Note: 'Month' and 'Day' are not the current month and day in real life; they are the month and day in the Roleplay timeline.
Format/idea for this efficient list is credited to Fang: A Literate Roleplay
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Posted: Fri May 04, 2012 1:25 pm
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Posted: Fri May 04, 2012 1:26 pm
❁ ◕ Ѧϐɵυȶ ȶɧe Ͼℓɑηs◕
STORMCLAN:
Fierce and Brave
Clan Character: In peace, respectful of other Clans. In battle, fierce, courageous, and loyal. StormClan cats speak out for what is right and are not afraid to challenge the Warrior Code.
Prey: Mice, voles, squirrels, the occasional rabbit, and birds such as starlings, magpies, wood pigeons, and thrushes.
Hunting Skills: Excellent stalking techniques. They keep upwind of their prey, creeping across the forest floor unseen and unheard.
SEACLAN
Clever and Strong
Clan Character: Contented, sleek, well fed. Long fur and glossy coats. They love beautiful things and often collect rocks, shells, and feathers for their dens. They do not fear water.
Prey: Mainly fish but also water voles, shrews, and mice.
Hunting Skills: Strong swimmers, they move silently and scentless through the water. They scoop fish out of the water from the bank- a skill most cats in the other Clans cannot master.
BREEZECLAN
Swift and Loyal
Clan Character: Fiercely loyal, tough, fast-running, and easily offended cats. They are nervous and quick to flee, due to the lack of cover the open moor. Of all the Clans, they have the deepest knowledge of Twolegs from seeing them on nearby farms.
Prey: Mainly rabbits, including birds, berries, and the occasional mouse.
Hunting Skills: Fast, lean, and swift. Their short, smooth pelts of browns and grays blend in with the rocks and grasses.
NIGHTCLAN
Wily and Proud
Clan Character: Battle-hungry, aggressive, ambitious, and greedy for territory. It is said that the cold wind that blows across NightClan territory chills their hearts and makes them suspicious and untrusting.
Prey: Mainly frogs, lizards, mice, birds and snakes.
Hunting Skills: NightClan cats hunt at night better than other Clan cats and are skilled at skulking unseen through the undergrowth.
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Posted: Fri May 04, 2012 1:27 pm
❁ ◕ ɠℓɵssɑʀɣ ◕ Crow-food: rotting food Fox dung: an insult; stronger offense than mouse-brain Fresh-kill: recently killed prey Gathering: a meeting that the Clans hold in peace at every full moon Greencough: severe chest infection, which can be fatal in elders and young kits Greenleaf TwolegPlace: a place where humans visit only in the summer Halfbridge: a dock Horseplace: fields and stables near the Lake where half-tamed cats live Housefolk: a house cat's word for humans Kittypet: a house pet Leaf-bare: winter Leaf-fall: autumn/fall Loner: cat that lives peacefully on its own in one place but doesn't defend its territory Monster: usually refers to human machines such as cars and bulldozers Moonhigh: the time of night when the moon is at its highest- often midnight Mouse-brained: not very smart Mouse dung: an insult; stronger than mouse brain, but less offensive than fox dung Newleaf: spring Nofurs: another word for humans One moon: one month Rogue: a potentially hostile cat who lives outside the Clans and never spends too long in one place Sharing Tongues: term used to describe cats grooming each other Silverpelt: the Milky Way Sun-drown-place: the sea to the west, where the sun sets Sunhigh: noon Thunderpath: a road Tree eater: bulldozer Twoleg nest: a human house Twolegplace: a human town or city Twolegs: the Clans word for humans Upwalkers: another word for humans Whitecough: mild chest infectionPrey List: {x}
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Posted: Fri May 04, 2012 1:27 pm
❁ ◕ Descʀiφȶiɵɳ ɵʄ ȶɧe Ͼℓɑɳs ◕ The entire Clans lie in a circle, each residing next to each other in four sections of the circle with the lake in the middle; they are bordered and closed in on the outside of the circle, excepting StormClan who is open to the wild Outskirts. NightClan has a crowfood place (dump/waste) behind it, BreezeClan has Twoleg farms behind it that fade into urban homes, and SeaClan has the open ocean blocking it from behind. StormClan is the only Clan that leads to the Forest outskirts and is not surrounded by something. Think of StormClan as being a bridge to the world far away from twolegs and into serious wildlife.
Outlands Lands beyond the Clans, anywhere. Is a 1-2 day travel in RP time, 6-hour travel in real time. So, if you say your cat is traveling to the outlands, you must wait 6 actual hours before posting there. Same for returning from the outlands. Is directly beyond the Forest Outskirts.
Forest outskirts: The land directly beyond StormClan territory. Half a day's travel in RP time (excepting StormClan). 30 minute wait in real time. Must cut through StormClan to access.
Lake: Big lake in the middle of the Clans, small island in the middle where gatherings are held; two giant dead trees serves as bridge (one from the actual Series, second tree fell and killed Ravenstar but serves as second bridge).
River: a river that cuts through StormClan, NightClan and into SeaClan where it empties into the river; reaches all the Clans but BreezeClan.
StormClan: Directly below each Clan. Is the closest to the Forest Outskirts, serves as a bridge to the outskirts. A CAT MUST TRAVEL THROUGH STORMCLAN INTO THE OUTSKIRTS, THEREFORE MUST HAVE SPECIAL PERMISSION (not including approval from me or Leo, better be a good reason) OR ELSE BE CHASED/PUNISHED BY STORMCLAN CATS. Similarly, the Outlands lie beyond teh Forest Outskirts, so once more travel though StormClan is required. StormClan territory is woody, but also a bit mountainous as it leads to a small rocky area in one part. Camp is hidden in a clearing surrounded by rock/cliff walls (which are huge in height and diameter; about 25 feet tall at highest) that form a cemi-circle. Don't be mistaken, this clearing isn't just a rock slate; there is dirt and undergrowth even in this clearing (hills too) but the ground is harder. There is only one path in and out of camp. The path to the camp is treacherous and filled with sharp rocks; intruders can be heard from afar. StormClan cats' paws are rough and used to such rocky terrain. When it rains, holes amongst the rocky surface easily drain out the water. The rocky mountain leads easily to the forest which is very close by. The rocky area itself is covered in a thin film of earth but the underlayers are clay. All the dens are made of small grooves in the rocky wall surrounding camp. The Leader's den is a cave 10 feet above ground to which a path jutting out of the wall leads to; only warriors and apprentices can reach there. Because open wild forest is surrounding StormClan from behind, random animals tend to wander in, and StormClan is always on its toes for rouge foxes and badgers. The sacred place where ceremonies are held is the Fernhill, which is a small hill beneath the leader's den. StormClan territory is woody and dense forest terrain. There are three significant places excluding the campsite; the Clear Ponds, very small yet slightly deep ponds located far from camp and deep into the edges of StormClan territory, visited by the Clan cats only during greenleaf to avoid freezing during cold weather; the Sandstrip, a patch of sandy-ish gravel and clay directly outside camp used for training; and Sun's Peak, the highest tip of the smal mountain in StormClan where cats like to watch the sun rise (is very treacherous and usually mentors travel here with their apprentices).
NightClan: Located directly opposite StormClan. Behind it is a sort of dump/waste site for human trash, called the crowfood place. Not visited much. NightClan territory is a mixture of marshy areas with thick pine forestry. There are actually quite a lot of trees towards the Western territory, and camp itself is in between the thick forest and the swamp. NightClan camp is located in a thinner-forested area among the gnarly roots of the trees, which rest on shallow swamp water. The cats use the roots of the trees in the swamp to travel to the more dry areas. Crocodiles/alligators do not naturally exist here, but sometimes (stupid) twolegs will relocate one here, who usually leaves at some point (to travel back to its birthplace as all amphibians do). The dens are scattered in knots and holes in the roots. There is a giant, huge, massive, extremely friggin big tree in the middle of camp-seriously, this thing is huge and legendary, and the only tree that grows more than 20feet or extends 8 feet in diameter. The medicine den is at the base of this giant twisting tree among the huge complex roots. The leader's den is directly above it in a huge hole in the tree, somehow formed while it was growing. The nursery, warrior's den, and apprentice's den are on the dry land a few feet from the Giant Tree, made of thick, sharp branches. The swampwater is a perfect nesting site for many a parasite (;3), but the cats themselves have grown immunities to the dampness, coldness, and several diseases, making them quite the survivors. Leafbare is hardest on them, but the thicker forest trees give them cover from freezing snow and the shallow water surrounding camp freezes over. There are two significant places in NightClan; the Death Pits, a small patch of NightClan that is literally a tar pit (cats that are stuck in the tar die of exhaustion/hunger/thirst, kittens easily sucked in); and Dead Cat's Hollow, a strip of dry land among the banks of the swamp where a huge colony of abandoned dens of unknown creatures rest (the dens are unstable and cave in frequently, and many cat skeletons were found inside, giving the place its name, so the legend goes a phantom haunts the place and kills intruders, but is a hot spot for adventurous apprentices nonetheless.) NightClan's sacred place for ceremonies is the Shadowstone, a giant, jet-black, smooth, flat stone jutting out of the swamp water a tail-length away from the giant tree that serves as the main tree for medecine cat and leader dens.
BreezeClan has less of a forest terrain than StormClan, but still has forests. Within itself, the forest is actually scattered, with wide open clearings of tall grass seperating many patches of trees. BreezeClan camp is located in a more dense section of the forest, but is not well protected from the sky. Thus BreezeClan cats are very exposed to the weather, but they manage as NightClan does; by enduring. Most BreezeClan cats have thick fur to guard against the wind; short-haired cats have more trouble keeping warm in the breezy expanse of BreezeClan. Camp is located on a giant rolling hill dense with trees and bushes; their dens are within the bushes and trees, scattered around. BreezeClan is the only Clan to not have one definite apprentice or warrior's den; cats make their nests wherever they can find room. There is a definite nursery dug into the hill camp is located on that was once a Fox's den but is expanded. Leader's den is located in a hole at the base of a willow tree in the middle of camp. The medecine cat's den is in another hole dug into the same hill as the nursery but on another side of the hill. Behind BreezeClan are dotting farms here and there that lead to urban homes at some point. An old abandoned farm is on the edge of BreezeClan territory; they travel here if weather is exceedingly bad. Since BreezeClan is on a hill, they are hard to ambush; they can see you coming from afar, and can easily send you rolling back down the hill. The sacred ceremony spot for BreezeClan is the Highbranch, a branch from the willow tree that actually touches the ground and twists around the tree almost 360 degrees; also leads to the leader's den. There are four significant places in BreezeClan; the Joined Trees, a strip of trees near camp that are so close, one can jump from tree to tree (apprentices like to play here but sometimes fall); the Twin Hills, two hills slightly smaller than the main BreezeClan hills that contain plentiful rabbits and rodents (popular hunting spot); the Refuge, the abandoned barn that serves as the Clan's makeshift home in extreme weather (catnip and other rare herbs grow here, also popular hunting spot for mice); and Star Spring, a cool spring bubbling between the Twin Hills that serve as a drinking spot for BreezeClan cats.
SeaClan is located in the sandy cliffs near the ocean. SeaClan territory is grassy and rocky. A river slices through SeaClan and into the ocean. The ocean and the river serve as two places to hunt fish; the river freezes over during leafbare and the ocean is always cold (Pacific Ocean) but clear. Cats prefer hunting in the river because the ocean is too big and expansive to hunt properly; however, in some parts of teh ocean where the waves carve out a cove among the rocks, cats will actually hunt in it for minnows and small fish. The river is a larger source of fish. Camp is located within a giant cliff face that slowly descends into the ocean; it is almost fifty feet high and descends evenly (not sharply) down into the ocean; ledges and cliffs dot this path to the ocean, and smack in the middle of the rocky path is where SeaClan lives. The leader's den is in a huge cavern on the side of the cliffpath and the entrance is blocked by hanging moss. SeaClan is very damp and cold due to ocean spray and such; thick-haired cats are best suited here, but can overheat during blazing summer. The Camp itself is not located near the beach since it is on the cliffs; however, the beach is accessible through other parts of teh territory. The sacred spot for ceremonies is called the Highcave, which is the highest cave in the area (that is safely accessible). It forms a fourth of a sphere that is easily viewed from below; the walls barely hang over your head. It's more of a wall that curves slightly forward. There are three important spots for SeaClan; the sun-drown place, a tall spot on the cliffs where one can get the best view of the sun "drowning" int he ocean (as in the actual series); the Apprentice's Cove, a shallow cove carved into the cliffs by the foaming waves where apprentices enjoy playing and hunting their first catches of fish; and the Sun Rocks, a patch of smooth rocks where the cats can bask in the sun.
The Order of Destinies is located deep within the Outlands, but still closer to the Clans than other places. (This is not the mountain tribe from the series; it is located on a different mountain.) It is located in a rocky mountain valley (which they call the Sacred Valley) between two giant mountains. The valley is similar to a mini forest in made of smaller trees and brush and is smack in between the Twin Mountains, providing a refuge for mountain creatures alike. The Order of Destinies is within a cavern in this valley, deep within the maze of caves. The Leader's den is literally a giant room in the cavern, almost as big as half a Clan campsite. The leader's den has crystal stalagtites and stalagtites which the Order refers to as Crystal Teeth. The Leader sees visions through these crystaline rocks. There is a pool in the leader's den, a small pool of fresh water dripping from somewhere in the cave walls, and the leader uses it to listen to wishes made from far away (the leader will contact other cats in need of the refuge of the Order who have spiritual powers and tells them to make a wish by a body of water if they wish to become part of the Order; the water amplifies the spiritual waves of the cat that the leader can detect and then determine the cat's intentions to see if they are trustworthy to be let in). There are no other specific tasks; each cat in the Order can do as they please; medecine, hunting, teaching, but somehow helping. The cats take different caverns within the cave as their dens, and are generally nested together. Though the more nomadic hunters prefer to make their homes in the open valley among the trees. They gather every other day at the Cave entrance to discuss anything-visions the prophets have had, those who wish to leave the order, those who should join, etc. There is no sacred place for ceremonies; the cats treat everything as sacred and respectable. There are too many significant spots to count in the Order; ther is a magnificent waterfall called Angel Falls that sprays freezing water into a turbulent river; there is a hot spring located higher up the mountain called Traveler's Refuge (because they let any passerby take a dip and relax their nerves; there is also a legend that bathing in the springs leads to longevity or lenthened life); Messenger's Run is a trail that the cats use frequently to travel on (it stretches through the valley and up into one of the mountains as well as ending at the cave entrance); Heaven's Wake, a ridge near the mountain that is the highest safe place to view the gorgeous scenery (rumored that one can see the Heavens from here, as well as seeing so far ahead that one can see the Clans <--- but that's not true).
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Posted: Fri May 04, 2012 1:28 pm
❁ ◕ Ͼeʀeɱɵɳies ◕
Calling a Clan meeting:
Leader: Let all those cats old enough to catch their own prey gather beneath the ______ for a Clan meeting.
Change of Name:
Leader: Spirits of StarClan, you know every cat by name. I ask you now to take away the name from the cat you see before you, for it no longer stands for what he/she is. By my authority as Clan leader, and with the approval of our warrior ancestors, I give this cat a new name. From this moment he/she will be known as____.
New Deputy:
Leader: I say these words before StarClan, so that the spirits of our ancestors may hear and approve my choice. _____ will be the new deputy of ______.
The Medicine Cat Ceremony: (Held on a half moon when all medicine cats travel to the Moonpool.)
Medicine Cat: I, _______, medicine cat of ________, call upon my warrior ancestors to look down on this apprentice. He/She has trained hard to understand the ways of a medicine cat, and with your help he/she will serve his/her Clan for many moons. _______, do you promise to uphold the ways of a medicine cat, to stand apart from rivalry between Clan and Clan an to protect all cats equally, even at the cost of your life?
Medicine Apprentice: I do.
Medicine Cat: Then by the powers of StarClan I give you your true name as a medicine cat. _______, from this moment you will be known as _____. StarClan honors your ____ and your _____, and we welcome you as a full medicine cat.
The medicine cat rests his/her muzzle on the top of the new medicine cat's head and the new medicine cat licks his/her shoulder in respect. The other medicine cats chant the new medicine cat's new name.
New Warrior:
Leader: I, _____, leader of ______, call upon my warrior ancestors to look down on this apprentice. They have trained hard to understand the ways of your noble code, and I commend them to you as warriors in his/her turn. ______, do you promise to uphold the warrior code and to protect and defend this clan, even at the cost of your life?
Apprentice: I do
Leader: Then by the powers of StarClan I give you your warrior name. ______, form this moment you will be known as _____. StarClan honors your _____ and your _____, and we welcome you as a full warrior of _____.
The leader rests his/her muzzle on the top of the new warrior's head and the new warrior licks his/her shoulder in respect. The rest of the Clan chant the new warrior's new name.
New Apprentice:
Leader to Apprentice: From this day forward, until he/she has earned his/her warrior name, this apprentice will be called _____.
Leader to Mentor: ____, you are ready for an apprentice. You will begin _____'s training.You have shown ___ and ____. And you are now ready to be a mentor.
The mentor and apprentice then touch noses.
Warrior to Elder:
Leader: _________, is it your wish to give up the name of warrior and go to join the elders?
Warrior: It is.
Leader: Your clan honors you and all the service you have given us. I call upon Starclan to give you many seasons of rest.
New Medicine Cat Apprentice:
Medicine Cat: ______, is it your wish to enter into the mysteries of StarClan as a medicine cat.?
Medicine Apprentice:It is.
Medicine Cat: Warriors of StarClan, I present to you this apprentice. He/She has chosen the path of a medicine cat. Grant him/her your wisdom and insight so that he/she may understand your ways and heal his/her Clan in accordance with your will.
The apprentice then lays down beside the _____ and touches his/her nose to it.
Also, before this ceremony takes place, the leader of the clan will perform a regular apprentice ceremony only adding that they will travel to the moonstone and share tongues so he/she can be accepted.
Dying Apprentice Ceremony If a dying apprentice is worthy, they can be made into a warrior so that they take a warrior name to Starclan.
Leader: I ask my warrior ancestors to look down on this apprentice. He/She has learned the warrior code and has given up his/her life in service of his/her Clan. Let StarClan recieve him/her as a warrior. His/Her name will be __________, because _________. Let StarClan recieve him/her by the name of __________.
Recieving Nine Lives
Leader: *at the moonstone w/med cat, sleeping* Starclan cats: Welcome, [to-be leader's name]. Are you ready to receive your nine lives? Leader: I am. *feels as if he/she were dying; Starclan is taking away his/her old life so he can receive new ones* 8 star clan cats approach leader and give him/her lives based on certain attributes such as Loyalty or Bravery in this format: StarClan cat: I, [name], give you your __th life with the ability...blahblah. *touches noses with leader* Leader: *gets shock of that energy* The Last Life is a little different: StarClan cat: I, [name], give you your last life, along with the gifts of ____, so that you will be able to lead your Clan in the way of the Warrior Code for all your nine lives." *touches noses with leader* Leader: *gets shock of energy* Starclan: "We give you your name as leader of ____clan. From this moment you shall be known as _____star." All Starclan Cats: *chant* "_____star! _____"! Leader: *wakes up*
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Posted: Fri May 04, 2012 1:29 pm
❁ ◕ Ӈeʀϐ ζisȶ ◕
NOBODY BUT MED CATS/APPRENTICES ARE ALLOWED TO HAVE EXTENSIVE KNOWLEDGE OF THESE HERBS. THIS IS FOR MED CAT REFERENCE ONLY.
Borage Leaves: to be chewed and eaten. The plant can be distinguished by its small blue or pink star shaped flowers and hairy leaves. Great for nursing queens as it increase supply of milk. Also brings down fever.Burdock Root: a tall-stemmed, sharp smelling thistle with dark leaves. a medicine cat must dig up the roots, wash off the dirt and chew them into a pulp, which can be applied to rat bites; cures infection.Catmint(catnip): A delicious smelling, leafy plant that’s hard to find in the wind; often found in Twoleg gardens; the best for greencough.Chervil: a sweet smelling plant with a large spreading fernlike leaves and small white flowers. [leaves]: heals infected wounds [root]: cures bellyacheCobweb: Stops bleeding. Apply to open wound with pressure, and if the wound is on an extremity, wrap around the limb.Coltsfoot: a flowering plant, a bit like a dandelion, with white or yellow flowers. LEAVES: can be chewed into a pulp which helps shortness of breath.Comfrey: it has large leaves and bell like flowers which can be pink, white, or purple. ROOTS: can be chewed into a poultice used to soothe wounds and mend broken bones. Dock: A similar plant to Sorrel. LEAVES: used to soothe scratches.Dried Oak Leaf : Stops infection.Feverfew: A small bush with flowers like daisies. LEAVES: used to cool down body temperature.Goldenrod: a tall plant with bright yellow flowers. A poultice is terrific for healing woundsHoney: difficult to get without getting stung. Great for soothing throatsHorsetail: A plant with bristly stems that grow in marshy areas. Usually used as a poultice LEAVES: can be used to treat infected woundsJuniper Berries: a bush with spiky dark green leaves and purple berries. The berries soothes bellyache and helps with breathingLavender: a small purple flowering plant. Cures feverMarigold: a bright yellow or orange flower that grows low to the ground. PETALS OR LEAVES: can be chewed into a pulp and applied as a poultice to wounds. Stops infection Mouse Bile: used to get ticks offPoppy Seed: Small black seeds shaken from a dried poppy flower. Soothes cats in shock or in distress. NOT RECOMMENDED FOR NURSING QUEENS Stinging Nettle: spiny green seeds [seeds]: if a cat swallowed poison [leaves]: applied to wound to bring it down to swelling Sage: small, dark green herb used to stop queen's milk flowTansy: a strong smeling plant with round yellow flowers. Good for curing coughs must be eaten in small doses.Thyme: to calm anxiety and frayed nervesWatermint: a leafy green plant found in streams or damp areas. Usually chewed to a pulp and used for cats suffering bellyacheWild Garlic: prevents infection, rolling in patches can be good for the cats suffering rat bites. Yarrow: a flowering plant whose leaves can be made into a poultice and applied to wounds to expel poisonDeathberries: Very deadly--hence the name, "Deathberries"--to kits and elders, and poisonous to all cats. Known to Twolegs as “Yew”, Deathberries are small, vividly red berries that grow in small trees that resemble pine trees. BEWARE!!!!
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Posted: Thu Jun 07, 2012 8:20 am
❁ ◕ Ϣɑʀʀiɵʀ Ͼɵȡe ◕
(sort of acts as a second set of RP rules since these are the guidelines and principles of the Warrior world! ) 1. Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.2. Do not hunt or trespass on another Clan's territory.3. Elders, queens, and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders. If any warrior or apprentice is sick or injured, they may eat while the elders, queens, and kits are eating.4. Prey is killed only to be eaten. Give thanks to StarClan for its life.5. A kit must be at least six moons old to become an apprentice.6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.7. A cat cannot be made deputy without having mentored at least one apprentice.8. The deputy will become Clan leader when the leader dies, retires or is exiled.9. After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.10. A Gathering of all four Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.11. Boundaries must be checked and marked daily. Challenge all trespassing cats.12. A Warrior rejects the soft life of a kittypet.
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