And I come to you. With the Asset models!
This way you can also tell the difference between their distinct appearance, from human, to humanoid to entirelly beastly and anything in between.


User Image

Betta: Offensive Model (S-Rank)
HP: 205 (100 + 35 per rank)

Microflation: Petty Cash - a standard attack

Mezzoflation: Judgment Lien - attack and seize control of the opposing Asset's stocks, freezing the ability of others to invest on them in the following round.

Macroflation: Suicide Pill - a reckless attack that deals double the rolled damage; the user has to halt for a turn and will also receive double damage on the next round

Attack bonuses per rank: (c= +2, b= +4, a= +8, s= +10)
the additional attack damage are preset and are not considered rolled damage. For example, in Betta's Macro the damage calculation would be 3d10 x 2 + 10)


Suigetsu: Defensive Model (S-Rank)
HP: 250 (100 + 50 per rank)

Microflation: Kamikaze Defense - a desparate defensive plan; in return for 50% less damage received on the following round, the user rebounds 40% of the damage dealt into themselves.

Mezzoflation: White Knight - a disruptive attack that ceases secondary effects and utilities from working on the following round.

Macroflation: Chastity Bond - an attack designed to fend takeovers, if the user is attacked on the following round they only receive 50% of the damage, the other 50% is rebounded on the attacker.


Sisel Utility Model
HP: 205 (100 + 35 per rank)

Microflation: Open Outcry - a confusing attack from every direction. While it's not very damaging it cannot be avoided.

Mezzoflation: Cashback - an absurd attack that deals its own rolled damage as well as an additional 50% of the damage that was dealt by the opponent on the last turn.

Macroflation: Circuit Breaker - an attack that collars an opposing Asset, dealing damage and halting it for a turn.


Utility: (rank s) Dept Security - freezes part of the opponents fund making them unable to use their highest rank abilities for a round
Utility: (rank a) De-Merger - removes bonuses and investment effects from the opponent
Utility: (rank b) Booster Shot - allows an extra 1d10 roll on top of the flation's own
Utility: (rank c) Feeder Fund - any investment gives double bonuses