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This is Halloween Crossroads 

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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[TRAINING] Let the Games Begin! [Sparrow] Goto Page: 1 2 [>] [»|]

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kuropeco

Dramatic Marshmallow

PostPosted: Tue Apr 10, 2012 9:21 am


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TRAINING FIELDS:

As your student walks along the various charted districts, they notice several large areas with signs marked on them: training fields. Each one seems to have a certain set of instructions of how to pass them, but promises a rather impressive boost to the ego for anyone who dares to surpass the challenge.

OOC

[ HOW TO PLAY: ]

- Your students can now participate in the TRAINING FIELD EXERCISES.
- EACH DAY (once every 24 hours), your student can choose one of the training field exercises (as seen from the post below) and try it out! You will need to create a NEW THREAD for it in this subforum titled [TRAINING] [PRP] NAME HERE
- You can participate in this SOLO or IN A GROUP WITH OTHERS. IN A GROUP still follows the SAME MECHANICS as SOLO, but you can competitively rp and gloat with ICly with other characters as you wish.
- When 24 hours have passed you can REUSE YOUR SOLO/GROUP THREAD to post AGAIN for the next day. Try not to make new threads if possible. If your GROUP people are MIA in a GROUP THREAD, it is okay, you can just roll on your own, that is fine too.

[ REDEEMING IN POINTS: ]

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- After you have completed the exercise ie: rolled the number of times you have asked, tally up the number of HORSEMEN POINTS you have obtained
- You can now redeem them for FREE RAFFLE TICKETS OR MINIPETS PRIZES
PostPosted: Tue Apr 10, 2012 11:18 am


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POINT TALLY

  • DAY ONE: Weapons Crafting: 2 pts
  • DAY TWO: Stadium: 1 pt
  • DAY THREE: Toxic Cave: 3 pts
  • DAY FOUR:
  • DAY FIVE: Weapons Crafting: 2 pts

kuropeco

Dramatic Marshmallow


kuropeco

Dramatic Marshmallow

PostPosted: Tue Apr 10, 2012 4:46 pm


DAY ONE
PostPosted: Tue Apr 10, 2012 4:59 pm


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Weapon Crafting

While the Horsemen of War can summon their Clan weapon to them at any point, many take pride in mastering a variety of mundane weaponry as well, both combat and manufacture - no sense in limiting oneself to only one mode of battle, after all! Even 'decorative' weapons bear a brutal edge.

The Crafters' Den is a sheltered platform halfway up a massive pine, with all the materials one might want, other than metal. The head Crafter, a sharp-eyed older Horsewoman, carefully watches all students under her care to ensure a.) nothing goes missing and b.) nobody gets stupid. "You can have enough to make one knife," she grumbles. "And don't waste it, either!"

Can you impress her with your craftsmanship? ... Probably not. But it's worth a try.


Phase One: Weapon Creation

Create a weapon of War and test its mettle. If your craftsmanship is good, you may be victorious and gain the head Crafter's favor. For a minute or two, anyway.

In your first post, roll 3d4 to determine what your knife is made of, how well it is made, and how it is decorated.

First Dice: Material
- 1: Wood (+1 point)
- 2: Seashell (+2 points)
- 3: Bone (+3 points)
- 4: Stone (think flint or obsidian; +4 points)

Second Dice: Craftsmanship
- 1: You're in a bit of a hurry, so... (Shoddy: +1 point)
- 2: You throw something together. It looks kinda close? (Mediocre: +2 points)
- 3: You spend a bit of time on it, and come up with something okay. (Acceptable: +3 points)
- 4: You throw yourself into your work with passion, paying close attention to detail! (Awesome: +4 points)

Third Dice: Artistry
- 1: It's a knife. Does it really matter if it's pretty or not? (Ugly: +1 point)
- 2: You wrap the hilt in leather. Good enough. (Decent: +2 points)
- 3: You wrap the hilt in leather and add a feather. Pretty! (Shiny: +3 points)
- 4: You wrap the hilt in leather and add stylish strands of beads and feathering. That is one cool knife. (Stylish: +4 points)


Roleplay out your knife's creation! At the end of your post, put the specifics of your knife's creation (i.e. Shoddy Stylish Wood Knife) along with the total score (the total of your dice roll).


Phase Two: Weapon Testing

In the Clan of War, there is no such thing as a decorative blade! Even weapons destined to hang on the walls of huts are finished to battle-ready quality. You must test your knife and prove its worth, attacking the simple leathery mannequin kept in the Den for that purpose.

Take your knife's point score from the creation post. This is your knife's HP. You must now do battle until your knife breaks! The number of posts your knife survives determines the number of points you get.


To Do Battle:
Roll 2d4 in each post. The first dice indicates the number of damage your knife does to the test target (for RP flavor!). The second dice indicates the amount of damage your knife takes from the attack.

Battle ends when your knife shatters. Aw. (And yes, this means you can't take it with you. Sorry!)



Point Distribution


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[ Horsemen Points Distribution: ] (Select only one option based on your results)

You win one point if: You finish your knife (with filled-out RP) and your knife breaks on rounds one or two of testing.

You win two points if: You finish your knife (with filled-out RP) and your knife breaks on rounds three or four of testing.

You win three points if: You finish your knife (with filled-out RP) and your knife breaks on rounds five or more of testing.

kuropeco

Dramatic Marshmallow

kuropeco rolled 3 4-sided dice: 4, 3, 4 Total: 11 (3-12)

kuropeco

Dramatic Marshmallow

PostPosted: Tue Apr 10, 2012 7:58 pm


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The Crafter did not look very pleased to have students, but Sparrow was excited anyway. He stood in the entrance way of the Den with an expression of undeniable curiosity on his face, like a too-eager puppy. His eyes roamed the place, taking in every detail. Weapons, he liked to believe, were something of his specialty - he fought with one, after all, and for a moment he thought fondly of the scythe that lay dormant at the current moment. He wanted to summon it, just to feel the welcome weight in his hands, but it was neither the time nor the place.

So he settled himself for making the best knife he could.

Managing to get to the supplies before they were all gone, Sparrow hastily and carefully selected a small, flattish stone and tucked it into the palm of his hand. It would be a little difficult to work with, carving or whittling wise, but it was probably the strongest material there was, and he quickly set to work getting it cut down to size.

It took a great deal more effort than he thought it would have. By the end of the process, Sparrow was sweating a bit, and he was covered with metal dust, but the end result was rather pleasing. He had a decent sized knife, not hugely sharp, and not terrifically crafted, perhaps, but it was well enough and Sparrow was quite happy with it.

Lastly in the way of crafting his blade were the smaller, more artistic details. He picked up a section of leather and wrapped it around the handle, tying it with a length of cord. There were several feathers lying beside him that he selected as well, wrapping them with strands of beads until the knife looked both presentable and sturdy. Sparrow held it out in front of him, admiring his own handiwork.

Now hopefully it would actually work.



Quote:
[ PTS: 11 ]


Quote:
- 4: Stone (think flint or obsidian; +4 points)

- 3: You spend a bit of time on it, and come up with something okay. (Acceptable: +3 points)

- 4: You wrap the hilt in leather and add stylish strands of beads and feathering. That is one cool knife. (Stylish: +4 points)
kuropeco rolled 2 4-sided dice: 3, 2 Total: 5 (2-8)
PostPosted: Tue Apr 10, 2012 8:01 pm


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And now to test out the strength of his blade. Sparrow held it tightly in his left hand and stood there carefully, waiting and ready. The test target was a horseman whose name he did not know, but who looked as strong and as daunting as an ox.

He leapt forward. Sparrow spun around, parrying his stab with one of his own. The blade slipped down, beneath the boil's ribs, and left a nice scrape. The horseman, nodding in approval, landed a hit to the blade, which shivered in Sparrow's fingers, a small crack in the rock.



Quote:
[ PTS: 9 ]


Quote:
3 damage to target

2 damage to knife

kuropeco

Dramatic Marshmallow

kuropeco rolled 2 4-sided dice: 3, 3 Total: 6 (2-8)

kuropeco

Dramatic Marshmallow

PostPosted: Tue Apr 10, 2012 8:01 pm


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Sparrow darted forward again, but his attack was blocked, the horseman moving forward and seizing his wrist, twisting him around. For several moments they were locked in some sort of struggle, both of them trying to push the other away. Neither wanted to relent, and it went on for quite some time until finally they both let go, almost simultaneously. Sparrow stepped back rapidly, his breath short, and saw another crack in the stone of his blade.



Quote:
[ PTS: 6 ]


Quote:
3 damage to target

3 damage to knife
kuropeco rolled 2 4-sided dice: 1, 2 Total: 3 (2-8)
PostPosted: Tue Apr 10, 2012 8:02 pm


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The next time the horseman lunged forwards, Sparrow was not as prepared as he should have been. The horseman hit his wrist with his fist, sending the blade spinning out of his fingers and flying, landing on the ground several feet away. Sparrow kicked out, freeing himself, and ran over to his blade, pulling it back into his hands. He dove forward, managing to land a small scrape against the horseman's arm, but it was not much and the blade cracked again.



Quote:
[ PTS: 4 ]


Quote:
1 damage to target

2 damage to knife

kuropeco

Dramatic Marshmallow

kuropeco rolled 2 4-sided dice: 3, 4 Total: 7 (2-8)

kuropeco

Dramatic Marshmallow

PostPosted: Tue Apr 10, 2012 8:03 pm


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He could feel the blade beginning to crack already, but Sparrow kept fighting, thrusting the dagger forward at any opportunity he could get. He managed to get a scrape to the horseman's leg, then to his arm, and then again to his leg before he dealt the final blow - the horseman's hand came down hard on his wrist, and he reached out simultaneously, seizing the blade and flinging it towards the wall. It hit the cave and shattered, sending bits of rock everywhere.

Sparrow, out of breath, ducked his head in a sort of bow.

"Thank you," he said cheerily, despite his loss and then shook hands with the horseman - who looked a bit perplexed by the gesture, but shrugged his shoulders and accepted his hand anyway.

Sparrow tucked his own hands into his pocket, gave a cheerful wave to the grumpy looking horsewoman at the head of the cave, and ambled back to his temporary living space.



Quote:
[ PTS: 0 ]


Quote:
3 damage to target

4 damage to knife
PostPosted: Wed Apr 11, 2012 10:07 am


DAY TWO

kuropeco

Dramatic Marshmallow


kuropeco

Dramatic Marshmallow

PostPosted: Wed Apr 11, 2012 10:09 am


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The Stadium:

There is a small stadium for young War Horsemen set up away from the larger training fields, several circles set out for pairs to spar against each other in. A rather rugged looking female stands, dark skinned, light haired, covered in scars and warpaint, her hair unevenly cut in the back to a short length and ridiculously long and braided in the front, wrapped around itself, several feathers tucked into both it and the dark stained fabric, bones from several different types of creatures weaved into jewelry she wears, her wings colored like a golden eagle. On one arm, she has several slashes of paint – what looks like hundreds, trailing down it. After staring too long she finally speaks up:

“There is one for each battle I have won.” She said simply, shifting the pole she held to her other hand before turning to show her other arm, which is spotted with paint of a different color – and much more numerous. “I have one for each battle I have lost as well. To become a true warrior, you must climb your way to the top from the very bottom, and the best place to start is practicing against those who may just be better than you.” She explained, before motioning to one of the circles and an individual that was practicing on their own.

“Go join them.” She says, “If you think you’re ready. If you win, you will be paired up with the winner of another spar. So on, and so forth. After five victories, a break will be allowed for the day.” She says, the only explanation she gives as she hands off a small staff.


Mechanics

There are 5 rounds

Roll 2d8 each post
First dice is how hard you hit
Second dice is how hard the opponent hit
You want to roll higher than your NPC opponent.
If you roll a tie roll a tiebreaker between them (same as the above)

If you lose a match any matches you roll -for fun- afterwards cannot be counted towards points, but you can keep rolling spars!

Please fill in each of your posts with a small summary of how your spar went! It could be more than one hit, despite having only rolled one! Have fun with it!


Horsemen Points Distribution


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[ Horsemen Points Distribution: ] (Select only one option based on your results)

You win one point if you win rounds 1 or 2!

You win two points if you win round 3 or 4!

You win all three points if you win round 5 (or higher if you keep rolling for fun!)
kuropeco rolled 2 8-sided dice: 8, 5 Total: 13 (2-16)
PostPosted: Wed Apr 11, 2012 11:09 am


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Physically, Sparrow was not as strong as he could have been - though he did enjoy sparring with others. However, when he did spar it was never just with his hands and fists, seeing as how he was always aided with the scythe he had grown so used to having as a reaper. Here on the Isle of War, however, he was prevented from using such things - at least in general, considering where they were - and was forced into using alternative methods.

It was not easy.

The stadium, though small, was filled with various students and horsemen, all of them here for the same reason - training physically to fight. Sparrow was wearing what he normally was - a pair of dark blue slacks and a white dress shirt with the sleeves rolled up - which probably wasn't the best outfit to wear to a fight, but he had no other clothes and this was what he wore anyway. His first opponent, on the other hand, was wearing nothing of the sort and looked a helluva lot stronger than Sparrow felt.

He held up his hands, clenched into fists, and waited for the go-ahead, determination painted across his face. At least if he was going to go down, he was going to go down fighting and with as much grace as he could.

Several minutes later, Sparrow was moving cheerfully onto the next round, quite pleased to have beaten his first opponent.



Quote:
[ ROUND 1 ]


Quote:
8 damage to target

5 damage to self

kuropeco

Dramatic Marshmallow

kuropeco rolled 2 8-sided dice: 7, 3 Total: 10 (2-16)

kuropeco

Dramatic Marshmallow

PostPosted: Wed Apr 11, 2012 11:11 am


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His second opinion was a woman. Not surprising, considering the island they were on, but Sparrow always found it more difficult to fight a ghoul than a boil. He tended to remember ghouls like Wren and Xiu, and how gentle and soft and kind-hearted they both were, which made him lose his objective.

Of course, then he remembered ghouls like Asia or the hunters and his resolve shifted for the better.

She thrust a fist in his direction, eyes glinting with determination, and Sparrow spun around, landing a kick to her leg and knocking her off balance. She landed with a crash in a heap, but quickly regained her footing and pushed him. Sparrow staggered backwards, tripping over his own feet, but a hasty spin to his left kept him on point, and he spun around again, kicking out. His foot hit stomach, and with a sharp gasp, the ghoul collapsed.

Sparrow 2, opponents 0.



Quote:
[ ROUND 2 ]


Quote:
7 damage to target

3 damage to self
kuropeco rolled 2 8-sided dice: 4, 7 Total: 11 (2-16)
PostPosted: Wed Apr 11, 2012 11:13 am


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Unfortunately he lucky streak did not last too much longer. The next fight was with an opponent twice his size and at least three times his weight, and Sparrow spent the entire time attempting not to get suffocated as he was repeatedly thrown to the ground and half crushed.

Needless to say he staggered out of that fight feeling - and looking - a little worse for the wear, but still smiling.



Quote:
[ ROUND 3 - LOSS ]


Quote:
4 damage to target

7 damage to self

kuropeco

Dramatic Marshmallow


kuropeco

Dramatic Marshmallow

PostPosted: Thu Apr 12, 2012 3:53 pm


DAY THREE
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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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