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Posted: Fri Feb 24, 2006 1:08 pm
Yes, I know they are overdone, but I dont care. Until Blizzard actually gives us incentive to go into the Protection tree, I'm not stepping foot in there.
http://www.wowhead.com/talent/?pVG0bhbZE0uVxx0V
Thats my build at the moment. I really like it, but I bet its really common.
Whatcha think?
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Posted: Fri Feb 24, 2006 2:03 pm
You are obviously going for a grinding/PvP build, as such, you want to keep your rage bar full nearly all the time. booming voice: useless, get unbridled wrath, more rage=good parry is overrated, you can use those points somewhere else
This is basicly *the* build if you're going for what I hope you're going: click
Our PvP addict has this and he says it rawks.
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Posted: Fri Feb 24, 2006 6:53 pm
Aldo You are obviously going for a grinding/PvP build, as such, you want to keep your rage bar full nearly all the time. booming voice: useless, get unbridled wrath, more rage=good parry is overrated, you can use those points somewhere else
This is basicly *the* build if you're going for what I hope you're going: click
Our PvP addict has this and he says it rawks. I dont like that build very much, I wanna dip a bit more into Fury, I already have a Arms warrior. What I was thinking:
]http://www.wowhead.com/talent/?pVG0bhbZVVuVxx0V
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Posted: Sat Feb 25, 2006 2:58 am
Why are you asking for advice when you already levelled a warrior? gonk
*shrug* I like berserking warriors, they're easy meat for my frostshocks. As long as they don't get close to me, that is. XD
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Posted: Sat Feb 25, 2006 2:17 pm
First off, if you are dual wield fury you are going to want Unbridled Wrath.
Second, I would drop dual wield specialization. You mainly use your off-hand for rage generation, not big numbers.
Atleast 2-3 points into Tactical Mastery is a must.
Also if you plan on going far into fury, get Deathwish and Bloodthirst.
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Posted: Sat Feb 25, 2006 3:08 pm
Jamproof First off, if you are dual wield fury you are going to want Unbridled Wrath. Second, I would drop dual wield specialization. You mainly use your off-hand for rage generation, not big numbers. Atleast 2-3 points into Tactical Mastery is a must. Also if you plan on going far into fury, get Deathwish and Bloodthirst. I use my off-hand weapon for damage and rend. And who doesn't love larger numbers of damage?
Tactical Mastery is okay. I may put a point or two in there.
Already got Unbridled Wrath. :D
I guess I could drop improved Overpower for Tactical Mastery. If its really that important. :S
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Posted: Sun Feb 26, 2006 9:22 am
Do not drop improved over power, that is one of the abilities that seperates us from other melee classes, and ultimately lets you own rogues. Without it, a Rogues dodge will only be countered by a moderate number instead of taking a juicy chunk out of hits.
Like I said, tactical mastery is a must. As a warrior, you will be changing stances alot and starting off with 0 rage again during a fight will get you murdered.
Also, instant attacks like rend go off your main-hand weapon I believe.
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Posted: Sun Feb 26, 2006 9:31 pm
@Aldo. I love that build you posted. I was thinking of respeccing my warrior and that gives me a better idea of where to put stuff. I'm akways unhappy with my trees. D:
Obviously I'm a tad dense for I never considered putting points in improved overpower. *smacks forehead*
Nothing comes off the offhand weapon. You'd realise that if you ever got disarmed and were like "holy sheet, I can't use any of my abilities" =/ Offhand's only there to deal extra damage. Personally I'm a fan of improved offhand damage. Not that it matters much for me since I'm 2h axes specced and don't intend to change.
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Posted: Mon Feb 27, 2006 11:38 am
Warriors are sadly easy to kill unless they have the best gear out there, and the person they are trying to kill doesn't.
I agree with Jamproof, tactical mastery is going to save your hide. Without it you cannot switch stances as easily and probably won't be keeping the aggro. You should be switching fairly often to get the best out of the good abilities.
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Posted: Tue Feb 28, 2006 3:44 pm
Lasreaine Warriors are sadly easy to kill unless they have the best gear out there, and the person they are trying to kill doesn't. Your silly.
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Posted: Wed Mar 01, 2006 6:47 am
You're Silly. Do you play 60 bg much? Warriors get owned by practically anything. My shaman, priest, and mage can all handle a warrior sans amazing gear without a problem. Hunters have it even easier. Before 60 they are much better, but the higher you get in levels the easier they are to kill until they amass their good pvp gear. Ciel has a wonderful guide to pvp: hereStill, the warrior without one of the badass swords or other weapons is going to be my first target, since they can be taken down quickly, then priests and druids after that. Or the healers first if for some reason they decided to stop melting faces and trying to capture flags.
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Posted: Sun Mar 05, 2006 9:38 pm
You must be fighting some pretty crappy Warriors. My warrior's gear isn't outstanding in the least, and I can make short work of most classes.
The only ones I have trouble with are chain-trap hunters that know what they are doing and shadow priests.
Unless of course they are stacked with the best epics. Skill only goes so far before gear outweighs it.
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Posted: Thu Mar 09, 2006 12:17 pm
I doubt that, truly. Warriors just aren't that great in pvp. Get to 60 if you haven't and try it out. One on one they die. If they have a healer devoted entirely to them, they have a chance.
Things with shields = no rage. Classes with shield = many, potentially all. Rooting/other movement things/fear... screwed warrior. How many times can you break out? How many times can they cast? How many times does charge and intercept miss because of the silly bug? If you play against a smart player, they just sidestep so you miss. You must be playing against some bad players if you are consistantly winning, especially at 60. Unless you go around cleaning up the casters while they drink and others at half health...
If you are only having troulbe with hunters that freeze trap you, the pvpers on your server must be a joke. The warriors on my server mace spec and use the unstoppable force to have a chance against anything, because we all have ways to kill a warrior.
1.10 patch is coming, and they'll be even worse. Good bye to sweeping strikes combo with whirlwind, your aoe hamstring, and other useful things. Warriors are by far the easiest target, and are only getting easier. Go thank Blizzard for consistantly nerfing your class.
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Posted: Thu Mar 09, 2006 1:13 pm
hmm I say we just burn blizz down and rule WoW ourselves... Then we create the Uber warriors and take revenge on cocky classes like shamans, hunters, rogues and other such things. ( Or we make a talent which gives you 100 resistance to all magic classes and 100% damage reduction to meelee and ranged... ) scream ... Then we ram a sword or two up their rears and laugh as they cast their pathetic spells.... mrgreen
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Posted: Fri Mar 10, 2006 9:23 am
I truely don't mean to sound ignorant or anything, but my PvP server (Stormscale) Is far from a joke, especially on the alliance side of things. Most of the battlegrounds are dominated but extremely coordinated horde, I don't even bother stepping a foot in without my guild.
Thus, we must play that much better.
As for fear, we have multiple ways to stop/prevent it. Beserker Rage, and if Fury spec'd, Death Wish. Against a warlock's fear we can both Pummel and Intimidating shout to stop it, as well as a well played intercept.
The charge/intercept bug hasn't happened to me in months, so I really don't see why it is being brought up.
I do agree that without some of the best gear in the game they are often targeted first and picked off easily, but we are by no means easy for any class to 1v1.
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