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[Training Course] Shadow Run (Sydney) FIN

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Ice Queen

Dapper Lunatic

PostPosted: Sat Mar 31, 2012 10:23 am


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Sun Hunter
SHADOW RUN



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General Information
The Shadow Run is both the simplest and most dangerous training course that can be run without a golem. A flurry of continuous attacks is what the Sun Division holds in highest respect, and the course reflects that. The course itself is a simple tunnel, reached via portal. Within the tunnel await hundreds of weak, hungry shadowlings. Nothing to worry about on their own, but capable of overwhelming a Hunter through sheer numbers at the first moment of weakness. At the other end of the tunnel is another portal, leading back to the course observation booth.

If you fail: your character is KO'd, but there's always a senior hunter in the observation booth with enhanced bandages at the ready. They should reach you in time. Really. Trained and trusty professionals on-hand 24/7.

If you win: peen points and bragging rights to those who take out the greatest number of shadowlings and go the most turns without needing to attempt a recovery maneuver.

    Mechanics
  • You must get through 5 waves of attacks to make it through the tunnel.
  • Simply roll for attack as you would in battle.
  • If you miss, your character falters in their attacking and is overwhelmed by shadowlings.
  • After 3 successful hits, you may use your weapon's charge attack.

    Bonus Mechanics
  • This bonus is consumable.
  • The bonus in this course is in the form of "recoveries" ~ these are would-be missed attacks that are quickly recovered and turned into a successful hit. Basically, they can miss once and roll again for an extra try. If you keep consecutively missing, though, and run out of recoveries, it's lights out. These do not equal an automatic pass for a round, you still have to land a successful hit to proceed.

  • Trainees: 0 recovery
  • Sun Trainees: 1 recovery
  • Hunters: 1 recovery
  • Sun Hunters: 2 recoveries




Status

Wave: (current wave number)

Attack Dmg:
Total Shadowlings taken out:
Recoveries left:


[quote="Status"]
[size=14][color=#00BFFF][b]Wave: (current wave number)[/b][/color][/size]

[b]Attack Dmg:[/b]
[b]Total Shadowlings taken out:[/b]
[b]Recoveries left:[/b]
[/quote]
Ice Queen rolled 2 8-sided dice: 1, 4 Total: 5 (2-16)
PostPosted: Sat Mar 31, 2012 10:27 am


Syd wasn't going to lie. The Sun Division was the one she felt most uncomfortable with. The idea as subbing as a sun hunter made her nervous--and anything that made her nervous was something she was going to deal with straight off. At least, that's what she told herself as she faced off against the shadowlings. This was like the time with Allan-tye... whatever he was called. She could do it, right? Izy was with her!

And all that thinking made her too late to react. Poor Sydney got overwhelmed on the very first step.

Status

Wave: 1

Attack Dmg:
Total Shadowlings taken out:
Recoveries left: 0

Ice Queen

Dapper Lunatic

Ice Queen rolled 2 8-sided dice: 6, 5 Total: 11 (2-16)

Ice Queen

Dapper Lunatic

PostPosted: Sat Mar 31, 2012 10:31 am


(Try 2)

The next day Syd was irritated enough to not be nervous. Those little jerks needed shot! So she did.

Status

Wave: 1

Attack Dmg: 5
Total Shadowlings taken out: 5
Recoveries left: 0
Ice Queen rolled 2 8-sided dice: 8, 8 Total: 16 (2-16)
PostPosted: Sat Mar 31, 2012 10:34 am


And when they snickered at their pals getting shot, she shot more of them. The great thing about Izy was how light he was, and how quickly he reloaded. It was just a matter of pull, aim, shoot, pull, aim, shoot.

And she had totally forgotten that she was supposed to be learning to be a sun. This was better than a video game!

Status

Wave: 2

Attack Dmg: 10
Total Shadowlings taken out: 15
Recoveries left: 0

Ice Queen

Dapper Lunatic

Ice Queen rolled 2 8-sided dice: 6, 2 Total: 8 (2-16)

Ice Queen

Dapper Lunatic

PostPosted: Sat Mar 31, 2012 10:39 am


And she shot some more of the slimy little creeps. She was going to FINISH this course! She hoped.

Status

Wave: 3

Attack Dmg: 2
Total Shadowlings taken out: 17
Recoveries left: 0
Ice Queen rolled 2 8-sided dice: 7, 8 Total: 15 (2-16)
PostPosted: Sat Mar 31, 2012 11:51 am


By this point she had stopped thinking about missing and started counting hits. Maybe she COULD fill in as a sun!

Status

Wave: 4

Attack Dmg: 9
Total Shadowlings taken out: 26
Recoveries left:

Ice Queen

Dapper Lunatic

Ice Queen rolled 2 8-sided dice: 5, 1 Total: 6 (2-16)

Ice Queen

Dapper Lunatic

PostPosted: Sat Mar 31, 2012 1:02 pm


And then she screwed up, and was bowled over by the shadowlings again. Ahh, you are not yet ready young padawan.

Status

Wave: 5

Attack Dmg:
Total Shadowlings taken out: 26+
Recoveries left:
Ice Queen rolled 2 8-sided dice: 7, 1 Total: 8 (2-16)
PostPosted: Sat Mar 31, 2012 1:42 pm


(Try #3)

Syd was remarkably hard headed. It was almost funny to see the average sized female with her little crossbow attempt a course made for big strong sun hunters. Almost. But then again, she'd almost beaten it on her second try.

She was serious about beating it this time.

Status

Wave: 1

Attack Dmg: 2
Total Shadowlings taken out: 2
Recoveries left:

Ice Queen

Dapper Lunatic

Ice Queen rolled 2 8-sided dice: 3, 7 Total: 10 (2-16)

Ice Queen

Dapper Lunatic

PostPosted: Sat Mar 31, 2012 1:47 pm


She was really starting to hate these little bastards, Syd thought as she shot four more. She wasn't quite immature enough to add her own soundtrack--

But Izy did.

Status

Wave: 2

Attack Dmg: 4
Total Shadowlings taken out: 6
Recoveries left:
Ice Queen rolled 2 8-sided dice: 4, 6 Total: 10 (2-16)
PostPosted: Sat Mar 31, 2012 1:49 pm


Of course listening to the small parts of the song "Anyway you want it" that she remembered sang by the voice in her head was--

No, actually it helped a hell of a lot in a strange sort of way. It helped her keep her rhythm!

Status

Wave: 3

Attack Dmg: 4
Total Shadowlings taken out: 10
Recoveries left:

Ice Queen

Dapper Lunatic

Ice Queen rolled 2 8-sided dice: 8, 1 Total: 9 (2-16)

Ice Queen

Dapper Lunatic

PostPosted: Sat Mar 31, 2012 1:53 pm


It was a lot easier to shoot things when you were dancing, it seemed--or at least moving better! Syd took three out in a row, never losing a beat.

Status

Wave: 4

Attack Dmg: 3
Total Shadowlings taken out: 13
Recoveries left:
Ice Queen rolled 2 8-sided dice: 6, 8 Total: 14 (2-16)
PostPosted: Sat Mar 31, 2012 1:56 pm


And there was the door. And eight of those little jerks blocking it.

Needless to say, she took them out. "Oh yeah! I did it!" she said, then flushed brightly and walked away looking sheepish as can be.

Status

Wave: 5

Attack Dmg: 8
Total Shadowlings taken out: 21
Recoveries left:

Ice Queen

Dapper Lunatic

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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

 
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