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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
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Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Tue Apr 10, 2012 4:23 pm


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TRAINING FIELDS:

As your student walks along the various charted districts, they notice several large areas with signs marked on them: training fields. Each one seems to have a certain set of instructions of how to pass them, but promises a rather impressive boost to the ego for anyone who dares to surpass the challenge.

OOC

[ HOW TO PLAY: ]

- Your students can now participate in the TRAINING FIELD EXERCISES.
- EACH DAY (once every 24 hours), your student can choose one of the training field exercises (as seen from the post below) and try it out! You will need to create a NEW THREAD for it in this subforum titled [TRAINING] [PRP] NAME HERE
- You can participate in this SOLO or IN A GROUP WITH OTHERS. IN A GROUP still follows the SAME MECHANICS as SOLO, but you can competitively rp and gloat with ICly with other characters as you wish.
- When 24 hours have passed you can REUSE YOUR SOLO/GROUP THREAD to post AGAIN for the next day. Try not to make new threads if possible. If your GROUP people are MIA in a GROUP THREAD, it is okay, you can just roll on your own, that is fine too.

[ REDEEMING IN POINTS: ]

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- After you have completed the exercise ie: rolled the number of times you have asked, tally up the number of HORSEMEN POINTS you have obtained
- You can now redeem them for FREE RAFFLE TICKETS OR MINIPETS PRIZES
PostPosted: Tue Apr 10, 2012 5:28 pm


Training Experiences

- Day 1 :: Kumiko - 2 Points Earned
- Day 2 :: Etiquette - 2 Points Earned
- Day 3 :: Kumiko - 1? Points Earned
- Day 4 :: Dancing - 3 Points Earned
- Day 5 :: Etiquette - 1 Points Earned

Total Points ::


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Tue Apr 10, 2012 5:32 pm


Day One


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KUMIKO:

While the ceremony of Kodo is a complex one and may take years to master – upwards to 30 being the quoted amount – it seems that the Clan of Conquest has taken it upon themselves to at least bestow a small challenge of observation upon the students in the form of a game that, in theory, is rather simple. One of the younger members of Conquest’s Clan, for the sake of difficulty adjustment, has set up 5 different samples of incense on scentless bamboo squares.

A small demonstration is made as how to smell them – also known as ‘hearing’ the scents, with the square held up to one’s nose and the hand cupped over the square in order to scent it.

With this done, the rest of the explanation is given: Your task is to determine which scents are the same, and which are different! Several scents might match each other, some might not match any of the others. For this task, you are given several different sizes of block.

Using these blocks, you stack them so that a top bar may be put across matching incenses, which will form certain Genji-mon (also called Genji-ko) to denote chapters of the Tale of Genji (a strange tale from the Human World O_O!! )

For example, if the first and the last scents match each other, you would stack your blocks to form the chapter ‘Maboroshi’ (Chapter 41, ‘The Wizard’) with three shorter blocks in the center, and two taller ones on each end with the longer block set across the top of them.

The trickiness comes in that some scents may be very similar to each other, but not the same, and some might be exactly the same just to trick you!

Once you have ‘heard’ each scent and set up your blocks, the individual who set up the challenge will let you know how you did.


Mechanics!


[ Mechanics: ]

You will roll twice for this! In both posts, roll 5d6.

In the first post, the dice represent your students ‘guess’ at the scents. Any matching numbers are matching scents!

The second post is the Horseman who set up your challenge telling you how you did.

However.

As there are only 5 blocks, the number 6 is a wildcard! You may alter the number 6 in your roll to be any number of your choosing! How nice! What the numbers are exactly doesn’t matter, it simply matters that numbers repeat in the same places in each roll.

Example

First Post

Invictus rolls 5d6

He gets 33113

That means he guesses that the first two scents and the last one match, as do the third and the fourth one. That means his blocks resemble the chapter ‘Wakana no jo’ (Chapter 34, New Herbs, Part 1).


Second Post


The Horseman who set up the event rolls 5d6

He gets 44226

This means that because the last number is a 6, it is a wildcard!

I can now change this ‘real’ answer’s 6 to a 4, and have the same matching pattern as Invictus had in his guess! Gasp! He got it right!

WHY:

User Image - Blocked by "Display Image" Settings. Click to show.


User Image - Blocked by "Display Image" Settings. Click to show.


Horsemen Points:
You get points based on your accuracy! (SELECT ONLY ONE)

If you 100% match the Horseman’s set up, take 3 points!

If you were one block off of 100%, take 2 points!

If there are multiple matches and you only get one of the two correct, take 2 points!

If you were one off of the second match, take 1 point!

If you matched the wrong pattern, but there was an existing pattern, take 1 point!


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Wyntre IceBlade rolled 5 6-sided dice: 5, 2, 2, 6, 2 Total: 17 (5-30)
PostPosted: Tue Apr 10, 2012 6:00 pm


Lumi watched the demonstration and listened intently. As she took a seat to test her hand at this she held the blocks and tried to mimic the demonstration. It wasn't as hard as she thought at first but the scents were hard to interpret. Moving her blocks around she placed them in the following pattern hoping that it was correct.

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((5, 2, 2, 6, 2))


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
Wyntre IceBlade rolled 5 6-sided dice: 6, 4, 2, 5, 4 Total: 21 (5-30)


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Tue Apr 10, 2012 6:02 pm


The horseman looked up and nodded slightly towards Lumi's scents.

"Am I close?"


She asked slightly trying to see the real set up.

"Oh..one off"


She snapped her fingers, but she was better at this game then she thought.

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((6, 4, 2, 5, 4))
PostPosted: Wed Apr 11, 2012 4:56 pm


Day Two


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ETIQUETTE:

You find yourself standing in a precisely manicured field, pristine green grass stretching out in front of you for what seems like miles. A gaggle of large flightless birds stand in the shape of a horseshoe, a few of them already engaged by other students. A horseman of Conquest approaches you, her deep olive hair serving to help camouflage her against the surrounding grasses.

"Greetings. You may call me Rucha. Today you will be working with the adara." She sweeps an arm toward the birds, her long sleeves trailing through the grass at her feet. "On the whole, members of this species have a lot in common with humans as far as temperament and intelligence are concerned, so you should have no trouble getting them to tolerate you." She frowns and looks you up and down. "In theory." Rucha moves to one side, allowing you to step past her.

"Take this," She hands you a list of instructions. "Choose a bird, and make an effort to earn its trust."


Instruction One
Begin by bowing to the adara to show it you mean no harm. Try to at least act sincere.

Roll 1d4.
1: Your bow is suitably impressive. The adara inclines its head and drops a feather. Perhaps it will be of some use later. Go on to the next instruction.

2: The bird screams in terror and pushes you to the ground before running away. You fail and may not continue further today.

3: You don't make proper eye contact at first, but soon your adara is nuzzling up to you anyway. It seems you have a natural affinity for dealing with the beasts, at least at the moment. A future as a DETH representative might be in the cards. You obtain one feather and may go on to the next instruction.

4: You bow, but it's kind of a weak attempt. Still, your bird responds. It doesn't seem terribly enthusiastic about the whole situation though. You may go on to the next instruction, but you have not earned a feather.


Instruction Two
Next you should offer the adara a refreshing drink of water or a salted cracker.

Roll 1d6.
1: The adara nibbles at your cracker, then turns away and starts to graze on the leaves near its feet. You pass, but not by much. You may move on to the next instruction.

2: After you've fed your bird its snack, the adara puffs up and begins to gag. You've failed the challenge, but you do obtain a feather as a result of its misery! You may not continue further today.

3: Your adara drinks its water daintily, then allows you to pet it. You pass and you get a feather! You may move on to the next instruction.

4: Sadly, after your bird eats your cracker, it quickly moves on to the next student, letting them pet it and collect one of its feathers. The two timer! Eventually your adara wanders back. You pass and may move on to the next instruction.

5: The adara in front of you ignores your cracker, but another animal wanders over to eat it instead, giving you one of its feathers in thanks! You pass and may move on to the next instruction.

6: You drop your water and crackers, watching in dismay as a passing bird tramples them. You fail and may not continue further today.


Instruction Three
Ask the adara something about itself, listening attentively when it answers, even though you can't understand a word of its reply.

Roll 1d6.
1: You ask the bird to tell you where it was born and it responds with a happy trill and a long, drawn out bird story. After a while, you begin to get bored. The adara stops mid-chirp, gets up, and waddles away. You fail and may not continue further today.

2: The adara looks on in confusion and dismay as you try to stutter out an interesting question. You fail and may not continue further today.

3: Your bird is pleased by your question. It sits down and shares a tweety tale of intrigue that you manage to remain bright-eyed and alert for. You pass and may move on to the next instruction.

4: Your question frightens the adara and it leaves your vicinity with a shiver. Its shaking causes one of its feathers to fall nearby. You fail and may not continue further today.

5: In an effort to seem like you care, you ask your adara a very personal question that it refuses to answer. You fail and may not continue further today.

6: You've coincidentally hit on your adara's favorite topic of all time, and even if you can't understand what it's saying, it's still pretty entertaining. You listen as attentively as you can, and are awarded with a feather for your trouble. You pass and may move on to the next instruction.


Instruction Four
Lastly, tell the adara a secret. These animals love to think they're up on the latest gossip.

Roll 1d4.
1, 2: Your secret is a sad, boring one that nobody cares about. You fail.

3: The adara listens, rapt, as you tell it a little-known tale of intrigue and madness. When you're done, it drops a feather at your feet. You pass.

4: Everybody knows that secret! The adara shakes its head, accidentally dislodging a feather for you to keep. You fail.


Horsemen Points

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For each feather you have (up to three) at the end of this test you may claim a Horsemen Point.


Quote:

Q: What happens if I fail?
You stop. You can try again tomorrow or the next, but once you fail you're done.


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
Wyntre IceBlade rolled 1 4-sided dice: 1 Total: 1 (1-4)


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Wed Apr 11, 2012 4:57 pm


Lumi sat and listened intently to what the horsemen said, nodding slowly as she took the instructions. Looking down at them and reading them very carefully she smiled happily,

"Bowing...I know how to do that..."

She set the paper down and looked at the adara, it seemed so regal and almost proper compared to some of the other creatures she had encountered. Remembering all her teachings as she was growing up she bowed perfectly to the adara. As she lifted her head she saw a feather drop, taking it up gently she smiled,

"I thank you for such a gracious gift."

Holding the feather carefully she smiled, she felt that it was a great honour to receive it.
Wyntre IceBlade rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Wed Apr 11, 2012 5:35 pm


Looking back down at her paper she nodded, offering the adara a refreshing drink of water or possibly a cracker would be a good idea. She was doing so well after all.

"Would you like a cracker? or some water?"


Setting the cracker down in front of her adara she smiles happily as it gulps it down.

"Oh hay..."

Her triumph cut short as the adara begins to gag, dropping a feather from all it's gagging. Looking sheepish Lumi takes the feather and decides that it might be best not to keep going today...


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Thu Apr 12, 2012 5:27 pm


Day Three


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KUMIKO:

While the ceremony of Kodo is a complex one and may take years to master – upwards to 30 being the quoted amount – it seems that the Clan of Conquest has taken it upon themselves to at least bestow a small challenge of observation upon the students in the form of a game that, in theory, is rather simple. One of the younger members of Conquest’s Clan, for the sake of difficulty adjustment, has set up 5 different samples of incense on scentless bamboo squares.

A small demonstration is made as how to smell them – also known as ‘hearing’ the scents, with the square held up to one’s nose and the hand cupped over the square in order to scent it.

With this done, the rest of the explanation is given: Your task is to determine which scents are the same, and which are different! Several scents might match each other, some might not match any of the others. For this task, you are given several different sizes of block.

Using these blocks, you stack them so that a top bar may be put across matching incenses, which will form certain Genji-mon (also called Genji-ko) to denote chapters of the Tale of Genji (a strange tale from the Human World O_O!! )

For example, if the first and the last scents match each other, you would stack your blocks to form the chapter ‘Maboroshi’ (Chapter 41, ‘The Wizard’) with three shorter blocks in the center, and two taller ones on each end with the longer block set across the top of them.

The trickiness comes in that some scents may be very similar to each other, but not the same, and some might be exactly the same just to trick you!

Once you have ‘heard’ each scent and set up your blocks, the individual who set up the challenge will let you know how you did.


Mechanics!


[ Mechanics: ]

You will roll twice for this! In both posts, roll 5d6.

In the first post, the dice represent your students ‘guess’ at the scents. Any matching numbers are matching scents!

The second post is the Horseman who set up your challenge telling you how you did.

However.

As there are only 5 blocks, the number 6 is a wildcard! You may alter the number 6 in your roll to be any number of your choosing! How nice! What the numbers are exactly doesn’t matter, it simply matters that numbers repeat in the same places in each roll.

Example

First Post

Invictus rolls 5d6

He gets 33113

That means he guesses that the first two scents and the last one match, as do the third and the fourth one. That means his blocks resemble the chapter ‘Wakana no jo’ (Chapter 34, New Herbs, Part 1).


Second Post


The Horseman who set up the event rolls 5d6

He gets 44226

This means that because the last number is a 6, it is a wildcard!

I can now change this ‘real’ answer’s 6 to a 4, and have the same matching pattern as Invictus had in his guess! Gasp! He got it right!

WHY:

User Image - Blocked by "Display Image" Settings. Click to show.


User Image - Blocked by "Display Image" Settings. Click to show.


Horsemen Points:
You get points based on your accuracy! (SELECT ONLY ONE)

If you 100% match the Horseman’s set up, take 3 points!

If you were one block off of 100%, take 2 points!

If there are multiple matches and you only get one of the two correct, take 2 points!

If you were one off of the second match, take 1 point!

If you matched the wrong pattern, but there was an existing pattern, take 1 point!


User Image - Blocked by "Display Image" Settings. Click to show.
Wyntre IceBlade rolled 5 6-sided dice: 6, 3, 1, 2, 3 Total: 15 (5-30)
PostPosted: Thu Apr 12, 2012 5:28 pm


Lumi knew how to play this game, she scented the boxes and placed them in order, this time not feeling quiet as confident. The scents were a little harder to tell this time around.

((6, 3, 1, 2, 3))

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Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
Wyntre IceBlade rolled 5 6-sided dice: 5, 2, 2, 2, 3 Total: 14 (5-30)


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Thu Apr 12, 2012 5:29 pm


Lumi watched as the horsemen pulled away to show her the correct pattern. Her face falling slightly, she was completely wrong. But he assured her that she still ended up making a pattern. He called it a Minori was it?

((5, 2, 2, 2, 3))
PostPosted: Fri Apr 13, 2012 6:20 pm


Day Four


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Dance: Performing Arts

Those who had taken Week 1 of the Clan of Conquest's class might recognize the female seated on the chair in the room; in front of her was a Guzheng. Standing on her left was a horsewoman who was dressed like a servant ghoul holding a Pipa, and on her right stood a horsewoman who looked like she was of the same age as the servant ghoul, but was dressed in clothing that looked more colorful and decorative.

"Welcome. I am Zhang Liulian, but you may address me as Professor Zhang. Traditionally, dancing is an art form reserved for females, but in recent years, even males had taken up this art," She explained, giving you a small smile, "It requires flexibility, a quick reflex... It is not as easy as you think it might be. In fact, it requires years of practice to get dancing down. Here, let my disciple show you." She turned to the ghoul on her right and gave her a nod; immediately, the young ghoul brightened up, moving to the space in front. When Professor Zhang started to play the Guzheng, accompanied by her servant's Pipa, the young ghoul performed a dance so entrancing, it probably kept you captivated.

"Same say that dancing may even lift your spirits and heal your soul... Why don't you find that out for yourself, child?"


Quote:
Time to dance!
-> Roll these in separate posts and RP it out!
-> It's more fun with friends. >_>

Step 1: Costume : Just describe/post/draw it!
-> Keep it CHINESE.
-> Not Asian... CHINESE. >| Google it!
-> It can be from the Huns as well. As long as CHINA.

Step 2: Picking a prop from a "blind box" : 1d4
1 : Paper fan
2 : Streamers
3 : Nothing
4 : A long strip of thin fabric...?
-> Remember to use what you got with the prompt below!

Step 3: Now you dance : 1d20
1 - 6 : You tripped over your costume/foot/flat ground/etc and failed.
7 - 11 : You were a little out of pace with the music, but at least you tried! (1 Horsemen Point!)
12 - 15 : You were one with the music, but... Your dance wasn't exactly that graceful or captivating. In fact, are the Horsewomen giggling at you?! (2 Horsemen Points!)
16 - 20 : You did well for a beginner! It seemed like you had earned a genuine smile from the Horsewomen! (You obtain 3 Horsemen Points!)


Horsemen Points

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- You win 3 horsemen points for completing step 3/ rolling 16 - 20 (after finishing all other steps fully)!


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Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Fri Apr 13, 2012 6:39 pm


Lumi walked in to the room. It seemed to be a dancing area, brightly decorated and the clothing of the instructor and her student were exquisite. As Lumi watched the young ghoul preform she couldn't help but be captivated. This was something that she desperately wanted to learn. The grace and beauty of dance. It was one thing she never fully learned back home. Listening to the instructor she decided to try it out herself.

Going to find clothing that was suitable she returned a little later. Having found something she thought seemed suitable enough. Different then the dancing outfits back home but she shrugged. They were still loose and very pretty.

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((and lumi's try at it))
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Wyntre IceBlade rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Fri Apr 13, 2012 6:40 pm


As she looked around she could see a large box of props. Closing her eyes she decides to pull one at random. Lifting out a beautiful long green silk streamer out of the box she smiled. She knew what these were, but just as soon as the smile came to her face it faded quickly. Last time she tried dancing with streamers she managed to tie herself up.

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((and lumi trying it on))
User Image - Blocked by "Display Image" Settings. Click to show.


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
Wyntre IceBlade rolled 1 20-sided dice: 19 Total: 19 (1-20)


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Fri Apr 13, 2012 6:48 pm


Lumi's heart raced as she heard the music start up. This was always the time she would fail miserably back home. Closing her eyes and taking a deep breath she began to dance with the music.

As she moved gracefully she slowly opened her eyes, hey she was dancing! She wasn't tripping she wasn't falling she didn't even tie herself up in the streamer in fact she seemed to be doing very well for a beginner. As she finished the dance she caught was might have been a glimpse of a smile. None of that really mattered to her. She was just happy to have danced. She was going to have to tell someone about this as soon as she finished the rest of the training.

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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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