Quote:
Location: the Main Building
Amount to be cleared: 33
Until then: hunters may not leave the island except for mission purposes due to limited portal availability! That means nobody gets their personal weekends off-island! Also the newly renovated kitchens won't be usable. ): Remember what real food tastes like? (FYI: all hunters up to this point will be given a week of leave every month, and their personal debit cards. So an extra incentive for lambs!)
Amount to be cleared: 33
Until then: hunters may not leave the island except for mission purposes due to limited portal availability! That means nobody gets their personal weekends off-island! Also the newly renovated kitchens won't be usable. ): Remember what real food tastes like? (FYI: all hunters up to this point will be given a week of leave every month, and their personal debit cards. So an extra incentive for lambs!)
Quote:
Prompt Rolls
Roll 1d100
1: Grey feathers fall down and a terrible cry echoes throughout the area. A miniature version of the Phoenix swoops down, agitating the fog wherever it goes.
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
Extra: Use a -8 modifier. For every missed attack, another insanity monster spawns inside the area. You do not need to fight this spawn, but instead ADD it to the area's tally in this thread.
2-10: You find the body of a fallen hunter, their weapon tablet lies on the ground but crumbles as you reach for it. The pieces quickly shift and expand into a large, insane creature. It's form is not very solid, and more cloud-like than anything.
Boss Stats
HP: 50
Auto Damage: 5 (hit or miss)
Extra: because of it's form, use a -8 modifier for accuracy! This does not count with charged attacks!
11-32: A small, semi-solid creature snatches at you with painful claws and teeth.
Mob Stats
HP: 5
Auto Damage: 2 (hit or miss)
33: A very solid form attacks you, it's species is recognizable despite the desaturated form and flowing eyes. It's attacks are powerful and relentless!
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
34-65: A large, semi-solid creature barrels into you! It's slow-moving but a bit more powerful than the smaller ones.
Mob Stats
HP: 10
Auto Damage: 3 (hit or miss)
66: A bunch of smaller, semi-solid forms attack you in a large group!
Boss Stats
HP: 66 (collective health)
Auto Damage: 6 (hit or miss)
67-89: Nothing happens.
90-98: A small, fairly solid creature swiftly begins attacking you!
Mob Stats
HP: 15
Auto Damage: 5 (hit or miss)
99: A creature that skillfully shifts from solid to fog-like, it's incredibly dangerous and difficult to handle.
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
Extra: because of it's skill with its form, use a -8 modifier for accuracy! This does not count with charged attacks!
100: Grey feathers fall down and a terrible cry echoes throughout the area. A miniature version of the Phoenix swoops down, agitating the fog wherever it goes.
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
Extra: Use a -8 modifier. For every missed attack, another insanity monster spawns inside the area. You do not need to fight this spawn, but instead ADD it to the area's tally in this thread.
The OOC for capturing Insanity Creatures



To catch something in one of the boxes, you need to get it down to 1/5 it's HP! If it dissipates it gets away! Use the regular Reclaiming Deus enemy rolls to spawn Insanity creatures! You can do this as a solo, or group up and do it as a PRP!