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The Reticent Harlequin Captain
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Posted: Sun Apr 22, 2012 3:07 pm
The Bounty/Capture System The Bounty/Capture System in this guild is fairly simple and easy to comprehend. First, to move up a rank either as a Marine or Pirate, one must reach the required amount of Bounties/Captures required, as listed below. Once you have obtained that rank you will then gain access to it's perks.
Ranking Up:
Bounties/Captures Deckhand/Recruit: 10.3 - 62.5 million Pirate/Lieutenant: 90 - 125 million Commander/Rear Admiral: 130 - 250 million Firstmate/Vice Admiral: 300 - 500 million Captain/Admiral: 800 million and up
Bounties: Pirates can obtain bounties in one of two ways: Pillaging/Raiding or Dueling/Killing.
Pillaging/Raiding Pillaging(Destroying) a Village - 115,000 Pillaging(Destroying) a Town - 120,000 Pillaging(Destroying) a City - 155,000 Pillaging(Destroying) a Kingdom - 300,000 Pillaging(Destroying) a Marine Stronghold/Ship/HQ - 500,000
Dueling/Killing Dueling/Killing a Non-military Personal - 35,000 Dueling/Killing a Marine Officer - 25,000 Dueling/Killing a Marine Solider - 55,000 Dueling/Killing a Marine Lieutenant - 110,000 Dueling/Killing a Marine Rear Admiral - 250,000 Dueling/Killing a Marine Vice Admiral - 5,000,000 Dueling/Killing a Marine Admiral - 1,000,000,000 Dueling/Killing a Pirate Captain - 55,000,000 Dueling/Killing a Shichibuka (Warlord) - 500,000,000 Dueling/Killing a Pirate Yonko (Emperor) - 1,000,000,000
Additional Bounties Breaking out of Prison - 100,000 Breaking out of Impel Down - 5,000,000
Beli/Currecny System Coming Soon
If you wish to add or remove anything, please feel free to do so, just post here and tell me. Or just tell me anything you wish to add and I'll do it.
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Posted: Sun Apr 22, 2012 4:00 pm
Those price ranges are a bit extreme x3, Unless the world has been hit with a crippling inflation xD
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The Reticent Harlequin Captain
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Posted: Sun Apr 22, 2012 4:58 pm
Tsubaki Mizuru Those price ranges are a bit extreme x3, Unless the world has been hit with a crippling inflation xD What do you suggest the price ranges be?
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Posted: Sun Apr 22, 2012 5:03 pm
Spreader of Despair Tsubaki Mizuru Those price ranges are a bit extreme x3, Unless the world has been hit with a crippling inflation xD What do you suggest the price ranges be? Well, 400 mil is rediculously high bounty *to have as a criminal* . Base them around that as the highest. Also, the requirements to increase in ranks should be lowered, as well as adding different crimes or reasons for bounty raising. I'm a bit busy atm so I'll help with that later if you want.
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The Reticent Harlequin Captain
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Posted: Sun Apr 22, 2012 5:21 pm
Tsubaki Mizuru Spreader of Despair Tsubaki Mizuru Those price ranges are a bit extreme x3, Unless the world has been hit with a crippling inflation xD What do you suggest the price ranges be? Well, 400 mil is rediculously high bounty *to have as a criminal* . Base them around that as the highest. Also, the requirements to increase in ranks should be lowered, as well as adding different crimes or reasons for bounty raising. I'm a bit busy atm so I'll help with that later if you want. okay thanks
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Posted: Mon Apr 23, 2012 5:41 am
While I'll admit SOME of the prices are high, a lot others are in the perfect ranges, some things could be a little higher, for instance, Pillaging(Destroying) a Village only gives a pirate a 115,000 increase in bounty? That should be like 150 to 175 AT LEAST cause I mean come on, if you destroyed an entire Village you'd get more than a little 115,000 bounty. I'd say increase the Village, Town, and City bounty gains by maybe 30,000 or 40,000 to be fair. With the Dueling/Killing rewards, why would killing a non-military Personal give you MORE bounty than Killing a Marine officer? I say Increase Officer and Soldier by possible 20,000, maybe increase them all up to Vice Admiral by a good amount possibly? Breaking out of Prison should be dependent on how many guards you have to fight through, if it's one dude that you kill and run it would be more like 50,000. Whereas if it was say, 50 guards it would be more like 500,000, you follow? This is just my opinion of course..but hey, opinions help.
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The Reticent Harlequin Captain
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Posted: Tue Apr 24, 2012 11:37 pm
Snow_Akechi While I'll admit SOME of the prices are high, a lot others are in the perfect ranges, some things could be a little higher, for instance, Pillaging(Destroying) a Village only gives a pirate a 115,000 increase in bounty? That should be like 150 to 175 AT LEAST cause I mean come on, if you destroyed an entire Village you'd get more than a little 115,000 bounty. I'd say increase the Village, Town, and City bounty gains by maybe 30,000 or 40,000 to be fair. With the Dueling/Killing rewards, why would killing a non-military Personal give you MORE bounty than Killing a Marine officer? I say Increase Officer and Soldier by possible 20,000, maybe increase them all up to Vice Admiral by a good amount possibly? Breaking out of Prison should be dependent on how many guards you have to fight through, if it's one dude that you kill and run it would be more like 50,000. Whereas if it was say, 50 guards it would be more like 500,000, you follow? This is just my opinion of course..but hey, opinions help. I thank you for your thoughts about this, and think we need to settle on a price that is fair to all, not too high, but not too low as well.
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Posted: Mon Apr 30, 2012 11:21 am
The Bounty/Capture System The Bounty/Capture System in this guild is fairly simple and easy to comprehend. First, to move up a rank either as a Marine or Pirate, one must reach the required amount of Bounties/Captures required, as listed below. Once you have obtained that rank you will then gain access to it's perks.
Ranking Up:
Bounties/Captures Deckhand/Recruit: 0 - 29 million Pirate/Lieutenant: 30 - 59 million Commander/Rear Admiral: 60 - 149 million Firstmate/Vice Admiral: 150 - 499 million Captain/Admiral: 500+ million and up
Bounties: Pirates can obtain bounties in one of two ways: Pillaging/Raiding or Dueling/Killing.
Pillaging/Raiding Pillaging(Destroying) a Village - 100,000 Pillaging(Destroying) a Town - 500,000 Pillaging(Destroying) a City - 1,000,000 Pillaging(Destroying) a Kingdom - 200,000,000 Pillaging(Destroying) a Marine Stronghold/Ship/HQ - 40,000,000
Dueling/Killing Dueling/Killing a Non-military Personal *Usually Pirates* - Varies on bounty/captures of the defeated. Dueling/Killing a Marine Officer - 25,000 Dueling/Killing a Marine Solider - 75,000 Dueling/Killing a Marine Lieutenant - 150,000 Dueling/Killing a Marine Rear Admiral - 500,000 Dueling/Killing a Marine Vice Admiral - 10,000,000 Dueling/Killing a Marine Admiral - 1,000,000,000 Dueling/Killing a Pirate Captain - 55,000,000 Dueling/Killing a Shichibuka (Warlord) - 500,000,000 Dueling/Killing a Pirate Yonko (Emperor) - 1,000,000,000
Additional Bounties Breaking out of Prison - 100,000 Varies on previous crimes. Breaking out of Impel Down - 500,000,000 *only one case of actually happening, fronted by Luffy and CO* Researching the Lost Century - 50,000,000 Harming a World Government Noble - 100,000,000
Beli/Currecny System Coming Soon
Most of these are based of the assumption that all the pirates in the guild will be "More then average" Since the average pirate bounty *regardless of rank* is like 20mil all round. *not encluding grandline stuff*
Should I add bounty for Conquering territory? Like taking over an island or something?
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Posted: Mon Apr 30, 2012 11:24 am
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Posted: Mon Apr 30, 2012 4:40 pm
In all honesty, I like it. The prices aren't too high and I think a bounty for Conquering Territory would be a good idea. I'll work on the currency and capture systems.
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The Reticent Harlequin Captain
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Posted: Mon Apr 30, 2012 7:40 pm
Spreader of Despair In all honesty, I like it. The prices aren't too high and I think a bounty for Conquering Territory would be a good idea. I'll work on the currency and capture systems. Yay! I did good ^^
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Posted: Tue May 01, 2012 10:57 pm
Having a hard time, coming up with a currency system, any of you have a good idea?
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The Reticent Harlequin Captain
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Posted: Tue May 01, 2012 11:41 pm
Spreader of Despair Having a hard time, coming up with a currency system, any of you have a good idea? What would we be using the system for?
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Posted: Tue May 01, 2012 11:44 pm
Tsubaki Mizuru Spreader of Despair Having a hard time, coming up with a currency system, any of you have a good idea? What would we be using the system for? It's going to replace the rewards points system, so that it will be less complicated and what not.
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The Reticent Harlequin Captain
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Posted: Tue May 01, 2012 11:48 pm
Spreader of Despair Tsubaki Mizuru Spreader of Despair Having a hard time, coming up with a currency system, any of you have a good idea? What would we be using the system for? It's going to replace the rewards points system, so that it will be less complicated and what not. Alright, how would one go about making money?
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