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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[TRAINING] Aymet's Gardening Adventure

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Molten Tigrex
Crew

Shameless Hunter

PostPosted: Mon Apr 02, 2012 10:12 pm


User Image - Blocked by "Display Image" Settings. Click to show. It was the first day of classes and Aymet was already sure he'd gotten lost. The dracolich paused at first to confirm he hadn't gone off down the completely wrong tunnel. Nope, this was the place.

Wait, 'Vegetation Lab'? Not another sex ed class!




User Image - Blocked by "Display Image" Settings. Click to show.


Vegetation Lab

For once there is no unfamiliar Famine clan face on the training field, simply a strangely disorganized layout of scattered tables and boxes, which look like they could have been scavenged from the garbage of the human world. And... A familiar face that may disappoint or even alarm the attending students.

Their very own Famine Heir, Cymbeline.

Good luck learning anything from this one!



Stage 1
Introduction

The bony ghoul begins discussing something in roundabout terms, often going on a tangent, sometimes pausing and gazing off into the distance... Crazy cackling is frequent.

Perhaps you should look in those boxes she seems to be gesturing to. Roll 1d6 to determine it's contents!

1. You have a glass foot stool, a bag of dirt, and a vial of... gross water.
2. You have a fish tank, some muddy bottom soil, and a tube of de-mineralizing serum!
3. You found a clear box, some dirt, and something you do not want to drink.
4. You found a bizarre helmet, some protective padding, and a strength potion.
5. You have an empty terrarium, dark earth, and just enough dirty water for a little stream.
6. YOUR CRYSTAL BALL IS WEIRD-SHAPED AND- a beanbag stand and magic wand?

Start tallying up your "learning" points! If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cymbeline is wondering if you are the crazy one!



Stage 2
Setup

Now the heir is talking about plants. Unlike the half-mad babbling from the initial explanation, this is not insane rambling. This is science jargon! You still can't understand what she is talking about in between the simple words like "plants" and "weeds" and "pesticides", but you attempt to follow her example as she sets her own terrarium up.

It is more complicated than it looks, the 'glass' sides slide, fold, and rotate until the cube has morphed into an enclosed rectangular tank with two semi-separated compartments.

Roll a 6 sided die to figure out how well you did.

1. That isn't so b- Maybe this way... Erm... OKAY, your terrarium is set up, although it seems a little lopsided.
2. You set out to figure it out yourself. And after much fussing and an unhealthy SNAP, it appears... mostly right.
3. You aren't half bad at this whole Famine-technology-assemblage stuff! You are only 1/4 bad.
4. It only took you three tries, but your terrarium looks okay!
5. You seem to follow her example to the letter, maybe she's not a bad instructor after all!
6. You... cracked your box. Maybe she won't notice.

How well did you do? Take your "learning" points from the previous stage, and calculate your new total. If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cross your fingers.



Stage 3
Selection

Cymbeline is now handing out bags... of seeds? And her ramblings have turned to a delightfully nonsensical spiel on the similarities and differences of humans and insects and students (which still might fall under the "insects" category) and finally, plants. She brings you the box, and expects you to select one brown bag and one tan bag.

Roll 2d6. The first number determines which tan bag you select. Apparently these are common and useful Human plants.

1. Oats
2. Sweet Corn
3. Asia Strawberries
4. Sugarcane
5. Cherry Tomatoes
6. Vanilla Bean

The second number is which brown bag you pick out. These are plants, weeds in particular, you might be familiar with. They are all FEAR-based varieties that are known for their ability to produce herbicidal toxins, or irritate the skin, or spread like wildfire and choke out other living species. None of them are very pleasant plants, to be sure. You might now be starting to understand what Cymbeline was getting at with all that crazy science babble.

1. Noxious Ivy
2. Hunchback Beggarweed
3. Strangling Knotweed
4. Fiery Spurge
5. Weregoose Grass
6. Bindweed



Stage 4
Evaluation

Now that you seem to have everything you need, you begin to set up your tank. It is all very self explanatory at this point. A bit of dirt in each of the semi-separated compartments, human seeds in one side, FEAR seeds in the other, and voila! Time to add the magic ingredient.

Following Cymbeline's wildly graceful example, you pour the small vial's fluid into the soil in each compartment. And then... BAM! Suddenly you have two fully grown plants. And in the time it takes to wonder how half the Famine clan is still as thin as a rake, you begin to notice a dark, misty substance leeching from the FEAR weeds into the healthy-looking human plant.

Cymbeline begins to walk between the tables, examining the terrariums.


For this section, you will have to compare your two plants on the scale below. This represents how compatible the selected FEAR weeds are with human plants. The closer they are together, the better the resulting hybrid!

Hunchback Beggarweed <-> Oats <-> Strangling Knotweed <-> Cherry Tomatoes <-> Weregoose Grass <-> Sweet Corn <-> Fiery Spurge <-> Asia Strawberries <-> Noxious Ivy <-> Vanilla Bean <-> Creeping Bindweed <-> Sugarcane <-> Hunchback Beggarweed

For example, if you have Strangling Knotweed, it is more compatible with either the Oats or the Cherry Tomatoes than it is with the Asia Strawberries. This can be represented by distance. The oats and tomatoes are only 1 place away. But the strawberries are five points away. (Notice the Hunchback Beggarweed is on both ends of the scale, it can be imagined like a circular scale after all.)

For a distance of 1, you get +3 "learning" point and pass the course!
For a distance of 3, you get +1 "learning" point and pass the course!
For a distance of 5, you fail the course. Oops. =(



POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS: YOU MUST HAVE 9 "LEARNING" POINTS

TO OBTAIN 2 HORSEMEN POINTS: YOU MUST HAVE BETWEEN 4 AND 8 "LEARNING" POINTS AND PASS THE COURSE

TO OBTAIN 1 HORSEMEN POINT: YOU MUST HAVE BETWEEN 2 AND 3 "LEARNING" POINTS AND PASS THE COURSE, OR FAIL THE COURSE WITH MORE THAN 3 "LEARNING" POINTS

Molten Tigrex rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Mon Apr 02, 2012 10:14 pm


Aymet rummaged around in the closest box he could find, alternating his attention between Cymbeline's lecture and digging out his gardening kit. A glass footstool - good enough for a plant, he... guessed. There was plentiful dirt, and even some dirty water.

It was highly likely that despite being sort of decently equipped to raise a plant, Aymet was still going to find a way to kill it with things it actually needed.

Points: 1

Molten Tigrex
Crew

Shameless Hunter

Molten Tigrex rolled 1 6-sided dice: 6 Total: 6 (1-6)

Molten Tigrex
Crew

Shameless Hunter

PostPosted: Mon Apr 02, 2012 10:23 pm


Following Cymbeline's example. Aymet tried to bend the stool into a box shape. His undead strength broke it neatly in half.

He pushed it back together again on the table, where it looked for all the world (minus Aymet) like a completely useless piece of junk.

The perfect crime.


Points: 1
Molten Tigrex rolled 2 6-sided dice: 1, 1 Total: 2 (2-12)
PostPosted: Mon Apr 02, 2012 10:33 pm


As things went quickly from bad to worse, Aymet was piling the footstool halves so high with dirt it was quickly becoming a mountain. The plant combination was a bit of a no-go - just as soon as they sprouted, they began to wilt right back into the dirt. Not a viable combination at all.

Aymet fist-pumped the air. His birth control method was a complete success.

As far as Cymbeline was concerned, however, he was kind of a failure.

Points: 1 + FAIL so NO ANYTHING.

Molten Tigrex
Crew

Shameless Hunter


Molten Tigrex
Crew

Shameless Hunter

PostPosted: Wed Apr 04, 2012 1:31 am


User Image - Blocked by "Display Image" Settings. Click to show. Aymet stared up the tree. What was it with Famine Clan and plants??

Iizbot
Foraging

Several large, gnarled trees grow on the surface above the caves of Famine, forming a shady canopy of leaves. The female horseman that met you out here looks as old and gnarled as the trees, what little of her can be seen under layers of sand-colored robes.

“It is a special season now! We gather special fruit. Very prized. Today you must pick it.” She held out a large, poisonous “BUT! Many hidden dangers above us. Flying is no good. Trees here do not want to be picked from so easily.”

“This fruit, she grows fast, ripens with FEAR. Pick her too soon, she is poisonous, stomach will ache. No good.” The old woman pantomimed as she spoke. “Wait too long, she is too heavy, falls to the ground, dissipates. No fruit.”

There is a brief pause before the horseman herds you to the base of a tree. “Waiting for what, then? Up the tree! Go!”


Quote:
Your student starts off with a total of 4 rounds that it takes to make it up the tree. Different rolls will add or subtract from that number as you go, determining if your student successfully picks ripe fruit. Your goal is not to be too slow OR too fast – adding or subtracting too many rounds from your total can lead to failure. There is also a slim chance of complete failure.
In each post, include your total as you go. When you start, the number is always 4.


Quote:
ROLL 1

Roll 1d4:
1 - The branch you stepped on breaks. Regain your footing, +1 round
2 - Turns out you're kind of allergic to this plant; you can't stop sneezing. +1 round
3 - Today must be your lucky day. Climbing is easy! -1 round
4 - A gust of wind tosses you up the tree! -1 round




Quote:
ROLL 2

Roll 1d4:
1 - Your convenient handhold turns out to be the entrance to an ant's nest, and they're not happy. +1 round
2 - You find a convenient rope ladder shortcut. -1 round
3 - BEEEEEEEEEES! +1 round
4 - A bird tries to carry you off, but ends up dropping you on a higher branch. -1 round



Quote:
ROLL 3
Roll 1d4:
1 - You are bombarded by a hail of acorns. Take cover, +1 round
2 - Carnivorous flowers n** at your feet, inspiring you to move quickly. -1 round
3 - You swing to a higher branch on a vine. -1 round
4 - Your struggling shakes a bunch of spiders out of the leaves - onto your head. GET THEM OFF, +1 round



Quote:
ROLL 4

Roll 1d4:
1 - You take a leap of faith, which pays off. -1 round
2 - You don't look down. -1 round
3 - You look down. +1 round
4 - Over-ripe fruit begin to fall and burst open all around you. +1 round


POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS: Your total number of rounds is between 3 and 5 - you successfully picked the fruit! Now hand it over.

TO OBTAIN 2 HORSEMEN POINTS: Your total number of rounds is 2 or less. The fruit doesn't look so good... but better to be too early than too late.

TO OBTAIN 1 HORSEMEN POINT: Your total number of rounds is 6 or above. Well, at least you made it up to the top. Maybe next time?

Molten Tigrex rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Wed Apr 04, 2012 1:33 am


Aymet was pretty light. It didn't take much for the air to just sort of throw him into the upper branches.

TOTAL: 4 -1 = 3

Molten Tigrex
Crew

Shameless Hunter

Molten Tigrex rolled 1 4-sided dice: 2 Total: 2 (1-4)

Molten Tigrex
Crew

Shameless Hunter

PostPosted: Wed Apr 04, 2012 1:35 am


Aymet scrambled up the ladder. Looks like he wasn't the only one who wasn't a fan of climbing trees. Thanks, mysterious horseman.

TOTAL = 3 - 1 = 2
Molten Tigrex rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Wed Apr 04, 2012 1:39 am


Aymet was making good time. Really good time. And then suddenly it was raining rocks. Little brown rocks with stems. Acorns? Regardless, he dove out of the way for safety and didn't come out till it was over.

Stupid fruit.

TOTAL: 2 + 1 = 3

Molten Tigrex
Crew

Shameless Hunter

Molten Tigrex rolled 1 4-sided dice: 1 Total: 1 (1-4)

Molten Tigrex
Crew

Shameless Hunter

PostPosted: Wed Apr 04, 2012 1:50 am


The fruit was in sight, hanging off of one of the high branches. Aymet flapped his wings a few times, cheating just a little, and jumped.

TOTAL: 3 - 1 = 2

TWO HORSEMEN POINTS
PostPosted: Fri Apr 06, 2012 11:04 am


Dragain
The Sands are alive with the Sound of Music...

"What a lovely tuuuune," The horsewoman of Famine chuckled happily as the windchimes made from crow skulls collided, dancing in the wind together with the colorful string of broken glass that hung along the top of the entrance. It didn't sound like anything special to you, but the horsewoman was clearly delighted, "Do not underestimate the power of soundsss, little locusts! They masaaay one day saveeee your life..."

She paused, and then beckoned for you to come closer, the smile on her face widening into a grin, "Come, little locusts... Let Ishsha shoooow you what you can do..."

Leading you over to a box filled with the skulls of various animals as well as jars containing various parts, from small stones to sand, she pointed at the materials with one bony finger before leaning down and whispering in your ear, "Ishsha will seeeeeee you through, little locusts... Let ussss make a simmmmmple percussion instrument... A shaker." Leaning away, she made an excited clicking sound with her tongue, and started to lead you through the process.


The Making!
-> RP picking your materials; you'll need a container (a skull), a filling (small stones, sand, etc) and Plaster of Paris! Just pick your own!
-> Tally up your scores at the end of each exercise!

Sealing the container:
-> You'll have to use the Plaster of Paris to cover all the holes of the skull, leaving only one opening, such as an eye socket.
-> Roll 1d10!
1-2 : ... You got Plaster of Paris everywhere on the skull, and it doesn't look like a skull anymore. (0)
3-4 : You used too much Plaster of Paris and filled the skull too much! Will it even make a sound later? (-1)
5-6 : You got all the holes... You think...? Probably? (+1)
7-8 : Ishsha seems satisfied with your work! Apparently, you are doing well for a newbie! (+2)
9-10 : You managed to work the Plaster of Paris perfectly, and Ishsha gave you an excited click as she clapped her hands together in delight. (+3)

Filling the container:
-> Now to pour your choice of filling into the skull!
-> Roll 1d4!
1 : You got more filling on the floor than inside the skull... (-1)
2 : The filling you chose does not go well with your skull, and the sound it makes is soft... (0)
3 : Your filling and skull goes together well! (+1)
4 : You added just the right amount of filling into the skull, and it produces a sound that delights Ishsha! (+2)

Sealing the container:
-> Using the Plaster of Paris, seal the skull so that the filling would stay inside the skull when it's shaken.
-> Roll 1d10!
Even : You made a mess! (0)
Odd : You did it well; looks like you learned well from your previous experience with Plaster of Paris! (+2)


"I suppose that will do... Yessss, little locusts, come along now..." She moved away to the center of the room, and picked up her own shaker, one made from what could possibly be a human skull, adorned with string and colorful beads, "These can be used to convey messages... When you need to send a message and is afraid of giving your position or the position of your allies away, use thisssssss! The sound they make... Ah, what a wonderful sound. It disperses, concealing your position. Your ally will know your signal, but the enemy will not..."

The Application!
Putting it to use:
-> Using your shaker, try to convey 'an urgent situation' to your teammate without the use of words!
-> This means shaking your shaker in a quick manner, like you're anxious and saying 'RUN, IT'S A TRAP' or 'MOVE, THEY'RE AFTER YOU'.
-> If you're doing this as a group/pair, you could have your students react to each other's attempts/prompts!
-> Roll 1d100!
1-20 : ... Are you just shaking the thing without putting thought into it?! (-2)
21-40 : The sound made was too soft to be heard by anyone but yourself... (-1)
41-60 : You're getting there, but the sense of urgency is not there. (0)
61-80 : Even you feel the sense of urgency from the sound made when you hear it! (+1)
81-100 : The sound made you feel a little uneasy, but that seemed to be the effect Ishsha wanted as she happily replied with her own shaker; instantly, you feel... Relieved by the sound. It was almost like she was saying 'It'll be alright' in reply. (+2)


Point Tally!
User Image - Blocked by "Display Image" Settings. Click to show.Horsemen Points Distribution: Select only one option based on your results

TO OBTAIN 3 HORSEMEN POINTS: 7-9 Points
TO OBTAIN 2 HORSEMEN POINTS: 4-6 Points
TO OBTAIN 1 HORSEMEN POINT: 0-3 Points

Molten Tigrex
Crew

Shameless Hunter

Molten Tigrex rolled 1 10-sided dice: 4 Total: 4 (1-10)

Molten Tigrex
Crew

Shameless Hunter

PostPosted: Fri Apr 06, 2012 11:06 am


I've got a skull and

I'm plastering it and

I'm about to roll my d10
Molten Tigrex rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Fri Apr 06, 2012 11:07 am


STEP 1: CUT A HOLE IN A SKULL

STEP 2: PUT SOME STUFF IN THAT SKULL

Molten Tigrex
Crew

Shameless Hunter

Molten Tigrex rolled 1 10-sided dice: 6 Total: 6 (1-10)

Molten Tigrex
Crew

Shameless Hunter

PostPosted: Fri Apr 06, 2012 11:09 am


WOW I AM AT -2 ALREADY THIS IS ACTUALLY PRETTY IMPRESSIVE

GOOD THING I CAN'T GO NEGATIVE ON THIS ROLL
Molten Tigrex rolled 1 100-sided dice: 64 Total: 64 (1-100)
PostPosted: Fri Apr 06, 2012 11:10 am


IT ENDS IN TRAGEDY

Molten Tigrex
Crew

Shameless Hunter

Reply
{ ARCHIVED } ------------------ Four Clans Meta, April 2012

 
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