The Open Obstacles
General Setting:
The open obstacles are located just a little away from the dormitory quarters. They span a fair chunk of the untamed portion of trees that populate the isle, littering the branches with nets, sharp spears, arrows, weapons, every single trap and surprise that you could possible think of. The goal of the obstacle is not to pass it as there seems to be no visible beginning nor end, but to simply get as far as you can
OOC: EVENT ROLLS AND PROMPT MECHANICS:
- When your student has arrived in this setting, you can CHOOSE to roll a 100-sided dice at any point in time. You can only do this twice per RP you make. Match your dice roll to the results below for a prompt/ small reaction that your student may discover. RP out results accordingly.
1-20: You make a spectacular start and get towards the canopy nets, climbing along them. However, you suddenly hear a snapping noise, and when you look down, your foot has been snared by a trap. Without warning, you go flying, right out of the obstacle course! Ouch!
21 - 40: You don't get very far, as some spears from the ground begin to fly at you, pinning you to a nearby tree. Yeah, someone's going to have to free you...
41 - 60: You finally pass the nets and spears and reach what looks like solid ground. Well that doesn't look too bad... that is until you step on a trap, a solid wooden crate trapping you entirely. It's gonna take a while for you to get out again.
61-80: At last you hit a rickety wooden bridge. The winds moving at what seem like ten thousand miles per hour make it impossible for you to fly past this obstacle. You cling to the bridge for dear life when suddenly - SNAP. Thankfully there is a net below... but its going to take a while to climb out.
81-100: You reach what you think is the end of the obstacle, cheering loudly. That is, until you notice a sign that says actual obstacle course ahead.(see below for horsemen point prompt)
- Horsemen point prompt! You also see something glint next to you, but is it just a trick of the light? Roll a 6-sided dice. If odd you obtain one horsemen point! You can only redeem a max of two from all prompt prps/orps your student is in per OOC 24 hours. You can redeem these here and here!
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Mea was determined to get out and about under the beautiful canopy, but to be just there sounded boring to her. Each time she entered the dorms should see the obstacle course in passing and had often wondered about it. Today was the day she was going to solve the mystery and she had dragged a certain horse along with her to share in her company. "The horsemen are active and to catch up maybe we have to be active too. Active, then fill the belly, and be active again."
Once she had her mind made up she rarely changed it and with Fallow in tow came up to the set up obstacle course. Immediately releasing him she began to bounce in excitement, waving her arms over her chest happily and with a grin.
"Just look at it all, and all for us! We can do it!" The words "all for us" seemed to resonate over her words and her ears twitched to the meaning. With food she would hoard it and objects she would keep hidden - to share was to give away something special, something of meaning. It was rare, but not unheard of once she had grown accustomed to someone.
With another tug back at Fallow's sleeve she gave him a cheery look. "So what would you like to try first? If you want to go first that is, or I can or... we can both go."
