
Weapon Crafting
While the Horsemen of War can summon their Clan weapon to them at any point, many take pride in mastering a variety of mundane weaponry as well, both combat and manufacture - no sense in limiting oneself to only one mode of battle, after all! Even 'decorative' weapons bear a brutal edge.
The Crafters' Den is a sheltered platform halfway up a massive pine, with all the materials one might want, other than metal. The head Crafter, a sharp-eyed older Horsewoman, carefully watches all students under her care to ensure a.) nothing goes missing and b.) nobody gets stupid. "You can have enough to make one knife," she grumbles. "And don't waste it, either!"
Can you impress her with your craftsmanship? ... Probably not. But it's worth a try.
Phase One: Weapon Creation
Create a weapon of War and test its mettle. If your craftsmanship is good, you may be victorious and gain the head Crafter's favor. For a minute or two, anyway.
In your first post, roll 3d4 to determine what your knife is made of, how well it is made, and how it is decorated.
First Dice: Material
- 1: Wood (+1 point)
- 2: Seashell (+2 points)
- 3: Bone (+3 points)
- 4: Stone (think flint or obsidian; +4 points)
Second Dice: Craftsmanship
- 1: You're in a bit of a hurry, so... (Shoddy: +1 point)
- 2: You throw something together. It looks kinda close? (Mediocre: +2 points)
- 3: You spend a bit of time on it, and come up with something okay. (Acceptable: +3 points)
- 4: You throw yourself into your work with passion, paying close attention to detail! (Awesome: +4 points)
Third Dice: Artistry
- 1: It's a knife. Does it really matter if it's pretty or not? (Ugly: +1 point)
- 2: You wrap the hilt in leather. Good enough. (Decent: +2 points)
- 3: You wrap the hilt in leather and add a feather. Pretty! (Shiny: +3 points)
- 4: You wrap the hilt in leather and add stylish strands of beads and feathering. That is one cool knife. (Stylish: +4 points)
Roleplay out your knife's creation! At the end of your post, put the specifics of your knife's creation (i.e. Shoddy Stylish Wood Knife) along with the total score (the total of your dice roll).
Phase Two: Weapon Testing
In the Clan of War, there is no such thing as a decorative blade! Even weapons destined to hang on the walls of huts are finished to battle-ready quality. You must test your knife and prove its worth, attacking the simple leathery mannequin kept in the Den for that purpose.
Take your knife's point score from the creation post. This is your knife's HP. You must now do battle until your knife breaks! The number of posts your knife survives determines the number of points you get.
To Do Battle:
Roll 2d4 in each post. The first dice indicates the number of damage your knife does to the test target (for RP flavor!). The second dice indicates the amount of damage your knife takes from the attack.
Battle ends when your knife shatters. Aw. (And yes, this means you can't take it with you. Sorry!)
Point Distribution

[ Horsemen Points Distribution: ] (Select only one option based on your results)
You win one point if: You finish your knife (with filled-out RP) and your knife breaks on rounds one or two of testing.
You win two points if: You finish your knife (with filled-out RP) and your knife breaks on rounds three or four of testing.
You win three points if: You finish your knife (with filled-out RP) and your knife breaks on rounds five or more of testing.