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Posted: Mon Apr 02, 2012 6:59 pm
{{Arynek's schedule}} Day 1: Poison/ Antidote Crafting --> 3 Horseman points Day 2: Foraging --> 2 Horseman points Day 3: Vegetable Lab --> 2 Horseman points Day 4: Environmental Studies --> 1 Horseman point Day 5: Nesting --> 3 Horseman points
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{DAY 1} POISON/ ANTIDOTE CRAFTING:The ability to make poisons and potions from few materials is considered a vital skill for the clan of famine. When resources are scarce, one must improvise and use the tools at their disposal. Or just mix things and force something to drink it, (or injection, that sometimes yields much better results). Those wishing to make a poison not only need to know what is effective and what is not, but how to cure it as well. Killing a test subject too soon is…inadvisable.
Sadly, students will not be getting to play around with the more dangerous ingredients and runes, but they will get to make a few ‘interesting’ concoctions with the various ingredients they have. Aside from making their minor poison, they must also make an antidote. Untimely, their goal is to create more than what they destroy as then they can harvest more ‘results’ at a later time.Stage One Students are led to a table littered with various possible materials. Rolling 3 d 10, they get 3 ingredients. If one is rolled twice, (two of the dice give the same number) they may roll again until they have 3 different ingredients. 1- Thyme (+2) 2- Mint (no bonus) 3- Mandragora root (+1) 4- Dried dragon blood (+1) 5- Human’s tears (-2) 6- Mysterious mushrooms (+1) 7- Filtered Water (-1) 8- Mysterious yellow substance of questionable origins ( -2) 9- Rune stone (+1) 10- Foxglove (+2) Add up the points for your ‘unrefined’ solution. Stage Two Taking your mixture to the filtration system, a smaller version of a chemist’s set, you must roll 1 d 4 to determine how well you refined your poison. 1- Not much seems to have changed but now it’s an odd thick brown paste. (no change to your poison, UNLESS in the negatives in which it gains +1) 2- It looks… like the color changed? (+2 to your poison!) 3- The result is a glowing blue thick liquid. (+3 to your poison!) 4- You end up with a clear, if slightly tinted liquid (+4 to your poison!) Taking your Original results from the ‘unrefined’ solution and adding the filtration bonus, you now have your POISON TOTAL. Stage Three Now onto making an antidote. The table of ingredients sits rights next to the poison…probably not the best idea, given how some might mix the two. Rolling 3 d 10, students get 3 ingredients. If one is rolled twice, (two of the dice give the same number) they may roll again until they have 3 different ingredients. 1- Thyme (-2) 2- Cactus flower (+2) 3- Human’s Blood (+1) 4- Dried human’s blood (+2) 5- Human’s tears (-2) 6- Crushed skulls (+1) 7- Filtered Water (NO CHANGE) 8- Mint (-1) 9- Rune stone (+1) 10- Foxglove (-1) Add up the points for your ‘unrefined’ solution Stage Four Taking your mixture to the purification station, it’s a battery of small open flames and strange symbols, you must roll 1 d 4 to determine how well you refined your antidote. 1You end up with a thick tar like substance. (+4 to your antidote!) 2- It’s a glowing red paste now (+3 to your antidote!) 3- Not much changes, it just got a little thicker (+2 to your antidote!) 4- You end up with a clear, if slightly tinted liquid (no change to your antidote, UNLESS in the negatives in which it gains +1) Taking your Original results from the ‘unrefined’ solution and adding the purification bonus, you now have your ANTIDOTE TOTAL. Stage Five The student must now administer their poison and antidote to a small mouse, bird or fish minipet raised to gauge how effective a poison is. They're kept in one of the tanks nearby. They can administer their creations by mouth or by injection. NOTE! To be considered a ‘pass’ the antidote MUST be stronger than the poison, even if it is in the negatives. If they are equal it is considered a fail. POISON BREAK DOWN -3 to 0 <- It's pretty vibrant but apparently you want it turning dark 1-2 <- A few black spots here and there, not much really 3-4 <- The black outweighs the color in ratio now, it's pretty good actually! 5+ Your minipet is a deep black, good job! ANTIDOTE BREAK DOWN -3 to 0 <- It doesn’t seem to help at all, it's still back 1-2 <- Helps a bit, but only a few dots of color have come back 3-4 <- The subject is cured! Back to their normal color. Well done! 5+ Your subject is not only cured, but extremely better than before! The colors changing on their coat. POINTS DISTRIBUTION [ Horsemen Points Distribution: ] (Select only one option based on your results) TO OBTAIN 3 HORSEMEN POINTS: YOU MUST HAVE A +3 DIFFERENCE IN THE POISON AND THE ANTIDOTE. A PASS DOES NOT GIVE YOU POINTS TO OBTAIN 2 HORSEMEN POINTS: YOU MUST HAVE A +2 DIFFERENCE IN THE POISON AND THE ANTIDOTE. A PASS DOES NOT GIVE YOU POINTS TO OBTAIN 1 HORSEMEN POINT: YOU MUST HAVE A +1 DIFFERENCE IN THE POISON AND THE ANTIDOTE. A PASS DOES NOT GIVE YOU POINTS
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Meegane rolled 3 10-sided dice:
8, 10, 5
Total: 23 (3-30)
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Posted: Mon Apr 02, 2012 7:02 pm
{{Stage One: Choose your ingredients}}
1- Thyme (+2) 2- Mint (no bonus) 3- Mandragora root (+1) 4- Dried dragon blood (+1) 5- Human’s tears (-2) 6- Mysterious mushrooms (+1) 7- Filtered Water (-1) 8- Mysterious yellow substance of questionable origins ( -2) 9- Rune stone (+1) 10- Foxglove (+2) --------------------------------------- Outcome: Human’s tears (-2) + Mysterious yellow substance of questionable origins ( -2) + Foxglove (+2) = -2 =================================== RP: Obviously, Arynek knew nothing about Alchemy, she was just interested in trying something her Uchitel did before........
There were a lot of exercises for her to try, but Arynek was attracted by "Poison/ Antidote Crafting". "If I know how to do this, it may be helpful if my friends are poisoned in the future" She thought.
First, she was asked to pick 3 ingredients. There were 10 things on the table, some are weird liquids and some are plant parts alike...... "Em........which three should I pick?" She murmured to herself, scaning through all the ingredients. She finally decided to pick a colorless and transparent liquid, some weird yellow thing and a lovely pinky purplish flower (?). Okay, she was now prepared to move on.
It seemed that Arynek did not have a good picking ability on ingredients, the mixture looked awful, like a disgusting mud paste........ Arynek was not happy with this thing. She did not make any new friends, seemed to be ignored, and now failed on the alchemy? She wondered what should she do with this mixture with a frown.
"Well, I will finish it anyway, I will not give up it in the middle" She insisted. Now, it was the time to filtrate the impurities out.
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Meegane rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Mon Apr 02, 2012 7:18 pm
{{Stage Two: Refine your poison}}
1- Not much seems to have changed but now it’s an odd thick brown paste. (no change to your poison, UNLESS in the negatives in which it gains +1) 2-It looks… like the color changed? (+2 to your poison!) 3- The result is a glowing blue thick liquid. (+3 to your poison!) 4- You end up with a clear, if slightly tinted liquid (+4 to your poison!) Taking your Original results from the ‘unrefined’ solution and adding the filtration bonus, you now have your POISON TOTAL. ---------------- Outcome: It looks… like the color changed? (+2 to your poison!) Total: -2 + 2 = 0
============================ RP: Arynek took the muddy mixture to the filtration system, while waiting for it, she was very worried. Will she fail again? She had no hope in the poison now, just wishing hard that it won't get worser.
After a while, the filtration seemed to finish. Arynek took the mixture out again and found that........ the muddy color has gone! What happened?! Arynek was totally shocked, she's now holding a purplish mixture with her hands. "Is it possible that someone steal my poison?" She began to thinking in a illogical way.
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Meegane rolled 3 10-sided dice:
9, 7, 5
Total: 21 (3-30)
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Posted: Mon Apr 02, 2012 7:35 pm
{{Stage Three: Make your antidote}}
1- Thyme (-2) 2- Cactus flower (+2) 3- Human’s Blood (+1) 4- Dried human’s blood (+2) 5- Human’s tears (-2) 6- Crushed skulls (+1) 7- Filtered Water (NO CHANGE) 8- Mint (-1) 9- Rune stone (+1) 10- Foxglove (-1) --------------------------- Outcome: Human’s tears (-2) + Filtered Water (NO CHANGE) + Rune stone (+1) = -1 ============= RP: No matter what, she needed to move on. It's time to make the antidote. Similar to making poison, Arynek needed to pick 3 ingredients again. Scared by the previous muddy mixture, Arynek decided to choose things by color. "Colorless should be fine, I guess....." After she chose two ingredients, her eyesight stopped at some tiny shinny stones. She picked one up and examined. "It has some mysterious symbols on it....I can feel the power in it" She whispered. Without hesistation, the final ingredient was decided.
Arynek mixed the three ingredients together, to her disappointment, its color does not look good, like the poison before filtration.
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Meegane rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Mon Apr 02, 2012 8:06 pm
{{Stage Four: Purify your antidote}}
1- You end up with a thick tar like substance. (+4 to your antidote!) 2- It’s a glowing red paste now (+3 to your antidote!) 3- Not much changes, it just got a little thicker (+2 to your antidote!) 4- You end up with a clear, if slightly tinted liquid (no change to your antidote, UNLESS in the negatives in which it gains +1) Taking your Original results from the ‘unrefined’ solution and adding the purification bonus, you now have your ANTIDOTE TOTAL. ------------------------ Outcome: You end up with a thick tar like substance. (+4 to your antidote!) Total: -1 + 4 = 3 ===============
RP: Similar to the poison, the antidote mixture needed to be refined. Arynek took the mixture to the purification station, the set was a weird but interesting one, with successive of small flames and strange symbols. While waiting for the purification process to complete, she took a look at the setting carefully. The flames were not hot at all, but just warm. Arynek could feel the power from the symbols, they are a bit like that on the rune stone, but much more powerful. "Does this setting make use of heat and the rune power?" She questioned.
Not waiting long, the process had finished. Arynek was shocked, she does not expect to see a thick tar-like mixture in the flask, did she do anything wrong in the process? eek She always think that the antidote would be something clear or so.
Nevertheless, she needed to test both her poison and antidote to find the answer out.
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Posted: Mon Apr 02, 2012 8:45 pm
{{Stage Five: Gauge the effectiveness of potions}}
POISON BREAK DOWN -3 to 0 <- It's pretty vibrant but apparently you want it turning dark 1-2 <- A few black spots here and there, not much really 3-4 <- The black outweighs the color in ratio now, it's pretty good actually! 5+ Your minipet is a deep black, good job!
ANTIDOTE BREAK DOWN -3 to 0 <- It doesn’t seem to help at all, it's still back 1-2 <- Helps a bit, but only a few dots of color have come back 3-4 <- The subject is cured! Back to their normal color. Well done! 5+ Your subject is not only cured, but extremely better than before! The colors changing on their coat. -------------------------------------- Outcome: Poison -> It's pretty vibrant but apparently you want it turning dark Antidote -> The subject is cured! Back to their normal color. Well done! Conclusion: "PASS" for antidote ============= RP:
Arynek caught a bird minipet from the tank, injected the poison to it though she hates to torture animals "Hope the poison doesn't give it much pain" After the injection, the bird's color didn't change much, just a bit duller than before. That meant Arynek's poison failed. However, Arynek was happy that she didn't hurt the bird.
Time for the antidote, she injected the antidote into the bird. Even though the effect was not obvious, the bird is cured. Arynek felt happy that she didn't fail the antidote. She petted the bird and released it.
Arynek felt a bit tired but satisfied, the training obviously gave her some courages to try to make some new friends again.
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Posted: Mon Apr 02, 2012 9:00 pm
{{Point Distribution}}[ Horsemen Points Distribution: ] (Select only one option based on your results) TO OBTAIN 3 HORSEMEN POINTS: YOU MUST HAVE A +3 DIFFERENCE IN THE POISON AND THE ANTIDOTE. A PASS DOES NOT GIVE YOU POINTS TO OBTAIN 2 HORSEMEN POINTS: YOU MUST HAVE A +2 DIFFERENCE IN THE POISON AND THE ANTIDOTE. A PASS DOES NOT GIVE YOU POINTS TO OBTAIN 1 HORSEMEN POINT: YOU MUST HAVE A +1 DIFFERENCE IN THE POISON AND THE ANTIDOTE. A PASS DOES NOT GIVE YOU POINTS ----------------------------------------------------------------- Outcome: Poison ---> 0 Antidote ----> 3 Difference: +3 x3
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Posted: Tue Apr 03, 2012 8:59 pm
{DAY 2}ForagingSeveral large, gnarled trees grow on the surface above the caves of Famine, forming a shady canopy of leaves. The female horseman that met you out here looks as old and gnarled as the trees, what little of her can be seen under layers of sand-colored robes. “It is a special season now! We gather special fruit. Very prized. Today you must pick it.” She held out a large, poisonous “BUT! Many hidden dangers above us. Flying is no good. Trees here do not want to be picked from so easily.” “This fruit, she grows fast, ripens with FEAR. Pick her too soon, she is poisonous, stomach will ache. No good.” The old woman pantomimed as she spoke. “Wait too long, she is too heavy, falls to the ground, dissipates. No fruit.” There is a brief pause before the horseman herds you to the base of a tree. “Waiting for what, then? Up the tree! Go!” Quote: Your student starts off with a total of 4 rounds that it takes to make it up the tree. Different rolls will add or subtract from that number as you go, determining if your student successfully picks ripe fruit. Your goal is not to be too slow OR too fast – adding or subtracting too many rounds from your total can lead to failure. There is also a slim chance of complete failure. In each post, include your total as you go. When you start, the number is always 4. Quote: ROLL 1 Roll 1d4: 1 - The branch you stepped on breaks. Regain your footing, +1 round 2 - Turns out you're kind of allergic to this plant; you can't stop sneezing. +1 round 3 - Today must be your lucky day. Climbing is easy! -1 round 4 - A gust of wind tosses you up the tree! -1 round Quote: ROLL 2 Roll 1d4: 1 - Your convenient handhold turns out to be the entrance to an ant's nest, and they're not happy. +1 round 2 - You find a convenient rope ladder shortcut. -1 round 3 - BEEEEEEEEEES! +1 round 4 - A bird tries to carry you off, but ends up dropping you on a higher branch. -1 round Quote: ROLL 3 Roll 1d4: 1 - You are bombarded by a hail of acorns. Take cover, +1 round 2 - Carnivorous flowers n** at your feet, inspiring you to move quickly. -1 round 3 - You swing to a higher branch on a vine. -1 round 4 - Your struggling shakes a bunch of spiders out of the leaves - onto your head. GET THEM OFF, +1 round Quote: ROLL 4 Roll 1d4: 1 - You take a leap of faith, which pays off. -1 round 2 - You don't look down. -1 round 3 - You look down. +1 round 4 - Over-ripe fruit begin to fall and burst open all around you. +1 round POINTS DISTRIBUTION [ Horsemen Points Distribution: ] (Select only one option based on your results) TO OBTAIN 3 HORSEMEN POINTS: Your total number of rounds is between 3 and 5 - you successfully picked the fruit! Now hand it over. TO OBTAIN 2 HORSEMEN POINTS: Your total number of rounds is 2 or less. The fruit doesn't look so good... but better to be too early than too late. TO OBTAIN 1 HORSEMEN POINT: Your total number of rounds is 6 or above. Well, at least you made it up to the top. Maybe next time?
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Posted: Tue Apr 03, 2012 9:16 pm
RP: The shadow ghoul would like to try something different today, she picked foraging. Vegetation is important, especially at sunny places. Arynek never like "The big shinny thing", so some shading would be loved. She respected and had a gratitude towards these trees which provided her with cover from the "Big Shinny thing".
A old lady came and instructed her about the skill of foraging, she commented that the fruits on trees are very valuable. "In what ways?" The shadow ghoul wondered while the female horseman mentioned that. "For food? Alchemy ingredients? Or....." Arynek would like to ask the horseman as she was curious.
Not knowing that the shadow ghoul would like to answer question, the horseman continued. She pointed out that the fruits grown fast and needed to be picked up at a "suitable time". She then made a long pause.
“Waiting for what, then? Up the tree! Go!” The horseman urged the shadow ghoul after the pause, with her bows bent.
"Is that mean.....I have to climb up the tree?" 0_0lll Arynek felt rather helpless without any instruction, she haven't climb a tree before, would she make it? ------------------------------------------ Total: 4 Rounds
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Meegane rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Tue Apr 03, 2012 9:41 pm
Quote: ROLL 1 Roll 1d4: 1 - The branch you stepped on breaks. Regain your footing, +1 round 2 - Turns out you're kind of allergic to this plant; you can't stop sneezing. +1 round 3 - Today must be your lucky day. Climbing is easy! -1 round4 - A gust of wind tosses you up the tree! -1 round Total: ( 4 - 1 = 3 Rounds) ====================================== Everything started with a try. Although the shadow ghoul haven't climb a tree before, she was prepared to have her first attempt. Well, it wasn't that hard, Arynek was having a good progress.
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Meegane rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Tue Apr 03, 2012 9:43 pm
Quote: ROLL 2 Roll 1d4: 1 - Your convenient handhold turns out to be the entrance to an ant's nest, and they're not happy. +1 round 2 - You find a convenient rope ladder shortcut. -1 round 3 - BEEEEEEEEEES! +1 round4 - A bird tries to carry you off, but ends up dropping you on a higher branch. -1 round Total: ( 3 + 1 = 4 Rounds) ================================= While the shadow ghoul attempted to climb higher, there was......... BEEEEEEEEES!She had to retreat quickly so that they won't bite her. Well, not that bad, just to try again.............
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Meegane rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Tue Apr 03, 2012 9:45 pm
Quote: ROLL 3 Roll 1d4: 1 - You are bombarded by a hail of acorns. Take cover, +1 round 2 - Carnivorous flowers n** at your feet, inspiring you to move quickly. -1 round3 - You swing to a higher branch on a vine. -1 round 4 - Your struggling shakes a bunch of spiders out of the leaves - onto your head. GET THEM OFF, +1 round Total: ( 4 - 1 = 3 Rounds) =========================== After a break and the bees had gone, Arynek started again. She reaches her hands to grab a firm branch and pushed her body upwards. When she stepped on the next branch, her feet felt something biting..... " OUCH~" She yelled. Arynek turned her head and found ..... CANDLEJACK!!!!!!!!!!!!!!Carnivorous flowers with their mouth wide-opened! eek They seemed to be hungry and kept opened and closed their big mouths. There was no time for hesistation, the shadow ghoul had no choice but to climb up quicker to avoid the bite. MOVE! MOVE!
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Meegane rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Tue Apr 03, 2012 9:45 pm
Quote: ROLL 4 Roll 1d4: 1 - You take a leap of faith, which pays off. -1 round2 - You don't look down. -1 round 3 - You look down. +1 round 4 - Over-ripe fruit begin to fall and burst open all around you. +1 round Total: ( 3 - 1 = 2 Rounds) =========== When the flowers seemed not catching her, Arynek stopped and take a deep breathe, the shadow ghoul was never have good physical ability. She was almost there, she took a look around and found some fruits which seemed to be nearly ripe, she needed to be quick! The fruits are hanging on the branch quite far away, if she had to climb to that position, for sure some time is required but for that time, the fruit might be over-ripe. Alternatively, she could make a jump, that will be much quicker and if she succeeded, she will get the fruit on time. Apparently Arynek was now in a dilemma and she didn't have much time to make a decision. " I think I should try" The shadow ghoul believed. She made a few steps backwards, provided that there was some spaces behind where she is stepping. Arynek then closed her eyes while making a dash and took a leap! Fortunately, she made it! When she opened her eyes, she found the fruits were hanging next to her.
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Posted: Tue Apr 03, 2012 11:36 pm
POINTS DISTRIBUTION [ Horsemen Points Distribution: ] (Select only one option based on your results) TO OBTAIN 3 HORSEMEN POINTS: Your total number of rounds is between 3 and 5 - you successfully picked the fruit! Now hand it over. TO OBTAIN 2 HORSEMEN POINTS: Your total number of rounds is 2 or less. The fruit doesn't look so good... but better to be too early than too late. TO OBTAIN 1 HORSEMEN POINT: Your total number of rounds is 6 or above. Well, at least you made it up to the top. Maybe next time? Outcome: 2 Rounds x2 ===================================================== Arynek picked one of them and climb the way down until she reached the ground. It was much easier to climb down as she knew which way can dodge all the obstacles. The shadow ghoul handed the fruit to the female horseman, who had been waiting for her for a time already. "Em...I am sorry to disappoint you, but you picked this one too soon." The old lady made her opinion after she took a look at the fruit. After hearing the comment, Arynek was a bit disappointed. Seeing the ghoul had made an effort already, the horseman patted Arynek's head "Well, it's better to be too early than too late." She gave the shadow ghoul a complimentary smile before going away. Did she just received a consolation from the horseman? eek The shadow ghoul was overwhelmed.
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