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This is Halloween Crossroads 

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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[Training] - Are you sure about this? - Sheridan and Genora Goto Page: 1 2 3 ... 4 5 6 [>] [»|]

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Amon Larethian


Swashbuckling Sentai

PostPosted: Tue Apr 10, 2012 8:04 pm


Day one:

He really wasn't sure what to make of the lands of the famine clan. The famine horsemen were nothing like what he expected, far different from those of the war clan. They seemed far less aggressive, eccentric, perhaps bordering on insanity.

The lands were as unsettling as the inhabitants, though not entirely unexpected. Desert, he supposed that suited the clan of famine, however sleeping underground was not a surprise he did not appreciate. Then there were the bugs, the moths that always seemed to be flying past his ears.

Whether to escape the damp and dim of the underground, or the insects that fluttered around, he had chosen to whatever path led him out of the caverns and to the arid desert lands of the surface. It was hot on the surface, but it was open, and there were no moths.
PostPosted: Tue Apr 10, 2012 8:05 pm


Iizbot
Foraging

Several large, gnarled trees grow on the surface above the caves of Famine, forming a shady canopy of leaves. The female horseman that met you out here looks as old and gnarled as the trees, what little of her can be seen under layers of sand-colored robes.

“It is a special season now! We gather special fruit. Very prized. Today you must pick it.” She held out a large, poisonous “BUT! Many hidden dangers above us. Flying is no good. Trees here do not want to be picked from so easily.”

“This fruit, she grows fast, ripens with FEAR. Pick her too soon, she is poisonous, stomach will ache. No good.” The old woman pantomimed as she spoke. “Wait too long, she is too heavy, falls to the ground, dissipates. No fruit.”

There is a brief pause before the horseman herds you to the base of a tree. “Waiting for what, then? Up the tree! Go!”


Quote:
Your student starts off with a total of 4 rounds that it takes to make it up the tree. Different rolls will add or subtract from that number as you go, determining if your student successfully picks ripe fruit. Your goal is not to be too slow OR too fast – adding or subtracting too many rounds from your total can lead to failure. There is also a slim chance of complete failure.
In each post, include your total as you go. When you start, the number is always 4.


Quote:
ROLL 1

Roll 1d4:
1 - The branch you stepped on breaks. Regain your footing, +1 round
2 - Turns out you're kind of allergic to this plant; you can't stop sneezing. +1 round
3 - Today must be your lucky day. Climbing is easy! -1 round
4 - A gust of wind tosses you up the tree! -1 round




Quote:
ROLL 2

Roll 1d4:
1 - Your convenient handhold turns out to be the entrance to an ant's nest, and they're not happy. +1 round
2 - You find a convenient rope ladder shortcut. -1 round
3 - BEEEEEEEEEES! +1 round
4 - A bird tries to carry you off, but ends up dropping you on a higher branch. -1 round



Quote:
ROLL 3
Roll 1d4:
1 - You are bombarded by a hail of acorns. Take cover, +1 round
2 - Carnivorous flowers n** at your feet, inspiring you to move quickly. -1 round
3 - You swing to a higher branch on a vine. -1 round
4 - Your struggling shakes a bunch of spiders out of the leaves - onto your head. GET THEM OFF, +1 round



Quote:
ROLL 4

Roll 1d4:
1 - You take a leap of faith, which pays off. -1 round
2 - You don't look down. -1 round
3 - You look down. +1 round
4 - Over-ripe fruit begin to fall and burst open all around you. +1 round


POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS: Your total number of rounds is between 3 and 5 - you successfully picked the fruit! Now hand it over.

TO OBTAIN 2 HORSEMEN POINTS: Your total number of rounds is 2 or less. The fruit doesn't look so good... but better to be too early than too late.

TO OBTAIN 1 HORSEMEN POINT: Your total number of rounds is 6 or above. Well, at least you made it up to the top. Maybe next time?



Amon Larethian


Swashbuckling Sentai

Amon Larethian rolled 1 4-sided dice: 2 Total: 2 (1-4)


Amon Larethian


Swashbuckling Sentai

PostPosted: Tue Apr 10, 2012 8:14 pm


What had drawn him to the grove of trees he could not say, perhaps it was curiosity, or maybe it was the fact that it promised shade. Either way, this was where he found himself, standing with his arms crossed as he looked up at the branches with a definite sense of curiosity.

However that curiosity was rapidly being taken over by trepidation as the horsewoman approached, he have even taken a startled step back from her as she spoke. For a moment he wondered what she wanted from him, then quickly realized she was the one in charge of this place. Okay...

He listened as she spoke, though her words did nothing to ease his nerves. Fruit that may or may not be poisonous depending on when it was picked. Yeah, he was so not eating that! If it was anything like the mushrooms on the war isle, he was absolute -not- eating that fruit, never, not a chance.

And then she was shooing him up the tree. Wait, what, he'd never agreed to---sigh, fine, he'd pick the fruit, but he still wasn't eating it!

He stood at the base of the tree for a moment, his tail twitching as he debating the best way up the tree. May as well start at the bottom he supposed. Stepping toward the tree he reached up to grab the highest branch he could reach, but as he did something tickled his nose. He sneezed, trying to rub whatever it was from his eyes and nose. Arrgg! Another sneeze, followed by several more, what kind of tree was this anyway?

(( rounds: 5 ))
Amon Larethian rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Tue Apr 10, 2012 8:17 pm


The dragon snorted, at last shaking whatever pollen or dust had assaulted his senses. His eyes itched, his nose itched, but at least he wasn't sneezing anymore.

Not entirely convinced he wanted to try climbing any further up the tree, Sheridan reached out to grasp the branch again, this time succeeding in pulling himself into the tree and onto the branch. Alright, so far so good.

Or maybe not...

Reaching for the next branch he was suddenly aware of something crawling across his hand and down his arm. Huh? Oh jack, ants! Sheridan growled, quickly pulling his hand back and frantically trying to brush the ants off him before the could bite. He was not liking this tree!

(( rounds: 6 ))


Amon Larethian


Swashbuckling Sentai

Amon Larethian rolled 1 4-sided dice: 1 Total: 1 (1-4)


Amon Larethian


Swashbuckling Sentai

PostPosted: Tue Apr 10, 2012 8:26 pm


A few last swipes at the remaining ants, Sheridan glared at the branch the insects still crawled across. There was a threat in his eyes, a threat that said those ants were lucky he could not use his plasma breath right then or there would be a nest of -frozen- ants in this tree!

As he was involved in his stare down with the ants, he felt something strike the tip of one antler. What the--oh what now?! As acorns rained down and he was forced to shield himself with the plated scales of his arms, Sheridan was getting the distinct impression that this tree did not like him.

Snort! Well, tree, I DON'T LIKE YOU EITHER!

(( rounds: 7 ))
Amon Larethian rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Tue Apr 10, 2012 8:31 pm


Growl! Frustrated with the tree, the ants, and the acorns, Sheridan snorted loudly as his tail lashed about like an irritated cat. Clearly this tree had it in for him, a thought that was only emphasized by the fact that the fruit he had reached for suddenly fell to the ground only to smash and disintegrate upon impact.

Alright then, maybe he could get this piece of fruit. But again as he reached out, the fruit fell to the ground, spoiled and useless. He had no chance to contemplate any further fruit, as it seemed every piece within reach suddenly followed the first two, out of his reach and to the ground below.

To say the attempt had been unproductive would be an understatement. Now there was no reason for him to remain in the tree, no fruit left to gather. Disappointed and frustrated, Sheridan leapt from the top branch to lance gracefully on his feet on the ground below. That was the last time he climbed -that- tree.

Tree one, Sheridan zero.

(( rounds: 8
really Sheridan, really? YOU SUCK! ))


Amon Larethian


Swashbuckling Sentai


Frezir

Kawaii Wolf

PostPosted: Tue Apr 10, 2012 9:15 pm


Day One
User Image - Blocked by "Display Image" Settings. Click to show.


Nesting

Being able to build a safe camp for the night is a useful skill to have when moving around, and when little is around to be used, you make do. In an effort to try and teach students about how to make their own basic ‘camp’, they are going to have them make a mock camp in the form of a nest. A few of the clan youngsters will also be doing this as they must learn as well, though you probably shouldn’t get too close to their set up…

Stage One

Your student is given 4 places in which they might begin to build their nest. But there isn’t much space in the limited area so they’ll have to go to the first open spot they see! Roll 1 d4 to figure out where your student manages to find a spot!
1- Back to Back: You find a spot next to a younger member of the clan by the dried reeds. They don’t look to happy, but hey, it’s not a bad spot.
2- Stolen spot: You manage to get a spot on some loose dirt but it seems you have stolen it from a clan youth. Better keep an eye out!
3- Sandy patch: The center of the area, it’s just a basic sand flat. Not much else. A few bugs scurry around you now and again…
4- Rocky outcropping: The jagged rocks provide a small protection from the elements yet it doesn’t really help in terms of being comfortable.

Each section provides certain 'bonuses' or lives on certain stages. These lives are one time use/consumable. If you fail and have a life bonus, you start at the stage you failed at.


Stage Two

Okay, you have staked you claim now… to get some materials! Roll 3 d12 to see what you get
1- Thick dried branches (+1 if Sandy patch)
2- Dried reeds (+1 if Stolen Spot)
3- Fresh long grass (+1 if Rocky outcropping)
4- Twine (+1 if Back to back)
5- Large leaves (+1 if Back to back)
6- Fist sized rocks (+1 if stolen spot)
7- A torn mat (+1 if Rocky outcropping)
8- Bones of some large animal (+1 if sandy patch)
9- A jar of water (+1 if Stolen spot )
10- Plank of wood (+1 if Rocky outcropping)
11- Worn out sheet (+1 if Sandy patch)
12- A bucket of water (+1 if Back to back)

If you get doubles you may pick a different material from the same section, (IE: one back to back bonus item can only be traded for a different back to back bonus item)


Stage 3

You need to work on bedding first of all…simple enough. Roll 1d20 to determine how comfy you bed is.
1-5: Wow, pretty painful. You’re not sure you’d be able to sleep at all! (fail)
6-10: Not the best, you’d probably wake up in pain the next morning. (pass)
11-15: Not bad, you’re pretty sure you’d be fine sleeping here (pass)
16-20: The clan member overseeing the work gives your bedding a nod of approval (pass)


Stage 4

Bedding done now to- Hey wait! It seems a clan youth wants your spot and is saying you stole it, (well did you?). They seem to be pretty weak though… you can try to fight them or… steal their materials, (Just make sure not to get caught!).

OPTION A) Fight them off! Roll to attack BUT, rather than -6, subtract the same type of dice you rolled. (IE: y1: -6, y2:-8, y3: -10) If you managed a hit, you have driven them off, (jerkface).

OPTION B) Steal their stuff! Roll 2d100 to determine what you’re stealing and… if you get caught! The first dice determines what you get.
1-25: Any material that helps Stolen spot
26-50: Any material that helps Sandy patch
51-75: Any material that helps Back to Back
76-100: Any material that helps Rocky outcropping
The second dice MUST be over 50 to not get caught, otherwise it’s a fail!
(NOTE: You DO NOT gain a bonus from getting a new item)


Stage Five

Okay wow, close call. Now to work on your defenses. After all something might come up upon you at night…
Roll 1d100 to determine if you manage to make a good defense for your nest.
1-25 Not enough materials! (fail)
26-75 You managed it…somehow. (pass)
76-100 Wow it looks a little…okay it just is not intimidating at all. (fail)


Stage 6

Looks like it’s inspection time! Better see if your nest is up snuff.
Simply roll a 1 d100. Rolling less than a 50 will result in the one overseeing the ‘class’ to come and wreck all you hard work. Probably give you a lecture as well…


POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS YOU MUST HAVE PASSED ALL ROUNDS

TO OBTAIN 2 HORSEMEN POINTS YOU MUST HAVE EITHER PASSED ROUND 4 OR 5

TO OBTAIN 1 HORSEMEN POINT YOU MUST HAVE PASSED ROUND 3
Frezir rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Tue Apr 10, 2012 9:18 pm


Angenora's first day of training was going to be nesting. She searched the area to be able to find a sandy patch. At least only a few bugs were around.

[[sandy patch]]

Frezir

Kawaii Wolf

Frezir rolled 3 12-sided dice: 8, 10, 8 Total: 26 (3-36)

Frezir

Kawaii Wolf

PostPosted: Tue Apr 10, 2012 9:21 pm


Angenora was pleased to find some materials for her bedding. Branches, bones, and a plank of wood. she wondered if this was going to be comfortable enough.

[[traded the second bones of some large animal to thick dried branches]]
Frezir rolled 1 20-sided dice: 12 Total: 12 (1-20)
PostPosted: Tue Apr 10, 2012 9:24 pm


Genora was surprised at how comfortable her makeshift bed was. Even thought it was made out of bones, a plank of wood, and thick dried branches.

Frezir

Kawaii Wolf

Frezir rolled 2 100-sided dice: 57, 77 Total: 134 (2-200)

Frezir

Kawaii Wolf

PostPosted: Wed Apr 11, 2012 12:35 am


Genora growled as a younger horseman claimed that she had stolen their spot. She decided to steal their materials instead.

[[got things for back to back, successful]]
Frezir rolled 1 100-sided dice: 42 Total: 42 (1-100)
PostPosted: Wed Apr 11, 2012 12:38 am


Genora worked hard as she tried to build up her defenses. she seemed to have done a well enough job, this time.

Frezir

Kawaii Wolf

Frezir rolled 1 100-sided dice: 84 Total: 84 (1-100)

Frezir

Kawaii Wolf

PostPosted: Wed Apr 11, 2012 1:16 am


Angenora was unsure if she would pass the inspection by another Horseman. She waited untilt hey had arrive. She watched as they circled around their nesting ground. It seems she had passed this time around.

[ +3 horseman points]
PostPosted: Wed Apr 11, 2012 4:41 pm


Day two:

He was not an less uneasy about famine clan than he had been the day before (though he -had- slept remarkably well the night before for being underground, better than he had expected at least). Maybe it was the stark difference between the horsemen of the famine and the horsemen of war. If he thought about it, he supposed he should not have been so surprised, there were after all vast differences between various races of halloweeners. Still, there was just something about the famine clan that kept him on his guard.

Maybe it was that he couldn't tell when one of them was suddenly going to jump out at him from seemingly nowhere.

Despite the harsh desert, Sheridan found himself more inclined to leave the 'shelter' of the underground caverns for the barren land above. It seemed he still was not entirely comfortable in enclosed places, even if they were large. He really would have liked a window...


Amon Larethian


Swashbuckling Sentai



Amon Larethian


Swashbuckling Sentai

PostPosted: Wed Apr 11, 2012 4:56 pm


Smerdle
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Environmental Studies

You're sure you've followed the directions you were given, but upon reaching the spot where the training field you're looking for is supposed to be, you see and feel nothing but blinding sunlight and intense heat.

Just as you're about to turn around and head back to the sickly-looking creature who directed you to this barren spot in the first place, a section of the desert seems to shift as a pale young clan member pushes a sandy tarp out of his way. He stands up straight in front of you, his skeletal hands brushing at the front of his robes.

"Welcome!" he says, managing to squeeze more reckless enthusiasm from that one word than most members of the clan of Famine probably have in all their years of speaking. He leads you down into the hole the tarp was covering. The space inside is clean and cool. "You may call me Ktur, fledgling. Today we'll be working with some of... well... these things!" He gestures at six boxes, identical in size, but with wildly different contents. Each resembles a human child's diorama, only slightly larger and with considerably more movement inside. Oh, and they're also entirely made of glass. And almost all closed up. Maybe they don't look much like dioramas at all.

Ktur pushes one toward you. "Here, this one seems to suit."


Quote:
Determine which miniature environment Ktur has chosen for you.

Roll 1d6.
1: The box Ktur directed you toward looks a lot like the surroundings outside: bleak, bright, and sandy. You will be working with a desert environment.

2: You can barely make out a tiny mountain and a stand of snow-topped pine trees through the mess of whirling snow. You will be working with an arctic environment.

3: A heavy mist hangs low in this box, but the treetops that blanket its highest points are a bright cheerful green under the sun. You will be working with a rainforest environment.

4: Your box seems almost boring compared to some of the others left on the table. Inside stretches a large field covered with tall grasses that wave in the breeze. You will be working with a prairie environment.

5: You've seen fish tanks? Well, Ktur hopes you like this one. You will be working with an underwater environment.

6: Woo! You're on fiah! Or at least your box is. You will be working with a volcanic environment.


"Now," the horseman continues, "I've been doing a lot of research on these, and boy, do I mean a lot. What we're trying to have happen here is a whole... growing... situation, but some of these places just don't seem to like plants and animals very much, or at least the kinds anyone can live on." He looks at you with a measure of ominous sincerity, the bangles in his hair tinkling merrily in opposition to his demeanor. "Go forth! Experiment! Shine lights on it, throw some FEAR in there, shake it, whatever you think will get things to grow." One of his wings juts out at random, almost knocking a nearby potion off of the table.

Quote:
Each environment has 30 HP, except for the prairie which has 40. Roll 1d12 and follow the prompt corresponding to your roll. Continue rolling until you have either obtained three Horseman Points or your environment runs out of HP.

1: FIRE! Something catches fire inside your diorama. Try channeling a little bit of FEAR in there. It might help. Or maybe not. You lose 5 HP in desert and rainforest environments, 10 HP on the prairie, and none underwater, in the arctic, or on the volcano.

2: Whatever you tried this time, nothing happens. Ktur looks at you as if you're close to one of the most worthless things he's ever seen. Then he goes back to picking at his toenails with a grungy stick.

3: There's too much water! You lose 5 HP in the volcano and arctic, 2 HP in the rainforest and prairie, and none in the underwater and desert environments.

4: What's that? Whatever you just did caused a tiny, colorful flower to sprout in your environment. The landscape is so small you can barely see it, but Ktur seems impressed. You earn one Horsemen Point.

5: Did you fall asleep? It sure seems that way for all the good you're doing. Luckily, nothing happens.

6: A swarm of vicious looking bugs appear out of nowhere and burrow into the ground, ruining any progress you have made and leaving a bunch of giant holes in their wake. You lose 15 HP.

7: If you are working with the underwater environment, suddenly your whole diorama goes black. When the water clears, all the tiny plants and animals are gone. You lose 5 HP. If you are not working with an underwater diorama, nothing happens.

8: In a moment of frustration, you shake, kick, yell at, or even look at your environment wrong. You lose 5 HP.

9: You have no idea what you did wrong, but your environment is suddenly looking worse for wear. You lose 3 HP.

10: A tiny animal scrambles into view, then disappears back into hiding. Ktur deems the appearance of the beast a wild success! You earn one Horsemen Point.

11: Ktur approaches you and tries to assist. His attempts do absolutely nothing. Maybe that's why he asked you to help in the first place.

12: A pack of what look like little gnomes appear in your diorama. They light a tiny bonfire (yes, even underwater) and generally mess up the joint. The desert, volcano, arctic and underwater environments lose 2 HP, the prairie loses 10, and the rainforest is unaffected.


Horsemen Points


User Image - Blocked by "Display Image" Settings. Click to show.


- Match your dice roll to the results above while playing. You obtain points according to if it declares a win on that roll
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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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