Quote:
Prompt Rolls
Roll 1d100
1: Grey feathers fall down and a terrible cry echoes throughout the area. A miniature version of the Phoenix swoops down, agitating the fog wherever it goes.
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
Extra: Use a -8 modifier. For every missed attack, another insanity monster spawns inside the area. You do not need to fight this spawn, but instead ADD it to the area's tally in this thread.
2-10: You find the body of a fallen hunter, their weapon tablet lies on the ground but crumbles as you reach for it. The pieces quickly shift and expand into a large, insane creature. It's form is not very solid, and more cloud-like than anything.
Boss Stats
HP: 50
Auto Damage: 5 (hit or miss)
Extra: because of it's form, use a -8 modifier for accuracy! This does not count with charged attacks!
11-32: A small, semi-solid creature snatches at you with painful claws and teeth.
Mob Stats
HP: 5
Auto Damage: 2 (hit or miss)
33: A very solid form attacks you, it's species is recognizable despite the desaturated form and flowing eyes. It's attacks are powerful and relentless!
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
34-65: A large, semi-solid creature barrels into you! It's slow-moving but a bit more powerful than the smaller ones.
Mob Stats
HP: 10
Auto Damage: 3 (hit or miss)
66: A bunch of smaller, semi-solid forms attack you in a large group!
Boss Stats
HP: 66 (collective health)
Auto Damage: 6 (hit or miss)
67-89: Nothing happens.
90-98: A small, fairly solid creature swiftly begins attacking you!
Mob Stats
HP: 15
Auto Damage: 5 (hit or miss)
99: A creature that skillfully shifts from solid to fog-like, it's incredibly dangerous and difficult to handle.
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
Extra: because of it's skill with its form, use a -8 modifier for accuracy! This does not count with charged attacks!
100: Grey feathers fall down and a terrible cry echoes throughout the area. A miniature version of the Phoenix swoops down, agitating the fog wherever it goes.
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
Extra: Use a -8 modifier. For every missed attack, another insanity monster spawns inside the area. You do not need to fight this spawn, but instead ADD it to the area's tally in this thread.
Location: the Main Building
Amount to be cleared: 33
Until then: hunters may not leave the island except for mission purposes due to limited portal availability! That means nobody gets their personal weekends off-island! Also the newly renovated kitchens won't be usable. ): Remember what real food tastes like? (FYI: all hunters up to this point will be given a week of leave every month, and their personal debit cards. So an extra incentive for lambs!)
Division Bonuses
Sun
Trainee: 1 recovery (if you miss, you can attack again without getting autodamage twice)
Intermediate: 2 recoveries
Moon
Trainee: roll d10 to defend yourself or another hunter (singular, it does not stack)
Intermediate: roll d20 to defend yourself or another hunter (singular, it does not stack)
Life
Trainee: 3x heals, roll d10 to heal yourself or another hunter (singular, it does not stack)
Intermediate: 3x heals, roll d20 to heal yourself or another hunter (singular, it does not stack)
Death
Trainee: subtract 2 from auto damage
Intermediate: subtract 3 from auto damage
Mist
Trainee: you may use the trainee skill of another division (pick one for a thread and stick with it)
Intermediate: you may use the intermediate skill of another division (pick one for a thread and stick with it)
Roll 1d100
1: Grey feathers fall down and a terrible cry echoes throughout the area. A miniature version of the Phoenix swoops down, agitating the fog wherever it goes.
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
Extra: Use a -8 modifier. For every missed attack, another insanity monster spawns inside the area. You do not need to fight this spawn, but instead ADD it to the area's tally in this thread.
2-10: You find the body of a fallen hunter, their weapon tablet lies on the ground but crumbles as you reach for it. The pieces quickly shift and expand into a large, insane creature. It's form is not very solid, and more cloud-like than anything.
Boss Stats
HP: 50
Auto Damage: 5 (hit or miss)
Extra: because of it's form, use a -8 modifier for accuracy! This does not count with charged attacks!
11-32: A small, semi-solid creature snatches at you with painful claws and teeth.
Mob Stats
HP: 5
Auto Damage: 2 (hit or miss)
33: A very solid form attacks you, it's species is recognizable despite the desaturated form and flowing eyes. It's attacks are powerful and relentless!
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
34-65: A large, semi-solid creature barrels into you! It's slow-moving but a bit more powerful than the smaller ones.
Mob Stats
HP: 10
Auto Damage: 3 (hit or miss)
66: A bunch of smaller, semi-solid forms attack you in a large group!
Boss Stats
HP: 66 (collective health)
Auto Damage: 6 (hit or miss)
67-89: Nothing happens.
90-98: A small, fairly solid creature swiftly begins attacking you!
Mob Stats
HP: 15
Auto Damage: 5 (hit or miss)
99: A creature that skillfully shifts from solid to fog-like, it's incredibly dangerous and difficult to handle.
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
Extra: because of it's skill with its form, use a -8 modifier for accuracy! This does not count with charged attacks!
100: Grey feathers fall down and a terrible cry echoes throughout the area. A miniature version of the Phoenix swoops down, agitating the fog wherever it goes.
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
Extra: Use a -8 modifier. For every missed attack, another insanity monster spawns inside the area. You do not need to fight this spawn, but instead ADD it to the area's tally in this thread.
Location: the Main Building
Amount to be cleared: 33
Until then: hunters may not leave the island except for mission purposes due to limited portal availability! That means nobody gets their personal weekends off-island! Also the newly renovated kitchens won't be usable. ): Remember what real food tastes like? (FYI: all hunters up to this point will be given a week of leave every month, and their personal debit cards. So an extra incentive for lambs!)
Division Bonuses
Sun
Trainee: 1 recovery (if you miss, you can attack again without getting autodamage twice)
Intermediate: 2 recoveries
Moon
Trainee: roll d10 to defend yourself or another hunter (singular, it does not stack)
Intermediate: roll d20 to defend yourself or another hunter (singular, it does not stack)
Life
Trainee: 3x heals, roll d10 to heal yourself or another hunter (singular, it does not stack)
Intermediate: 3x heals, roll d20 to heal yourself or another hunter (singular, it does not stack)
Death
Trainee: subtract 2 from auto damage
Intermediate: subtract 3 from auto damage
Mist
Trainee: you may use the trainee skill of another division (pick one for a thread and stick with it)
Intermediate: you may use the intermediate skill of another division (pick one for a thread and stick with it)