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Posted: Wed Apr 04, 2012 9:07 pm
The Stadium:There is a small stadium for young War Horsemen set up away from the larger training fields, several circles set out for pairs to spar against each other in. A rather rugged looking female stands, dark skinned, light haired, covered in scars and warpaint, her hair unevenly cut in the back to a short length and ridiculously long and braided in the front, wrapped around itself, several feathers tucked into both it and the dark stained fabric, bones from several different types of creatures weaved into jewelry she wears, her wings colored like a golden eagle. On one arm, she has several slashes of paint – what looks like hundreds, trailing down it. After staring too long she finally speaks up:
“There is one for each battle I have won.” She said simply, shifting the pole she held to her other hand before turning to show her other arm, which is spotted with paint of a different color – and much more numerous. “I have one for each battle I have lost as well. To become a true warrior, you must climb your way to the top from the very bottom, and the best place to start is practicing against those who may just be better than you.” She explained, before motioning to one of the circles and an individual that was practicing on their own.
“Go join them.” She says, “If you think you’re ready. If you win, you will be paired up with the winner of another spar. So on, and so forth. After five victories, a break will be allowed for the day.” She says, the only explanation she gives as she hands off a small staff.Mechanics There are 5 roundsRoll 2d8 each post First dice is how hard you hit Second dice is how hard the opponent hit You want to roll higher than your NPC opponent. If you roll a tie roll a tiebreaker between them (same as the above) If you lose a match any matches you roll -for fun- afterwards cannot be counted towards points, but you can keep rolling spars! Please fill in each of your posts with a small summary of how your spar went! It could be more than one hit, despite having only rolled one! Have fun with it! Horsemen Points Distribution [ Horsemen Points Distribution: ] (Select only one option based on your results) You win one point if you win rounds 1 or 2! You win two points if you win round 3 or 4! You win all three points if you win round 5 (or higher if you keep rolling for fun!)
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iloveyouDIE rolled 2 8-sided dice:
3, 4
Total: 7 (2-16)
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Posted: Wed Apr 04, 2012 9:08 pm
-- DAY 2 --
Ulmuka was sore from the various activities he'd partaken in. It had only been two days and he felt like he'd done more already than the bulk of his time at Amityville. Did he prefer the islands? No not necessarily. The horsemen lived a strict life and despite the beauty of their home, Muka was not sure he was cut out for such a lifestyle.
Coming upon the Stadium was a bit of an accident. Before he knew it a horsewoman was speaking to him of battles. The strix did not want to appear weak or try to make excuses for himself but he was not feeling confident in his fighting abilities and he wanted to rest.
Unable to say no, a habit he'd not yet learned to break, the strix stepped into the ring with what looked to be a seasoned fighter. The horseman was thin but he moved fluidly. The strix bowed to him slightly, with a grin, and the fight was already over.
Ulmuka found himself on his back, staring at the canopy. Apparently bowing in battle was not a tradition here. One had to learn to win the fight, anyway you could.
Perhaps he would come back tomorrow after some sleep and a little more resolve.
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Posted: Fri Apr 06, 2012 10:13 am
Weapon CraftingWhile the Horsemen of War can summon their Clan weapon to them at any point, many take pride in mastering a variety of mundane weaponry as well, both combat and manufacture - no sense in limiting oneself to only one mode of battle, after all! Even 'decorative' weapons bear a brutal edge. The Crafters' Den is a sheltered platform halfway up a massive pine, with all the materials one might want, other than metal. The head Crafter, a sharp-eyed older Horsewoman, carefully watches all students under her care to ensure a.) nothing goes missing and b.) nobody gets stupid. "You can have enough to make one knife," she grumbles. "And don't waste it, either!" Can you impress her with your craftsmanship? ... Probably not. But it's worth a try. Phase One: Weapon Creation Create a weapon of War and test its mettle. If your craftsmanship is good, you may be victorious and gain the head Crafter's favor. For a minute or two, anyway. In your first post, roll 3d4 to determine what your knife is made of, how well it is made, and how it is decorated.First Dice: Material - 1: Wood (+1 point) - 2: Seashell (+2 points) - 3: Bone (+3 points) - 4: Stone (think flint or obsidian; +4 points) Second Dice: Craftsmanship - 1: You're in a bit of a hurry, so... (Shoddy: +1 point) - 2: You throw something together. It looks kinda close? (Mediocre: +2 points) - 3: You spend a bit of time on it, and come up with something okay. (Acceptable: +3 points) - 4: You throw yourself into your work with passion, paying close attention to detail! (Awesome: +4 points) Third Dice: Artistry - 1: It's a knife. Does it really matter if it's pretty or not? (Ugly: +1 point) - 2: You wrap the hilt in leather. Good enough. (Decent: +2 points) - 3: You wrap the hilt in leather and add a feather. Pretty! (Shiny: +3 points) - 4: You wrap the hilt in leather and add stylish strands of beads and feathering. That is one cool knife. (Stylish: +4 points) Roleplay out your knife's creation! At the end of your post, put the specifics of your knife's creation (i.e. Shoddy Stylish Wood Knife) along with the total score (the total of your dice roll).Phase Two: Weapon Testing In the Clan of War, there is no such thing as a decorative blade! Even weapons destined to hang on the walls of huts are finished to battle-ready quality. You must test your knife and prove its worth, attacking the simple leathery mannequin kept in the Den for that purpose. Take your knife's point score from the creation post. This is your knife's HP. You must now do battle until your knife breaks! The number of posts your knife survives determines the number of points you get. To Do Battle:Roll 2d4 in each post. The first dice indicates the number of damage your knife does to the test target (for RP flavor!). The second dice indicates the amount of damage your knife takes from the attack. Battle ends when your knife shatters. Aw. (And yes, this means you can't take it with you. Sorry!) Point Distribution [ Horsemen Points Distribution: ] (Select only one option based on your results) You win one point if: You finish your knife (with filled-out RP) and last one or two rounds of testing. You win two points if: You finish your knife (with filled-out RP) and last three or four rounds of testing. You win three points if: You finish your knife (with filled-out RP) and last over five rounds of testing.
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iloveyouDIE rolled 3 4-sided dice:
3, 4, 3
Total: 10 (3-12)
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Posted: Fri Apr 06, 2012 10:14 am
-- DAY 4 --
Ulmuka found himself gravitating back towards the weapon making platform. The same elder horsemen was there and he gave her his dazzling grin as he approached. She seemed to recognize him enough to nod in his direction. Perhaps she approved of him working hard on one particular skill?
The strix selected bone this time as his material. Last time he'd used obsidian and it was strong but he didn't want to do the same thing twice. During battles he'd managed to fight well with only a stick and so he figured experimentation was alright.
While crafting he took the time to be meticulous. His last knife had been thrown together quickly and since he was hoping to improve, he worked much harder. He capped it all off with some leather and feathers. The knife seemed strong and was good to look at.
Muka has made an Acceptable Shiny Bone Knife
[10 points]
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iloveyouDIE rolled 2 4-sided dice:
4, 2
Total: 6 (2-8)
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Posted: Fri Apr 06, 2012 10:19 am
Ulmuka approached the dummy and tried to use the skills he'd learned from battle class. He'd chosen a dagger then so this knife was very close to that. He struck out, trying to be fast, and got a solid stab. The knife held up well.
Knife HP: 8 [Round 1]
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iloveyouDIE rolled 2 4-sided dice:
4, 2
Total: 6 (2-8)
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Posted: Fri Apr 06, 2012 10:21 am
The strix tried to slash now, once more scoring a solid hit. He was doing well and his knife remained strong under the activity. he cast a glance back at the horsemen but she was too absorbed in her work to pay him much mind.
Knife HP: 6 [Round 2]
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iloveyouDIE rolled 2 4-sided dice:
3, 2
Total: 5 (2-8)
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Posted: Fri Apr 06, 2012 10:22 am
Ulmuka's next strike was not as strong. The blade bobbled in his hand a bit when he felt it shudder under his grip. It was still whole but he could tell it was weakening.
Knife HP: 4 [Round 3]
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iloveyouDIE rolled 2 4-sided dice:
1, 3
Total: 4 (2-8)
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Posted: Fri Apr 06, 2012 10:24 am
The strix's slash this time was awkward. He was so concerned over the strength of his knife that he was careless about his attack. He felt a crack run through the blade in his palm. It upset him quite a bit.
He was proud of this knife!
Knife HP: 1 [Round 4]
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iloveyouDIE rolled 2 4-sided dice:
4, 3
Total: 7 (2-8)
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Posted: Fri Apr 06, 2012 10:26 am
Ulmuka knew that the knife only had on strike left so he attempted to make it a good one. He tried a downward strike, driving the shards of the knife into the dummy's head. It penetrated far, bursting into pieces of each piece remaining imbedded in his opponent.
Despite his ruined knife, Ulmuka was proud of his progress. This knife had been better than the last!
Knife HP: 0 [Round 5]
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