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Posted: Tue Apr 10, 2012 6:51 am
TRAINING FIELDS:As your student walks along the various charted districts, they notice several large areas with signs marked on them: training fields. Each one seems to have a certain set of instructions of how to pass them, but promises a rather impressive boost to the ego for anyone who dares to surpass the challenge. OOC [ HOW TO PLAY: ]- Your students can now participate in the TRAINING FIELD EXERCISES. - EACH DAY (once every 24 hours), your student can choose one of the training field exercises (as seen from the post below) and try it out! You will need to create a NEW THREAD for it in this subforum titled [TRAINING] [PRP] NAME HERE - You can participate in this SOLO or IN A GROUP WITH OTHERS. IN A GROUP still follows the SAME MECHANICS as SOLO, but you can competitively rp and gloat with ICly with other characters as you wish. - When 24 hours have passed you can REUSE YOUR SOLO/GROUP THREAD to post AGAIN for the next day. Try not to make new threads if possible. If your GROUP people are MIA in a GROUP THREAD, it is okay, you can just roll on your own, that is fine too. [ REDEEMING IN POINTS: ]- After you have completed the exercise ie: rolled the number of times you have asked, tally up the number of HORSEMEN POINTS you have obtained - You can now redeem them for FREE RAFFLE TICKETS OR MINIPETS PRIZES
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Posted: Tue Apr 10, 2012 6:52 am
Points Earned:
Day 1 - 2 points Day 2 - 2 points Day 3 - 3 points Day 4 - 1 point
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Posted: Tue Apr 10, 2012 6:53 am
DAY 1 Dance: Performing Arts
Those who had taken Week 1 of the Clan of Conquest's class might recognize the female seated on the chair in the room; in front of her was a Guzheng. Standing on her left was a horsewoman who was dressed like a servant ghoul holding a Pipa, and on her right stood a horsewoman who looked like she was of the same age as the servant ghoul, but was dressed in clothing that looked more colorful and decorative.
"Welcome. I am Zhang Liulian, but you may address me as Professor Zhang. Traditionally, dancing is an art form reserved for females, but in recent years, even males had taken up this art," She explained, giving you a small smile, "It requires flexibility, a quick reflex... It is not as easy as you think it might be. In fact, it requires years of practice to get dancing down. Here, let my disciple show you." She turned to the ghoul on her right and gave her a nod; immediately, the young ghoul brightened up, moving to the space in front. When Professor Zhang started to play the Guzheng, accompanied by her servant's Pipa, the young ghoul performed a dance so entrancing, it probably kept you captivated.
"Same say that dancing may even lift your spirits and heal your soul... Why don't you find that out for yourself, child?"Quote: Time to dance!-> Roll these in separate posts and RP it out! -> It's more fun with friends. >_> Step 1: Costume : Just describe/post/draw it!-> Keep it CHINESE. -> Not Asian... CHINESE. >| Google it! -> It can be from the Huns as well. As long as CHINA. Step 2: Picking a prop from a "blind box" : 1d41 : Paper fan 2 : Streamers 3 : Nothing 4 : A long strip of thin fabric...? -> Remember to use what you got with the prompt below! Step 3: Now you dance : 1d201 - 6 : You tripped over your costume/foot/flat ground/etc and failed. 7 - 11 : You were a little out of pace with the music, but at least you tried! (1 Horsemen Point!) 12 - 15 : You were one with the music, but... Your dance wasn't exactly that graceful or captivating. In fact, are the Horsewomen giggling at you?! (2 Horsemen Points!) 16 - 20 : You did well for a beginner! It seemed like you had earned a genuine smile from the Horsewomen! (You obtain 3 Horsemen Points!) Horsemen Points - You win 3 horsemen points for completing step 3/ rolling 16 - 20 (after finishing all other steps fully)!
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Posted: Tue Apr 10, 2012 9:08 am
Mei was slightly nervous. It had been a while since she had done any serious dancing in front of strangers before. But even still as she stepped into the room in her outfit she seemed to glow. Dancing was her love. Her unlife's passion. She had studied and practiced so much it was engrained in her. Bowing before the Professor, she smoothed out her skirts as she stood up straight. And hoped that she would not make a fool of herself. "I would be honored to dance for you."
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Yayoi rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Tue Apr 10, 2012 9:10 am
She approached the boxes that hid the props. Reaching into one box she found it empty. A concerned look washed over her face, but oh well. It seemed she would have to rely on herself alone for this one.
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Yayoi rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Tue Apr 10, 2012 9:11 am
Mei felt one with the music and she tried her best to impress the Horsemen watching her. But it seemed she was a little out of practice since they didn't seem quite impressed with her efforts.
Were they giggling?
+ 2 Horsemen points
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Posted: Wed Apr 11, 2012 6:18 am
DAY 2ETIQUETTE:You find yourself standing in a precisely manicured field, pristine green grass stretching out in front of you for what seems like miles. A gaggle of large flightless birds stand in the shape of a horseshoe, a few of them already engaged by other students. A horseman of Conquest approaches you, her deep olive hair serving to help camouflage her against the surrounding grasses.
"Greetings. You may call me Rucha. Today you will be working with the adara." She sweeps an arm toward the birds, her long sleeves trailing through the grass at her feet. "On the whole, members of this species have a lot in common with humans as far as temperament and intelligence are concerned, so you should have no trouble getting them to tolerate you." She frowns and looks you up and down. "In theory." Rucha moves to one side, allowing you to step past her.
"Take this," She hands you a list of instructions. "Choose a bird, and make an effort to earn its trust."Instruction One Begin by bowing to the adara to show it you mean no harm. Try to at least act sincere.Roll 1d4.1: Your bow is suitably impressive. The adara inclines its head and drops a feather. Perhaps it will be of some use later. Go on to the next instruction.2: The bird screams in terror and pushes you to the ground before running away. You fail and may not continue further today.3: You don't make proper eye contact at first, but soon your adara is nuzzling up to you anyway. It seems you have a natural affinity for dealing with the beasts, at least at the moment. A future as a DETH representative might be in the cards. You obtain one feather and may go on to the next instruction.4: You bow, but it's kind of a weak attempt. Still, your bird responds. It doesn't seem terribly enthusiastic about the whole situation though. You may go on to the next instruction, but you have not earned a feather. Instruction Two Next you should offer the adara a refreshing drink of water or a salted cracker.Roll 1d6.1: The adara nibbles at your cracker, then turns away and starts to graze on the leaves near its feet. You pass, but not by much. You may move on to the next instruction.2: After you've fed your bird its snack, the adara puffs up and begins to gag. You've failed the challenge, but you do obtain a feather as a result of its misery! You may not continue further today.3: Your adara drinks its water daintily, then allows you to pet it. You pass and you get a feather! You may move on to the next instruction.4: Sadly, after your bird eats your cracker, it quickly moves on to the next student, letting them pet it and collect one of its feathers. The two timer! Eventually your adara wanders back. You pass and may move on to the next instruction.5: The adara in front of you ignores your cracker, but another animal wanders over to eat it instead, giving you one of its feathers in thanks! You pass and may move on to the next instruction.6: You drop your water and crackers, watching in dismay as a passing bird tramples them. You fail and may not continue further today. Instruction Three Ask the adara something about itself, listening attentively when it answers, even though you can't understand a word of its reply.Roll 1d6.1: You ask the bird to tell you where it was born and it responds with a happy trill and a long, drawn out bird story. After a while, you begin to get bored. The adara stops mid-chirp, gets up, and waddles away. You fail and may not continue further today.2: The adara looks on in confusion and dismay as you try to stutter out an interesting question. You fail and may not continue further today.3: Your bird is pleased by your question. It sits down and shares a tweety tale of intrigue that you manage to remain bright-eyed and alert for. You pass and may move on to the next instruction.4: Your question frightens the adara and it leaves your vicinity with a shiver. Its shaking causes one of its feathers to fall nearby. You fail and may not continue further today.5: In an effort to seem like you care, you ask your adara a very personal question that it refuses to answer. You fail and may not continue further today.6: You've coincidentally hit on your adara's favorite topic of all time, and even if you can't understand what it's saying, it's still pretty entertaining. You listen as attentively as you can, and are awarded with a feather for your trouble. You pass and may move on to the next instruction. Instruction Four Lastly, tell the adara a secret. These animals love to think they're up on the latest gossip.Roll 1d4.1, 2: Your secret is a sad, boring one that nobody cares about. You fail.3: The adara listens, rapt, as you tell it a little-known tale of intrigue and madness. When you're done, it drops a feather at your feet. You pass.4: Everybody knows that secret! The adara shakes its head, accidentally dislodging a feather for you to keep. You fail. Horsemen Points For each feather you have (up to three) at the end of this test you may claim a Horsemen Point. Quote: Q: What happens if I fail?You stop. You can try again tomorrow or the next, but once you fail you're done.
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Yayoi rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Wed Apr 11, 2012 6:19 am
Looking over the instructions she was handed, Mei meanders over to one of the birds that no other student was engaged with. She eyed the bird thoughtfully, she had never seen a bird so big.
Closing her eyes, she bowed to the Adara. Who in turn inclined its head, a feather tumbling gently to the ground. Mei picked it up, examining it closely before pocketing it.
+ 1 horsemen point
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Yayoi rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Wed Apr 11, 2012 6:20 am
Reaching into a nearby bag, the ghoul pulled out a salted cracker. Holding it up for the Adara in offering. The bird gently snatched it up but in the middle of its eating the bird puffed up and began to gag. Mei panicked as to what to do. Should she pat it on the back?! Have it holds it's wings over it's head?!
As another feather tumbled to the ground she picked it up while the nearby attendants dealt with the choking Adara. Maybe she would leave the birds alone for today.
+ 2 horsemen points
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Posted: Thu Apr 12, 2012 1:50 pm
DAY 3 Dance: Performing Arts
Those who had taken Week 1 of the Clan of Conquest's class might recognize the female seated on the chair in the room; in front of her was a Guzheng. Standing on her left was a horsewoman who was dressed like a servant ghoul holding a Pipa, and on her right stood a horsewoman who looked like she was of the same age as the servant ghoul, but was dressed in clothing that looked more colorful and decorative.
"Welcome. I am Zhang Liulian, but you may address me as Professor Zhang. Traditionally, dancing is an art form reserved for females, but in recent years, even males had taken up this art," She explained, giving you a small smile, "It requires flexibility, a quick reflex... It is not as easy as you think it might be. In fact, it requires years of practice to get dancing down. Here, let my disciple show you." She turned to the ghoul on her right and gave her a nod; immediately, the young ghoul brightened up, moving to the space in front. When Professor Zhang started to play the Guzheng, accompanied by her servant's Pipa, the young ghoul performed a dance so entrancing, it probably kept you captivated.
"Same say that dancing may even lift your spirits and heal your soul... Why don't you find that out for yourself, child?"Quote: Time to dance!-> Roll these in separate posts and RP it out! -> It's more fun with friends. >_> Step 1: Costume : Just describe/post/draw it!-> Keep it CHINESE. -> Not Asian... CHINESE. >| Google it! -> It can be from the Huns as well. As long as CHINA. Step 2: Picking a prop from a "blind box" : 1d41 : Paper fan 2 : Streamers 3 : Nothing 4 : A long strip of thin fabric...? -> Remember to use what you got with the prompt below! Step 3: Now you dance : 1d201 - 6 : You tripped over your costume/foot/flat ground/etc and failed. 7 - 11 : You were a little out of pace with the music, but at least you tried! (1 Horsemen Point!) 12 - 15 : You were one with the music, but... Your dance wasn't exactly that graceful or captivating. In fact, are the Horsewomen giggling at you?! (2 Horsemen Points!) 16 - 20 : You did well for a beginner! It seemed like you had earned a genuine smile from the Horsewomen! (You obtain 3 Horsemen Points!) Horsemen Points - You win 3 horsemen points for completing step 3/ rolling 16 - 20 (after finishing all other steps fully)!
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Posted: Thu Apr 12, 2012 1:51 pm
Once again Mei stepped out in her dancing outfit, hoping this time around she might do a little bit better than the last time she tried to dance in front of the Horsemen. She was a little nervous this time, but still bowed to them respectfully.
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Yayoi rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Thu Apr 12, 2012 1:52 pm
Moving over to the boxes which held the props, she picked a different box this time around. Reaching into it she pulled out streamers.
Ohhhhh she loved using streamers when she danced! At least this time she hoped with a prop she might get a better reception to her dance.
Mei made her way out to the middle of the room and started her dance.
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Yayoi rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Thu Apr 12, 2012 1:54 pm
As she danced Mei watched the Horsewomen's faces. They weren't laughing this time!
She felt a sense of extreme pride as she continued to dance, twirling the streamers around herself. This is what she lived for.
+ 3 Horsemen points
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Posted: Fri Apr 13, 2012 9:57 am
DAY 4 KUMIKO: While the ceremony of Kodo is a complex one and may take years to master – upwards to 30 being the quoted amount – it seems that the Clan of Conquest has taken it upon themselves to at least bestow a small challenge of observation upon the students in the form of a game that, in theory, is rather simple. One of the younger members of Conquest’s Clan, for the sake of difficulty adjustment, has set up 5 different samples of incense on scentless bamboo squares.
A small demonstration is made as how to smell them – also known as ‘hearing’ the scents, with the square held up to one’s nose and the hand cupped over the square in order to scent it.
With this done, the rest of the explanation is given: Your task is to determine which scents are the same, and which are different! Several scents might match each other, some might not match any of the others. For this task, you are given several different sizes of block.
Using these blocks, you stack them so that a top bar may be put across matching incenses, which will form certain Genji-mon (also called Genji-ko) to denote chapters of the Tale of Genji (a strange tale from the Human World O_O!! )
For example, if the first and the last scents match each other, you would stack your blocks to form the chapter ‘Maboroshi’ (Chapter 41, ‘The Wizard’) with three shorter blocks in the center, and two taller ones on each end with the longer block set across the top of them.
The trickiness comes in that some scents may be very similar to each other, but not the same, and some might be exactly the same just to trick you!
Once you have ‘heard’ each scent and set up your blocks, the individual who set up the challenge will let you know how you did.Mechanics! [ Mechanics: ] You will roll twice for this! In both posts, roll 5d6. In the first post, the dice represent your students ‘guess’ at the scents. Any matching numbers are matching scents! The second post is the Horseman who set up your challenge telling you how you did. However.As there are only 5 blocks, the number 6 is a wildcard! You may alter the number 6 in your roll to be any number of your choosing! How nice! What the numbers are exactly doesn’t matter, it simply matters that numbers repeat in the same places in each roll. Example First Post Invictus rolls 5d6 He gets 33113 That means he guesses that the first two scents and the last one match, as do the third and the fourth one. That means his blocks resemble the chapter ‘Wakana no jo’ (Chapter 34, New Herbs, Part 1). Second Post The Horseman who set up the event rolls 5d6 He gets 44226 This means that because the last number is a 6, it is a wildcard! I can now change this ‘real’ answer’s 6 to a 4, and have the same matching pattern as Invictus had in his guess! Gasp! He got it right! WHY: Horsemen Points: You get points based on your accuracy! (SELECT ONLY ONE)
If you 100% match the Horseman’s set up, take 3 points!
If you were one block off of 100%, take 2 points!
If there are multiple matches and you only get one of the two correct, take 2 points!
If you were one off of the second match, take 1 point!
If you matched the wrong pattern, but there was an existing pattern, take 1 point! 
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Yayoi rolled 5 6-sided dice:
6, 5, 6, 1, 3
Total: 21 (5-30)
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Posted: Fri Apr 13, 2012 9:58 am
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